Flying Shogi Posted May 25, 2013 Share Posted May 25, 2013 How do you beat the last wave of the secret route? Do you split up or have them come to you? Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 25, 2013 Share Posted May 25, 2013 How do you beat the last wave of the secret route? Do you split up or have them come to you? don't you actually outnumber the enemies in the last wave? (it's basically bosses from the previous secret routes isn't it) Quote Link to comment Share on other sites More sharing options...
algae Posted May 25, 2013 Share Posted May 25, 2013 (edited) If you just rescue all of your units out of enemy attack range every turn, will they never advance towards you? They advance if a unit gets in their range at any time, but you can use it to take out a couple of the more dangerous ones before they reach your party. Edited May 25, 2013 by Alg Quote Link to comment Share on other sites More sharing options...
HeroMystic Posted May 25, 2013 Share Posted May 25, 2013 I wonder if I'll ever be able to beat that Secret Route then. Because most people here have absolutely NO PROBLEM reclassing them to fit their strategies. It irks me to see any of the characters outside of their original class tree. So much so that I hate being forced to do it on Lunatic/Lunatic+ and didn't want to record any of them on video until they reclassed back to their original classes. As long as you got the skills, most characters will be fine in their original class trees. There are a few exceptions though. Quote Link to comment Share on other sites More sharing options...
Chiki Posted May 25, 2013 Share Posted May 25, 2013 Is the DLC harder on Lunatic or Lunatic+ mode? Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted May 25, 2013 Share Posted May 25, 2013 don't you actually outnumber the enemies in the last wave? (it's basically bosses from the previous secret routes isn't it) I do but not every boss moves after you lure the other ones out. The first four rounds of enemies won't move unless one of our units move into their range. However, I just lured two of the Berserkers out and Anna, along with the Sorcerers and the Snipers, did not move. If that made sense. I feel like my wording is off. Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 25, 2013 Share Posted May 25, 2013 (edited) Is the DLC harder on Lunatic or Lunatic+ mode? nope also on the final secret wave, couldn't you just go up and kill two enemies a turn, rescue them back, and repeat Edited May 25, 2013 by shadykid Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted May 25, 2013 Share Posted May 25, 2013 Does Anna move at all? Quote Link to comment Share on other sites More sharing options...
Renall Posted May 25, 2013 Share Posted May 25, 2013 She can move but her movement is low, I believe it's 5? Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted May 26, 2013 Share Posted May 26, 2013 Does anyone know what triggers her to move? Quote Link to comment Share on other sites More sharing options...
BlueFire Posted May 26, 2013 Share Posted May 26, 2013 They advance if a unit gets in their range at any time, but you can use it to take out a couple of the more dangerous ones before they reach your party. I quite like Mattster's strategy of avoiding the enemy phase. Guys, even Secret Route is easier than you make it seem: 2x Pair Up, I used Morgan+Lucina, Inigo+Severa Equip with Brave + Celica's Gale, forge if necessary Rally them. 4x Galeforce, so they kill 6 units every turn (+1 from Dancer) - your average wave is less than 14 units. Rescue chain everyone away to safety to render Enemy Phase useless. Repeat. Beat Secret Route on first try with no casualties. Quote Link to comment Share on other sites More sharing options...
qyll Posted May 26, 2013 Share Posted May 26, 2013 Woohoo. Beat the secret route on the second try. All my units were limit broken and had supports with one another. All of their children + a few of their parents. For units who are just supporting, skills like dual guard, dual attack, hex, anathema, demoiselle, charm, and -faire are pretty useful because they actually activate as a support unit. Also, armsthrift and max forged weapons are crucial. Two rally bots will help A LOT. Rally movement is more important than you think. I also had one healer with fortify, recover, and several goddess staves. Didn't use rescue here. You should also take all the tonics beforehand for that extra boost. Doesn't hurt, and it's pretty cheap. Skills I found that were important were: galeforce, astra, luna, ignis, vantage, aggressor, aegis, and pavise. I'm probably missing a few. Right at the start, I paired everyone up (except my rally bots) and never looked back. The hardest round was the one with the dark fliers rockin' the mires. Really need to lure them in and then take them out quick. And in the same round, there were the 5 sages in the corner, 3 of whom could attack you all at once. That was nasty. You really need to rely on dual guard to activate at least a few times here. Vantage helps. The last round was actually easier than the previous one. Just lure in the enemies from all sides to the center, rally your guys, and take them out. Anna is a pushover. Quote Link to comment Share on other sites More sharing options...
