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cool skill ideas


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Nya ha! Goodie! If that was to be released i'd so try for it.

The requirement should get easier after one run as you can summon characters from your logbook that you've used last run to get them. Save their data and dismiss them. Your new spotpass characters can get them for your next run. Just do the trick, give it to other characters that you plan to use in your next round. Save their logbook data. Then they should get it at the very start of your next run. >=)

Edited by ポーラ
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Flurry (Barbarian/Berserker): Str% chance to strike twice at half damage, rounded up.

Stun (Trickster): Lck/2% chance to disable an opponent for two phases.

Advocate (Paladin): Atk+5 from the back of a pair up.

Executioner (Wyvern Lord): Atk+5 on player phase against an enemy who has taken damage.

Intimidation (Knight/General): All stats+2 from melee range.

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Provoke (Warrior) - Forces enemies to attack at close range (no effect on bows)

Blood Lust (Berserker) - Strength and Magic +2 with each consecutive kill. Resets at the beginning of each turn.

Rally Crit (Berserker) - Crit +15 Rally

Trickery (Trickster) - Adds 50% of the enemy's Strength to your attack. Skill%

Dexterity (Sniper) - All damage dealt is now based on Skill instead of Strength or Magic.

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I like Provoke/Dexterity the best of those. Would Provoke be a command, or passive ability? I'm thinking Command w/ 3 tile radius would work better so you can't use rough terrain or walls to fully prevent mages from attacking you (as easily).

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I like Provoke/Dexterity the best of those. Would Provoke be a command, or passive ability? I'm thinking Command w/ 3 tile radius would work better so you can't use rough terrain or walls to fully prevent mages from attacking you (as easily).

It could work as either.

A mage or a throwing weapon user will attack you at 2 range if he is incapable of attacking at 1-range.

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Provoke (Warrior) - Forces enemies to attack at close range (no effect on bows)

Blood Lust (Berserker) - Strength and Magic +2 with each consecutive kill. Resets at the beginning of each turn.

Rally Crit (Berserker) - Crit +15 Rally

Trickery (Trickster) - Adds 50% of the enemy's Strength to your attack. Skill%

Dexterity (Sniper) - All damage dealt is now based on Skill instead of Strength or Magic.

Oh, that gaves me an idea..

Swift Strike (Swordmaster) : Damage are based on Speed instead of Attack/Magic.

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Scattershot (Sniper)- All enemies adjacent to the enemy being attacked receive 2/3 of the damage done to the aforementioned enemy (e.g. if 60 damage is done to the intended target, all enemy units in adjacent tiles will take 40 damage)

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More terrible skills! YAY!... Not really.

TendaSlime~ I made those icons myself. (Well, more accurately, edited from other icons in the game)

Radiance_zpse50a2aa3.pngRadiance - Deals 5 consecutive hits with half damage, each strike recovering HP equal to half the damage dealt to the enemy. Skill 2/3% activation. (Astra/Sol mashup)

Cosmos_zpsc8c2ee98.pngCosmos - Deals 5 consecutive hits with half damage, each strike halving defense and recovering HP equal to half the damage dealt to the enemy. Skill 1/3% activation. (Astra/Luna/Sol mashup)

so pretty much just "make Astra worthless" right

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I like the Rally Critical idea.

Awakening

Activation skills can be triggered during support attack.

Enemy only

Vital Armour - immune to critical hits (deals normal damage/ critical damage divides by 3)

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I like the Rally Critical idea.

Awakening

Activation skills can be triggered during support attack.

Enemy only

Vital Armour - immune to critical hits (deals normal damage/ critical damage divides by 3)

ha I get it!

FE4 crits as a skill would be cool, give it some sort of retro name

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If the poor sucker happens to MU or Chrom? GG

Another terrible skill of mine, too lazy to make an icon~
Vampirism - Steals 25% HP upon attack (Basically a weakened skill version of Nosferatu) (Always active, able to stack with Sol/Nosferatu, so potentially you can heal 125% HP on attack! Cheap!)

(If you don't know why I named the skill that, just take a look at what the word Nosferatu stems from)

Edited by Henry
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ha I get it!

FE4 crits as a skill would be cool, give it some sort of retro name

Critical Choice : Deals Damage * 2 - Def, Skill/2 % (basically, the FE4/5 critial, but they stack with regular critical as well...)

You could find a better name, though...

Edited by TendaSlime
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don't think they would put that in the game

Lethality+, Hawkeye, Vantage+, Tomebreaker+, Bowbreaker+ (the latter two give 0 hit)

....with 1-2 range

I suggest you pick a god and pray (for a dual guard) :evil:

Edited by shadykid
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Lethality, Hawkeye, Vantage+

....with 1-2 range :evil:

And Bowbreaker+, in case you try to get cute with longbows.

Edited by Alg
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Lethality+, Hawkeye, Vantage+, Tomebreaker+, Bowbreaker+ (the latter two give 0 hit)

....with 1-2 range

I suggest you pick a god and pray (for a dual guard) :evil:

Looks like TSON Anna brought her boyfriend Jake to help her.

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I want Deadeye to return.

Anyway:

Crippler: Half of Enemy's speed is added to attack damage (Activation Rate = (Skill)%)

also Hawkeye+ guarantees enemy hits and -50% to your hit rate hehehehehehehe

Edited by The Fush
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