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FE6 Roy + Magic Users only Run.


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14 members have voted

  1. 1. Did you Enjoy this playthrough?

    • Yes, it really amused me.
      12
    • It was okay, it interested me at the very least.
      2
    • Nah, it wasn't really my type of thing.
      0
  2. 2. So i have a backup save file of Ch. 16x. Considering this, would you be interested in me going through Ilia Route sometime in the future?

    • Sure, i'd be interesting to see a certain part of this playthrough in a different place.
      10
    • No thanks, the Sacae Route was amusing enough to watch.
      3
  3. 3. I have the first three trial maps unlocked. Would you like to see them played?

    • Sure, why not.
      12
    • Nah, it wouldn't really interest me.
      1


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Just want to point this out you said you got milady :þ and DAYUM your Hugh has really bad speed

Same here, but I thought perhaps it might be making fun of Brunya who makes a similar mistake in most translations.

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Chapter 16x
Turns Taken: 28 Turns


1Yay_zps0169ed6a.png
We get to deal with a chapter that has a lot of status staves, a boss with high avoid and random arrows that can hit any one of my units. Fun...

2Need_zps51a4ca21.png
Lilina definitely needs these.

3Moving_zps054a20a9.png
Moving along here.

4Saul_zpsa64dcb7f.png
Everybody is targeting Saul...

5Sophia_zps293768cf.png
Sophia is able to one-shot crummy mages, yay.

6Paladins_zpsb870e815.png
Goodbye, Paladin.

7Healer_zpse9764546.png
Ray, Sophia, Cecilia, Lugh, Roy and Ellen go left while Lilina, Hugh, Clarine and Saul go right. Two healers per side so they can be restored from status conditions.

8Worse_zps8f5d0a08.png
Meh, Could be worse.

9Berserk_zps3ec2106d.png
Ellen somehow gets Berserked. The boss had a 15% chance of hitting with berserk... Hate the RNG...

10Worth_zps8782233e.png
The bishop is willing to move just to attack Sophia. Hope the miss was worth it.

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A level up with magic is good, i suppose.

12Hugh_zpsddfafa1c.png
Hugh man does a nice crit here.

13Cornered_zps4e953ece.png
Cornered.

14Dead_zps71d98dfc.png
...and dead.

15Promo_zps4eb6f52f.png
I just wish that most of these enemies were promoted just so i can level up my team faster.

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There's reinforcements... hey, they're promoted so more EXP for me.

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Keep trying, buddy.

18Bull_zps9d4670f3.png
I'm really getting tired with your Silence staff bullshit.

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I'm guesing you're just gonna keep getting speed now that i gave you the speedwing? Well, so be it.

20Somuch_zpsebb83c61.png
So much for this idea... *Heals Saul*

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Could be worse. At least your tanky.

22Speed_zpsfe99aaaa.png
Magic is nice but you need some speed too.

23Notworst_zps5ad4c4b1.png
Not the worst level up ever.

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Keep up the good levels and you'll do awesome in combat.

25Likethat_zpsf7c2d360.png
Yes, like that. Defense is really good!

26Goaway_zps2e8de3ce.png
Go away, you stupid Silence Bishops.

27Fond_zpsfa5f32dd.png
Seems everybody is fond of proc'ing magic when they are promoted. It's like they realize they don't have enough magic.

28Air_zps9170a01d.png
Thankfully, Windam has terrible Resistance for a bishop.

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The weapon triangle is for the weak!

30Goodchances_zpsb1fa0b6b.png
She has good chances to max Magic and Res.

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Finally, i'm getting out of this place.

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Chances are, this tome may not be used at all...


The milestone Guiding Ring chapter is finally here! That sophia is kicking all kinds of ass.

Those poor healers though...

Sophia should be able to hold her own for most of the game now. I just hope the healers can get some decent levels so they aren't totally left in the dark.

I can't help but laugh at how hilariously bad Lilina is. I think giving the 2nd ring to Raigh would've been a better investment :P

You're probably right but i just gave it to Lilina since she was recruited before Raigh. Still, it sucks how bad Lilina is doing lately...

