Excellen Browning Posted December 15, 2012 Author Share Posted December 15, 2012 okay so I'm on mission 52 and after the nadesico appears my game keeps crashing. (I play it on a flashcard on my DS) Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted December 15, 2012 Share Posted December 15, 2012 http://www.shunyweb.info/convert.php You can try converting the save in your flash card into something usable by no$GBA or that other DS emulator and play it on one of those. Link to comment Share on other sites More sharing options...
Excellen Browning Posted December 15, 2012 Author Share Posted December 15, 2012 (edited) OK seems like I figured out what the problem is. When the Nadesico spawns, METEOR freedom also spawns yet Kira in this case was piloting the Astray so I guess something happened that the game didn't like and it killed itself. Edited December 15, 2012 by Daigoji Excellen Link to comment Share on other sites More sharing options...
Might Gaine Posted December 16, 2012 Share Posted December 16, 2012 Chap 4: 6 turns. Chap 5: 16 turns. This one was just short of a clusterfuck, but I managed to get through with no problems in the end. Link to comment Share on other sites More sharing options...
Excellen Browning Posted December 16, 2012 Author Share Posted December 16, 2012 KK I finished the draft mission 28: 4/212 mission 29: 7/219 mission 30: 6/225 mission 31: 6/231 mission 32: 9/240 mission 33: 7/247 mission 34: 6/253 mission 35: 11/264 mission 36: 10/274 mission 37: 13/287 mission 38: 6/293 mission 39: 10/303 mission 40: 13/316 mission 41: 6/322 mission 42: 8/330 mission 43: 7/337 mission 44: 6/343 mission 45: 5/348 mission 46: 5/353 mission 47: 7/360 mission 48: 7/367 mission 49: 7/374 mission 50: 10/384 mission 51: 4/388 mission 52: 7/395 mission 53: 10/405 mission 54: 8/413 mission 55: 6/419 Total turn count: 419 turns Valzacard 4 HP - 15 EN - 7 armor - 5 mob - 15 weapons 335 kills. Once again the Banpresto about doubles the killcount number two provides. In part 2, I never used the Valstork and Valhawk separately, if I could, and just had them in Valguard mode. It ran without any hp/armor upgrades right up to endgame as I chose to focus on getting upgrades on other mechs first (because the banpresto guys were doing just fine with what they had) Tekkaman blade 15 EN - 6 mob - 15 weapons 167 kills. Blade was one of the more useful part 1 guys, but in part 2 ended up being pretty much a standard grunt with a heavy bosskiller attack. The kills he got in part 2 are comparable to those gotten by Hiver and Sommer. Mind you that he ran with low weapon upgrades in part 1, and got some serious investments in that department when he became available in part 2. In conclusion, do I think he's worth a first round draft? I'm kind of in dubio regarding that, but I'd definitely place him in the first or second draft bracket. Tekkaman Vesna 15 EN - 7 mob - 15 weapons 160 kills. Mind you she only has part 2 and she got almost as many kills as a very good unit got in twice the playtime. Vesna isn't about anything but her MAP attack. Ok, and she can be used in a combination attack with hiver and Sommer or Blade, both of which are admittedly very powerful as far as those things go. But a MAP attack with 5 blocks of tiles in a circle, with no friendly fire, that can be placed in a circle with an 8 tile radius? One that hits for 18K damage with Valor? Yes please. While it isn't the most damaging per hit, I do consider it to be the most powerful MAP attack in this game. I'd personally draft Vesna as a first or second draft. Tekkaman Sommer 15 EN - 7 mob - 15 weapons 57 kills. Her performance is basically Blade's, limiting itself to part 2. The amount of kills she got is a good score. Sommer needs some weapon range extending part but is a pretty good mech all around. As far as the tekkamen go, I'd pick up Sommer after I've picked up Vesna Tekkaman Hiver 15 EN - 9 mob - 15 weapons 63 kills. See Sommer and part 2 Blade. Just like Sommer, I'd draft him after acquiring Vesna Wing Zero 15 EN - 9 mob - 15 weapons 146 kills. Fourth on my kill count list if we ignore Blessfield's performance in part 1. I don't think I regret upgrading him as much as I did in part 1, the only thing I did end up sort of regretting is only giving him one support attack item, instead of two or three for buster rifle support attack 10k damage per hit