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I don't get the point of designing streetpass teams to give other players a hard time. You don't get anything out of it, and unless you're streetpassing with friends you'll never know the results ever.

There isn't one, and I don't advise doing it. But some people want to anyway, and it's not my place to say what you can and can't do.

I want to go half male, half female on the avatars. What would the Females want in terms of weapons/stats/skills?

@Dark Flier or Valkyrie or Falcon Knight?

Limit Break/Lethality/Ignis/Luna/Miracle

Probably. They'll not only be significantly weaker, though, but weaken your team as a whole- the concept of using 10 identical units is because if they're identical, they all have the same threat levels, which means there's no "greatest threat" for the player to prioritize. Should you use 5 stronger males and 5 weaker females, the males will be higher priority targets and go down first, so any failed kills will be on females, aka your weakest units. Streetpass teams really are as weak as their weakest member.

Miracle typically doesn't do much, though.

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I have been thinking (for a while now) about what to do before I get Lucina. While grinding is an option (and I don't mind reclassing as needed) I think that I will actually pick Morgan up a little later than his sister in my current run as I don't think that I'll have enough time to pick up Galeforce when I get Lucina (and I kind of don't need Galeforce so early in the game...). That said if I wanted to go for galeforce it would be a lot of grinding for F!Robin that doesn't include Chrom in the mix (and I want Lucina to get at least double digit stats).

Aside from that what would be a good class for Lucina to finish in that takes advantage of Ignus/other procs and her +def aside from Great Lord to make her a more unique build? I have a couple of ideas:

~@Dark Flier Tomefaire/Ignus/Galeforce/LB? or Renewal? or Aether?/Bowbreaker

~@Sorcerer Tomefaire/LB? or Vengence?/Galeforce/Hit +20/Aether

~@Grandmaster Tomefaire/Swordfaire/Ignus/Rightful King/Renewal (might use this build for M!Morgan as well)

Also I would like to know for my other F!Robin (sort of story purposed F!Robin with +mag -str) will be a good Dark Flier with the following skills:

Tomefaire/Sol/Luna/Ignus/Galeforce

Thanks :D:

Edited by TheSilentChloey
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I have been thinking (for a while now) about what to do before I get Lucina. While grinding is an option (and I gon't mind reclassing as needed) I think that I will actually pick Morgan up a little later than his sister in my current run as I don't think that I'll have enough time to pick up Galeforce when I get Lucina (and I kind of don't need Galeforce so early in the game...). That said if I wanted to go for galeforce it would be a lot of grinding for F!Robin that doesn't include Chrom in the mix (and I want Lucina to get at least double digit stats).

Aside from that what would be a good class for Lucina to finish in that takes advantage of Ignus/other procs and her +def aside from Great Lord to make her a more unique build? I have a couple of ideas:

~@Dark Flier Tomefaire/Ignus/Galeforce/LB? or Renewal? or Aether?/Bowbreaker

~@Sorcerer Tomefaire/LB? or Vengence?/Galeforce/Hit +20/Aether

~@Grandmaster Tomefaire/Swordfaire/Ignus/Rightful King/Renewal (might use this build for M!Morgan as well)

Also I would like to know for my other F!Robin (sort of story purposed F!Robin with +mag -str) will be a good Dark Flier with the following skills:

Tomefaire/Sol/Luna/Ignus/Galeforce

Thanks :D:

Generally speaking, I think there isn't really any class that makes exceptional use of your Def-asset lategame. While I admit that +Def is very useful in the earlier chapters, it's pretty irrelevant for postgame class selection. You normally try to hit certain speed benchmarks with your characters and then focus on high attack power through Str/Mag and nice Skl for your procs.

As you're playing on Normal (correct me if I'm mistaken) you should be able to reliably dodge a lot of the opponent's attacks anyways, and the ones that do hit you shouldn't hurt all that much. There's also the option of killing your enemy on player phase before they can retaliate or positioning your vulnerable units so that they can't get hit at all (Galeforce is helpful here).

