Arch Posted December 14, 2013 Share Posted December 14, 2013 Might be some useful information in Nintenlord's doc, since he had to change all of those formulas to read a new stat for his attempt at the Str/Mag split. Quote Link to comment Share on other sites More sharing options...
Aleph Posted December 14, 2013 Author Share Posted December 14, 2013 You guys realize he's not taking independent commissions right? Aye, designs need to be something more pragmatic. Quote Link to comment Share on other sites More sharing options...
Vennobennu Posted December 14, 2013 Share Posted December 14, 2013 Ah, I understand - it's a complex hack that might not see widespread use, and isn't really a new mechanic. Thought I might as well ask though. Quote Link to comment Share on other sites More sharing options...
zahlman Posted December 15, 2013 Share Posted December 15, 2013 How hard would it be, as an anti-RNG-abuse measure, to make the game use the secondary RNG when it repaths arrows for movement? Quote Link to comment Share on other sites More sharing options...
Brendor Posted December 15, 2013 Share Posted December 15, 2013 Why would you want to remove rng abuse .-. Quote Link to comment Share on other sites More sharing options...
Aleph Posted December 15, 2013 Author Share Posted December 15, 2013 How hard would it be, as an anti-RNG-abuse measure, to make the game use the secondary RNG when it repaths arrows for movement? I believe my RNG hack already does this. It adds a new abuse possibility, though - the first time you resume after quitting in the middle of a battle, the results of doing it over will be different. This can be used to give units who are killed another chance to survive, or units who have a high crit chance a greater chance to succeed. However, for some strange reason, further repetitions of the battle will always result in whatever happened the second time. Quote Link to comment Share on other sites More sharing options...
Agro Posted February 4, 2014 Share Posted February 4, 2014 Hextator, the link to the support hack seems to be broken, and I can't find it in the doc anywhere. Could you re-link/reupload it, please? Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 4, 2014 Share Posted February 4, 2014 here Quote Link to comment Share on other sites More sharing options...
Agro Posted February 4, 2014 Share Posted February 4, 2014 why in god's name was it under FEditorAdv Quote Link to comment Share on other sites More sharing options...
Aleph Posted February 4, 2014 Author Share Posted February 4, 2014 I've been moving finalized utility hacks that would be auto patches into FEditor's source folder so those things are all together for any developer who wishes to make them into actual auto patches. I consider the Event Supports thing to meet the criteria of something that would be patched automatically. Quote Link to comment Share on other sites More sharing options...
Arch Posted April 12, 2014 Share Posted April 12, 2014 (edited) Hey guys, I was thinking of hiring Hextator for a couple of small hacks that I think would be good additions for hacks. Would anybody be interested in pitching in? Bow WTA Advantage Hack - Changes weapon triangle advantage so that bows have an advantage when attacking at 2-range and a disadvantage at 1-range and when defending. Still neutral against other bows. Neutral at 3 or higher. Branched Promotions Hack - Promotion class determined in the promotion item list. Reads XX YY (T1 class that can use the item, T2 promotion) instead of just XX, XX, XX, XX... Crossbows Hack - Changes Damage and Hit calculations to enable Crossbow weapons: Damage = (Mgt * (2.5 for T1 or 3 for T2)), instead of (Str+Mgt). Hit = (Str+Skl) instead of (Skl*2). - Can assign this to specific classes (which would override the formula for all bows, for crossbows as a class), or to specific weapons (for crossbows as a subtype of bow). PRF Weapons Hack - Determines PRF weapons in an array; one entry corresponding to each weapon/item slot (255 total, obviously). The first byte specifies whether the lock applies to characters or classes (01 for char, 02 for class?), followed by a pointer to the list. Seperated by 00. XX PP PP PP PP 00. Edited April 13, 2014 by Arch Quote Link to comment Share on other sites More sharing options...
Agro Posted April 15, 2014 Share Posted April 15, 2014 Branched Promotions Hack - Promotion class determined in the promotion item list. Reads XX YY (T1 class that can use the item, T2 promotion) instead of just XX, XX, XX, XX... Can you expand on what the ramifications of this one are? I presume this would make it so that promotion items are linked to the T2 class as well as the T1 class? Quote Link to comment Share on other sites More sharing options...
