Spy Posted October 4, 2023 Share Posted October 4, 2023 (edited) Hello gringe! I'm still translating your version of Fire Emblem 6 into French. I don't know if you're still planning to correct a few mistakes, but sometimes the texts in the text bubbles don't correspond to the right characters. Here's an example. As you can see, Merlinus is talking with the words of Fae. I'm using the last version, the v1.1.3 as model. I've corrected this in the French version. I've noticed other mistakes like this in a few chapters,, especially when you have two characters talking on the left. Would you need a list of such errors? As I go along... I'm up to chapter 16, I can report them to you. :) The text bubbles for Arcardo is still for Roartz when there's "only" [Serif]. Other little mistake with Hugh when we're recruting him, after the [Move]. And also with the location of the text bubbles after [Move]. End, once the map in completed... There's also a mistake after the [Move] : what is it is supposed to be a text bubbles for Roy but Guinivere is speaking. Upstairs, the text maybe not for Guinivere (I didn't checked yet IG). It's often after a [move] we can have mistakes. Here's we sould read "[Serif] Guinivere" instead of "only" [Serif]. Same here with a doubt after the [Move]. There's no "[Serif] Guinivere". On 6/24/2013 at 10:08 AM, gringe said: There is a special Easter egg to view all Support Conversations once the feature is unlocked on the Extras menus... For my translation, I also unlocked all the character supports but didn't notice this easter egg. I was expecting the name of a character who has all his supports unlocked to be in green like in FE7. Is it deliberate that this is not the case in FE6? Exemple with Dayan. As you can see here, in FE7 Dayan should be in green instead of white because I have all his supports unlocked. Thanks again for your huge work! Edited October 29, 2023 by Spy Pictures Quote Link to comment Share on other sites More sharing options...
tabachanker Posted October 14, 2023 Share Posted October 14, 2023 @Spy I didn't know about the glowing green text when a unit has all of its support convos unlocked. That's why it's not implemented in the FE6 translation... yet! I made some tests today to my original support convo coding and it seems to work correctly. I'll have to test it thoroughly though because their is only one subroutine for all the places that need to display the units list (same one used in support convo, items trading and picking units) and I don't want something to change in the other lists. I'm eager to see your own translation, as French is my primary language. Quote Link to comment Share on other sites More sharing options...
Spy Posted October 15, 2023 Share Posted October 15, 2023 17 hours ago, tabachanker said: @Spy I didn't know about the glowing green text when a unit has all of its support convos unlocked. That's why it's not implemented in the FE6 translation... yet! I made some tests today to my original support convo coding and it seems to work correctly. I'll have to test it thoroughly though because their is only one subroutine for all the places that need to display the units list (same one used in support convo, items trading and picking units) and I don't want something to change in the other lists. I'm eager to see your own translation, as French is my primary language. If you're curious, here's the Youtube channel I'm using for sharing what I'm doing : https://www.youtube.com/channel/UCcRc_Mdq2e8GeYhNLCjHWHw You can find each chapter translated in the playlist "Fire Emblem 6 let's play debug en français". I also have a playlist for the supports etc. 😉 Quote Link to comment Share on other sites More sharing options...
gringe Posted November 18, 2023 Author Share Posted November 18, 2023 On 10/4/2023 at 9:12 PM, Spy said: I don't know if you're still planning to correct a few mistakes, but sometimes the texts in the text bubbles don't correspond to the right characters. Hey there, I apologize I left your message unresponded to for so long. Tabachanker and I are working on an update to fix the crash issue as well as some text changes for consistency with Heroes (Garret→Garrett, and some other fixes mentioned earlier in the topic). This report of yours looked critical so I took a look, but the dialogue you reported is attached to the correct characters in the game. My guess is there's a quirk with the way dialogue events work in FEditor that FEBuilder doesn't reflect properly. Keep in mind that the bulk of work on this patch was done before FEBuilder existed, and FEditor, the tool I used at the time, created some issues we only discovered later--this could be another one (albeit apparently harmless). Feel free to clean it up to look right in FEBuilder for the patch you're making, but functionally it appears to work fine in the actual game as is. Quote Link to comment Share on other sites More sharing options...
Spy Posted November 20, 2023 Share Posted November 20, 2023 Got it. It's only a problem with FE Builder but not when the game is running and that is the more important. So everything is fine. :) Thanks for your explanations. Quote Link to comment Share on other sites More sharing options...
gringe Posted January 21 Author Share Posted January 21 Hello all, Thanks to tabachanker, we've got a new update ready with some fixes, most notably removing a crash issue! v1.2.0 https://www.mediafire.com/file/lwcz4vci5w70ro8/FE6Localization_v1.2.0.ups/file v1.2.0 Changelist Corrected issue that can cause the game to crash Corrected "Garret"'s name to "Garrett" as in FE Heroes Adjusted one of Noah's supports with Trec to refer to Ilia as "peddling death" as in FE Heroes Added missing songs to the Sound Room (this was an issue with the base game): Perilous Dance (Lalum being attacked), Within Sadness (ally death), and Arena Victory =================================================== We even have another version, but it has a feature I won't be able to test soon, so I will put it here as a beta version in case anyone is able to give it a look-through... If someone can confirm it works without issue, I will go ahead and update the first post in this topic with a link to this version. v1.2.1beta https://www.mediafire.com/file/x5u9fpyzpjkqu4y/FE6Localization_v1.2.1b.ups/file v.1.2.1beta Changelist All the changes in v1.2.0 Names in the Support Conversation reader will turn green once all their supports have been unlocked, as in FE7 and FE8 If anyone can give this a test, please confirm whether units with different statuses of Support Conversations unlocked display correctly in the Support Conversation reader, and the Support Conversation section of the Preparations menu. Quote Link to comment Share on other sites More sharing options...