Anyways, regarding your skill setups:

Keep in mind that the generic Lucina build is LB/Galeforce/Luna/Aether/DS+. You're able to improve this by replacing Luna with Ignus, but otherwise you can't change too much about it without actually making it less "optimal".

You asked for a "more unique" build however, so feel free to modify this setup according to your preferences - your Lucy won't really suffer from some small changes here and there.

I'll just drop some comments about your concrete skill combos though.

Dark Flier Lucy: Your normally want Limit Breaker at any rate, so I'll definitely put this in. Galeforce is good, Aether as well. Tomefaire works as possible replacement for Luna/DS+ from the standard setup, should you not like the latter.

Renewal is not that useful however, as you're probably avoiding a lot of damage by dodging anyways, and then there's still the possibilty of using an actual healer instead of spending a skillslot for this. If you're dead set on a recovery move though, you could try out Lifetaker, which is superior if you can reliably score some kills here and there.

Finally, bowbreaker certainly has its niche, but when you just keep an eye on bow users before enemy phase (mark them), they shouldn't be much of a threat. If you still fear them however, you could use Iote's Shield as an alternative that doesn't give you Hit/Avoid, but instead negates the bonus damage entirely and also works against wind magic.

Sorc Lucy: Sorceror isn't that good as a finishing class sadly. While dark magic can certainly break the maingame in half by Nosferatanking, this doesn't necessarily work well for postgame anymore - and the other dark magic spells besides Nosferatu aren't that great anyways. If you'd like another magic option, Sage has simply superior Mag/Skl/Spd all around - and then there also are Dark Flier and Valkyrie, both offering a nice movement boost.

Regarding the skill setup, Hit+20 could be skipped entirely when you use a more accurate class instead. Alternatively you could aim for a similar effect by putting Anathema on Lucina's pair-up partner.

Vengeance certainly is an option, but keep in mind that it requires you to run around with lifepoints as low as possible for maximum efficiency, which doesn't really seem to be your playstyle. You'd normally also want to combine Vengeance with Vantage and some good support to reach enough offensive firepower to kill your enemy before they get the potentially deadly counterattack in.

Grandmaster: You presumably want to use Galeforce and LB here as well? I've talked about Renewal before, but Rightful King really isn't all that good either. You get better offense by simply adding another proc instead of it (Aether). Also, regarding the combination of Swordfaire and Tomefaire: Feel free to run both of them if you want, but usually people tend to focus on just on of their weapons even in hybrid classes.

F!Robin: Again, you lack LB here. And combining Sol, Luna and Ignus isn't really all that beneficial either because their priority rating is kind of sucky (Sol>Luna>Ignus). This means that the most useful of those (Ignus for the best damage output) will activate the least, while the worst of them (Sol, which only adds a little survivability, but no offensive power) will appear the most.

Anyways, I hope you don't mind the wall of text as I kind of noticed just now how much this has become. :/:

Edited by Sias
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Aside from that what would be a good class for Lucina to finish in that takes advantage of Ignus/other procs and her +def aside from Great Lord to make her a more unique build?

Try DK. Swords for Falchion plus Tome access, high Str/Mag for good Levins and Ignis, 8 Mov, high all-round defenses and no real shortcomings.

I'm sorry and this has certainly been talked about before, but I don't have the time to check now, but what are the most 'canon' pairings? I'm aware of Chrom/Sumia but what of the others?

Depends on your definition of canon. Closest hair color? Fastest support growths? Most "fitting"? The devs deliberately left it as open-ended as possible, there aren't really any canon pairs.

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Depends on your definition of canon. Closest hair color? Fastest support growths? Most "fitting"? The devs deliberately left it as open-ended as possible, there aren't really any canon pairs.