Edited by Peppy
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Chapter 17
Turns Taken: 16 Turns


1Sacaeconfirmed_zps3ad756b5.png
Time to go on a field trip to Sacae. In this field trip, we get to deal with a lot of speedy enemies!

2Off_zps7eaee18e.png
Yodel is off to solo Ilia so he can't join just yet.

3Fuck_zpsf2b2c0e1.png
Brought a thief along because fuck Fog of War.

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Clarine, Saul, Sophia, Astohl and Lugh go south. The rest go east.

5Speed_zps8380610c.png
So much speed.

6Hugh_zps42ad92a9.png
Hugh: The Brick Wall

7Magic_zps86b56fb2.png
Moar magic.

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These fliers are gonna be problematic...

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Here's a taste of the fun that's gonna happen next chapter. Clarine has enough avoid to go against these accurate, speedy Sacaens.

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Cecilia wants to be tanky too.

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Odd, a Ballista with no Archer in it.

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A Gimped Mend staff.

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How disappointing...

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*Buys 3 Silver Swords*

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Sigh...

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The Eclipse staff has shit for hit anyways.

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Good riddance to that Ballista archer.

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Don't need no more of your kind here, thieves.

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I hate swords.

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Ray gets some much needed speed.

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I hate this already.

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You have enough luck and res, you need to proc something else...

23Roy_zps9e8c56c1.png
Roy: Sit around until chip damage is needed.

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Clarine makes high avoid enemies easy to deal with.

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Because hiding in the dark doesn't always work.

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Speed is great.

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You're a dead Etrurian.

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Ray is becoming a decent unit.

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I'm starting to hate level ups that have luck in them...

30Saul_zps2f99eba4.png
Yes, a decent level up.

Done the chapter (forgot to screenshot it again)

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Chapter 18
Turns Taken: 10 Turns


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The Law of Sacae: Have good speed or you're screwed.

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Let's start this chapter. Sophia's there to lure in the enemies with ranged weaponry.

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Got the two bridges under control.

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They're all just charging at my team... wow, this is going to be interesting to deal with.

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These myrmidons need to die... their accuracy is a threat!

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Yea... the rest of you guys can just stay back...

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Yikes... so many Nomad Troopers...

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Physic staves are definitely the best bet for healing in this chapter.

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Hugh's high defenses are going to come in handy here. Short Bows rarely do anything to him.

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Aircalibur makes all my problems go away. :)

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The one good thing about Sacae is that you can mostly attack them without fear of counterattack during Player Phase.

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At least Roy is decent enough when he uses silver swords.

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Thanks for the decent level.

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That takes care of the initial onslaught of enemies.

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Well hey, points for effort at least.

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I'd say that level up is good.

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A Typical Lalum level up.

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She may be weak but Eclipse still won't work.

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The reinforcements are coming already... i need to hurry.

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I see you're still doing pretty good, Lugh.

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Lugh did most of the work and Hugh got the kill since the boss has high avoid and Hugh is the only magic user with some semblance of defense.

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Speed, yes, i like it.

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The Nomad Troopers have been picking on poor Ellen.

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Saul and Ellen have a nice chat.

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*Buys 5 Thunders, 2 Lightnings, 3 Fluxs, 3 Heals, 2 Mends, 4 Physics and 1 Restore* Silver Card FTW.

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It's Turn 10. I'm getting out of here before bad becomes worse.

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Yep. I'm getting out of this awful map now!

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Chapter 19
Turns Taken: 36 Turns


1_zps5fe35ace.png
Let's start this. More speedy enemies and a boss that can't even be doubled by a max speed Lugh.

2_zps57e290cb.png
Clarine gets a very nice level up as my team kills the nomads besides my team.

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Ellen gets some speed.

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Lugh's the best when it comes to disposing of these Nomad Troopers.

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Why did your strength have to suck, Roy?

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Just enough to give somebody else a kill.

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I do not take kindly to these enemies with killer weapons.

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Hugh... why...?

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Aircalibur even makes Cecilia good at killing things.

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Tank level for Sophia.

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Disappointing level for Ray.

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Keep trying.

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Time to destroy some walls.

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Just because you're behind a wall doesn't mean you'll live.

