Klokinator Posted July 11, 2013 Share Posted July 11, 2013 (edited) Hey guys! I have a new LP that replaces my FE6RW LP (It was boring and bug ridden) plus it's actually a game with a good level of challenge with lots of twists and turns! Yes, Thracia is one of my most favorite games ever and I'm playing it with the updates Joesteve put into it, so you can look forward to seeing the new translations as well :) In addition, I'll be pointing out text that needs fixing for Joe's use, maybe it'll help him spot things that he would have originally missed? In this run, we have randomized Classes, Skills (credits to Tables for that idea) and Movement Stars, giving all the units a measure of some usability! I won't be disclosing the stats and skills since I like surprises in my LP's for the viewers, but rest assured there's gonna be some fun moments :) Also, fun fact: There are 52 classes in Thracia (not counting Emperor) and 53 playable characters, therefore every character in the game has their own unique class! Well, one has a duplicate, but that's all right, they needed the good promotion choice. I'll be posting a video soon outlining how I decided on the process for randomizing my LP, in case others want to rip my process off copy me so they can do their own well designed Reclasses :D Edited July 11, 2013 by ManriKlok Quote Link to comment Share on other sites More sharing options...
cyron Posted July 11, 2013 Share Posted July 11, 2013 looks great, cant wait for more Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted July 11, 2013 Share Posted July 11, 2013 Cant wait for Leify bois promotion :> Quote Link to comment Share on other sites More sharing options...
cyron Posted July 11, 2013 Share Posted July 11, 2013 Also, what emulator do you use for this? I never have seen one for the snes with a rewind function Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted July 11, 2013 Share Posted July 11, 2013 I suggest randomizing prf to make it even more chaotic Quote Link to comment Share on other sites More sharing options...
Momentai~ Posted July 11, 2013 Share Posted July 11, 2013 (edited) I'm pretty sure each movement star only gives a five percent chance to move again. There are no playable characters with more than 5 movement stars in vanilla FE5. I dunno if you want to tweak Havan's six stars; It's not much of a difference anyway. Leaf is gonna be hilariously mobile when rewarp comes lol. Most mobile lord ever! Rewarp and movement stars is such a great combo. He can just chill at the back and staff spam until it's time to seize, then rewarp onto the throne. Good luck with this, let's hope there are no game breaking glitches anywhere down the line. Edited July 11, 2013 by Pikachu Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 11, 2013 Author Share Posted July 11, 2013 I can promise you three things. I suggest randomizing prf to make it even more chaotic 1. I had not considered this, am debating it now. 2. Leaf and Co. are going to suck in the dungeon chapters. I have two bow users, no thief, and my lord is a priest 3. No character in this game sucks in their own right. I randomized what skills they got, but I carefully chose the number of those skills they got based on how many movement stars they had, what their randomized class was, and how strong the abilities in conjunction with the classes were. Also, what emulator do you use for this? I never have seen one for the snes with a rewind functionZSNES. It's the best out there, the only one I'll ever use. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted July 11, 2013 Share Posted July 11, 2013 Manster would be tough without Wrath!Ton and Graf!Vel Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 11, 2013 Author Share Posted July 11, 2013 (edited) I'm wondering what will happen with Leif's forced promotion. I don't even know if the class will work properly or not xD (It's not even a typically playable class lol) Edited July 11, 2013 by ManriKlok Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 11, 2013 Share Posted July 11, 2013 Im pretty sure he promotes to his original promoted class when the forced promotion happens. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 11, 2013 Author Share Posted July 11, 2013 If that happens, I'll find a workaround. He pretty much becomes the best character in the game when he promotes and I feel it's... more accurate to his character in FE4, in any case. Plus lords should never suck anyway. Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted July 11, 2013 Share Posted July 11, 2013 Who inherits the Hero Lance, by the way ? Tanya with the Hero Lance would be ridiculously good. (Basically unkillable) Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 11, 2013 Author Share Posted July 11, 2013 (edited) You're right, I forgot to repurpose that. Thanks for the reminder! /adds to hack/ Edit: Edited July 11, 2013 by ManriKlok Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 16, 2013 Author Share Posted July 16, 2013 (edited) Should be able to record the next chapter of this tomorrow, in addition to a video that examines the new features of the hack and another video that will examine how I create my reclasses and the steps I take to make them original and unique. The reason my uploads have been going slow as of late, in addition to an accelerated summer quarter in college, is because since I'm hacking FE5R myself I am taking my time to up the difficulty of the game in many ways. One of those ways is by giving every enemy in the game... an extra +1 to their movement stars. For all enemy units, they now have a universal 5% chance to move again after their turn has ended, which makes the game a LOT harder (two or more stars is unbelievably game breaking, trust me I checked) while bosses that already had a movement star(s) now have an additional +1, making them even more likely to move again than previously possible. I also gave the final bosses 10 movement stars, to give them a total of a 50% chance to move again when their turn has ended. I also gave Marty a +2 boost to his base SPD stat (Abhorrent, I know. Marty doesn't need speed! What blasphemy is this?!) and altered some other things that would in general boost difficulty significantly. Aside from Tanya's shiny new Hero Lance and Marty's +2 SPD boost, I also took the ;liberty of swapping one of the characters in the prison's class with another character so the prison character would be a thief. Trust me, without a thief, that prison is fucking hellish. That's the only class I fudged in the randomization process (aside from Leif getting an epic promotion to make all those levels as a Priest worth it!) so I think the game can still safely be called a "random" reclass. Like I said, should be recording the next vids tomorrow night, upload them the day after if all goes according to plan. Edit: Also I forgot about the fact that I changed the Light Sword's Use effect, and also nerfed it to 30 uses. You'll hear more about that in the appropriate video. I also made the "broken" tomes usable as weapons, though they have a 0 in every stat and Weigh 20, so they're pieces of shit but at least a spellcaster won't be completely defenseless if their tomes break. I even added an animation, and THAT was a bitch to pull off. As for that one glitch in the Chapter 1 video, the one where enemies had +70 magic... I fixed it. By making a new weapon bonuses array with a 0 in everything and manually repointing every single weapon and tome into said array, which fixed everything but was a solid hour of work getting it all said and done. The hacking is EXTENSIVE in this one. Edited July 16, 2013 by ManriKlok Quote Link to comment Share on other sites More sharing options...