If you're going for canon hair colors, I'd go with Virion!Inigo, Libra!Owain, Gregor!Severa, Stahl!Nah, Ricken!Laurent (a little off, but Severa has more red hair than Laurent so she needs Gregor more), Henry!Yarne, Donnel/Kellam/Lon'qu!Noire, Donnel/Kellam/Lon'qu!Kjelle, Donnel/Kellam/Lon'qu/Panne!Morgan, Frederick!Sumia (comes closest, though getting close to her exact color is impossible without the avatar), and Vaike!Brady. Gerome is sadly impossible to accomplish, as no father has pink hair. You could use the Avatar, but then that'd screw up Morgan's canon hair color.

Edited by Alastor15243
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If you had to tier classes on Apo, what would be the best and worst?

SS tier

Sniper

Sage

As far as worst classes, I'd say manakete and taguel do to the lack of braves. Not that you can't do well without them, but the class is a limitation.

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As far as worst classes, I'd say manakete and taguel do to the lack of braves. Not that you can't do well without them, but the class is a limitation.

Oh it's far, FAR worse than merely lacking braves. If it were just that I would've used them on my no-brave runs, but oh no. The Taguel's offensive power is absolute garbage and they offer absolutely nothing that Assassin doesn't do batter, and they're the only class in the entire game with absolutely no recourse against counter, no ability to attack at range.

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If you had to tier classes on Apo, what would be the best and worst?

It varies a bit depending on what you're doing- with everything on the table, Wyverns get really good, but they fall off the moment you start taking things away. Snipers, on the other hand, become more and more useful as you scale up the challenge, until it reaches a point where it's pretty much impossible to go on without them- their utility is in being able to strike without retaliation, so once your enemies become unsurvivable and guaranteed ORKOes become unreachable, they're the only way.

Worst non-special class (because most of them smell) would probably be Trickster. It comes with rock-bottom offenses and is extremely reliant on skills to deal any damage- but with all that on the table, pretty much everything else is better equipped to take advantage of them. Remove the skills, and they'll just tink everything. While other classes such as GK, Griffon, Swordmaster etc may be underwhelming, eclipsed or lacking distribution among units who want them, they still at least have their niches. Trickster's only "niche" is as an intended Levin specialist, but when DFs have the same Mag as them and GMs/DKs have much better, it's not looking good.

I suppose Monk could contend for that spot as well, as Tricksters do give better pairup bonuses. But their Str is pretty average, while they completely lack strengths they don't have any crippling flaws either.

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Hi guys!

So I've been doing some pairing-ups between the parents and their future kids, basing on the class synergies. My pairing looks a bit different from the standards, but seems to work. I'm wondering if there are some suggestions you guys could give me on the pairings and skill sets?

Thanks much.

Pairings:

Dark Flier Ricken!Severa = LB, All +2, Tomefaire, Galeforce*, Luna
x
Sage Libra!Owain = LB, Aggressor, Galeforce*, Vantage, Vengeance

Valkyrie Sumia!Lucina!Morgan = LB, Luna, Tomefaire, Aether*, Galeforce
x
Sage Gregor!Laurent = LB, Aggressor, Tomefaire, Dual Support+, Anathema

Dark Flier Sumia!Cynthia = LB, Tomefaire, Luna, Aether*, Galeforce*
x
Sage Lonqu!Brady = LB, Aggressor, Tomefaire, Galeforce*, Luna

Dark Flier Sumia!Lucina = LB, Luna, Aether*, Galeforce, Duak Strike+
x
Sage Robin = LB, Aggressor, Tomefaire, Anathema, Hit Rate +20

Paladin Stahl!Inigo = LB, Aggressor, Swordsfaire, Luna, Galeforce*
x
Hero Vaike!Nah = LB, All +2, Axefaire*, Swordbreaker, Dual Guard+

Sniper Gaius!Noire = LB, Luna, Galeforce, Bowfaire, Astra
x
Berserker Virion!Yarne = LB, Aggressor, Axefaire, Swordbreaker*, Hit +20

Paladin Donnel!Kjelle = LB, Lancefaire, Luna, Astra, Galeforce*
x
Berserker Henry!Gerome = LB, Aggressor, Axefaire, Anathema, Swordbreaker


