FeFish Posted May 30, 2013 Share Posted May 30, 2013 Just come up with cool REALISTIC skills that would have been cool in fire emblem awakening I skill I would of liked for Priam or Walhart to have a skill called Lone Wolf: Increases all stats by 4 and adds Hit/Avo+15 when the unit is not paired up any new skills you would of liked to see? Quote Link to comment Share on other sites More sharing options...
Raine Posted May 30, 2013 Share Posted May 30, 2013 Banhammer = units are immune to hammer attacks Hax = axe weilder's version of Aether C-c-c-combobreaker! = negates the effects of Brave Weapons/Aether/Astra Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 30, 2013 Share Posted May 30, 2013 Banhammer = units are immune to hammer attacks Hax = axe weilder's version of Aether C-c-c-combobreaker! = negates the effects of Brave Weapons/Aether/Astra but you can use Aether with axes...? Quote Link to comment Share on other sites More sharing options...
Raine Posted May 30, 2013 Share Posted May 30, 2013 True, but it'd have made a better skill than Wrath =____= Besides, Aether's awesome and needs more skills like it. Quote Link to comment Share on other sites More sharing options...
secondworld Posted May 30, 2013 Share Posted May 30, 2013 Hax = axe weilder's version of Aether True, but it'd have made a better skill than Wrath =____= Besides, Aether's awesome and needs more skills like it. http://objection.mrdictionary.net/go.php?n=6638617 Quote Link to comment Share on other sites More sharing options...
FeFish Posted May 30, 2013 Author Share Posted May 30, 2013 Banhammer = units are immune to hammer attacks Hax = axe weilder's version of Aether C-c-c-combobreaker! = negates the effects of Brave Weapons/Aether/Astra note I said realistic skills Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 30, 2013 Share Posted May 30, 2013 (edited) speaking of brave weapons though, they should've made it so that dual strikes went after the second brave attack (so that maximum dual attacking provides 8 hits instead of 12) Edited May 30, 2013 by shadykid Quote Link to comment Share on other sites More sharing options...
Raine Posted May 30, 2013 Share Posted May 30, 2013 c-c-c-combobreaker would eliminate this problem ;D Quote Link to comment Share on other sites More sharing options...
Donnel Posted May 30, 2013 Share Posted May 30, 2013 CURSED WEAPONS!!! Damage self on chance. or Negative hit weapons. Oh, its about skills. erm, Negative hit but huge boost like Gamble. Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted May 30, 2013 Share Posted May 30, 2013 Range + 1, for either/both Bow and Magic. For Berserker : All Out ! : Command Attack, Hit - 30 % Crit + 50 % Goddess' Blessing : Growth Rate -25%, but doubles Growth Gains (FE2,'s Angel Ring : gain +2 instead of + 1) What do you mean exactly by realistic, anyway... Quote Link to comment Share on other sites More sharing options...
Henry Posted May 30, 2013 Share Posted May 30, 2013 Uh... How about Eclipse? Negates ALL defense of a target. Quote Link to comment Share on other sites More sharing options...
Jose Posted May 30, 2013 Share Posted May 30, 2013 (edited) Enemy-only Skill | Astra+ | Deals 5 consecutive hits with half damage, Critical +10 | Skill% | Lunatic+ Edited May 30, 2013 by Jose Quote Link to comment Share on other sites More sharing options...
Henry Posted May 30, 2013 Share Posted May 30, 2013 (edited) Enemy-only Skill| Astra+ | Deals 5 consecutive hits with half damage, Critical +10 | Skill% | Lunatic+ Ooh! Now this gives me ideas! Pair-up+ - Allows enemies to use the "Pair-up" function, also works as Dual Strike+, Dual Guard+, Dual Support+, Defender and Deliverer (Basically, tremble in fear.) Sol+ - 100% Sol, just like Luna+. Darklight - Basically Luna/Sol mashed together, almost like Aether, but it's only a single hit. Skill 2/3% activation. Darklight+ - 100% Darklight. How original! Edit: And now some terrible icons to go with my terrible skills! Edited May 30, 2013 by Henry Quote Link to comment Share on other sites More sharing options...
singularity Posted May 30, 2013 Share Posted May 30, 2013 Nihil - Skl% to negate an opponent's skill(DLC only) Contrary - Physical attacks will attack Res instead of Def and vice versa(magic-based weapons like Levin Sword etc. will attack Def) Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted May 30, 2013 Share Posted May 30, 2013 Ooh! Now this gives me ideas! Pair-up+ - Allows enemies to use the "Pair-up" function, also works as Dual Strike+, Dual Guard+, Dual Support+, Defender and Deliverer (Basically, tremble in fear.) Sol+ - 100% Sol, just like Luna+. Darklight - Basically Luna/Sol mashed together, almost like Aether, but it's only a single hit. Skill 2/3% activation. Darklight+ - 100% Darklight. How original! Edit: And now some terrible icons to go with my terrible skills! Don't know how to add icons. Oh, well... Ignis+ : 100% Ignis Lethality + - Can OHKO an ennemy, Crit +25% Skill % Wrath+ : Crit + 50 % at low HP Renewal + : Heals 50 % HP every turn Revenge : Wrath and Vengeance in one, Skill * 1.5 %. PsyCounter : Deals back half the damage recieved, but works for ranged attacks (Mire uncluded) (Skill+ Mag%) Survival : Avoid/Crit Avoid + 35% at 1/2 HP Pure Strength : Command. Damage * 2.5, but half Def/Res Lonely Soul : If not paired up, and no ally is nearby in a 3 square radius, Avoid/Crit Avoid/Hit/Crit + 25 %. Fury : If no ally nearby in a 3 square Radius, gain +2 to Strength/Mag/Speed, and Crit + 5% for every ennemy unit in a 3 square Radius. Stack with Lonely Soul. Quote Link to comment Share on other sites More sharing options...
