JSND Alter Dragon Boner Posted August 18, 2013 Share Posted August 18, 2013 (edited) Fun Facts: Heres Sophia versus everything in 14x Hit Rates: VS Boss: 3% VS Mercs: 34 - 37% VS 18 EVA Pirates: 57% VS Dracoknights: 47% Damage output: 5RKO Berserker 4RKO most stuff 4 - 5RKO Mercenary 18RKO Sage And does not damage against the boss, a priest, and the Sorcerer Defensively: EVERYTHING have attack that is higher than 17. And higher speed than 4 Thats pretty stupid considering that she does 2 Damage against Mages in the previous chapter OTOH, are the Throne Bonus going to be changed? Edited August 18, 2013 by Salesmaster MU Link to comment Share on other sites More sharing options...
Vennobennu Posted August 18, 2013 Share Posted August 18, 2013 If you are going to edit terrain, I've just now whipped up some handy Nightmare modules to help with this task. Link to comment Share on other sites More sharing options...
BBHood217 Posted September 10, 2013 Share Posted September 10, 2013 Gasp! Correct menu commands! It's a miracle! I approve of this hack. Link to comment Share on other sites More sharing options...
ThisProfileNoLongerUsed Posted September 12, 2013 Share Posted September 12, 2013 Idk if you said this yet, but are you adding in paired endings? I find it strange that only Roy's supports affect his ending, but no one else's (other than the women he can marry in the game). Link to comment Share on other sites More sharing options...
Klokinator Posted September 13, 2013 Share Posted September 13, 2013 I don't think he should add those in his Vanilla version, but for the updated version that could be a thing. Link to comment Share on other sites More sharing options...
ThisProfileNoLongerUsed Posted September 13, 2013 Share Posted September 13, 2013 (edited) I don't think he should add those in his Vanilla version, but for the updated version that could be a thing. Well, yeah, that's what I meant. Edited September 13, 2013 by Rokklaggio Link to comment Share on other sites More sharing options...
Sophia's Knight Posted September 13, 2013 Share Posted September 13, 2013 Wow, I think what you're doing is amazing The Second Archsage. I'm playing FE6 right now and its my first FE title I've ever played and I'm really enjoying it. The reason I got interested in the game was because of Idoun/Idenn and I don't know if anyone has already mentioned it but I'd love if she became playable even if it was just an extra character for a trial map. She could start out as a druid or have dragon stones and turn into a dark dragon just like Fa/Fae and the other mamkutes. I was a bit disappointed when I heard that she wasn't one of the unlockable characters. I'm new here, hi everyone and I just joined for this thread. So far the game is looking good and I can't wait for it to be finished. Would it be playable on a GBA emulator? I dunno much about hacks and stuff my brother was the one who helped me with it hehe and I'm playing it on my PSP. Thanks and keep up the good work man. Link to comment Share on other sites More sharing options...
RJWalker Posted September 13, 2013 Share Posted September 13, 2013 Yahn could certainly do with more screentime. He's pretty much a wall of exposition. Link to comment Share on other sites More sharing options...
Onmi Posted September 14, 2013 Share Posted September 14, 2013 Idk if you said this yet, but are you adding in paired endings? I find it strange that only Roy's supports affect his ending, but no one else's (other than the women he can marry in the game). I have the research all set up if Arch wants it. Just need help implementing it properly. Link to comment Share on other sites More sharing options...