Speed Benchmark:
Tonic = 2
Rally = 10
Support = 5
Valkyrie = 2
Dark Flier = 3
Berserker = 3
Hero = 3
Paladin = 2

Dark Flier Lucina = 57 + 17 = 74
Sage Owain = 53 + 20 = 73
Paladin Inigo = 52 + 20 = 72
Sage Brady = 56 +20 = 76
Paladin Kjelle = 52 + 20 = 72
Dark Flier Cynthia = 57 + 17 = 74
Dark Flier Severa = 55 + 19 = 74
Valkyrie Morgan = 58 + 17 = 75
Sniper Noire = 54 + 20 = 74

Seems only Brady and Morgan can double the Throne-Anna, but then we have Sniper in Noire and could possibly ambush her with everyone else in same turn too?




Edited by YTakumiY
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Generally speaking, I think there isn't really any class that makes exceptional use of your Def-asset lategame. While I admit that +Def is very useful in the earlier chapters, it's pretty irrelevant for postgame class selection. You normally try to hit certain speed benchmarks with your characters and then focus on high attack power through Str/Mag and nice Skl for your procs.

As you're playing on Normal (correct me if I'm mistaken) you should be able to reliably dodge a lot of the opponent's attacks anyways, and the ones that do hit you shouldn't hurt all that much. There's also the option of killing your enemy on player phase before they can retaliate or positioning your vulnerable units so that they can't get hit at all (Galeforce is helpful here).

Anyways, regarding your skill setups:

Keep in mind that the generic Lucina build is LB/Galeforce/Luna/Aether/DS+. You're able to improve this by replacing Luna with Ignus, but otherwise you can't change too much about it without actually making it less "optimal".

You asked for a "more unique" build however, so feel free to modify this setup according to your preferences - your Lucy won't really suffer from some small changes here and there.

I'll just drop some comments about your concrete skill combos though.

Dark Flier Lucy: Your normally want Limit Breaker at any rate, so I'll definitely put this in. Galeforce is good, Aether as well. Tomefaire works as possible replacement for Luna/DS+ from the standard setup, should you not like the latter.

Renewal is not that useful however, as you're probably avoiding a lot of damage by dodging anyways, and then there's still the possibilty of using an actual healer instead of spending a skillslot for this. If you're dead set on a recovery move though, you could try out Lifetaker, which is superior if you can reliably score some kills here and there.

Finally, bowbreaker certainly has its niche, but when you just keep an eye on bow users before enemy phase (mark them), they shouldn't be much of a threat. If you still fear them however, you could use Iote's Shield as an alternative that doesn't give you Hit/Avoid, but instead negates the bonus damage entirely and also works against wind magic.

Sorc Lucy: Sorceror isn't that good as a finishing class sadly. While dark magic can certainly break the maingame in half by Nosferatanking, this doesn't necessarily work well for postgame anymore - and the other dark magic spells besides Nosferatu aren't that great anyways. If you'd like another magic option, Sage has simply superior Mag/Skl/Spd all around - and then there also are Dark Flier and Valkyrie, both offering a nice movement boost.

Regarding the skill setup, Hit+20 could be skipped entirely when you use a more accurate class instead. Alternatively you could aim for a similar effect by putting Anathema on Lucina's pair-up partner.

Vengeance certainly is an option, but keep in mind that it requires you to run around with lifepoints as low as possible for maximum efficiency, which doesn't really seem to be your playstyle. You'd normally also want to combine Vengeance with Vantage and some good support to reach enough offensive firepower to kill your enemy before they get the potentially deadly counterattack in.

Grandmaster: You presumably want to use Galeforce and LB here as well? I've talked about Renewal before, but Rightful King really isn't all that good either. You get better offense by simply adding another proc instead of it (Aether). Also, regarding the combination of Swordfaire and Tomefaire: Feel free to run both of them if you want, but usually people tend to focus on just on of their weapons even in hybrid classes.