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...and with that, all the people that have Status staves missed.

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Doesn't matter. I'm staying at the sides to deal with them. I can see them coming either way.

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Two of the stats are stats you need.

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It's up to Tanky Hugh to choke this point. He has good defense and low enough speed so he doesn't get overwhelmed.

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Tanky Hugh doesn't care about Swordmaster crits!

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Hugh... stahp.

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You need more than magic to save your combat performance...

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Healing makes Tanky Hugh's job much easier.

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Typical Lilina level up.

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Killing Edge Swordmaster! You must DIE!

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Capped Speed yay.

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Useless.

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Sophia does not care about the Weapon Triangle at All.

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Meh, i didn't even use the first Wyrmslayer...

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At this point, either you or Yodel will be the one to wield Aureola.

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I don't think she's ever gonna gain anymore speed...

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This might actually go to Roy.

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Saul or Sophia...?

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Resistance.

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More useless items, yay.

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Mediocre level up.

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Sigh... There's no saving you now...

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It's one thing to have a boss with high avoid but it's another thing if that boss can only be attacked from one spot at 2-Range... :/

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*Buys 3 Aircaliburs, 2 Divines and 4 Fires*

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Thankfully, Critical rate is 0% when the Light Brand is at 2-range capability.

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There's a lot of things that can be done when one has patience.

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Moar magic and defense.

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We are done here!

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Get on my team. Here's our warper and rescuer for this playthrough.

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Chapter 20
Turns Taken: 14 Turns


1_zps3d8726ff.png
I'm sick of Fog of War. Doesn't help there are Bolting Sages in the hard to reach areas...

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It's always improving but her speed is another story!

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Been a while since we've seen Axe users.

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My luck is bad a lot of the time.

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Time for the restore staff to get to work.

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I missed but still... you know these enemies suck when Eclipse has a 50% hit rate on them.

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Swordmasters are no threat as long as Tanky Hugh is around.

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These guys need to go. Fast.

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It has magic so i won't complain.

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I'm willing to consume Forblaze uses just to get rid of these stupid high crit enemies.

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Dayan get.

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Bolting - 1, Ballistae - 0.

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Another Lalum level up.

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I'm only dealing with one side of the castle because i really don't want to deal with the second ballistae...

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It's Double a Red gem, yay.

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79 Crit is something only Tanky Hugh is dealing with!

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Yay, i get a second one. It's appreciated since i wasted the first on Douglas.

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Stop... please... :(

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Ray gets a speedy level.

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Ellen should learn from Clarine's example!

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I'm happy to get another one of these!

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The luck is nice for you and all but you're still the favorite target of an enemy with high critical hit.

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Useless.

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You would of been more useful 5 chapters ago...

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Hugh gets this kill since Roartz has a crit rate on Sophia...

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No thanks, the EXP i get from killing you is more worthwhile.

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The Tanky get Tankier!

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Random thief must die!

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You need some speed.

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I don't even know who to give this to.

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Just one more Fog of War chapter before i don't have to deal with Fog of War anymore.

I look forward to this being updated every day because your commentary is great and I love the run in general. Thank you!

Glad you're enjoying this run.

Clarine getting better whoo! Your mages are starting to lag behind while healers are getting better, except for Mehllen.

I guess with that, it all balances out. Ellen turned out horrible though... :(

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Chapter 20x
Turns Taken: 49 Turns


1_zps3cc87ec4.png
12 Units deployed. 6 Thrones to take a look at. 1 Throne to seize! Let's do this.

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Tanky Hugh isn't afraid. He's dealt with Swordmasters who do more damage than you.

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These guys are quite intrusive with their water walking skills. There's also the fliers who go to out of the way areas to annoy you.

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This is like the only type of level you get. :/

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I don't expect much from you but these kind of level ups give me bad thoughts...

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At least there is resistance in this level up.

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You and crossing the rivers is making things annoying...

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Sigh...

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At least making my team exclusively magic users makes it so Status staves don't work very well.

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It's best if i just get everybody together for this map. I hate how some maps seperate deployment spots...

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Lalum level up.

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These Nomad Trooper bosses have so much speed...

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Meh...

