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Rate my Streetpass team.


Cluie
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kk so i've been like working on this for a while and it's not completely finished

The aim of the team is to kill things. To kill things,it uses good offense.

Defenses are generally neglegible as i see no reasonable way i'm surviving hits from paired up things

Speed is similarly useless since there's no point in trying not to get doubled

Priorities: Luna > Aggressor > --faire > Counter > Breakers > Lethality for all combinations (this doesn't really matter though)

Breaker priority: Tome (res+10 also works) > Axe > Sword > Lance > Bow

Notes::assume all forgable weapons are +3 mt/+25 hit and that all units have LImit Breaker

My Unit: Assassin

+STR,-HP

Swordfaire,Luna,Axebreaker,Tomebreaker

Inventory:

Ragnell

Brave Sword

Brave Bow

Vaike!Gerome: Berserker

Aggressor,Axefaire,Counter,Swordbreaker

Inventory:

Helswath

Brave Axe

Vaike!Gerome!Morgan: Berserker

Aggressor,Axefaire,Counter,Luna

Inventory:

Helswath

Brave Axe

Olivia!Lucina: Assassin (maybe Great Lord? not sure if it's worth it though)

Luna,Lethality,Rightful King,Swordfaire

Inventory:

Ragnell

Brave Sword

Brave Bow

Frederick!Yarne: Berserker

Luna,Axefaire,Aggressor,Counter

Inventory:

Helswath

Brave Axe

Stahl!Severa: Assassin

Luna,Swordfaire,Lethality,Tomebreaker

Inventory:

Ragnell

Brave Sword

Brave Bow

Gregor!Nah: Hero (probably my biggest mistake)

Axefaire,Axebreaker,Swordbreaker,Astra

Inventory:

Helswath

Brave Axe

Brave Sword

Gaius!Noire: Assassin

Swordfaire,Luna,Counter,Tomebreaker

Inventory:

Ragnell

Brave Sword

Brave Bow

Henry!Cynthia: Sage

Tomefaire,Tomebreaker,Luna,Acrobat

Inventory:

Celica's Gale

Rescue

Libra!Brady: Sage

Tomefaire,Aggressor,Luna,Tomebreaker

Inventory:

Celica's Gale

Rescue

Another question wrt the AI: It will attack with the Brave Swords/Axes over the 1-2 range weapons (solely there to counter 1-2 range turn one but it's not really nessecary I guess?)

Edited by Cluie
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1. Wrong Forge: Streetpass is always +25 Hit/+3 MT. You need ever single bit of Hit you can get.

2. Counter. Range 1-2. Doesn't mix. Counter is a purely offensive skill-- giving Counter users the ability to attack at Range 2 means the AI won't use it enough. 1-lock the counter people.

3. AI will use a Valflame over Celica's exclusively. (21 > 9x2)

4. Rescue + AI is unpredictible as all hell. I suppose that's good.

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Okay then - thanks for the advice/AI quirks

Updated team: Valflames (and Goddess Staves) removed.

Counter switched for Breakers on Brady/Cynthia

Yeah,after looking over my units Hit to Avoid ratio i can see where you're coming from with the hitforges.

Changed forges.

I could probably do the pairings better too (Gregor!Nah comes to mind) and test Rescue, but all your advice has been useful, thanks!

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3. AI will use a Valflame over Celica's exclusively. (21 > 9x2)

But it'll use Celica's if it'll deal bonus damage against a flier - in which case the AI will switch over. I think.

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