F!Robin: Again, you lack LB here. And combining Sol, Luna and Ignus isn't really all that beneficial either because their priority rating is kind of sucky (Sol>Luna>Ignus). This means that the most useful of those (Ignus for the best damage output) will activate the least, while the worst of them (Sol, which only adds a little survivability, but no offensive power) will appear the most.

Anyways, I hope you don't mind the wall of text as I kind of noticed just now how much this has become. :/:

That F!Robin is a story specific Robin that is Chrom's daughter (and considering Chrom's daughters get Aether, I had to go with psudo aether) also limit breaker is not as easy for me to get at the moment because I don't have the DLC for it at the current point in time (although I do plan on getting it eventually). So I suppose it was more a question of what skills should I have in place of limit breaker to be replaced by limit breaker. Also this isn't an apo team, I've already hashed those guys out (sorta) :XD:

Try DK. Swords for Falchion plus Tome access, high Str/Mag for good Levins and Ignis, 8 Mov, high all-round defenses and no real shortcomings.

*snip*

What sort of skills for a DK? Would something like *Galeforce/Tomefaire/Aether/Rightfulking/Ignus* be alright? Or a different set up?

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Seems only Brady and Morgan can double the Throne-Anna, but then we have Sniper in Noire and could possibly ambush her with everyone else in same turn too?

That's a looot of wasted Spd there. Keep in mind that the next-fastest enemy after Anna takes 69 Spd to double, so anything between 70 and 74 does nothing at all. Reshuffling your classes to cut down on those losses could boost efficiency somewhere else.

Speaking of your classes, you've got a lot of the same there- just Sages, Dark Fliers, Paladins, Berserkers and a lone Sniper and Hero. There's nothing wrong with that, but practical experience says it makes your team really boring to use multiple times since there's no unit diversity. Like with Noire, why not change her to a BK? 75 Spd, 2 more Mov, what's not to like? Lucina and Cynthia could do Sniper x Sage instead for no Spd reduction and 3-range magical DSes. Kjelle could switch to Wyvern Lord for no Spd reduction, but a big pile of Str and flight.

You also should use Swordbreaker less- there are almost no Swords in Apo. Use Prescience, Hex, Axebreaker etc instead. Also your Spd calcs are off somewhere, are you remembering to not apply the support bonus when the class bonus is zero?

Other than all that, it's a solid team. Just a lot of unclaimed potential is all.

What sort of skills for a DK? Would something like *Galeforce/Tomefaire/Aether/Rightfulking/Ignus* be alright? Or a different set up?

That works, but DKs are really versatile so feel free to play around and see what you like best. I'd definitely keep DSt+ though, it's Lucina's best skill. RK is the easiest thing to drop in that set for it, it doesn't provide as big of a damage increase as you'd think.

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I see.

So then who is Lucina's best support? Also how is this set up for M!Morgan:

@Grandmaster Tomefaire/Swordfaire/Ignus/Rightful King/(Renewal or Lethality or Vengence or Limit Breaker)

I'm afraid there is no go-to best support for Lucina, it's reliant on multiple factors really, and mostly on what you want to get out of the pairing.

First of all, it depends on how you paired up the parents, as the performance of your possible partners can change heavily from father to father.

Secondly, you need to decide on how you'd like to use Lucina.

You obviously have both magical and physical attacks with Dark Knights, but all in all you'll probably focus on one of these sides. Magic generally has better offense and saftey due to range, but swords offer you Falchion and go along with Lucy's naturally higher strength.

For physical attackers, Berserkers are the standard partners due to high Str/Spd-boni, though Paladins and Assassins do work as well. Yarne, most Geromes and some variations of Inigo and Laurent are common as berserkers.

For magical supports, you should use Sages instead (Brady, Owain, Laurent, some Inigos again).

There's also the option to choose a Hero, Bow Knight or Dread Fighter, which works well with both swords and magic. Possible partners are Inigo, Gerome and some Yarnes for the first two, while pretty much everyone of the boys can perform kind of okay as a Dread Fighter.

