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Rate the DLC Unit Day #11: Celica


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Story: Probably isn't joining for maingame unless you cheat her Paralogue = 0.5

Post: Good skills (Shadowgift <3, Deliverer AND Galeforce, Vengeance, etc), good reclass, good growths/stats = 8 - 0.5 bc no supports

Rating: 4/10 + bias bc how can you not like boobies flying Nosferatu = 5/10

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Id never use her myself but she does have one awesome use. She can pass down Shadowgift (or whatever her exclusive ability is called) down to a Female Morgan which can create an incredibly powerful unit.

That said as a standalone unit she is nothing to write home about and since you get her right at the end of the game theres little time to enjoy what she does offer. 4/10.

Edited by N7 Dynames
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Oh crud, I completely forgot about shadowgift. I'm gonna change my score once again.. ignore the old rating.

Aversa is.. okay at best. Her bases are going to end up making her another dark flier, which isn't too bad in itself with her base skills. Sadly Falcon Knight isn't the best option as Aversa is definitely a magic based unit. Still, she can grab rally speed I guess..Wyvern rider doesn't have much to offer and is going to be a pain to go into, with the only worthwhile stuff there being deliverer and maybe sword/lancebreaker.

Dark mage has the best options for Aversa, as she will get skills that can help her in dark flier (she should be there for a final class) and can pick up tomebreaker (dodging those pesky Rexcalibur forges) vengeance, and lifetaker for durability. It's a shame she got Wyvern rider instead of mage, Tomefaire would have made her stand out from the rest of the Dark Flier options. Overall she's one of the better spotpass characters. Of course that curse of being a spotpass character drastically limits her availability and support options, so people like Sumia and Cynthia are going to be better Dark Fliers

...Aversa also gets shadowgift, allowing her a interesting little role for access to dark magic as a dark flier and other magic classes such as dark knight. This allows for flying Nosferatu and her personal tome, Aversa's Night, allowing her to be pretty durable especially when paired with lifetaker. Passing this down to Morgan is a great idea, making her even more broken.

4.25/10 with -.5 bias for 3.75/10

Edited by Melonhead
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You can just edit the old one. . .ah, never mind.

Aversa's offense is right in the middle of all the characters rated so far (in other words, she's below Yen'Fay, and that's not something to brag about). Galeforce/Shadowgift is nice, until it becomes clear that the latter is only relevant on two classes. She's one of the few that would want Mage over Dark Mage, as Shadowgift would be far more effective, and Tomefaire would boost her damage even more. She'll be insanely mobile short of reclassing to Sorcerer, her on-hit skills consist of Vengeance and nothing else, and her growths aren't as impressive as everyone other bonus critter.

3/10 (no bias, because her amazing backstory exposition is canceled out by the method of delivery)

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Aversa isn't the strongest magic damage dealer to begin with, but she comes right with Galeforce and SHADOWGIFT, but she doesn't realy have much else other than possible breaker skills, vengeance and lifetaker. She also makes a good sorceror over a Dark Flier, with her offense improved, and still being fast, especially for a sorceror. However, Dark Flier is still recommended because she's the best one of the lot in the game unless you've got a Magic+ Cynthia, ESPECIALLY since she can use dark magic there.

Her class lines are as about as varied as her skill sets, unsurprisingly, though, and Wyvern Rider will do little to help her, so in the end she's only mediocre at best.

4.5/10

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You can just edit the old one. . .ah, never mind.

Sort of felt that Shadowgift would have changed the review to much for it to have been an "edit". Might have confused PKL or something.

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Aversa is my waifu.

Aside from being totally awesome storywise, she isnt hanging out with you during the main game. At all. Her Paralogue itself can be a real pain in the fanny if you dont know how to cheese it.

As a unit, shes pretty decent. Shes got Shadowgift and thats neato. It can pass to Morgs too which is also neato. Its unlikely shes gonna be classed out of a magic using class because, wtf for? She can Nosfertank in any tome using class. A Dark Knight Aversa can be a real spammer. That class adds to her defense but still gives her good mobility. And it makes the class's name make sense. lol But Aversa isnt the best magic user in your team, but she can make for a good post-game Pair Up partner for Avatar.

4/10

5/10 bias because waifu.

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Aversa

Pros

+ Shadowgift allows her to use Dark tomes outside of Dark Mage and Sorcerer

+ Good Magic modifier.

+ Reclass set has some nice skills.

+ Her Spotpass Paralogue can be cheesed to a degree if you know what you're doing.

Cons

- Her Spotpass Paralogue will always take some planning to do.

- Shadowgift is only relevant for two of her classes: Dark Flier and Dark Knight. As such, her reclass set is awful and very restrictive in terms of utilizing Shadowgift to its full potential.

- Suffers from the same curse as the other Spotpass Paralogue characters regarding supports.

Aversa's shtick is the ability to use Dark Magic outside of Dark Mage and Sorcerer, and she does utilize it decently since both of her non-dark magic promotions are high-mobility classes. Alas, Dark Knight and Dark Flier are the only two classes where Shadowgift is worth a damn on her.