Henry Posted May 30, 2013 Share Posted May 30, 2013 (edited) More terrible skills! YAY!... Not really. TendaSlime~ I made those icons myself. (Well, more accurately, edited from other icons in the game) Radiance - Deals 5 consecutive hits with half damage, each strike recovering HP equal to half the damage dealt to the enemy. Skill 2/3% activation. (Astra/Sol mashup)Cosmos - Deals 5 consecutive hits with half damage, each strike halving defense and recovering HP equal to half the damage dealt to the enemy. Skill 1/3% activation. (Astra/Luna/Sol mashup) Edited May 30, 2013 by Henry Quote Link to comment Share on other sites More sharing options...
Bagfisch Posted May 30, 2013 Share Posted May 30, 2013 Adrenaline: +1 Hit/Avoid for every HP lost. Miracle+: also called trololololol+ Range+1 for bows: to make archers useful Teamfighter: +1 all stats for every ally in 3 Squares and -1 all stats for every enemy in 5 squares. Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted May 30, 2013 Share Posted May 30, 2013 Adrenaline: +1 Hit/Avoid for every HP lost. Miracle+: also called trololololol+ Range+1 for bows: to make archers useful Teamfighter: +1 all stats for every ally in 3 Squares and -1 all stats for every enemy in 5 squares. And Miracle+ is teamed with Refresh (100%HP heal every turns) for extra Fun ! Quote Link to comment Share on other sites More sharing options...
Robinigo Posted May 30, 2013 Share Posted May 30, 2013 CURSED WEAPONS!!! Damage self on chance. or Negative hit weapons. Oh, its about skills. erm, Negative hit but huge boost like Gamble. Yeah, I miss devil weapons killing me when I went after bosses with them. It reminds me of a skill one of the characters in Borderlands 2 has. Maybe it could be a skill that adds 10 damage but has a 75-luck percent chance to hit yourself instead, it could be called "fool-hearted" or something Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted May 30, 2013 Share Posted May 30, 2013 (edited) Here are some of my stupid skill ideas that I came up with out of sheer boredom. Wrath+: Guarantees a critical hit. Enemy only Lunatic+ skill.(Based off Wrath's effect in FE5, but works when attacking as well.) Eclipse: Deals 5 consecutive hits, each hit with a Luna effect and halved damage before factoring in Luna. Proc rate=Skill. Enemy only Lunatic+ skill.(Based off the BK's Eclipse skill from Radiant Dawn)Artful Dodger: Adds a static +50 to avoid. Enemy only Lunatic+ skill. Edited May 30, 2013 by General James Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted May 30, 2013 Share Posted May 30, 2013 (edited) Devotion: Frederick Only - When Paired up with a Ylissean Royalty, grants extra stats boost, depending on support rank. - +2 C +3 B +4 A/S.+5 Ylissean Royalty includes Chrom/Lissa/Emmeryn, their spouse, and their childrens Edited May 30, 2013 by JSND Quote Link to comment Share on other sites More sharing options...
PuffPuff Posted May 30, 2013 Share Posted May 30, 2013 (edited) And Miracle+ is teamed with Refresh (100%HP heal every turns) for extra Fun ! Miracle+ should offer lots of avoid like FE4's Miracle. And Sol+ shouldn't half heals either. ----- Demoiselle+ Offers 50+ avoid and hit to all males within a 3 radius. Limitbreaker+ Exceed all caps by 20. Should make TSON enemies even stronger with another secret route for this though. Shade Less chance of being targeted by enemy. War Shout Doubles Rally boosts but skills are negleted for one turn. Edited May 30, 2013 by ポーラ Quote Link to comment Share on other sites More sharing options...
Henry Posted May 30, 2013 Share Posted May 30, 2013 Limitbreaker+ would be unnecessary, enemies hack stat caps anyway~ Quote Link to comment Share on other sites More sharing options...
PuffPuff Posted May 30, 2013 Share Posted May 30, 2013 (edited) Limitbreaker+ would be unnecessary, enemies hack stat caps anyway~ Yes...but even so...a hard price has to come for it and here it is... The requirement to getting it should be to complete every two Supreme Emblem rounds. Edited May 30, 2013 by ポーラ Quote Link to comment Share on other sites More sharing options...
Henry Posted May 30, 2013 Share Posted May 30, 2013 Nya ha! Goodie! If that was to be released i'd so try for it. Quote Link to comment Share on other sites More sharing options...
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