You also should consider if you want Lucy to just kill two of your enemies, or if you'd prefer to pair her up with one of the Galeboys (Owain, Brady, Inigo) for one additional action per player phase for the two of them.

Considering Morgan, Limit Breaker would be the best option for your last skill slot. Vengeance needs Vantage to work well, Renewal is pretty meh anyways and Lethality is somewhat unreliable to begin with. It can kind of work in combination with Rightful King, but like Czar already said, this one isn't all that good either.

I recommend Aggressor if you have it available, or alternatively you could procstack with Luna or slap a support skill onto him. Also, is there a special reason why he isn't using Galeforce?

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Vengeance is just fine without Vantage. If anything, Vantage temps players to misuse Vengeance in ways that get them killed. I strongly recommend against using it.

Which is why I wasn't going to even think of using vantage/vengence. I actually never have used vengence like that O.O

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So how about this skill set up for Chrom!Morgan for my apo +mag/-str avatar and for my fun +def -lck avatar keeping in mind that one is purely for optimization (and the least useful skills will be replaced with those DLC ones that I need) and the other is purely for fun :D::

@Grandmaster Tomefaire/Swordfaire/Ignus/Rightful King/Galeforce

or for a slightly different build just for the sake of fun and/or to help with getting some gold without using Golden Gaffe as much:

@ Grandmaster Tomefaire/Despoil/Ignus/Rightful King/Galeforce

Also how given that I am going to do my +def -lck avatar as a sorcerer, what skills would make my job in the future past maps easier to get through?

Here are some of the sets that I came up with, though I think that there is some need to improve on them:

~@Ignus/Lethality/Galeforce/Renewal/Pass

~@Ignus/Locktouch/Galeforce/Hit +20/Vengence

~@Ignus/Vengence/Hit +20/Anathema/Galeforce

~@Pass/Locktouch/Anathema/Dual Support +/Galeforce

~@Luna/Vengence/Lethality/Galeforce/Lifetaker

Those were all I could come up with at the moment, and I think it would be a case of assessing on a map by map basis and changing the skills to suit, however I wanted to know if any of the set ups (take note that I do not have limit breaker etc) worked at all. Wow this is a long post D:

Edited by TheSilentChloey
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On Morgan: Seems alright to me, though for the first (pure-offense) set you might want to run Luna instead of Rightful King. The 10% extra chance for Ignis is inferior to the combined chance of having either one of two skills activate, which adds about 24% chance for something to proc.* For the other, you probably wouldn't want to run Apo with it, but literally anything else should be just fine. And if you're not running Gaffe or Apo, you might even drop...something, not sure what (I guess RK?) for Armsthrift, since AT + Despoil means a unit that's not only generating money, but it's also not spending any (assuming a support unit with at least 30 Luck, which is trivial to get). "A bullion saved is a bullion earned," right? :P

For your Avatar: If you're facing a lot of problems landing hits, set 3 (Ig/Ven/Hit/Ana/GF) is your best choice of those five. In general, Lethality is considered an inefficient slot use, since it is worthless in Apo, and too low a probability anywhere else (typically 10% before any stat boosts, and without Limit Breaker you're unlikely to get above 15%)--which means you're only expecting to see it proc 2, maybe 3 times per map. You've already got enormous mobility and flexibility because of Galeforce, and the most consistent offense combo the Avatar can get is Ignis+Luna. Without clear front-runner skills like LB or even All+2, it seems to me that everything else is situational.

So what I'd recommend is a core set of skills, like ~@Ignis/Luna/Galeforce, plus 2 skills of choice. Pick your skills of choice based on map concerns. If you're worried you'll get boxed in a lot, take Pass**; if you just want mobility, take Acrobat (if the terrain is a serious concern) or preferably Deliverer (if it's mostly plain). If you need extra offense, take Tomefaire, possibly Vengeance if you expect to take some actual hits, otherwise DSp+ or Lucky Seven. If you need survivability, Lifetaker is better if you can kill everything in one turn (= 100% HP restored every player phase due to GF), while Renewal is better if you can't reliably do that (=guaranteed 30% at start of player phase). If you need a hit boost, take Hit +20 and one of DSp+, Lucky Seven, or Anathema (DSp+ is more defensive; L7 is the biggest hit/avo buff if you can win before it ends; Ana is an aura so it helps everybody), though if L7 can be kept up consistently, dropping Hit +20 for one of the other two skills may be worth it (slight drop to hit for a boost to avoid, or avoid/crit/crit avoid).