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I'm gonna be really patient with these bosses. The fact there's 6 of them means this chapter is an EXP goldmine of sorts.

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Oh hey, it's a dark magic tome i'll never be able to get my hands on.

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Screw it, Sophia and Ray will have an easier time killing the Druids.

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Am i ever going to get a good level anymore?

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I'm only going to seize these thrones after all the bosses are dead.

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I'm not even remotely surprised.

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Keep trying.

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Hugh breaks the bad cycle of bad level ups with this good level up. :)

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Ray... no...

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Of course, i am denied that 1 EXP.

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With a heal, Ellen at least gets some speed.

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At least he can't Nosferatank Sophia...

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More speed for Saul.

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You hit them eventually!

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Some magic or speed would be nice...

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So it begins.

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Not the first one.

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You got magic. Still a better level up than most level ups in this entire chapter.

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Not the second one.

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Capped speed.

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Farm all the Decoys.

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Okay, maybe not all the Decoys. Looks like it was the fourth one!

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Another Divine Weapon i can't use. Gotta keep it though or the storyline will make me take the bad ending.

The Field trip in Sacae is over, it's now time to deal with some enemies that have less speed and accuracy.

Didn't really get a chance to post this until now because of the forums being down for a bit but oh well.

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Chapter 21
Turns Taken: 20 Turns


1_zpse3c1dc60.png
Lugh has a mission here. His mission is to Kill Murdoch with Forblaze so Roy can seize the throne before Turn 30. Yodel is also backfrom his field trip to Ilia.

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I don't think i'll be able to use Aureola. Yodel and Saul aren't at S Rank light and they will deny EXP to others if they try to raise their rank. This game need arm scrolls...

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*Buys 3 Thunders, 3 Elfires, 2 Lightnings, 2 Divines, 2 Flux's, 3 Heals, 2 Mends and 1 Physic*

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See all these enemies? Sophia with Nosferatu and Clarine with 94 Avoid makes these enemies a joke. The forest tiles help, too.

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BE GONE!

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I really hate Killer Weapon enemies.

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Sigh...

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That's more like it!

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Clarine is definitely safe, that's for sure.

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Close to capped magic.

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More money. Not like i need it anyways...

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Nice one, Saul!

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Meh...

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Why me... :(

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Screw this, I'm not waiting until the reinforcements end for Roy to move again!

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It's almost over.

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Lalum's resistance procs start to come in handy.

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More magic for Clarine.

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Oh, you can OHKO Clarine? Shame you can't hit her.

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Clarine is turning out amazing. Enough levels for her though, she is overleveled thanks to the massive amount of reinforcements.

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Time for Lugh to do his job.

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Where's your power now, Manaketes?

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Even when he hasn't leveled up in a while, Lugh still goes strong.

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An actual decent level up from Ellen! *claps*

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These enemies always try, at least.

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At least it's a 5-stat level up. Also, capped magic!

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Ray knows what stats to proc.

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Niime decides to raise defenses in one of her last level ups.

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Meh...

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I'm just continuing in my downward spiral of level ups.

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Lugh has dealt with all his reinforcements! He got a +SKL, +DEF and +RES level in the process.

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Here's Gale. He says something that i've been doing to his own team this entire chapter.

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Time to kill Gale.

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He does not stand a chance.

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Sophia finally gets some Speed.

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So it begins.

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Forblaze takes out Murdoch with ease!

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Still OP.

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Manaketes would have had a chance if they got themselves some decent resistance.

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Over. With 10 Turns to spare, too!


Bern's a fun place.

Edited by Peppy
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Chapter 21x
Turns Taken: 35 Turns


1_zps0f8dc20a.png
Yes, finally. This is the last fog of war chapter in the game.

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Clarine is leading the way because of her high avoid.

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Could be worse.

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No... Saul... your latest level ups were doing good... why... :(

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Even with a weapon like that, unpromoted enemies are still jokes.

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Ray knows what stat to get if he has to get a one-stat level.

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Hugh's growth says that his speed growth is higher than his magic and skill growths. The stats he has now makes this funny.

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More bullshit surprises... great!

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You'd do amazing if you replaced your luck procs with speed procs.