In the maingame, she'll be about average in all aspects when you get her, besides being able to use Dark magic as a Dark Flier, which isn't that nice. Her Paralogue also requires some planning to get around, though it can be cheesed in some ways. Nevertheless, she doesn't have Gangrel's and Emmeryn's utility, nor Walhart's and Priam's ridiculous stats.

In the postgame, she becomes much more useful. Her Magic, Skill, and Speed, are all decent, and Shadowgift on a high-mobility unit is pretty awesome. Nevertheless, restricted supports hurt her potential a bit, like all Spotpass Paralogue characters, but she will never truly be bad at any point, like all Spotpass Paralogue characters.

As said above, Aversa's shtick is being able to use Dark magic without going into Dark Mage and Sorcerer, and she does fine that way, thanks to both of the Tome-using (but not Dark magic) classes being pretty mobile. However, her class set is quite restrictive if you want to take advantage of Shadowgift, unlike Walhart and his Conquest skill (which is useful for at least four of his classes), and as such, she is not going to be using it to her full potential.

Maingame Rating: 2/10 (No bias)

Postgame Rating: 7/10 (No bias)

Overall Rating (use this for calculating score averages yadda yadda): 2.75/10 (no bias)

Simply put, Aversa, at the point you get her, is an average unit with access to Dark magic outside of Dark Mage and Sorcerer who ends up coming far too late in the mainstory to matter in a Paralogue that needs some planning around in order to get through it easily. She lacks the utility of Gangrel (whose Paralogue is the easiest of the Spotpass Paralogues in terms of enemy unit strength, and who has decent staff range) and Emmeryn (who has A staves and can use Fortify staves from the get-go), but also lacks the knockout stats of Walhart (who can be recruited in a more easy manner in an easier Paralogue) and Priam. She's usable if you want to, like Yen'fay, but her niché is done better by her child (if you marry her) or even the DLC!Characters Micaiah and Katarina.

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Maingame: Flying Nosferatu can help with other paralogues if Aversa's is done before the other bonus characters. She is pretty darn fast and will double a lot of things. Her durability is questionable, but she can use Nosferatu, so who cares? Like any of the other bonus characters, lack of supports and availability hurt her. Oh yeah, she also comes with Galeforce 2.5/10

Postgame: Has Galeforce and can get Quick Burn, some breakers, and Lifetaker. However, her only activatable ability is Vengeance, which is kinda lackluster even though she can use Nosferatu/Aversa's Night which bumps up its usability quite a bit. Her caps are pretty good too, only taking a hit in a stat which doesn't matter at all postgame but she has a lack of supports which kinda hurt her 5/10

Average: 3.75/10

This, but -1 bias because she kind of irks me. 2.75/10

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Maingame: Flying Nosferatu can help with other paralogues if Aversa's is done before the other bonus characters. She is pretty darn fast and will double a lot of things. Her durability is questionable, but she can use Nosferatu, so who cares? Like any of the other bonus characters, lack of supports and availability hurt her. Oh yeah, she also comes with Galeforce 2.5/10

Postgame: Has Galeforce and can get Quick Burn, some breakers, and Lifetaker. However, her only activatable ability is Vengeance, which is kinda lackluster even though she can use Nosferatu/Aversa's Night which bumps up its usability quite a bit. Her caps are pretty good too, only taking a hit in a stat which doesn't matter at all postgame but she has a lack of supports which kinda hurt her 5/10

Average: 3.75/10

also stealing

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Stealing w edits

Maingame: Flying Nosferatu can help with other paralogues if Aversa's is done before the other bonus characters. She is pretty darn fast and will double a lot of things. Her durability is questionable, but she can use Nosferatu, so who cares? Like any of the other bonus characters, lack of supports and availability hurt her. Oh yeah, she also comes with Galeforce


Postgame: Has Galeforce. With 2 Practically worthless class sets, and limited supports stinks.

Not as good as Sumia, but nobody does.

Average: 2.5/10

-1 bias 1.5

Edited by I have a Dragon Boner
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Aversa

Pros

+ Shadowgift allows her to use Dark tomes outside of Dark Mage and Sorcerer

+ Good Magic modifier.

+ Reclass set has some nice skills.

+ Her Spotpass Paralogue can be cheesed to a degree if you know what you're doing.

Cons

- Her Spotpass Paralogue will always take some planning to do.

- Shadowgift is only relevant for two of her classes: Dark Flier and Dark Knight. As such, her reclass set is awful and very restrictive in terms of utilizing Shadowgift to its full potential.

- Suffers from the same curse as the other Spotpass Paralogue characters regarding supports.

Aversa's shtick is the ability to use Dark Magic outside of Dark Mage and Sorcerer, and she does utilize it decently since both of her non-dark magic promotions are high-mobility classes. Alas, Dark Knight and Dark Flier are the only two classes where Shadowgift is worth a damn on her.

In the maingame, she'll be about average in all aspects when you get her, besides being able to use Dark magic as a Dark Flier, which isn't that nice. Her Paralogue also requires some planning to get around, though it can be cheesed in some ways. Nevertheless, she doesn't have Gangrel's and Emmeryn's utility, nor Walhart's and Priam's ridiculous stats.

