kagnus Posted July 7, 2013 Share Posted July 7, 2013 (edited) Presentation Current version: 18.104.22.168 This program is meant to be used with FE Recolor. This program uses parts of Nintenlord's work according to his conditions. Example 1 Spoiler In this example, Eliwood's promoted palette will be edited. Let's open our image in FE Recolor : Let's copy hex to clipboard and start BSPalette Assembler : Let's export the compressed palette to the clipboard : Let's write it to the ROM : Let's see the results : Example 2 Spoiler In this example, Linus FE7 hero palette will be extracted and imported into FE8 replacing Gerik's hero palette. Let's open BSPalette Assembler: Let's open a FE7 ROM, choose a palette entry and extract it: Let's export it: Let's open a FE8 ROM, clik on the FE8 radio button, import the palette we exported and choose which palette entry to edit: Let's insert the imported palette: Let's save the ROM: The ROM was saved, the Save ROM button availability indicates if your changes are saved on the file or not: Let's see how it looks in game: In FE Recolor, export hex to clipboard. In BSPalette Assembler(the name is not definitive yet), click Import from clipboard, then you can In v2 and later only, choose a ROM (that will be considered as a ROM). Choose a palette entry to replace. Add a palette entry. Extract a palette entry. choose an output file and specify where to write the compressed palette, keep in mind that it doesn't check if the new palette is bigger than the previous one. export the compressed palette to the clipboard and insert it manually with your favorite hex editor, which allows you to check if the new palette is bigger than the previous one. store it somewhere for later use. Any index you don't set will use the default index. e.g. You insert a palette with a blue armor for the player, a palette with a red armor for the enemy and set the default index to the enemy. The NPC and link arena indexes will use the red armor version. If you only edit the player index, the new palette will be shorter than the previous one since the compression algorithm will be more efficient. It doesn't provide any way to edit colors since you're supposed to do that in FE Recolor. Downloads (latest version) v22.214.171.124 New version, built from a more modern computer Source code (Github) Downloads (v2.0) ProgramAlternate Download Sources (I'm a C#/.NET beginner, so any feedback about my code will be greatly appreciated) Dependencies FE Recolor, by BwdYeti .NET 4.0 or higher Credits BwdYeti, for making FE Recolor. Nintenlord, for making his ROM Hacking libraries. You, for using the tool. Me, for making it. I hope you'll use this tool and give feedback. Edited December 5, 2018 by kagnus Updated current version Quote Link to comment Share on other sites More sharing options...
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