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Could be better, could be much worse.

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See, Ray?

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Not gonna bother with these chests. The Items suck and some of them release mamkutes.

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I never get lucky with Eclipse.

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Even more bullshit surprises!

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There we go!

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Good luck getting around Sophia's resistance.

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He is truly one with the darkness now. Leave the whole Dark Magic thing to my druids, their better at it!

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Great Level up from Ray!

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I'm done here!

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Apocalypse get. The one hit wonder against Manaketes!

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This is the only weapon that makes Roy decent in combat.

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Your strength is still bad, by the way.


Here's one more for today.

Edited by Peppy
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This update is a doozy. It's been split into two parts.

Chapter 22
Turns Taken: 65 Turns

[spoiler=Segment A]
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You don't really have a choice. I'm completing this playthrough either way so hav fun with that.

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Let's begin this rather long chapter.

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I gave Roy this so his low strength isn't so problematic anymore. If anything, Two Hammerne uses will probably go to the Sword of Seals and the Durandal.

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Thankfully, Restore staves exist.

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Most of my level ups seem to have luck in it...

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Even to most magic users, Fenrir is a threat. It's a shame i can't get my hands on this tome...

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Sigh... :(

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Right... going for the potshots, i see...

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More weapons i don't care to use.

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Thankfully, Ellen has a decent amount of HP...

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Defense boosts from Sword of Seals FTW!

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Roy starts us off well! Kudos.

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Defense, very nice. I am not gonna complain here whatsoever.

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This will probably go to Lilina. She has low defenses even with that Defense proc she just did...

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Great job there, Saul.

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Interesting, this general moves. He's still no match for my team though...

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The Disappointment is real. It's okay though, you'll murder Manaketes with Apocalypse two chapters later.

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A Third copy of a weapon i never used.

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Ray has enough defenses to eat a berserker crit.

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Almost perfect Roy! Keep up the amazing work. :D

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Speed. Decent enough.

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There's one switch.

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Keep trying there, buddy.

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Be gone and stay gone.

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Magic, at least.

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The two potential Aureola wielders have a chat.

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Roy charges to these enemies. With no worries, since Lilina killed the Fenrir Druid in that group right in the beginning.

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You need more strength but speed and defense makes for an acceptable level.

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Roy the berserker killer.

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You're back on the right track.

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Why...

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Ray knows what he's doing.

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Always nice to get one of these for free.

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You had an opportunity Roy but you screwed it up. That stupid Druid is gonna heal him now.

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More money i can use to splurge in the vendors next chapter.

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I'm tempted to just put random enemies to sleep now.

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Roy, please keep making me proud.

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There's the other switch.

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You don't need magic for what you're gonna be doing.

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So it begins.

Oh nice updates! Glad the mages are getting better.

Yep. Seems almost everybody is catching up now.

Edited by Peppy
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[spoiler=Segment B]
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Your death must happen with haste!

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Yoink! Also, most of my units are in that hallway to thin out the enemies in the throne room that will be chasing me.

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Status staves are annoying.

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Meanwhile, taking care of these onslaught of enemies is a job for Tanky Hugh.

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Very nice, Saul.

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This is what i mean by thinning out these guys. The people with two range are baited to attack while the others have fun catching up.

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Nice, procing defense.

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I don't expect much from you.

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Yes. Roy has a good thing going over here!

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Nice going Hugh. You got stats you need.

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That sucked...

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Forblaze tells you to be gone.

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That takes care of the initial onslaught of Throne enemies.

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You don't need anymore good level ups so you're good.

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Bad Strength no more. :)

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Considering that the Bishops can heal each other, it's time for Saul to raise his Light rank up.

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Doing great.

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Meh. You're good enough.

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At least is magic.

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The one stat you need.

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You're speedy at least.

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Good job, Saul.

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The 4 Stats that don't do much...

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Why Hugh... :(

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There we go, all reinforcement spawns blocked!

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It begins!

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I am lucky these guy's heal range can't reach Zephiel.

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I told you i'd defeat you. The cheap ass doesn't even give any EXP, either...

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I'm gonna be grinding Saul's Light magic rank for a while.

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Who cares, you're good enough.