cyron Posted July 16, 2013 Share Posted July 16, 2013 thats impressive, your far more patient and dedicated then i good work Quote Link to comment Share on other sites More sharing options...
Aether911 Posted July 16, 2013 Share Posted July 16, 2013 Nice to see you still have the time to continue this, your FE5RT and FE8MR are really great! Quote Link to comment Share on other sites More sharing options...
Verdant Shade Posted July 16, 2013 Share Posted July 16, 2013 Another roll of the dice for Klok? I'm in total envy. Quote Link to comment Share on other sites More sharing options...
Momentai~ Posted July 16, 2013 Share Posted July 16, 2013 BALLISTAE WITH GALEFORCE? Wow, nice work. Every enemy having a chance to move again sounds exciting!and scary, just when i thought this game couldn't be any more unpredictable... Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 16, 2013 Author Share Posted July 16, 2013 (edited) I forgot to mention the overhaul for enemy and player movement. It's a smaller thing but since it affects both sides I'll explain it too. Armors and unmounted horseman: 5 movement. Unpromoted infantry and unpromoted(mounted) horseman: 7 movement. Promoted mounted horseman and unpromoted mounted pegasi/wyverns: 8 movement. Promoted mounted pegasi and Leif's promotion class: 9 movement. In the case of player units, these are the default movement values for all units except playable units with 0 movement stars. Those units get a +1 movement increase to compensate for the inability to move again at the end of a turn. Therefore any promoted mounted pegasi/wyvern with 0 movement stars will actually have 10 movement. Also, Leif is the only exception to this rule, because as a lord I wanted him to have great mobility, especially with the handicap for 3/4ths of the game wherein he CAN'T ATTACK OR DEFEND HIMSELF so I gave him a +1 movement boost as well. Edit: *coughs* Edited July 16, 2013 by ManriKlok Quote Link to comment Share on other sites More sharing options...
Verdant Shade Posted July 16, 2013 Share Posted July 16, 2013 (edited) I feel foolish enough to loudly pronounce - First Thumbs up G- . . . I need a new account to actually make it work. -_- And all that work is. . . thorough is the tamest way I can put it. I suppose I haven't yet discovered just how flexible the SNES roms are-I generally get so little "ooomph" out of them. Edited July 16, 2013 by Verdant Shade Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 17, 2013 Author Share Posted July 17, 2013 New vids are up! This is the video that explains all the changes I made ingame, literally the same stuff I mentioned in the posts above. And now we have chapter 2, yay! This was a pretty awesome chapter in hindsight, but actually playing this chapter has always been a little boring for me. Quote Link to comment Share on other sites More sharing options...
Rainbow Skittles Posted July 17, 2013 Share Posted July 17, 2013 you the man klok. Quote Link to comment Share on other sites More sharing options...
js394 Posted July 18, 2013 Share Posted July 18, 2013 Thanks! This will be a big help! Also, I didn't translate the intro, that was actually translated into English for the Japanese release. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 18, 2013 Author Share Posted July 18, 2013 (edited) Awesome joesteve, I wasn't sure if you were still working on the translation or not but I certainly had hoped so xD New chapter's up! Ch. 2x is the legendary FOW map where Gollum appears! Edited July 18, 2013 by ManriKlok Quote Link to comment Share on other sites More sharing options...
Rainbow Skittles Posted July 18, 2013 Share Posted July 18, 2013 klok, do you know the origin of those text glitches? Quote Link to comment Share on other sites More sharing options...
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