Mr. Sinister Posted April 13, 2013 Author Share Posted April 13, 2013 You guys! We've hit our third stretch goal, and are less than $3,000 away from the fourth, "branching campaign" stretch goal with 62 hours left in the campaign. (Think Fire Emblem: The Sacred Stones.) I've posted a new update talking about this and answering backer questions concerning the lore of the Telepath universe, including info about its geography and the various races of the world. Check it out! Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 14, 2013 Share Posted April 14, 2013 I wish I had $10,000 for the commercial license, but just getting the normal editor would be nice. I'm way too lazy to make a professional game anyway xP Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted April 14, 2013 Author Share Posted April 14, 2013 Getting early access to the Map Editor is definitely a good choice! :) Quote Link to comment Share on other sites More sharing options...
Shuuda Posted April 15, 2013 Share Posted April 15, 2013 (edited) Just a reminder everyone that today is the last day to pledge to the kickstarter. 17 hours to go. Edited April 15, 2013 by Shuuda Quote Link to comment Share on other sites More sharing options...
Myke Posted April 16, 2013 Share Posted April 16, 2013 Oops I guess I'll just buy a copy like a regular shmuck once it goes on sale on steam Quote Link to comment Share on other sites More sharing options...
Shuuda Posted May 10, 2013 Share Posted May 10, 2013 Firstly, as late as it may be, I think there should be congratulations for the success of the Kickstarter campaign. Secondly, here is some shameless self promotion as I share my thoughts on the recently released alpha build. Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted May 10, 2013 Author Share Posted May 10, 2013 Thanks! I appreciate the congrats, and I likewise definitely appreciate the write-up. I very much like your idea of doing a flashier "Level Up" effect. I've put it in The List! (Already in The List: more attack effects and an optimized enemy AI that takes its turn faster--though of course, AI optimization won't happen until the AI is otherwise fully programmed.) So, here's the deal with the turn speed thing. I've gotten this complaint a few times, and partially I think it's partially because I've compared this game to Fire Emblem a lot without explaining some of the subtler differences between the games. A big part of the reason the player's turn takes longer in Telepath Tactics than in Fire Emblem is because you have a lot more options with each character. For example: there's no click-to-attack because characters can have eight or more unique attacks with varying ranges, costs and AOE. The player needs to be able to easily browse and select from among those: so we trade off a little speed (one-click attacking) for more tactical depth (a lot more unique attacks). Similarly, it actually wouldn't work very well to use a Fire Emblem style menu after characters move in Telepath Tactics because the game gives you a lot more options for character movement. Fire Emblem requires every character to take its entire turn in one go; Telepath Tactics doesn't. So you can move a character, go off and do other things, then come back to that character later, maybe move it again, maybe use an item, maybe attack; and even then the character doesn't have to be done (unless you want it to be). If I were to automatically force the player to hit Done or Attack after moving, it would crush that flexible turn structure! As with the attacks, I opted for more flexibility and tactical depth over greater speed. With all that said, though, I will definitely keep adding in little convenience options as players request them. If you have other suggestions for speeding up the turn, I'm all ears. (Oh, also, quick tip: try using hotkeys. Most actions have 'em, and they're faster than clicking buttons! You can find them on page 4 of the manual.) Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted November 4, 2013 Author Share Posted November 4, 2013 Hey guys! I haven't been here in a few months, but I thought I'd drop by to let you guys know about how the game is coming along. There are close to a half-dozen monthly updates to recap, so I won't try to do all of that here (you can read through them individually here if you like), but here are some highlights: We now have dozens of awesome character portraits! Here, for instance, are a lizardman matriarch and lizardman child: Loads of new attack animations. We now have unique attack animations for 19 of the 22 base character classes! Here's the Stone Golem's grab-and-throw animation, and the Spriggat's claw dive animation: The engine features I needed to program in are now done, and we're making great progress on getting all the art assets we need done, so I've started hunkering down to work on the main campaign. In short, I'm feeling very good about progress on the game. Interested in helping out Telepath Tactics? The best thing you can do right now is upvote the game on Steam Greenlight. (Getting onto Steam is really important to ensuring this game's success!) Thanks for reading--and as always, I'm eager to hear thoughts and feedback. Until next time! Quote Link to comment Share on other sites More sharing options...