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Just one weapon rank away from Aureola!

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Time to fix Durandal and Sword of Seals.

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Good as always, Saul.

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That's enough weapon rank training for today.

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This chapter is now done!

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This playthrough is almost coming to a close. The final two chapters will be completed tomorrow...

Chapter 23
Turns Taken: 32 Turns


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C'mon... can't you just give up and make things easier...?

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Let's do this.

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Clarine gets a magic boost since she has the lowest magic at this point.

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I'm willing to use Warp and Rescue just to remind these Snipers in Ballistae that they aren't invincible.

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It just had to be the Vendor with staves that was closest to the starting point... *Buys 5 Physics, 3 Mends and 1 Restore*

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Clarine makes good Bait for Wyvern Riders so they don't go into annoying places.

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Better than nothing...

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You deserve this.

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Lalum's second to last level up. She gets strength for some odd reason.

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A Decent last level up, considering it's speed.

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Time for Clarine to take care of the rest of the Ballistae Snipers.

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I'm keeping my Druids away from this. Sophia got 3% critted on my first attempt on this...

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How do you like 3% crits, you stupid 3% Critting Wyvern rider... You deserve to have this happen to you!

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Damn my crappy luck. Well, Niime can just rescue her and Ellen can get Clarine restored.

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You needed speed. Now you can't even be in Brenya's Bolting Range at all, considering she still doubles you...

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Here's some defense for Lilina.

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Saul consumes 2 Goddess Icons so he can grind his Light Magic rank against Brenya without facing crit from her.

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Sigh... get speed plz.

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Karel get.

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Good level up get.

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I don't appreciate this...

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Lugh be raising up those defenses.

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I hate it when Status Stave Druids have competent hit rates.

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I know you're doing good and all but an empty level clouds my mind with angry thoughts...

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Sigh... hit with 33% chance...

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Promoted enemies with Killer weapons annoy me...

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Doing this for the lolz.

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Sigh... why.

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WARP! GO!

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So i bumrushed all the enemies near Brenya since they refused to move and i was paranoid that they would move if i got too close.

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Just using Lilina to get Brenya to waste all her Bolting uses.

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*Buys 8 Aircaliburs, 5 Nosferatus, 5 Divines and 3 Lightnings*

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Time to train up Saul's Light Magic Rank.

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We have our Aureola user. He's gonna do good with his 21 Magic and 21 Speed.

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Her Fimbulvetr is gone. Time to pelt her with Dark magic.

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Didn't miss that much, at least.

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At least it's Magic.

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Next time, we go to a place with just Manaketes. The Legendary Weapons will see their use here.

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Chapter 24-Final
Ch. 24, Turns Taken: 53 Turns
Final, Turns Taken: 1 Turn


[spoiler=Chapter 24]
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Your also a joke of a boss...

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I left Cecilia, Niime and Yodel out. Two of them are at capped level and the other is beyond help when it comes to combat.

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Lugh shows some concern for Ray.

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These hallways are too cramped.

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The power of the Legendary Weapons are strong!

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Nice level up, along with some capped magic.

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Chamber 2 of enemies. It sucks that these guys don't give out much EXP.

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This is the chapter where i bring all three Wyrmslayers!

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Moar strength for Roy. This pleases me.

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Meh. I think i can tone it down with the Legendary Weapons for a bit...

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Hugh kind of needs Forblaze to ORKO Manaketes though.

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Chamber 3. Manaketes are the same level and the one on the throne is one level higher. I'll never get EXP at this rate.

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You missed with an 86! You suck. You're lucky i have staff users that have Physic... :/

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Time to fix up Forblaze.

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I didn't pay you 10000G to get bad level ups, you know...

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The Reinforcements are higher leveled than these guys...

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Even the higher leveled one's don't give much EXP... So much for more level ups.

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You're strength is in the twenties. I'm not gonna complain about your bad level ups anymore...

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Three more of these stupid chambers to go.

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Roy is doing amazing.

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A mediocre last level up.

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Max Resistance.

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Yay, your magic is in the twenties now.

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Your last level up could have been better but your stats turned out amazing.

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Apocalypse is gonna destroy you, don't even brag about your stats...

