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Event assembler question


cybaster
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I insert my custom map in prologue map.

This

aoQH0W.PNG

But after i insert my event with Event assembler , the map change to this - -*

8QhJGW.PNG

My Event Code

//Made by markyjoe1990 of Youtube

//Modified by Nintenlord

#define DISABLE_TUTORIALS

#include EAstdlib.event

EventPointerTable(0x06,Pointers)

org 0x1000100

Pointers:

POIN Turn_events

POIN Character_events

POIN Location_events

POIN Misc_events

POIN BallistaData BallistaData

POIN Bad Bad Bad Bad

POIN Good Good Good Good

POIN Opening_event Ending_event

Bad:

UNIT Empty

Good:

UNIT Lyn_t LynLord 0x00 Level(1,Ally,False) [18,7] [13,7]

[ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

Turn_events:

TURN 0x00 Opening_event [01,00] 0x00 0x00

CODE $00

Character_events:

CODE $00

Location_events:

CODE $00

Misc_events:

CauseGameOverIfLordDies

CODE $00

Opening_event:

LOU1 Good

ENUN

ENDA

Ending_event:

//MNCH 0x01

//STAL 1

//_0x1

ENDA

BallistaData:

BLST

MESSAGE Events end at offset currentOffset

//The map for this chapter is at offset: 1009100

How can i fix it - -*

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