Life Posted July 16, 2012 Share Posted July 16, 2012 I'm personally starting to fall into solo top or jungle. I just don't like playing carries. And Swain's ultimate is HAX. Seriously. Guy is incredible on top. Link to comment Share on other sites More sharing options...
Soren37 Posted July 17, 2012 Author Share Posted July 17, 2012 Wanna duo solo queue eventually then? I really like playing ADC because farming :>. Can do! I can also wrangle a jungle and an AP Carry, usually. Link to comment Share on other sites More sharing options...
peener weener Posted July 17, 2012 Share Posted July 17, 2012 I'm naturally an ad carry but I seem to never be able to play a fucking ad carry role So I took up jungle somewhat Mostly Amumu though. Amumu is fucking op. Link to comment Share on other sites More sharing options...
Ninja Caterpie Posted July 17, 2012 Share Posted July 17, 2012 (edited) At level 14 everyone's an AD carry. Unless you're lucky then you get one AP carry as well. Seeing as Soraka is free this week, I'm going to try her. as a carry obvs Edited July 17, 2012 by Ninja Caterpie Link to comment Share on other sites More sharing options...
Solanum Tuberosum Posted July 17, 2012 Share Posted July 17, 2012 ap mid soraka op shit except nerfed to fuk Link to comment Share on other sites More sharing options...
Ninja Caterpie Posted July 17, 2012 Share Posted July 17, 2012 (edited) dafuq that 2.5s cooldown still looks 10/10 tempting. Edited July 17, 2012 by Ninja Caterpie Link to comment Share on other sites More sharing options...
Raven Posted July 17, 2012 Share Posted July 17, 2012 (edited) guys can someone make a fucking list of what AD and AP and carry and Solo Queue and ADC means because I can't read your shit. Also this is the longest game I've played in to date: Edited July 17, 2012 by Raven Link to comment Share on other sites More sharing options...
Life Posted July 17, 2012 Share Posted July 17, 2012 (edited) Just for you, Raven. This guide is wonderful for newbies (you're not) but the terms are in there. Read it, you might learn something. I definitely did. Gank: Verb. "Gang Kill". To ambush. To gang up on a champion. “I am being ganked, help!” means he/she is being attacked by two or more champion's. “Come top and gank” means he/she would like you to help them attack an enemy champion. Invade: Verb. To go into the enemy sides jungle with the intention of stealing a buff or getting kills. “Lets invade” or “we are being invaded!”. CS: Noun. Creep score. The number of minion kills. “My cs is so high”, or “his cs is really good”. Fed: Adjective. To be fed is to have a lot of money, usually from champion kills. Fed champions are really powerful because they have good items. Also referred to as “big” or “to be big”. Feed: Verb. To give kills away intentionally, or unnecessarily. To die to a dangerous enemy champion making them stronger. Snowball: Verb. When a game or lane goes massively in one sides favor. A small advantage given early often causes a game to “snowball out of control”. Build: Noun. Usually refers to the order of buying items or items that have been bought. Can also refer to runes, masters, skill order, and items of a champion in whole. Carry: Verb. To have a disproportionate impact on the game or have a disproportionate number of kills. “Olaf is carrying the game”, “ the enemy team was carried by their support”, ect. Squishy: Adjective. A champion that is easy to kill. Tanky: Adjective. A champion that can take a lot of damage. MIA: Stand for missing in action. It is a lane call players make when the person in their lane disappears. This means “watch out, they might be ganking some place!”. You should always call mai if your lane buddy goes missing as well. Meta/Metagame: Noun. The current popular strategies and tactics. What you come to expect from players before the game even starts. What it currently considered to be effective. GP10: This stands for gold per ten seconds. This refers to runes, masteries, and items that give you passive gold, like . CDR: cool down reduction. MR: Magic resist AD: attack damage AP: ability power adc: ad carry, attack damage carry. A champion role in the game. B: Means press the b button to go back. “I am going to b”. “b and go heal”. “He just b'ed”, ect. Care: Short for careful. Means be cautious. Danger might be incoming. Many items have abbreviations as well. GA stand for Guardian Angel. BT is Bloodthirster, and so on. You pick it up as you go. Edited July 17, 2012 by Life Admiral Link to comment Share on other sites More sharing options...
