PuffPuff Posted May 30, 2013 Share Posted May 30, 2013 (edited) Nya ha! Goodie! If that was to be released i'd so try for it. The requirement should get easier after one run as you can summon characters from your logbook that you've used last run to get them. Save their data and dismiss them. Your new spotpass characters can get them for your next run. Just do the trick, give it to other characters that you plan to use in your next round. Save their logbook data. Then they should get it at the very start of your next run. >=) Edited May 30, 2013 by ポーラ Quote Link to comment Share on other sites More sharing options...
Meteor Posted May 30, 2013 Share Posted May 30, 2013 Flurry (Barbarian/Berserker): Str% chance to strike twice at half damage, rounded up. Stun (Trickster): Lck/2% chance to disable an opponent for two phases. Advocate (Paladin): Atk+5 from the back of a pair up. Executioner (Wyvern Lord): Atk+5 on player phase against an enemy who has taken damage. Intimidation (Knight/General): All stats+2 from melee range. Quote Link to comment Share on other sites More sharing options...
Djing Posted May 30, 2013 Share Posted May 30, 2013 Provoke (Warrior) - Forces enemies to attack at close range (no effect on bows) Blood Lust (Berserker) - Strength and Magic +2 with each consecutive kill. Resets at the beginning of each turn. Rally Crit (Berserker) - Crit +15 Rally Trickery (Trickster) - Adds 50% of the enemy's Strength to your attack. Skill% Dexterity (Sniper) - All damage dealt is now based on Skill instead of Strength or Magic. Quote Link to comment Share on other sites More sharing options...
Meteor Posted May 30, 2013 Share Posted May 30, 2013 I like Provoke/Dexterity the best of those. Would Provoke be a command, or passive ability? I'm thinking Command w/ 3 tile radius would work better so you can't use rough terrain or walls to fully prevent mages from attacking you (as easily). Quote Link to comment Share on other sites More sharing options...
Djing Posted May 30, 2013 Share Posted May 30, 2013 I like Provoke/Dexterity the best of those. Would Provoke be a command, or passive ability? I'm thinking Command w/ 3 tile radius would work better so you can't use rough terrain or walls to fully prevent mages from attacking you (as easily). It could work as either. A mage or a throwing weapon user will attack you at 2 range if he is incapable of attacking at 1-range. Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted May 30, 2013 Share Posted May 30, 2013 Provoke (Warrior) - Forces enemies to attack at close range (no effect on bows) Blood Lust (Berserker) - Strength and Magic +2 with each consecutive kill. Resets at the beginning of each turn. Rally Crit (Berserker) - Crit +15 Rally Trickery (Trickster) - Adds 50% of the enemy's Strength to your attack. Skill% Dexterity (Sniper) - All damage dealt is now based on Skill instead of Strength or Magic. Oh, that gaves me an idea.. Swift Strike (Swordmaster) : Damage are based on Speed instead of Attack/Magic. Quote Link to comment Share on other sites More sharing options...
Momentai~ Posted May 30, 2013 Share Posted May 30, 2013 Scattershot (Sniper)- All enemies adjacent to the enemy being attacked receive 2/3 of the damage done to the aforementioned enemy (e.g. if 60 damage is done to the intended target, all enemy units in adjacent tiles will take 40 damage) Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted May 30, 2013 Share Posted May 30, 2013 Critical Choice : Deals Damage * 2 - Def, Skill/2 % (basically, the FE4/5 critial, but they stack with regular critical as well...) Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 30, 2013 Share Posted May 30, 2013 More terrible skills! YAY!... Not really. TendaSlime~ I made those icons myself. (Well, more accurately, edited from other icons in the game) Radiance - Deals 5 consecutive hits with half damage, each strike recovering HP equal to half the damage dealt to the enemy. Skill 2/3% activation. (Astra/Sol mashup) Cosmos - Deals 5 consecutive hits with half damage, each strike halving defense and recovering HP equal to half the damage dealt to the enemy. Skill 1/3% activation. (Astra/Luna/Sol mashup) so pretty much just "make Astra worthless" right Quote Link to comment Share on other sites More sharing options...
