cybaster Posted November 20, 2012 Share Posted November 20, 2012 I insert my custom map in prologue map. This But after i insert my event with Event assembler , the map change to this - -* My Event Code //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) org 0x1000100 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Empty Good: UNIT Lyn_t LynLord 0x00 Level(1,Ally,False) [18,7] [13,7] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] Turn_events: TURN 0x00 Opening_event [01,00] 0x00 0x00 CODE $00 Character_events: CODE $00 Location_events: CODE $00 Misc_events: CauseGameOverIfLordDies CODE $00 Opening_event: LOU1 Good ENUN ENDA Ending_event: //MNCH 0x01 //STAL 1 //_0x1 ENDA BallistaData: BLST MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: 1009100 How can i fix it - -* Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 20, 2012 Share Posted November 20, 2012 start your opening events with OOBB and for future reference ask questions in the actual question thread Quote Link to comment Share on other sites More sharing options...
cybaster Posted November 20, 2012 Author Share Posted November 20, 2012 Thank You Quote Link to comment Share on other sites More sharing options...
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