Arch Posted April 15, 2014 Share Posted April 15, 2014 (edited) Basically, it would mean that you can have promotion branches for classes based on the promotion item used. It still reads the same list for "who can use this item," and the entry after specifies the promotion. Say for Knight's Crest, we have: Squire (Swords) Paladin Cavalier (Lances) Paladin Knight General And for Coat of Arms, we have: Cavalier Great Knight Knight Great Knight Soldier Halberdier Archer Sentry And for Orion's Bolt, we have Archer Sniper Soldier Sentry Squire Ranger That gives us the following branched promotions: Squire -> Paladin/Ranger, Cavalier -> Paladin/Great Knight, Knight -> General/Great Knight, Soldier -> Halberdier/Sentry, Archer -> Sniper/Sentry. You could use this hack, theoretically, to have a class with as many branches as there are promotion items (say, an actual Villager class instead of FE13's reclass shenanigans). Edited April 15, 2014 by Arch Quote Link to comment Share on other sites More sharing options...
Jubby Posted April 16, 2014 Share Posted April 16, 2014 (edited) ^ I almost did that type of thing once, gathered some notes, these are from Nintenlord's hacking notes: 0802981e checks what class to promote to. 0801744a checks promotion item use May come in handy if indeed that hack is to be done. I'd put down money but I've only got like $3 left on a prepaid credit card and no money left :P Edited April 16, 2014 by Jubby Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 16, 2014 Author Share Posted April 16, 2014 speaking of which is anyone gonna fund this stuff or are we just going to talk about it Quote Link to comment Share on other sites More sharing options...
Brendor Posted April 17, 2014 Share Posted April 17, 2014 Seems like the latter Quote Link to comment Share on other sites More sharing options...
Agro Posted April 17, 2014 Share Posted April 17, 2014 Honestly the only hack of interest from that list is the PRF weapons hack and even then it's rather low on my personal list of priorities. I'm happy to contribute some, but I'm still waiting on my own request. Quote Link to comment Share on other sites More sharing options...
Brendor Posted April 17, 2014 Share Posted April 17, 2014 Which one was that again? Quote Link to comment Share on other sites More sharing options...
Agro Posted April 17, 2014 Share Posted April 17, 2014 Resistance as Magic hack, read the bloody thread Quote Link to comment Share on other sites More sharing options...
Brendor Posted April 17, 2014 Share Posted April 17, 2014 With that then I'd imagine 080285F6 is an address of interest. It's the code that gets the strength bit. So I imagine it'd be easy to change the bit to load to be resistance not strength if it's a magical attack(which is determined anyway by loading either defense or resistance for the damage depending on what type it is) but like Hextator said there's probably a lot more addresses involved Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 17, 2014 Author Share Posted April 17, 2014 You guys know how this works. The balance for this public service is 0 (doesn't matter what unit of currency because 0 is 0 in any of them) so there's no resources to conduct any research with Imagine we're not across the planet and behind the internet and we all live right next to each other. Now imagine instead of me doing this stuff I'd be building a shed for everyone to put stuff in, or like a mailroom for everyone to go get their mail. This is the part where it's like "okay then give me some money to buy wood and tools with". Quote Link to comment Share on other sites More sharing options...
Brendor Posted April 17, 2014 Share Posted April 17, 2014 (edited) or you could make me your apprentice so I can do this stuff for free Edited April 17, 2014 by Brendor the Barbarian Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 17, 2014 Author Share Posted April 17, 2014 that too would require resources I do not have Quote Link to comment Share on other sites More sharing options...
Agro Posted April 17, 2014 Share Posted April 17, 2014 funds have been duly placed Just so we're clear if one donates enough for four hours of hacking, one expect four hours of hacking, not "a fee to get things started", yes? Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 18, 2014 Author Share Posted April 18, 2014 One should expect that what is funded is what will be enacted, so yes, funding 4 hours of research should bring the community 4 hours closer to whatever goal is desired which happens to be your particular request, since - as I've said - greater contributors have the privilege of greater weight in the decision making process. Don't use tacky words like "fee" please Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.