Spy Posted February 4 Share Posted February 4 (edited) On 1/21/2024 at 11:07 AM, gringe said: If anyone can give this a test, please confirm whether units with different statuses of Support Conversations unlocked display correctly in the Support Conversation reader, and the Support Conversation section of the Preparations menu. Hi Gringe ! Here's 2 pictures from the Support Conversation with your new version. I already have all of the supports so I can't check all different statuses. And here's 2 other pictures from the preparation menu. This time, I have a C support and no support to show you. Everything is like in FE7, excellent work ! :) Edited February 4 by Spy Quote Link to comment Share on other sites More sharing options...
gringe Posted February 11 Author Share Posted February 11 On 2/5/2024 at 5:15 AM, Spy said: Hi Gringe ! Here's 2 pictures from the Support Conversation with your new version. I already have all of the supports so I can't check all different statuses. And here's 2 other pictures from the preparation menu. This time, I have a C support and no support to show you. Everything is like in FE7, excellent work ! 🙂 Thanks! There's one last step to confirm, which is the most time-consuming... At least one character needs a full set of support conversations, and we need to be sure the green name for that character displays properly if other characters have incomplete sets of support conversations. When I was thinking about how to test it, I think Lance would be the quickest character to finish all his support conversations for. Quote Link to comment Share on other sites More sharing options...
Spy Posted February 13 Share Posted February 13 On 2/12/2024 at 12:25 AM, gringe said: At least one character needs a full set of support conversations, and we need to be sure the green name for that character displays properly if other characters have incomplete sets of support conversations. When I was thinking about how to test it, I think Lance would be the quickest character to finish all his support conversations for. Could the full support with Roy/Sue from the preparation menu will be good for what you still need ? Quote Link to comment Share on other sites More sharing options...
Seafarer Posted February 20 Share Posted February 20 On 2/12/2024 at 12:25 PM, gringe said: Thanks! There's one last step to confirm, which is the most time-consuming... At least one character needs a full set of support conversations, and we need to be sure the green name for that character displays properly if other characters have incomplete sets of support conversations. When I was thinking about how to test it, I think Lance would be the quickest character to finish all his support conversations for. Wolt's looking good to me. Hopefully that's everything. Quote Link to comment Share on other sites More sharing options...
gringe Posted February 23 Author Share Posted February 23 (edited) On 2/20/2024 at 5:34 PM, Seafarer said: Wolt's looking good to me. Hopefully that's everything. That's exactly it! Thank you. I'll go ahead and update the first post. EDIT: Aaaaand done. I think this will probably be the last version for the foreseeable future. FE6 characters that don't yet have representation in Heroes probably never will (who'd whale for the armor knights or the fighters?), and aside from keeping character names and titles consistent with official content, I don't think there's much of anything left to do on the patch. With the support reader feature and even some oversight corrections, it's fair to say the game is notably more polished than the Japanese version. So, although it's not necessarily goodbye forever, see you around, and thanks for the support, everyone! Edited February 23 by gringe Quote Link to comment Share on other sites More sharing options...
Vesly Posted April 5 Share Posted April 5 Hello @gringe, I was wondering if I could use your translation for the FE6 Self Randomizing Rom that I'm working on. I released the FE7 one a couple weeks ago: https://feuniverse.us/t/fe7-self-randomizing-rom-complete/24719 You don't need to do anything further, I would just like to have your permission. Thank you. Quote Link to comment Share on other sites More sharing options...
gringe Posted April 6 Author Share Posted April 6 14 hours ago, Vesly said: Hello @gringe, I was wondering if I could use your translation for the FE6 Self Randomizing Rom that I'm working on. I released the FE7 one a couple weeks ago: https://feuniverse.us/t/fe7-self-randomizing-rom-complete/24719 You don't need to do anything further, I would just like to have your permission. Thank you. Feel free! As mentioned in the first post of this thread, anyone is free to use this patch for their own purposes. Quote Link to comment Share on other sites More sharing options...
Vesly Posted April 7 Share Posted April 7 18 hours ago, gringe said: Feel free! As mentioned in the first post of this thread, anyone is free to use this patch for their own purposes. Thank you 🙂 If your curious, here's the release: https://feuniverse.us/t/fe6-self-randomizing-rom-complete/24920 Quote Link to comment Share on other sites More sharing options...
Cdijk16 Posted April 19 Share Posted April 19 (edited) Would applying an Average Stats patch to an FE6 rom that has this patch applied cause any technical issues or major/ game-breaking glitches? Edited April 19 by Cdijk16 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.