Silvercrow Posted July 17, 2012 Share Posted July 17, 2012 There are some really, really interesting builds in that game... The triple infinity edge is particularly fascinating Link to comment Share on other sites More sharing options...
Raven Posted July 17, 2012 Share Posted July 17, 2012 Just for you, Raven. This guide is wonderful for newbies (you're not) but the terms are in there. Read it, you might learn something. I definitely did. Invade: Verb. To go into the enemy sides jungle with the intention of stealing a buff or getting kills. “Lets invade” or “we are being invaded!”. CS: Noun. Creep score. The number of minion kills. “My cs is so high”, or “his cs is really good”. Snowball: Verb. When a game or lane goes massively in one sides favor. A small advantage given early often causes a game to “snowball out of control”. GP10: This stands for gold per ten seconds. This refers to runes, masteries, and items that give you passive gold, like . CDR: cool down reduction. MR: Magic resist AD: attack damage AP: ability power adc: ad carry, attack damage carry. A champion role in the game. B: Means press the b button to go back. “I am going to b”. “b and go heal”. “He just b'ed”, ect. Many items have abbreviations as well. GA stand for Guardian Angel. BT is Bloodthirster, and so on. You pick it up as you go.[/color] Cheers. I deleted the things I knew so what's above are things I'd not heard of before or didn't know of. Good to know this stuff I guess. Link to comment Share on other sites More sharing options...
Zkirsche Posted July 17, 2012 Share Posted July 17, 2012 Is there some trick to carrying games that I'm missing? Every ranked game I play with rumble I get 10+ kills with 5-7 deaths and assists. Yet my Solo queue win percentage with rumble is my lowest at 16.6%. In comparison my udyr stats is like 2/3/2 per game with a 50% win rate. Link to comment Share on other sites More sharing options...
_____ Posted July 17, 2012 Share Posted July 17, 2012 If you're trying to carry a pub ranked game, do not play solo top. Solo top is the role that has the least effect on the game; you're basically in a 1v1 for 20 minutes with occasional ganks. The reason why your Udyr is far more effective for winning games is that jungle is one of the best roles to win games with, as ganking directly affects every lane and control of dragon/baron. You'd probably have an even better win rate in solo queue with a jungler like Olaf, who scales ridiculously well into mid and lategame, while Udyr has significant trouble contributing damage later on and has to settle into a tankier role, unless you go Tiger, but don't jungle Tiger. Link to comment Share on other sites More sharing options...
Silvercrow Posted July 17, 2012 Share Posted July 17, 2012 Is there some trick to carrying games that I'm missing? Every ranked game I play with rumble I get 10+ kills with 5-7 deaths and assists. Yet my Solo queue win percentage with rumble is my lowest at 16.6%. In comparison my udyr stats is like 2/3/2 per game with a 50% win rate. You're probably not pressuring the map enough. It's fairly easy to get ahead in lane with Rumble but you have to translate that into some kind of other advantage, otherwise the enemy guy is just gonna farm and the gap between the two of you will slowly close. When you're ahead, gank mid and take dragon, or take the enemy buffs, or just generally make some kind of play elsewhere on the map. Unless you're laning against someone who scales far more poorly than you (e.g. Garen, Pantheon), winning lane isn't doing enough to really "carry" a game from top lane. Sometimes, though, it's just out of your hands. Link to comment Share on other sites More sharing options...
_____ Posted July 17, 2012 Share Posted July 17, 2012 (edited) Oh, that post reminds me. You need to take towers. Like, past 10 minutes, kill those things off. I've lost and seen many people lose games where they had a gold or experience advantage simply because there was no pushing whatsoever. Everyone was too focused on farming the jungle and getting kills to do what they had to do to win the game proper. Edit: And raging and getting angry at teammates is completely counterproductive. If you have someone being an ass, just take it and report them afterwards, you'll never win if you're arguing. Edited July 17, 2012 by Ninji Link to comment Share on other sites More sharing options...
