MtlXMf Posted July 9, 2013 Share Posted July 9, 2013 (edited) Hello! I am currently working on a very small FEXP project, and was hoping someone would help me a little bit? My questions are as follow: - What code do you use in order to have the camera pan across the map? - How do you get a camera to follow a unit on the map, for a scene? I have been following Klok's tutorial for Yeti's FEXP, but I've been trying to solve this problem for a little while now. Here are some screenshots: Map Event 1 Event 2 I am trying to get event 1 (sage map sprite) to move towards the room on the top left, in the map. I also wish to have the camera pan, and follow him on his short walk. Note: I am still looking for someone to assist with coding. If someone agrees to help me finish this project, they will be paid (either in dollars, or I can also trade for custom mugs.). Edited July 9, 2013 by MtlXMf Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted July 9, 2013 Share Posted July 9, 2013 To move the camera to a certain location use: CAM1 [Position X, Position Y] To have the camera follow units automatically use: CMON To have the camera stop following units use: CMOF But that is just for event assembler, your screenshots do not look familiar to me. Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted July 9, 2013 Share Posted July 9, 2013 lol, that's because he's using FEXP, not the event assembler Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted July 9, 2013 Share Posted July 9, 2013 I never knew there were any other program for events...I blame archs bootcamp. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted July 9, 2013 Share Posted July 9, 2013 it's not another program for events it's a different game engine altogether gba =/= fexp :E Quote Link to comment Share on other sites More sharing options...
MtlXMf Posted July 9, 2013 Author Share Posted July 9, 2013 And apparently none of you know how to use it. Can any of you direct me to other tutorials, other than ones that Yeti and Klok made? Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted July 9, 2013 Share Posted July 9, 2013 Mind blown. Well I've seen a tutorial about it somewhere before but just ignored it. http://serenesforest.net/forums/index.php?showtopic=34874 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 9, 2013 Share Posted July 9, 2013 There ARE no other tutorials. Also it's being dropped for support because of CENSORED BY CISPA. I have no interest in returning to FEXP but I'll answer questions if they're in my current realm of expertise. 1. Is your map a SCENE map? You can't move units without glitching the game unless it's a SCENE map. If you don't know what a SCENE map is, re-read my tutorial. 2. The camera doesn't follow units that are moving. Because FEXP sucks with that regard. 3. ???? 4. Profit. Quote Link to comment Share on other sites More sharing options...
MtlXMf Posted July 9, 2013 Author Share Posted July 9, 2013 Are there any panning/camera options at all? Is there a limit to the size that a map can be? Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 9, 2013 Share Posted July 9, 2013 You can pan the camera, you can move the character, but you can't do both at once without it looking awkward unless you time it really carefully. I don't even recall how I did it other than there being a moveplayer command and the move event command that you were using in the one screenshot. Seriously, I haven't touched FEXP in like 5 months now aside from when I had to show a couple things to Yeti. Quote Link to comment Share on other sites More sharing options...
MtlXMf Posted July 9, 2013 Author Share Posted July 9, 2013 How would I initiate a battle sequence, after a scene? Like when Jaffar attacks Leila in FE7? Quote Link to comment Share on other sites More sharing options...
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