Lord of Gabriel Knight Posted March 3, 2015 Share Posted March 3, 2015 I feel a little bit silly for not realizing that at first. lol Link to comment Share on other sites More sharing options...
Brendor Posted March 3, 2015 Share Posted March 3, 2015 thats a cool idea, but I feel like if that's what it does it should have the -- mt like eclipse Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 3, 2015 Share Posted March 3, 2015 What if pi actually made the mt visibly change? Link to comment Share on other sites More sharing options...
Brendor Posted March 3, 2015 Share Posted March 3, 2015 (edited) he could probably do that, idk if he will though Edited March 3, 2015 by Brendor Link to comment Share on other sites More sharing options...
Tsuree Posted March 3, 2015 Share Posted March 3, 2015 Shouldn't the Gold Axe take more to repair if it sells for so much? Idk, I'd balance it out like that. Link to comment Share on other sites More sharing options...
Ansem Posted March 5, 2015 Share Posted March 5, 2015 yeah i thought that it'd just sell for a shitload of money, but i wasnt aware that pi brought back the pawn shop system. Link to comment Share on other sites More sharing options...
Wildshot Posted March 6, 2015 Share Posted March 6, 2015 Whenever the first release is out you can compile a list of errata. There's no need for an editor during the development process; the dialogue that hasn't been shown off is still in flux and can change at a moment's notice. Text, like graphics, is not the highest priority if I want to get a release out in a timely manner. What line is this and what's the correction you suggest? In the meantime I'll see if there's anything I added that's worth showing off right now. There are a lot of new and exciting things added and I'm keeping them ready for a month's time! It will be... memorable. Edit: I can't exactly edit the first post, but try this link: https://www.dropbox.com/s/05nkt347yma6hwi/feiv0.a.ups?dl=0 Here's a mini-update on the current situation. In terms of chapters I've started working on the final segment of Chapter 2, where they player storms the capital. Once that's done, there's 3 parts for Chapter 3 (Jacoban, Eltoshan and Shagall 2) and then I'll be able to start tidying things up for a release! Even with that in mind, there's still a bit of work to go. First off is rebalancing some gameplay elements. Several overpowered weapons will be shuffled around and you won't get them as early. For example, Lex no longer gets a Brave Axe from Verdane. Instead, he gets the aptly named... Golden Axe. It may not look powerful at a glance, but frugal players will find a great return on their investment, so to speak. Nonetheless, the Brave Axe hasn't vanished into thin air. But exactly how you obtain it will be revealed later...! Secondly, an important element of the complete package are cosmetic touchups. Armies will have their own unique colors to set them apart from each other! Finally, another skill trickles in. Although it's not the original Critical, I'm sure Noish will find it to be a good substitute. As the image says, Daredevil will improve Noish's critical rate if the enemy has high hit rates. Take a big risk, get a big reward! The exact bonus is half of the enemy's hit rate, currently capped at a maximum of a +25 bonus (so you get the maximum bonus if the enemy has better than even odds of hitting you.) Of course, you don't have to take such a big risk. Even an enemy with 30 hit rate will still give a modest +15 bonus, potentially turning the tide of a battle. 1) That might be difficult, as I'll probably need to go through multiple playthorughs to find everything. I'll see if I can arrange something. (I take it, then, that the first release will just be the raw thing, then various re-releases will improve on graphics, portraits, and the like?) 2) At 0:27 in the Kruge video. Sylvia: Heya Levin! Rise and shine! It should read: Sylvia: Heya, Levin! Rise and shine! Those things drive me nuts. Link to comment Share on other sites More sharing options...
Klokinator Posted March 6, 2015 Share Posted March 6, 2015 What if pi actually made the mt visibly change? This is GBA, not FEXNA. Stop getting everyone's hopes up like that. There's no possible way it can be done. *crosses fingers* Link to comment Share on other sites More sharing options...
Vennobennu Posted March 6, 2015 Share Posted March 6, 2015 It's possible. Link to comment Share on other sites More sharing options...
