shadowjam Posted July 9, 2013 Share Posted July 9, 2013 (edited) the way i envisioned it, you'd only get one or two in the entire game (maybe have it as a skill for villager or something, so that donnel has some legitimate return) and it blocked all the ones you mentioned (pavaegis/+, luna/+, etc) and then maybe breakers and skills like solidarity as well (it'd be hilarious if it blocked armsthrift too although that's worthless) Unless you want to use glass weapons or low-durability weapons w/o worrying about breakage, then you may think Armsthrift is worthless... Just don't tell my Donnel-Nowi parented Nah, as she has 50 Luck as a max stat w/o temp boosts of any kind... Now, B2T... I'd rather leave Nihil to secret apotheosis enemies-only, modify it so that any skill that runs by taking more stuff from the enemy than the bare minimum(meaning anything more than the outcome of str/mag+Might-Def/Res, including hp-stealing, such as sol, luna, among others)rather than using only player stats to do such extra damage(skills like Vengeance, Ignis, among others that don't check any variable that belongs to the enemy under attack) will not work on the enemy. In terms of changes needed to be done to their skill set in order to make room, I'd replace Pavise on some lesser-compared-to-enemy-segment's-strongest-enemies(an enemy segment means a group of enemies that make up a part of the whole enemy group rather than the entire enemy group), so that the enemies provide more of a challenge, and not necessarily a kill-boss-to-make-your-units-safe-from-otherwise-grave-danger process... Edited July 9, 2013 by shadowjam Quote Link to comment Share on other sites More sharing options...
shadykid Posted July 9, 2013 Share Posted July 9, 2013 Cain levels up like a level 72 (or is it 54?) unit...(for BEXP) How is he getting a level up? i dunno, how does a lvl 14 tier 3 beorc get BEXP (it's 1.5*level, which is hilariously good) Quote Link to comment Share on other sites More sharing options...
Interceptor Posted July 9, 2013 Share Posted July 9, 2013 (edited) How is he getting a level up?More importantly, what the christ does this have to do with anything? Ire sucks. Even if it's not technically "required", killing D-man at 100% safety without Nihil is either tedious or absurd. Let's all be reasonable people for a moment -- just a moment, don't panic -- and agree that Ire makes Nihil pretty goddamn important. Edited July 9, 2013 by Interceptor Quote Link to comment Share on other sites More sharing options...
riariadne Posted July 9, 2013 Share Posted July 9, 2013 I wouldn't mind Nihil if it was a 1 use item lategame or only on specific bosses and only negated things that showed a cut-in. Giving it to bosses like Walhart and Validar and such would be fine with me. Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 9, 2013 Author Share Posted July 9, 2013 Unless you want to use glass weapons or low-durability weapons w/o worrying about breakage, then you may think Armsthrift is worthless... Just don't tell my Donnel-Nowi parented Nah, as she has 50 Luck as a max stat w/o temp boosts of any kind...actually the point of my line was that "oh hey you blocked armsthrift, good for you" Quote Link to comment Share on other sites More sharing options...
shadykid Posted July 9, 2013 Share Posted July 9, 2013 Unless you want to use glass weapons or low-durability weapons w/o worrying about breakage, then you may think Armsthrift is worthless... Just don't tell my Donnel-Nowi parented Nah, as she has 50 Luck as a max stat w/o temp boosts of any kind... and nobody cared Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted July 9, 2013 Share Posted July 9, 2013 (edited) More importantly, what the christ does this have to do with anything? Ire sucks. Even if it's not technically "required", killing D-man at 100% safety without Nihil is either tedious or absurd. Let's all be reasonable people for a moment -- just a moment, don't panic -- and agree that Ire makes Nihil pretty goddamn important. Doesn't Ire only activate at 1 range? it does activate at 2 range I don't remember seeing it. And I've made a critical/skill exhibition. I boosted his skill to 100 and I don't think it activates at range. Edited July 9, 2013 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
1% critted Posted July 9, 2013 Share Posted July 9, 2013 Ugh, no I hated Nihil on FE10, even if it made the last boss battles plausible, I had it on Ike. But the enemy also having Nihil meant that I couldn't watch those bastards die to Aether, like BK or Ashnard on FE9. Quote Link to comment Share on other sites More sharing options...
Interceptor Posted July 9, 2013 Share Posted July 9, 2013 Doesn't Ire only activate at 1 range?Couldn't say for sure; I always used Nihil and killed him at 1-range anyway. Quote Link to comment Share on other sites More sharing options...
Da Bear Posted July 9, 2013 Share Posted July 9, 2013 It's activated on me from 2-range before now that I think about it. Poor Zihark. Quote Link to comment Share on other sites More sharing options...
Robinigo Posted July 9, 2013 Share Posted July 9, 2013 I say throw it on apothesis Anna and call it a day. Just switch pav/aeg + for it (if apothesis anna has either/both at least) Quote Link to comment Share on other sites More sharing options...
Zerker Posted July 9, 2013 Share Posted July 9, 2013 MFW reading this And I thought Lunatic+ was already a pain... Quote Link to comment Share on other sites More sharing options...
Tables Posted July 9, 2013 Share Posted July 9, 2013 (edited) I say throw it on apothesis Anna and call it a day. Just switch pav/aeg + for it (if apothesis anna has either/both at least) She doesn't. She has Counter, Dragonskin, Rightful God, Aether and Vantage+. I'd say get rid of Rightful God for it. And replace Aethr with Aether+. What could possibly go wrong? Edited July 9, 2013 by Tables Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted July 9, 2013 Share Posted July 9, 2013 (edited) Ire's activation rate is (Skill/2)% At 2 range, it should at least activate once out of my 10 tries. It didn't. Took 3 tries to get Ire'd at 1 range. Nihil in FE10 made it practical to kill the bosses... but Nihil vs. Nihil was FREAKING BORING AS ALL HELL. Edit: Better test... "Battle Saves" AND Savestates. 1 Range: Ire'd 2 Range... and remember Battle Saves have the same RNG. I have savestates too: No Ire. Edited July 9, 2013 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Rambo M Posted July 11, 2013 Share Posted July 11, 2013 So that makes Flare, Corona, and Deadeye the only RD masteries that will trigger at range, correct? Why did his Mt drop by 10 at range, for that matter? Quote Link to comment Share on other sites More sharing options...
Tables Posted July 11, 2013 Share Posted July 11, 2013 Cover tile, presumably. Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted July 11, 2013 Share Posted July 11, 2013 (edited) So that makes Flare, Corona, and Deadeye the only RD masteries that will trigger at range, correct? Sol will activate at range if you are using a bow. Edited July 11, 2013 by NinjaMonkey Quote Link to comment Share on other sites More sharing options...
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