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CT075

Replicating the Starsphere

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first things first: for everyone who I've promised shit to, that's still going to come in the timeframe I promised (two weeks). My exams still exist and I'm still worried about them

but it's sunday afternoon and i forgot about a concert i really had to attend (go me) so i figured i would try to un-rust myself by finishing something that's been sitting in my inbox for a pretty long time.

In FE11, if you had the starsphere in your inventory, your weapon uses did not deplete (if it wasn't actually like that, sue me because that's how i'm implementing it here). This routine piggybacks off of my 'status swords' routine to replicate that effect. Any item with the '???' bit set in Weapon Ability 2 (I think it's 0x2) will do exactly as FE11 did it- it gives the holder infinite weapons.

patch for use with my Assembly Patcher as usual

Source Part 1 and Part 2 for those of you who are interested

Doc for those of you who want to view it from there

it writes code to 0xDE0000 so change the '00 00 DE 08' and the '01 00 DE 08' if you need to move that

edit-

if you want the source to look nicer download the file(s) and read them in a text editor with tabs set to four space

Edited by CT075

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Awesome!

Is there a way to implement it to make it a character or even class ability as well as an item ability?

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Is there a way to implement it to make it a character or even class ability as well as an item ability?

yes there is but i don't want to do it

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edit the routine so it checks the character/class attributes alongside the weapon attributes

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