VincentASM Posted November 4, 2013 Share Posted November 4, 2013 It's fantastic to hear that Telepath Tactics was finally funded. I feel kind of bad that I didn't know of the second Kickstarter, but you got your results anyway X D Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted November 4, 2013 Share Posted November 4, 2013 Oh man, I forgot this was a thing. You have reminded me. So excite. Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted November 4, 2013 Author Share Posted November 4, 2013 Thanks guys! Vincent, don't worry about missing the second Kickstarter--that battle is won. The current fight is to get on Steam! Here's the place to go if you wanna help out: http://steamcommunity.com/sharedfiles/filedetails/?id=111308792 :D Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted November 4, 2013 Share Posted November 4, 2013 one of these days I'll have time to figure out the whole betatesting thing or whatever... and I would upvote it on steam but I can't remember my password lol Thanks for stopping by here to update regardless =) Quote Link to comment Share on other sites More sharing options...
buttmuncher.ops Posted November 5, 2013 Share Posted November 5, 2013 i signed yes on both of my steam accounts for the greenlight goodluck Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted November 5, 2013 Author Share Posted November 5, 2013 Thanks! Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted February 4, 2014 Author Share Posted February 4, 2014 Hey guys! I just wanted to pop in and say hello. The game has improved a lot over the past couple of months--we have lots of new animations, attack effects, and other goodies. I'm really really looking forward to finishing it up and releasing it this year! Here's a little video showing how things look now: I've written in some detail about everything that's new, so check out these posts for more: http://sinisterdesign.net/telepath-tactics-january-2014-update/ http://sinisterdesign.net/telepath-tactics-december-2013-update/ I hope you guys like it! Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted May 14, 2014 Author Share Posted May 14, 2014 Hey guys! I'm just dropping in to say hello and offer another update on Telepath Tactics. I'm going full steam ahead with the single player campaign. I just finished up a battle where you can talk to, recruit, and save the lives of a couple of NPC characters, and I'm now working on getting a shop system set up where you can buy weapons, armor and equipment. I just released a new trailer today--this is the first trailer to go out with 100% finished in-game graphics and animations, and I'm really proud of how it turned out. (Also, it features some really awesome original music from the game's composer.) Check it out! Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted June 21, 2014 Author Share Posted June 21, 2014 Update! I created a silly little mini-campaign where your hero character is a llama. It's actually pretty fun, and includes a procedurally generated battle. Anyone who's purchased early access to the game can play it right now. Just thought I'd give you all a heads-up. :) Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted September 2, 2014 Author Share Posted September 2, 2014 Hey guys! It's been a couple of months since I last posted, and there have been a couple of months' worth of progress on the game. The list of changes is long, but here are a few tidbits: --class promotions are now in-game and working! The August update has a full, detailed list of what characters promote to what, and what changes they undergo in the process. --the game now supports both normal (permadeath) mode and casual (characters don't die, but get a permanent -1 to max health if they fall in battle) mode.--new characters! --new battles! --new cut scenes!--new items!--new attacks! --AI improvements!--map editor improvements, and new scripting capabilities!Go here and here for more! Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted January 22, 2015 Author Share Posted January 22, 2015 Greetings, folks! In case you haven't been keeping track, here's the latest on Telepath Tactics: The main campaign is finished! It currently weighs in at 24 battles and 26 unique recruitable characters. The game is getting released in March. That's, like, less than 2 months from now! (I'm spending the intervening time adding little things here and there, polishing, and fixing bugs.) My last few monthly updates are here, here, here, and here if you want more details. I'm really excited, and can't wait for you all to give it a try! Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted February 4, 2015 Author Share Posted February 4, 2015 A new monthly update is up! Release is coming really soon, guys; like, we're talking a little more than a month from today. Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted April 18, 2015 Author Share Posted April 18, 2015 (edited) Hello everyone! It is my pleasure to announce that Telepath Tactics has now been released. It is available on GOG.com (Windows and Mac) and Steam (Windows only), as well as direct from me. It costs $14.99, though GOG and Steam are selling it for 10% off during its release week. In addition, the map editor has been released for free to anyone who wants to use it. There's an ongoing tutorial series teaching you how to make your own Telepath Tactics campaigns starting here. I hope you guys like the game! Edited April 18, 2015 by Mr. Sinister Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted May 7, 2015 Author Share Posted May 7, 2015 Quick update: the game now has a free demo, so you can try it out before buying! Grab it here. :) Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 7, 2015 Share Posted May 7, 2015 Cool, might give it a whirl. Quote Link to comment Share on other sites More sharing options...
Ayra Posted May 9, 2015 Share Posted May 9, 2015 I give the game a definitive thumbs up personally. I haven't completed it yet (didn't have the occasion for too much PC gaming lately), but it's a very decent offering so far (I believe I'm at around half). Similar enough for FE fans to be familiar, different enough for it to have it's own identity. Decent storyline and characters, really interesting class roster. Give it a try! Quote Link to comment Share on other sites More sharing options...
Mr. Sinister Posted May 13, 2015 Author Share Posted May 13, 2015 I give the game a definitive thumbs up personally. I haven't completed it yet (didn't have the occasion for too much PC gaming lately), but it's a very decent offering so far (I believe I'm at around half). Similar enough for FE fans to be familiar, different enough for it to have it's own identity. Decent storyline and characters, really interesting class roster. Give it a try! Thanks Ayra! I'm glad you're liking it. :) Quote Link to comment Share on other sites More sharing options...
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