Ninian Posted January 27, 2014 Share Posted January 27, 2014 Another thing I notice is that a bunch of characters don't really even have a chance of having kids, like Legault or Heath. And those guys deserve to have them, they're freakin' awesome. Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted January 28, 2014 Share Posted January 28, 2014 I like this idea. Characters in FE6 generally have pretty bad growths so having customizable/'transfer' bonuses for some would be pretty nifty, though it would require a VASTLY expanded support library and introducing a few new characters in FE7 to have children in FE6...which I'd be okay with, I like when a remake offers me new characters that don't require killing other characters. I actually don't mind the idea of a tactician, simply lock it to one class and don't give it such a huge power lead over other units. It would also be interesting if there was a way to save Leila is you performed X task, you know. See what Mathew can pass down. I think a simple skill system could work, like upon reaching a certain level in a promoted class you get a skill and being in a tier one class gives a skill, so you max out at 2 skills. Also, it would be cool to see a split promotion tree added and have the game rebalanced a bit in terms of how strong some units are. Of course changes to plot would have to be made, but I think it would be very cool. It would also give IS another chance to have 3D models with good shaman designs. Quote Link to comment Share on other sites More sharing options...
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