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The Guild of Calamitous Intent


Hanz
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Have you ever been watching a movie with a dorky superhero and wished a much cooler supervillian would come along to kick his ass? Well then do I have the organization for YOU!

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The Guild of what?

The Guild of Calamitous Intent is the largest and oldest unionized villainy organization in the world, founded in 1910, and it is "the recognized leader in organized havoc". We credit our large numbers to the fact that we offer protection from authorities and benefits such as health and dental insurance to all members, as well as access to henchmen and other technology to help villains commit crimes. In exchange, Guild members are required to follow a code of honor.

Don't want to be a villain, but still interested?

The Guild works closely with the "good guys" and approves heroes, or teams of theme appropriate colleagues, to be assigned their very own certified super-villains. A "villain screening" may be scheduled to allow the hero to select a villain. Having a member of The Guild as your own "arch-enemy" is a highly sought after status symbol for some heroes.

Because of our policy (referred to as "controlled costumed aggression"), the Guild of Calamitous Intent enjoys a level of popularity and acceptance in society and amongst law enforcement. We have even turned our popularity and trustworthiness into an official motto: "Hate You Can Trust".

What about that honor code you mentioned?

What separates the Guild from most fictional villainous organizations is the complex Honor Code that its members abide by. The code was partially conceived as a set of rules and outlined in the Guild of Calamitous Intent's official handbook and has since been expanded over the years with the signing of various treaties between major heroes and unspoken "gentlemen's agreements" forged with various law enforcement organizations. These involve the Guild providing resources such as new police cruisers to local precincts, and banning its members from harming local cops under any circumstances, in exchange for the police turning a blind eye to the crimes committed by Guild members.

The code of conduct is complex; among the rules enforced are:

  1. Villains and their henchmen are limited in their choice of weapons, according to the severity of their situation.
  2. Crimes such as rape and sexual assault are forbidden.
  3. Any hero who is associated with the Guild through its "Arch-Nemesis Assignment Program" will be paired off with a villain of approximately equal power.
  4. Local law enforcement officers are off-limits and can not be harmed under any circumstances.
  5. If protagonist aggression exceeds Level 8, the antagonist, in case of survival or escape, is granted Extended Vengeance. This includes Guild sanctioned immediate relatives

Furthermore, all Guild members are required to follow and honor all treaties signed with the super-hero community. These include treaties banning Guild members from attacking heroes on holidays. Another treaty, "Rusty's Law" states that a Guild member must allow a hero and their children to leave their custody in the event that the hero's child becomes injured during the hostage situation to receive medical treatment. The Guild forbids it's members from committing acts of violence on areas deemed to be "hallowed ground" (such as churches and graveyards).

Breaking these rules and/or acts that leave the Guild no choice but to abandon a member can result in expulsion and revocation of any form of immunity from law enforcement.

Still not convinced? Take a look at some of our most famous members!

David Bowie

Baron Ünderbheit

Tiny Eagle

The Zoo Creeper

Chairman Wow

Intangible Fancy

Green Glory

The Naked Ape

Midnight Star

Rick Danger

Torrid

Sergeant Hatred

Truckules

Curse

Joseph and His Amazing Technicolor Nightmare Coat

Watch

Ward

King Gorilla

Phantom Limb

Mister Monday

Dr. Septipus

White Noise

http://www.theguildofcalamitousintent.com/

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How does the Guild of Calamitous Intent react when I declare already having an arch rival?

And what if that arch rival does not have superpowers for themselves?

What if that arch rival is not human?

And maybe not tangible?

Edited by Robo
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Excellent Questions!

How does the Guild of Calamitous Intent react when I declare already having an arch rival?

All arching must be pre-approved by The Guild in order to take full advantage of our offers.

And what if that arch rival does not have superpowers for themselves?

Super powers are not necessary. Technologically enhanced villains are commonplace also. All you need is a costume and a gimmick.

What if that arch rival is not human?

The Guild is an equal opportunity antagonist. We do not discriminate by race, religion or species.

And maybe not tangible?

Maybe not!

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