Cluie Posted June 29, 2013 Share Posted June 29, 2013 (edited) kk so i've been like working on this for a while and it's not completely finished The aim of the team is to kill things. To kill things,it uses good offense. Defenses are generally neglegible as i see no reasonable way i'm surviving hits from paired up things Speed is similarly useless since there's no point in trying not to get doubled Priorities: Luna > Aggressor > --faire > Counter > Breakers > Lethality for all combinations (this doesn't really matter though) Breaker priority: Tome (res+10 also works) > Axe > Sword > Lance > Bow Notes::assume all forgable weapons are +3 mt/+25 hit and that all units have LImit Breaker My Unit: Assassin +STR,-HP Swordfaire,Luna,Axebreaker,Tomebreaker Inventory: Ragnell Brave Sword Brave Bow Vaike!Gerome: Berserker Aggressor,Axefaire,Counter,Swordbreaker Inventory: Helswath Brave Axe Vaike!Gerome!Morgan: Berserker Aggressor,Axefaire,Counter,Luna Inventory: Helswath Brave Axe Olivia!Lucina: Assassin (maybe Great Lord? not sure if it's worth it though) Luna,Lethality,Rightful King,Swordfaire Inventory: Ragnell Brave Sword Brave Bow Frederick!Yarne: Berserker Luna,Axefaire,Aggressor,Counter Inventory: Helswath Brave Axe Stahl!Severa: Assassin Luna,Swordfaire,Lethality,Tomebreaker Inventory: Ragnell Brave Sword Brave Bow Gregor!Nah: Hero (probably my biggest mistake) Axefaire,Axebreaker,Swordbreaker,Astra Inventory: Helswath Brave Axe Brave Sword Gaius!Noire: Assassin Swordfaire,Luna,Counter,Tomebreaker Inventory: Ragnell Brave Sword Brave Bow Henry!Cynthia: Sage Tomefaire,Tomebreaker,Luna,Acrobat Inventory: Celica's Gale Rescue Libra!Brady: Sage Tomefaire,Aggressor,Luna,Tomebreaker Inventory: Celica's Gale Rescue Another question wrt the AI: It will attack with the Brave Swords/Axes over the 1-2 range weapons (solely there to counter 1-2 range turn one but it's not really nessecary I guess?) Edited June 30, 2013 by Cluie Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted June 30, 2013 Share Posted June 30, 2013 1. Wrong Forge: Streetpass is always +25 Hit/+3 MT. You need ever single bit of Hit you can get. 2. Counter. Range 1-2. Doesn't mix. Counter is a purely offensive skill-- giving Counter users the ability to attack at Range 2 means the AI won't use it enough. 1-lock the counter people. 3. AI will use a Valflame over Celica's exclusively. (21 > 9x2) 4. Rescue + AI is unpredictible as all hell. I suppose that's good. Quote Link to comment Share on other sites More sharing options...
Cluie Posted June 30, 2013 Author Share Posted June 30, 2013 Okay then - thanks for the advice/AI quirks Updated team: Valflames (and Goddess Staves) removed. Counter switched for Breakers on Brady/Cynthia Yeah,after looking over my units Hit to Avoid ratio i can see where you're coming from with the hitforges. Changed forges. I could probably do the pairings better too (Gregor!Nah comes to mind) and test Rescue, but all your advice has been useful, thanks! Quote Link to comment Share on other sites More sharing options...
`vux Posted June 30, 2013 Share Posted June 30, 2013 3. AI will use a Valflame over Celica's exclusively. (21 > 9x2) But it'll use Celica's if it'll deal bonus damage against a flier - in which case the AI will switch over. I think. Quote Link to comment Share on other sites More sharing options...
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