Silvercrow Posted July 17, 2012 Share Posted July 17, 2012 Oh, that post reminds me. You need to take towers. Like, past 10 minutes, kill those things off. I've lost and seen many people lose games where they had a gold or experience advantage simply because there was no pushing whatsoever. Everyone was too focused on farming the jungle and getting kills to do what they had to do to win the game proper. I agree with this but with the addendum that there are situations where taking the tower is disadvantageous. Taking tower, pushing out and roaming can be good when it creates situations where the enemy laner must choose between pushing (and losing farm from it) and letting you roam around the map while they catch back up. However, there are definitely situations where you may roam but be unable to make plays elsewhere letting them freefarm (for example, if the enemy mid can clear waves quickly and safely, it becomes much harder to pressure), which is ultimately just a colossal waste of your time. This becomes especially dangerous if your opposing laner has a strong lategame, like a Nasus or Jax, and you end up relieving pressure on them by taking tower. There's no real way to distinguish between the two situations other than by using your own discretion, though Link to comment Share on other sites More sharing options...
_____ Posted July 17, 2012 Share Posted July 17, 2012 Right, what that guy said, too. Understanding map control is something that comes just from playing. Also, wards. Buy them. Use them. Link to comment Share on other sites More sharing options...
Soren37 Posted July 17, 2012 Author Share Posted July 17, 2012 Wards are actually the most OP item in the game. 3 minutes of vision, including stealthed units if you wait for 50 more gold? Never get ganked and know where they are. Link to comment Share on other sites More sharing options...
Raven Posted July 17, 2012 Share Posted July 17, 2012 Man, Riven. If I don't get a kill before I'm killed, it's an uphill struggle for the rest of the game. Link to comment Share on other sites More sharing options...
General Banzai Posted July 17, 2012 Share Posted July 17, 2012 Man, Riven. If I don't get a kill before I'm killed, it's an uphill struggle for the rest of the game. You mean: "I buy armor and then she does no damage forever" Link to comment Share on other sites More sharing options...
Raven Posted July 17, 2012 Share Posted July 17, 2012 (edited) You mean: "I buy armor and then she does no damage forever" From who's perspective? That's what armour penetration is for, I suppose. Edited July 17, 2012 by Raven Link to comment Share on other sites More sharing options...
_____ Posted July 17, 2012 Share Posted July 17, 2012 Just throw up that ridiculous AD-scaling shield that Riven has before you jump in and stun and you'll normally be pretty ok. Link to comment Share on other sites More sharing options...
Solanum Tuberosum Posted July 17, 2012 Share Posted July 17, 2012 Just throw up that ridiculous AD-scaling shield that Riven has before you jump in and stun and you'll normally be pretty ok. ya bloodthirster is op because everything on her kit scales with AD Link to comment Share on other sites More sharing options...
BK-201 Posted July 19, 2012 Share Posted July 19, 2012 Tristana Explosive Shot Fixed: Passive damage no longer activates from spell damage Fixed: Tooltip now reflects the Ability Power ratio Whelp. There goes my dreams of having fun with AP Trist. Link to comment Share on other sites More sharing options...
Ninja Caterpie Posted July 19, 2012 Share Posted July 19, 2012 (edited) Fixed: Passive damage no longer activates from spell damage HOW'S THAT A FIX THAT'S A CHANGE. now you can't burst people from 100% -> 0% with one Rocket Jump and a crowd of minions! :< But: Matchmaking improved for highly skilled players trying to queue with lower skilled friends YES NOW I MIGHT NOT GO 0/5/10 EVERY TIME I PLAY WITH FRIENDS. Beginner bots are now less likely to assist each other during kill and retreat situations More realistic lol. Edited July 19, 2012 by Ninja Caterpie Link to comment Share on other sites More sharing options...
Raven Posted July 19, 2012 Share Posted July 19, 2012 I feel I owe the results of this game to Annie and Joey for providing me with useful information and tips. <3 I spent most the game running around, hunting champs as opposed to minion killing, as you can see. Might have been risky, but meh. Positive result get! Link to comment Share on other sites More sharing options...
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