Arch Posted September 14, 2013 Author Share Posted September 14, 2013 I have the research all set up if Arch wants it. Just need help implementing it properly.If it's doable, I'd love to implement additional paired endings. It'd also be nice, I think, to give everybody their full epilogue endings (that'd likely require some ASM work, though); the short endings were kind of bullshit. Wow, I think what you're doing is amazing The Second Archsage. I'm playing FE6 right now and its my first FE title I've ever played and I'm really enjoying it. The reason I got interested in the game was because of Idoun/Idenn and I don't know if anyone has already mentioned it but I'd love if she became playable even if it was just an extra character for a trial map. She could start out as a druid or have dragon stones and turn into a dark dragon just like Fa/Fae and the other mamkutes. I was a bit disappointed when I heard that she wasn't one of the unlockable characters. I'm new here, hi everyone and I just joined for this thread. So far the game is looking good and I can't wait for it to be finished. Would it be playable on a GBA emulator? I dunno much about hacks and stuff my brother was the one who helped me with it hehe and I'm playing it on my PSP. Thanks and keep up the good work man. Ideally, this hack should work on every emulation platform (that includes the PSP). I doubt I'll be able to implement a playable Idoun, however. Sorry to disappoint you there. Link to comment Share on other sites More sharing options...
Sophia's Knight Posted September 14, 2013 Share Posted September 14, 2013 If it's doable, I'd love to implement additional paired endings. It'd also be nice, I think, to give everybody their full epilogue endings (that'd likely require some ASM work, though); the short endings were kind of bullshit. Ideally, this hack should work on every emulation platform (that includes the PSP). I doubt I'll be able to implement a playable Idoun, however. Sorry to disappoint you there. Its alright I'm already playing with her, she's awesome. I found a save data with her in it. Its only the druid mode not dragon mode and her stats are all maxed out hehe. Thanks for the reply and I still look forward to the release. Keep up the good work the game is looking great. Link to comment Share on other sites More sharing options...
Arch Posted September 15, 2013 Author Share Posted September 15, 2013 (edited) I've been working on the paired endings issue since yesterday, and I've got a draft of proposed endings that I'd like to add. Figured I'd post it to the public and get some feedback. Are there pairings that I haven't addressed that you'd like to see? Issues with any of my current choices? I'm also considering perhaps revising some of the support conversations themselves, since FE6's can tend to be bland and useless to character development, in many cases (Allen/Lance is basically who likes Roy more, Echidna's are all mostly "hey, you'll help me build, right," etc.). I don't know how I'd execute this, since there's going to be the vanilla patch and the enhanced one. Opinions would be much appreciated. Edited September 15, 2013 by The Second Archsage Link to comment Share on other sites More sharing options...
ShinKuma Posted September 15, 2013 Share Posted September 15, 2013 Honestly I think what you have is pretty nice. It really fleshes out things for characters because who wants to play game with dry dialogue. You might as well read a book lol. But I like them after I finally read them all. Link to comment Share on other sites More sharing options...
Robert Stewart Posted September 15, 2013 Share Posted September 15, 2013 Well, I think you proposed endings look fine. But something you said bugged me: Allen/Lance is basically who likes Roy more, Were you referring to their current support? Because I don't think the Allen/Lance support is like this at all. Link to comment Share on other sites More sharing options...
Arch Posted September 15, 2013 Author Share Posted September 15, 2013 Well, I think you proposed endings look fine. But something you said bugged me: Were you referring to their current support? Because I don't think the Allen/Lance support is like this at all. Oh hey, that one's actually better than I remembered. Faulty example, I suppose. Still, there's a number of supports where characters could stand to be fleshed out. Link to comment Share on other sites More sharing options...
deranger Posted September 15, 2013 Share Posted September 15, 2013 Is this where we ship everyone? Shotty Shin-Fir. Link to comment Share on other sites More sharing options...
gringe Posted September 16, 2013 Share Posted September 16, 2013 Just to offer a thought... I don't agree with Astor ending up retiring with Igrene unless there's some other situation that happens. He left her to protect her. It seems strange that he would decide that he doesn't care anymore. I agree they should have SOME ending... but maybe not THAT ending. Link to comment Share on other sites More sharing options...