In the postgame, she becomes much more useful. Her Magic, Skill, and Speed, are all decent, and Shadowgift on a high-mobility unit is pretty awesome. Nevertheless, restricted supports hurt her potential a bit, like all Spotpass Paralogue characters, but she will never truly be bad at any point, like all Spotpass Paralogue characters.

As said above, Aversa's shtick is being able to use Dark magic without going into Dark Mage and Sorcerer, and she does fine that way, thanks to both of the Tome-using (but not Dark magic) classes being pretty mobile. However, her class set is quite restrictive if you want to take advantage of Shadowgift, unlike Walhart and his Conquest skill (which is useful for at least four of his classes), and as such, she is not going to be using it to her full potential.

Maingame Rating: 2/10 (No bias)

Postgame Rating: 7/10 (No bias)

Overall Rating (use this for calculating score averages yadda yadda): 2.75/10 (no bias)

Simply put, Aversa, at the point you get her, is an average unit with access to Dark magic outside of Dark Mage and Sorcerer who ends up coming far too late in the mainstory to matter in a Paralogue that needs some planning around in order to get through it easily. She lacks the utility of Gangrel (whose Paralogue is the easiest of the Spotpass Paralogues in terms of enemy unit strength, and who has decent staff range) and Emmeryn (who has A staves and can use Fortify staves from the get-go), but also lacks the knockout stats of Walhart (who can be recruited in a more easy manner in an easier Paralogue) and Priam. She's usable if you want to, like Yen'fay, but her niché is done better by her child (if you marry her) or even the DLC!Characters Micaiah and Katarina.

This, -1 bias because she's creepy.

Without bias: 2.75

With bias: 1.75

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Aversa... She has horrible availability and her paralogue is a huge pain, but she's a good unit in the end. She can use OP dark tomes in any tome-using class courtesy of Shadowgift, but her reclass options aren't that good. It'd be best keeping her in Dark Flier or Dark Knight.

Unbiased rating: 4.5/10

Biased rating: 4/10

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Aversa has some pretty nifty skills, shadowgift and Galeforce. She comes extremely late in maingame, sadly, so she cant put them to much use. She could help with other Paralogues though. Flying Nosferatu is pretty cool, especially when you got spd.

1/10

She gets 3.43 unbiased and 3.32 biased then.

Bonus Day 6: Priam

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Priam's map is harder than endgame, so not gonna rate his ingame abilities

postgame, he's pretty meh, doesn't really have good class options (he does have Luna, though)

also, free Ragnell ftw

2/10, 2.5/10 with bias because free swords are nice

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Priam is rather kickass. He comes with awesome skills, including Luna and 2 breaker skills that he can't get from his other classes. He also has access to Armsthrift, Astra, Swordfaire, and Pass. Not only does he have a good skill set, but also a great class set, with classes like Assassin and Warrior offer him varying kinds of good stats including speed and strength, so overall he's a very good endgame unit. Since his paralogue is very hard, you're not very likely to get him before endgame, so yeah.

He also comes with Ragnell. Awesome.

7/10

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Priam comes with 3 breaker skills, two of which are from classes he can't access, plus luna and sol. Though you'll mostly likely get him in postgame, he's really good in it. Also, he comes with a ragnell and his bases are beast. However, he suffers from a huge lack of supports.

7.5/10

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Who is this guy?

Oh right, take Walhart and remove his mounts, which is only a Second Seal to go

At least he has Sol, but... lol

And im pretty sure that by this time span, whatever is your combat unit should be OP enough to solo his level

0.5/10

Edited by I have a Dragon Boner
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Priam

Story: Not happening

Post: Breaker crazy, Luna, Ragnell, good stats, average reclass = 7 - 0.5 bc no supports

Rating: 3.25 + bias bc custom Hero model is great 4.25/10

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He gets not one, but three skills he can't get normally. This makes up for his class tree being somewhat silly. He can pick up Swordfaire to make his already excellent sword use better. His bases beat out the rest of the paralogue guys, which makes his growths kinda irrelevant. I'd gladly burn a Dread Scroll on him, because it looks like he can make good use of that class! He can be thrown as-is into a team, and can function as a combat unit (supports aside).

7.5/10 (no bias, because his apparent badassness is canceled by his somewhat bland personality)

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He gets not one, but three skills he can't get normally. This makes up for his class tree being somewhat silly. He can pick up Swordfaire to make his already excellent sword use better. His bases beat out the rest of the paralogue guys, which makes his growths kinda irrelevant. I'd gladly burn a Dread Scroll on him, because it looks like he can make good use of that class! He can be thrown as-is into a team, and can function as a combat unit (supports aside).

7.5/10 (no bias, because his apparent badassness is canceled by his somewhat bland personality)

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lol using him in the maingame >_>

especially considering his map is harder than the final chapter

Gets a good assortment of skills though (Sol, Pass, Luna, Astra, Counter and three breakers).

0.8/10

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lol using him in the maingame >_>

especially considering his map is harder than the final chapter

Gets a good assortment of skills though (Sol, Pass, Luna, Astra, Counter and three breakers).

0.8/10

I'll use this but 0/10 instead.

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