FeFish Posted May 26, 2013 Share Posted May 26, 2013 Beat the first route with no Limit breaker on anybody!! just rally everything... Quote Link to comment Share on other sites More sharing options...
darkkfan Posted May 26, 2013 Share Posted May 26, 2013 also on the final secret wave, couldn't you just go up and kill two enemies a turn, rescue them back, and repeat Good luck killing 2 people per turn with 60-70 in each stat... Not to mention I am pretty sure that according to one of the above posts they would all just charge your rescuer so I'm not sure how that would work out... Quote Link to comment Share on other sites More sharing options...
PuffPuff Posted May 26, 2013 Share Posted May 26, 2013 Beat the first route with no Limit breaker on anybody!! just rally everything... It is geared to do without it! And same here! Quote Link to comment Share on other sites More sharing options...
jnrust Posted May 26, 2013 Share Posted May 26, 2013 Finally beaten Secret Path first-gen only. Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 26, 2013 Share Posted May 26, 2013 (edited) Good luck killing 2 people per turn with 60-70 in each stat... Not to mention I am pretty sure that according to one of the above posts they would all just charge your rescuer so I'm not sure how that would work out... there's 7 turns to kill 14 enemies this isn't really hard Edited May 27, 2013 by shadykid Quote Link to comment Share on other sites More sharing options...
darkkfan Posted May 27, 2013 Share Posted May 27, 2013 there's 7 turns to kill 14 enemies this isn't really hard I know, but how are you killing 2 enemies per turn with one guy? Unless I misinterpreted you. Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 27, 2013 Share Posted May 27, 2013 I know, but how are you killing 2 enemies per turn with one guy? Unless I misinterpreted you. you have your whole team to kill one whole side actually, seeing as how there's 5 snipers, 3 sorcerors on each side, then Anna+2 berserkers no, not with one person (although that'd be hilarious) Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted May 27, 2013 Share Posted May 27, 2013 I know, but how are you killing 2 enemies per turn with one guy? Unless I misinterpreted you. This actually isn't hard. The challenge is killing enough enemies on your turn so that you can remain safe. Quote Link to comment Share on other sites More sharing options...
darkkfan Posted May 27, 2013 Share Posted May 27, 2013 you have your whole team to kill one whole side actually, seeing as how there's 5 snipers, 3 sorcerors on each side, then Anna+2 berserkers no, not with one person (although that'd be hilarious) Oh, ok that makes more sense. Are you bringing more than one rescuer or a dancer then if you are rescuing half your team? Quote Link to comment Share on other sites More sharing options...
Faye Posted May 27, 2013 Share Posted May 27, 2013 Random question, but can Apotheosis be cleared in less than 10 turns? On Katarina and/or Supreme Emblem route? D: DLC chapters are the only ones where I attempt LTC because it's displayed there, so I think "might as well", and aim for less than 10 turns for completion of DLC chapters. Is it possible for Apotheosis? Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted May 27, 2013 Share Posted May 27, 2013 Random question, but can Apotheosis be cleared in less than 10 turns? On Katarina and/or Supreme Emblem route? D: DLC chapters are the only ones where I attempt LTC because it's displayed there, so I think "might as well", and aim for less than 10 turns for completion of DLC chapters. Is it possible for Apotheosis? I highly doubt it. Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 29, 2013 Share Posted May 29, 2013 (edited) Random question, but can Apotheosis be cleared in less than 10 turns? On Katarina and/or Supreme Emblem route? D: DLC chapters are the only ones where I attempt LTC because it's displayed there, so I think "might as well", and aim for less than 10 turns for completion of DLC chapters. Is it possible for Apotheosis? I dunno about that (need enough Rescue staves+warpers to send one person all over the map) but it is fun soloing the final wave on the normal route (I think the hardest wave for LTC is wave 4 simply due to the massive amounts of space between enemy groups) just checked, I cleared the normal route in 11 turns while loafing around in the 4th/5th waves, so it's possible (I think a 5-turn may actually be feasible) Edited May 29, 2013 by shadykid Quote Link to comment Share on other sites More sharing options...
dw0914 Posted May 29, 2013 Share Posted May 29, 2013 In other DLC, enemies differ based on game difficulty (e.g. on Smash Brethren 2 I noticed better forged weapons on Lunatic than on Hard in the past). Is this true of the various Apotheosis waves of enemies? I cannot check myself at the moment since all 3 of my save files are on Lunatic. I've cleared the special route casualty-free on first attempt (and second) but want to know whether a tougher challenge exists. Cheers! Quote Link to comment Share on other sites More sharing options...
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