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Ray and Sophia have a nice chat.

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Bad level up.

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Of course, Apocalypse killed you with great ease.

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Why Ray, Why...

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Speed, at least.

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Let's get out of here.


[spoiler=Final]
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She gets her vocabulary from Zephiel.

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Let's get this over with.

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Lilina kills the first Manakete.

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Couldn't make your last level up a good one, i see.

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Damn you Apocalypse for having large weapon weight.

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But anyways, WARP! Roy does 45 Damage to her and doubles so the minimum Strength Roy needs to ORKO Idoun on Normal mode is 15 Strength. Roy has more than enough. I also gave Roy the kill for the best ending.

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With this, my FE6 Roy + Magic users playthrough comes to a close. I hope you enjoyed this playthrough!

Wow, Cecilia sucks. Also, Roy's doing good. This has been a good playthrough. Good enough that inspired me to do a Magic users in Awakening

I find it's a lose-lose situation with her. Her bases are a bit low and her growths don't get her up to speed fast enough. Have fun with that. I tried that on my own before and Henry kinda broke the game because his defense was high enough to take on a lot of enemies with defense hitting weapons.

Wooh good job so far it has been a fun and good lp and is making me want to play FE6 again. And if I might add: ROY'S OUR BOY ROY'S OUR BOY!

Thank you. Yep, Roy really did make a big comeback after a lot of bad level ups when he was unpromoted!

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Character Analysis


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Roy got terrible level ups at first and his stats weren't so great when he was at max level unpromoted. When he promoted though, he rose from the RNG Grave and ended up kicking ass in the end. You, without a doubt, made the greatest comeback in this playthrough.

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Ellen didn't really do good in this playthrough. She kept getting bad levels when she was unpromoted. It helped that she proc'd some necessary stats when promoted but her lack of speed prevented her from becoming a good unit in combat. You're healing utility is always appreciated though.

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Lugh was probably the best unit in this entire playthrough. He consistently got good levels and got the first Guiding Ring. He ended up carrying the entire team from early-game to mid-game and he still neutralized major threats in lategame. Lugh did amazing in this playthrough.

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Clarine got decent levels as a troubadour and was especially magic blessed. Her surplus of speed and luck made her a great unit in combat while promoted. Her high avoid made it so she could avoid a giant horde of enemies and get away unscathed. You were one of the better units in this playthrough.

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Saul got mediocre level ups at first but once promoted, got better levels and eventually became a great combat unit. His stats were promising enough for me to go through the trouble to get your Light magic rank up to S so you can use Aureola. Let's just say that he was good as the Aureola user of this playthrough.

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Lilina did not do good. She did not get much speed, even with the speedwing i gave her and her paper thin defenses could not make her do much. She was still good for potshots and all but she was one of the worst units in this playthrough

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Ray was a pretty balanced unit. His Magic, Skill and Speed was balanced enough for him to be a competent unit in combat. Good job.

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Cecilia's bases are hard to work with and since she's promoted, she can't level up that quickly. Her growths aren't good enough for her to catch up in a timely manner so she ended up not being used much. She was still good for Chip damage and Staff utility though.

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Sophia's unpromoted level ups were amazing but her promoted level ups lagged behind. Her speed was mediocre but disregarding that, Your high magic was reliable to do high damage when needed and your resistance made you a reliable magic tank. Nice job.

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Hugh had weird level ups. He had lower growths in Magic and Skill than Speed but he got higher Magic and Skill than speed nonetheless. You also got a bit Defense blessed. The result of that made you reliable to tank hits from enemies with high crit rates. That defense made you really useful Hugh, you did a great job.

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Niime didn't do much in combat but she was the best Warper and Rescuer. Thanks for making chapters slightly easier with you using these staves. You also Eclipsed one enemy.

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Yodel didn't do much either but he was another good Magic tank and healed when nobody was around. Your stats makes you a decent unit.

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Lalum made this playthrough a bit easier with her Dance utility. Your dancing utility was much appreciated.

Also, as i said in my FE7 Magic users run thread, I'd be doing an FE8 Lords + Magic Users Run playthrough. I'll probably start it tomorrow.

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