Of course, as with everything I say in this thread, I defer to the more-experienced members on all of this.

*Ignis + RK = (Skill + 10)% proc. For a +Def/-Lck Chrom!Morgan as a Grandmaster, that's 52%. Ignis + Luna = two mutually exclusive procs, so we have to pull out the probability addition formula, P(I or L) = P(I) + P(L) - P(I and L). Since both are (Skill)%, it works out to 2*(.42)-(.42)^2 = .6632 = 66.32%, of which 42% is Luna and (66.32-42) = 24.32% is Ignis. So even though RK makes Ignis individually much more likely to proc, two distinct procs gives a substantially higher chance of *something* happening. Of course, if you aren't interested in grinding to pick up Luna, I'd completely understand, and that would make RK a good alternative choice since Chrom!Morgan starts with it. Note that these calcs are specifically for the +Def/-Lck version; it's slightly tweaked for the +Mag/-Str version (Ignis+RK = 51%, Ignis+Luna = 65.19%). Support bonuses etc. will affect these probabilities, but it's highly unlikely that you can get the Skill to make RK better than adding Luna--it pretty consistently gives more than double the extra chance of SOMETHING happening. If you could get up to ~70% chance, then RK + some other skill that benefitted (like Despoil) would probably be worthwhile, but barring that, two offensive procs is better than one.

**I wouldn't take Pass unless you have trouble making it to Talk-able characters in time, personally. It's only really useful in middle turns of combat, when the enemy still has lots of units close to your units--and even then, if you don't take a path through any of them, it isn't doing anything. Even Acrobat is more reliably useful, since most maps are sprinkled with difficult terrain. Deliverer still seems best though.

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So even though RK makes Ignis individually much more likely to proc, two distinct procs gives a substantially higher chance of *something* happening.

This is true, minimizing the chance of nothing happening is usually the preferred way to go.

However, usually more important is average damage- a high enough increase in average damage can be worth an increase in the chance of a worst outcome. Luna/Astra (or Ignis/Astra, or Luna/Aether etc) does significantly more damage on average than Luna/Ignis, and is rarely (occasionally, but rarely) not worth the few extra percentage points of nothing happening.

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Hello, I've recently been looking to do a lunatic run and started trying to plan out my pairings.

My current pairings, which I gathered from reading in this thread for a while, are looking like this:

Chrom x Sumia

Lissa x Ricken

MaleMU x Lucina

Sully x Donnel

Maribelle x Virion

Cordelia x Lon'qu

Panne x Stahl

Olivia x Libra

Tharja x Gaius

Cherche x Henry

Miriel x Gregor

Nowi x Vaike?

Are there any changes I should make to this setup?

Also, could someone give some tips on what the marriages between the children should be looking like, assuming I go ahead with these pairings?

Thanks!

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Ingame, there's no way you'll be able to deploy and train all those units. Unless you're grinding, you'll need a much, much smaller team.

This thread is mostly geared toward the DLC (specifically Apo), where it's easier to get away with a full team (though still not practical or optimal). Apo isn't affected by the difficulty you play on.

Edited by Czar_Yoshi
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Hi guys,

I want pairing suggestion for these kids.

Sumia!Lucina!Morgan

Chrom!Cynthia

Stahl!Severa

Vaike!Nah

Donnel!Kjelle

Gaius!Noire

Henry!Gerome

Lonqu!Brady

Ricken!Owain

Virion!Yarne

Gregor!Laurent

Frederick!Inigo

I'm curious about the classes and synergies too.

Thanks for any suggestions.

Edited by YTakumiY
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