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BGM Kill


Mikey Séregon
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I'm not the sprite guy for my hack, so I wouldn't know if it's an issue with the animation or something in it. But I remember seeing in Nightmare editor that Music, which also encompasses sound effects has priority.

So if your SFX you inserted has a higher priority than the song my guess is it's overwriting it so to speak and telling it to stop. I had a similar issue with map music where certain songs once a battle is done don't play again. Because they aren't lower priority than the battle music thus the battle music and them collide.

But that's my guess, I'd pop into nightmare and check what level the SFX is at. SFX usually have a low priority.

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the aircalibur sfx kills the bgm

there is a patch to fix that but i dunno where it is

EDIT

if your map BGM is stopping after fights just set the map BGM priority to be higher (there's a module for that but idk what it is)

Edited by CT075
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Ok, I put 0x00000000 for the BGM, and 0x00060006 for the SFX, but now the SFX isn't played, or is very low to be heard, then I tried with the other priorities and the SFX is still very low. The only priority that works is 0x00000000, bur this kills the BGM...

Any idea?

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That's weird, a priority of 6 should work fine. Idk how much you know about music editing but I'd look into checking the actual music data for some reason why it's not working properly. Someone mentioned a patch but IIRC it doesn't fix Aircalibur's sound, if said sound is even in FE7... if you ripped the sound it might have to do with how you inserted (what program and the such), but the priority for SFX is definitely up there (usually 06 or 07 IIRC), so it shouldn't be 00... Yet you say it plays softer, huh? Yeah, the only thing I could think of is that the program that inserted it is doing something weird. O_o

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Paying more attention on the animation (With BGM = 00 and SFX = 06), it plays the SFX but it gets killed almost instantly for some reason...

And the way I insert the SFX is using the rip and burn commands with the Song Editor. Because I don't know other way to do it ._.

Edited by Mikey Séregon
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Can you show the spell script? Maybe it has something to do with that. Otherwise, it has to do with the sound, meaning that either the method you used or the program you inserted it with are the cause... well, that's all I can think of, anyway...

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/// - Start Animation
C00
C00
C00
C00
C00
C00
C00
C000040
O p- blank.PNG
B p- blankbg.PNG
1
C010648
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1
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C00
C010748
C00001A
C1F
~~~
O p- blank.PNG
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1
/// - End Animation

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