Brendor Posted March 6, 2015 Share Posted March 6, 2015 This is GBA, not FEXNA. Stop getting everyone's hopes up like that. There's no possible way it can be done. *crosses fingers* he could probably do that, idk if he will though It's possible. Ye of little faith Link to comment Share on other sites More sharing options...
CT075 Posted March 6, 2015 Share Posted March 6, 2015 tbh making the mt change is pretty trivial Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted March 7, 2015 Share Posted March 7, 2015 (edited) ...so, I tried the latest patch posted... hoping for something like the screens shown. Instead in chapter 1, I get this... ...these are not the droids I am looking for. >.< Edited March 7, 2015 by TheErrantShepherd Link to comment Share on other sites More sharing options...
Whitewolf8 Posted March 7, 2015 Share Posted March 7, 2015 That's the only playable demo though. So it's that or nothing. Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted March 7, 2015 Share Posted March 7, 2015 ...fantastic. :\ ah well, the stuff in gameplay mechanics looks interesting at least. But, guess I will be waiting till next update then... Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 7, 2015 Share Posted March 7, 2015 Yeah, that was the joke demo released a while ago. Link to comment Share on other sites More sharing options...
Ansem Posted March 8, 2015 Share Posted March 8, 2015 2) At 0:27 in the Kruge video. Sylvia: Heya Levin! Rise and shine! It should read: Sylvia: Heya, Levin! Rise and shine! Those things drive me nuts. lolwut. no, the absence of the comma is completely fine. Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 8, 2015 Share Posted March 8, 2015 Aren't commas one of those things that are a little loose in use in some situations. I'm not a grammar master or anythin' though. Link to comment Share on other sites More sharing options...
Ansem Posted March 8, 2015 Share Posted March 8, 2015 its text, and speech doesnt follow normal grammar conventions. the lack of grammar in speech conveys character too, so "fixing" the text in the manner wildshot proposes would be a disservice if anything. Link to comment Share on other sites More sharing options...
Primefusion Posted March 8, 2015 Share Posted March 8, 2015 When directly addressing a person in text, a comma is required before their name. This isn't really affected by how the character may speak, because it's a hard and fast punctuation rule. Character is usually convey by changing the spelling of the words themselves, not the punctuation between them.Direct address Link to comment Share on other sites More sharing options...
SquareRootOfPi Posted April 1, 2015 Share Posted April 1, 2015 I think my original reason for removing the comma was rhythm reasons, to keep the sentence flowing quickly since it's supposed to be a fast-paced dialogue; However I can see it going either way. Anyway, now it's time for another update! It took a while getting all this ready so the detailed writeup will come later. For now, enjoy the video, and have fun picking out the various things I've added. (Please do not point out the "worst" typo, I am aware of it. Feel free to point out anything else I missed though!) https://www.youtube.com/watch?v=WRpjakNu2YI Link to comment Share on other sites More sharing options...
Ansem Posted April 1, 2015 Share Posted April 1, 2015 WOAH MAJOR HYPE this must be like the most anticipated project or something. seriously the customization this hack offers is sick. Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 1, 2015 Share Posted April 1, 2015 (edited) Yay april 1st 1AM update Jamka is 10/10 (Isn't Holyn supposed to be blond) Ohhh little icons flashing for when enemies can drop stuff (or have things that do not drop?) Custom skilllll anims :00 Delicious support exp. (I wonder how who getting what exp is determined?) Edited April 1, 2015 by L95 Link to comment Share on other sites More sharing options...
Thor Odinson Posted April 1, 2015 Share Posted April 1, 2015 (edited) oh my god who made that midi of the newest jojo OP whooooooa sylvia autodances when attack? amazing top tier unit Excellent anime choice Arden Edited April 1, 2015 by Thor Odinson Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 1, 2015 Share Posted April 1, 2015 Oh hi there, new soldier animation. Link to comment Share on other sites More sharing options...
Myke Posted April 1, 2015 Share Posted April 1, 2015 you need some way to communicate who is receiving those stat boosts after the B support Link to comment Share on other sites More sharing options...
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