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Lord of Gabriel Knight
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  • 2 months later...
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99% sure romhacking doesn't.

Yes it actually does, granted it's very rarely ever used.

Wanna know how I know?

Because I've made animation scripts that utilize it.

There's a whole mode for it

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Yes it's supported

no it doesn't really work very well

Part 9: Standing "animation"
Can have more than one frame - they actually play, too!
Must have at LEAST one frame, or the game will crash, though
These get to play about the first 16 frames of the animation before they are interrupted

issues being the timing doesn't work properly in this mode, idk why

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Yes it's supported

no it doesn't really work very well

issues being the timing doesn't work properly in this mode, idk why

See, I knew it had to be something like that if it did exist at all. GBA can't even loop a cape to the end of a magic animation. No way it will run a continuously cycling idle animation.

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Igor actually contribute, shit

Cape animation is one of those unknown known things in rom hacking(and is very simple to actually do); it's just a command that you put into the script for when to start the loop and when to end it.

So yes, you can do cape flow.

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  • 5 weeks later...

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Male Valkyrie, on the way! Just change class name to Templar and you're fine.

Did you ever finish this? I could make good use of it in FE8CM.

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fixed the detail issues everyone brought up, added a spin to the attacks, and made a new staff dodge for Ghast!

I was thinking, what if I made the spin the dodge?

That twirl dodge would make a good skill activation indeed, but maybe if you changed it to a skill animation, she should raise her hand and sparkles would fly around as she spun? That'd look pretty boss IMO.

Alright, I'll get on that skill animation.

Also, this?

Edited by Klokinator
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I've actually finished the Male Valkyrie (which I will call Templar in my project), but I've given the sheet to Skitty to make the animation file. I've also given the sage to Skitty as well, but we've decided to edit the palette to make a generic version for general use. I think I will further edit the sprite into a slightly different design for the generic version as well. Thoughts?

When I started working on the Male Valkyrie, I was reworking the ugly palette, but decided to go back to the one given in FE so people can easily insert. Should I redo the palettes of both Valkyries into a less repulsive one?

Edited by Lord of Gabriel Knight
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