Donnel Posted May 31, 2013 Share Posted May 31, 2013 I like the Rally Critical idea. Awakening Activation skills can be triggered during support attack. Enemy only Vital Armour - immune to critical hits (deals normal damage/ critical damage divides by 3) Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 31, 2013 Share Posted May 31, 2013 I like the Rally Critical idea. Awakening Activation skills can be triggered during support attack. Enemy only Vital Armour - immune to critical hits (deals normal damage/ critical damage divides by 3) ha I get it! FE4 crits as a skill would be cool, give it some sort of retro name Quote Link to comment Share on other sites More sharing options...
FeFish Posted May 31, 2013 Author Share Posted May 31, 2013 If there were rally critical than there would have to be rally hit/avo and rally attack Quote Link to comment Share on other sites More sharing options...
Henry Posted May 31, 2013 Share Posted May 31, 2013 so pretty much just "make Astra worthless" right Nya ha! Basically~ Quote Link to comment Share on other sites More sharing options...
FeFish Posted May 31, 2013 Author Share Posted May 31, 2013 Nya ha! Basically~ what class would it be for? or just lunatic+?"Nya ha" Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 31, 2013 Share Posted May 31, 2013 what class would it be for? or just lunatic+?"Nya ha" oh god, imagine Cosmos+Hawkeye .... Quote Link to comment Share on other sites More sharing options...
Henry Posted May 31, 2013 Share Posted May 31, 2013 (edited) If the poor sucker happens to MU or Chrom? GG Another terrible skill of mine, too lazy to make an icon~Vampirism - Steals 25% HP upon attack (Basically a weakened skill version of Nosferatu) (Always active, able to stack with Sol/Nosferatu, so potentially you can heal 125% HP on attack! Cheap!) (If you don't know why I named the skill that, just take a look at what the word Nosferatu stems from) Edited May 31, 2013 by Henry Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted May 31, 2013 Share Posted May 31, 2013 (edited) ha I get it! FE4 crits as a skill would be cool, give it some sort of retro name Critical Choice : Deals Damage * 2 - Def, Skill/2 % (basically, the FE4/5 critial, but they stack with regular critical as well...) You could find a better name, though... Edited May 31, 2013 by TendaSlime Quote Link to comment Share on other sites More sharing options...
LiquidMetal91 Posted May 31, 2013 Share Posted May 31, 2013 Counter+: Deals taken damage times 1,5 to the attacker. Negates Range Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 31, 2013 Share Posted May 31, 2013 Lethality+: the most dangerous skill of them all Quote Link to comment Share on other sites More sharing options...
FeFish Posted June 2, 2013 Author Share Posted June 2, 2013 Lethality+: the most dangerous skill of them all don't think they would put that in the game Quote Link to comment Share on other sites More sharing options...
shadykid Posted June 2, 2013 Share Posted June 2, 2013 (edited) don't think they would put that in the game Lethality+, Hawkeye, Vantage+, Tomebreaker+, Bowbreaker+ (the latter two give 0 hit) ....with 1-2 range I suggest you pick a god and pray (for a dual guard) Edited June 2, 2013 by shadykid Quote Link to comment Share on other sites More sharing options...
algae Posted June 2, 2013 Share Posted June 2, 2013 (edited) Lethality, Hawkeye, Vantage+ ....with 1-2 range And Bowbreaker+, in case you try to get cute with longbows. Edited June 2, 2013 by Alg Quote Link to comment Share on other sites More sharing options...
shadykid Posted June 2, 2013 Share Posted June 2, 2013 And Bowbreaker+, in case you try to get cute with longbows. and Tomebreaker+, if you try Mire shenanigans Quote Link to comment Share on other sites More sharing options...
Djing Posted June 2, 2013 Share Posted June 2, 2013 Lethality+, Hawkeye, Vantage+, Tomebreaker+, Bowbreaker+ (the latter two give 0 hit) ....with 1-2 range I suggest you pick a god and pray (for a dual guard) Looks like TSON Anna brought her boyfriend Jake to help her. Quote Link to comment Share on other sites More sharing options...
The Fush Posted June 2, 2013 Share Posted June 2, 2013 (edited) I want Deadeye to return. Anyway: Crippler: Half of Enemy's speed is added to attack damage (Activation Rate = (Skill)%) also Hawkeye+ guarantees enemy hits and -50% to your hit rate hehehehehehehe Edited June 2, 2013 by The Fush Quote Link to comment Share on other sites More sharing options...
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