spam. His MAP attacks became less useful in part 2 because Tekkaman Vesna was there, but that doesn't mean I never used them. His availability hurts him in part 2. But. All in all I think the Wing Zero is worth being a third draft. Volfogg 10 EN - 7 mob - 10 weapons 115 kills, which means he ended up getting 50 kills in part 2. I suspect he had the largest availability of all my draftees, yet also has pretty mediocre results. Not having Focus didn't matter as much as I thought it would. Definitely not worth the second draft and the attack that makes the enemy barrier get ignored for a turn isn't _as_ phenomenal as I thought it would and generally didn't seem to lead to a turncount reduction. Definitely not a second pick Nadesico Y-Unit/Alstromeria 5 EN 65 Kills. Which means no kills in part 2. Not suprising, considering the join time and lolbattleship. Tallgeese 15 EN - 9 mob - 15 weapons 63 kills. It's not that the Tallgeese is a bad mech, in my opinion, cause when I factor in the availability he had, he did pretty good in the time he had. He also had part 1 luck, which would have been useful, had I found out. Astray Blue Frame 5 EN - 6 mob - 15 weapons 45 kills. Good mech all around, just takes very long to become available, performance is beneath the part 2 tekkamen and I kind of regret picking him as early as I did. SolTekkaman 1 5 EN - 10 mob - 15 weapons 28 kills. Regret not picking SolTekkaman 2 over this one, because 2 has part 1 and this one only part 2. In any case though, it did low damage and required quite a bit of mobility upgrades to make the dodge reliable. It's pretty much a filler unit. But I do have to say, the maps in part 1 where he's forced, he's actually pretty useful. GINN Elijah Custom 9 mob - 13 weapons 27 kills. He did alright as far as late game filler units go. M1 Astray 9 mob - 10 weapons 25 kills with Kira, 2 kills with Cagalli. Also an alright endgame filler. Moebius Zero 3 EN - 7 mob - 10 weapons 19 kills. It was pretty mediocre because it had trouble dodging. Nadesico C 5 EN 17 kills. Battleship. HOME no upgrades 7 kills. Basically used as the occasional bless and repair/resupply bot. Boss Borot no upgrades Regret not putting Sayaka in this one. Part 1 and most of part 2 was Boss. Early Bless would have been useful though. GINN Murakumo Custom no upgrades Couldn't even use it because Murakumo was busy flying the Blue Astray and this thing is locked to him. 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Dr. Tarrasque Posted December 16, 2012 Share Posted December 16, 2012 I'm amazed at the number of weapon upgrades you've acquired. Did you make lots of use of LUCK/BLESS and MAP attacks? Link to comment Share on other sites More sharing options...
Excellen Browning Posted December 16, 2012 Author Share Posted December 16, 2012 If I had used Sayaka's Bless and Zech's Luck in part 1 I would have maxed out all the weapons but the battleships. But yes, in part 2 I made a point of finishing off bosses (there's usually two or three clumped together on the same map) with Vesna's MAP on Bless. Sometimes I even took out large amounts of grunts on Bless. Link to comment Share on other sites More sharing options...
Excellen Browning Posted December 22, 2012 Author Share Posted December 22, 2012 Ha ha. Looks like I'll be the victor on sole basis of being the only one to complete once again! Link to comment Share on other sites More sharing options...
FEAnon Posted December 22, 2012 Share Posted December 22, 2012 If it wasn't for some other stuff coming up I'd be finished with this Draft by now. I just need to do Stage 44+. Also even though I didn't draft him, I still wound up unlocking Nicol and Duel, it's almost as if he's taunting me. Link to comment Share on other sites More sharing options...
Might Gaine Posted December 27, 2012 Share Posted December 27, 2012 (edited) I'm still gonna complete, I just get easily distracted. Since I don't remember what I have or haven't posted, recap of my turncount. Chap1 = 3 turns. Chap2 = 7 turns. Chap3 = 7 turns. Chap4 = 6 turns. Chap5 = 16 turns. Chap6 = 9 turns. Chap7 = .... when I saved the game at the end, it said only three turns. Since I'd left off after starting it some time ago and thus have no idea if that's accurate at the moment.... 3 turns. Edited December 27, 2012 by Might Gaine Link to comment Share on other sites More sharing options...