Arch Posted September 16, 2013 Author Share Posted September 16, 2013 (edited) Just to offer a thought... I don't agree with Astor ending up retiring with Igrene unless there's some other situation that happens. He left her to protect her. It seems strange that he would decide that he doesn't care anymore. I agree they should have SOME ending... but maybe not THAT ending.Igraine: Spies carry information that is incredibly dangerous to the enemy if it is leaked. If a spy gets caught, the enemy will dig deep down into his weaknesses. Family members and lovers are taken as hostage... And the spy is put through endless torture until he spills every bit of information that he has. That's why spies have to be alone... They must not make families or friends, or lovers... She basically hit the nail on the head. So Astor retires, which frees him from needing to worry about such things. I'd imagine he resumes the "Gorlois" identity and does something about "Astor" to throw everybody off of his trail (likely faking his own death, as he did with Gorlois in Nabata). Given that Astor would likely tie up any loose ends before retirement (i.e. no enemies would have a reason to come looking for him), he'd be free to search for his lover and resume their relationship. [spoiler=Revised Ending]I revised the ending to add to the ambiguity: "After the war, Astor’s name vanished from history. Some rumors say that he reunited with a lost lover and lived happily in retirement, others believe that he died working as an Ostian spy. He was last seen wandering the Nabata Desert..." Edited September 16, 2013 by The Second Archsage Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 16, 2013 Share Posted September 16, 2013 Where's Yodel/Ioder x Niime? Link to comment Share on other sites More sharing options...
RJWalker Posted September 16, 2013 Share Posted September 16, 2013 I think IS made it clear that they don't always want the love stories to end happily when they did not change Abel and Est's endings in FE12. In FE3, you could dismiss it as them not wanting to programme paired endings but even in FE12, it's still the change despite the many significant changes like Michalis.Then again, this is more than just a translation/localisation so I don't have a problem with giving Igrene and Astor a paired happy ending. Link to comment Share on other sites More sharing options...
Carlton Banks Posted September 17, 2013 Share Posted September 17, 2013 I dunno if this has been stated before, but I suggest giving bards and dancers the stat caps they had in FE7. Of course one wouldn't put their bard/dancer in harm's way, but 20 SPD isn't enough for them to dodge things. Link to comment Share on other sites More sharing options...
ThisProfileNoLongerUsed Posted September 17, 2013 Share Posted September 17, 2013 (edited) I dunno if this has been stated before, but I suggest giving bards and dancers the stat caps they had in FE7. Of course one wouldn't put their bard/dancer in harm's way, but 20 SPD isn't enough for them to dodge things. Agreed Also, this reminds me, are you going to lower the effectiveness on the slaying weapons (i.e Rapier, Durandal, wyrmslayers) from 3 to 2? I find it silly for it to be that high. Edited September 17, 2013 by Rokklaggio Link to comment Share on other sites More sharing options...
Robert Stewart Posted September 17, 2013 Share Posted September 17, 2013 Agreed Also, this reminds me, are you going to lower the effectiveness on the slaying weapons (i.e Rapier, Durandal, wyrmslayers) from 3 to 2? I find it silly for it to be that high. I don't see why he should. In literally every FE except the western releases of FE7/9, weapon effectiveness is x3 attack. Link to comment Share on other sites More sharing options...
ThisProfileNoLongerUsed Posted September 17, 2013 Share Posted September 17, 2013 (edited) I don't see why he should. In literally every FE except the western releases of FE7/9, weapon effectiveness is x3 attack. Well, it's usually that the weapons make it too easy to use against manaketes (which were supposed to be powerful, anyways). I'm not saying make it tough, but doing like this much damage It's absurd. EDIT: Oops, I meant the legendary weapons this whole time..My bad. Edited September 17, 2013 by Rokklaggio Link to comment Share on other sites More sharing options...
Wayward Winds Posted September 17, 2013 Share Posted September 17, 2013 Hah, never mind the fact that a level 1 Sage Lilina can do that with a fire spell. Admittedly, mine hasn't gained a point of defence in those 20 odd levels (bar promotion gains), so there is a downside. Allowing Manakete's to counter at range two is still worth thinking about though (IMO anyway). Link to comment Share on other sites More sharing options...
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