Wen Yang Posted December 27, 2012 Share Posted December 27, 2012 Tekkaman Vesna 15 EN - 7 mob - 15 weapons 160 kills. Mind you she only has part 2 and she got almost as many kills as a very good unit got in twice the playtime. Vesna isn't about anything but her MAP attack. Ok, and she can be used in a combination attack with hiver and Sommer or Blade, both of which are admittedly very powerful as far as those things go. But a MAP attack with 5 blocks of tiles in a circle, with no friendly fire, that can be placed in a circle with an 8 tile radius? One that hits for 18K damage with Valor? Yes please. While it isn't the most damaging per hit, I do consider it to be the most powerful MAP attack in this game. I'd personally draft Vesna as a first or second draft. Tekkaman Sommer 15 EN - 7 mob - 15 weapons 57 kills. Her performance is basically Blade's, limiting itself to part 2. The amount of kills she got is a good score. Sommer needs some weapon range extending part but is a pretty good mech all around. As far as the tekkamen go, I'd pick up Sommer after I've picked up Vesna Tekkaman Hiver 15 EN - 9 mob - 15 weapons 63 kills. See Sommer and part 2 Blade. Just like Sommer, I'd draft him after acquiring Vesna I'm pretty certain you mixed these three up. Hiver is the light-pinkish one with a female pilot and the Uber-MAP attack. Vesna is the purplish-pink one with the other female pilot, while Sommer is the one with the male pilot. Link to comment Share on other sites More sharing options...
Excellen Browning Posted December 27, 2012 Author Share Posted December 27, 2012 I'm pretty certain you mixed these three up. Hiver is the light-pinkish one with a female pilot and the Uber-MAP attack. Vesna is the purplish-pink one with the other female pilot, while Sommer is the one with the male pilot. I google image searched them all and got basically the same pictures for all of them, so yea I could have mixed them up. Link to comment Share on other sites More sharing options...
FEAnon Posted December 29, 2012 Share Posted December 29, 2012 I finally finished this draft. Part 2 Turn Counts: Stage 28 -> 4/185 Turns Stage 29 -> 6/191 Turns Stage 30 -> 7/198 Turns Stage 31 -> 6/204 Turns Stage 32 -> 9/213 Turns Stage 33A -> 5/218 Turns Stage 34A -> 5/223 Turns Stage 35 -> 7/230 Turns Stage 36 -> 8/238 Turns Stage 37A -> 8/246 Turns Stage 38A -> 7/253 Turns Stage 39 -> 8/261 Turns Stage 40 -> 8/269 Turns Stage 41 -> 4/273 Turns Stage 42 -> 6/278 Turns Stage 43 -> 7/285 Turns (+4 Turn Penalty) Stage 44B -> 5/290 Turns Stage 45B -> 5/295 Turns Stage 46 -> 5/300 Turns Stage 47 -> 7/307 Turns Stage 48 -> 7/314 Turns Stage 49 -> 7/321 Turns (+4 Turns for Penalty) Stage 50B -> 7/328 Turns Stage 51B -> 5/332 Turns Stage 52 -> 7/339 Turns Stage 53 -> 7/346 Turns (+ 4 Turns for Penalty) Stage 54 -> 11/355 Turns Stage 55 -> 7/361 Turns Total Turncount - 361 Turns + 12 Turns in Penalties = 373 Turns Upgrades Name HP EN Mob. Armor Weapons Kills Valzacard 0 10 5 5 15 217 Mazinkaiser 0 15 0 5 10 136 Great Mazinger 0 15 0 6 10 133 Freedom 0 10 6 0 10 130 Red Astray 0 7 6 0 15 95 Sandrock 0 5 5 0 5 96 J-Ark 0 10 0 8 10 40 Mike Sounders 0 0 5 0 5 57 Venus A (Jun) 0 0 0 0 0 4 Strike Rouge 0 0 6 0 7 35 Tekkaman Dead 0 3 6 0 6 16 Tekkaman Aki 0 3 6 0 6 45 Skygrasper 2 0 0 0 0 0 5 M9D Falke 0 0 6 0 6 30 Birdman 0 0 6 0 6 35 Eternal 0 0 0 0 0 6 Sol Tekkaman 2 0 0 4 0 4 39 Nadesico C 0 10 0 5 5 64 Link to comment Share on other sites More sharing options...
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