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Fire Emblem Link Arena Discussion Topic


Espinosa
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Things in the Fates meta that look bannable?  

24 members have voted

  1. 1. (tick many) What looks bannable in the Fates meta?

    • Dragon Ward (Hoshido Noble)
    • Life or Death (Master of Arms)
    • Counter (Oni Chieftain)
    • Darting Blow (Sky Knight)
    • Multiple Amaterasu (Kinshi Knight)
    • Wary Fighter (General)
      0
    • Inspiration (Strategist)
      0
    • Aggressor (Dread Fighter)
    • Galeforce (Dark Falcon)
    • Awakening (Great Lord)
    • Dancing Blade (Lodestar)
    • Ban ALL DLC/Amiibo skills.
    • Other (state what)
      0


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That's cool, I was the one taking my time.

Can anyone confirm that for a skill like Aether/Luna/et al. first checks if it connects before activating? i.e. hit before skill similarly to hit before crit. Obviously different for skills like Deadeye and Vantage.

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That's cool, I was the one taking my time.

Can anyone confirm that for a skill like Aether/Luna/et al. first checks if it connects before activating? i.e. hit before skill similarly to hit before crit. Obviously different for skills like Deadeye and Vantage.

if it's like FE10 then no

I dunno if it is though

still voting for Fire Emblem CTF edition

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For now, let's make it skill before hit for all skills universally and then change it later if necessary. That should remove some of the headache related to connecting attacks on Ike/Oscar/et al. with their Earth supports.

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I do have to wait for SB to finish his action, right? I just want to make sure I'm not unnecessarily holding things up.

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Uh, do we get full team stats posted in thread? I feel like in this case it'd be fair considering I haven't put mine up and Refa has so I don't mind.

Rolf attacks Soren with the Brave Bow.

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Yeah, we're waiting for SB to make the first move since I flipped a coin and it decided so (well not exactly, but essentially I used online RNG to determine that and will be using more RNs per every new action from now on).

The games could go really slowly or really quickly depending on when and how often people show up online, so don't worry about it too much and just wait until whenever your turn arrives when you're online. I'll have to do the calculations and roll the dice each time too, so that slows the process down further. It'd be cool if we got everything figured out and settled so that things could progress more smoothly, and eventually without one single mediator (that's me right now).

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[spoiler=see armies here]

Refa's army

n82d.pngwq5b.pngy5nu.pngynjn.pnguj4b.png

VS

SB's army

h12z.pngmczu.pngtnkj.pngppqd.pngnxnv.png

ppqd.pngvs y5nu.png

SB's Rolf (Brave Bow) attacks Refa's Soren (Rexbolt)!

25x2 damage 100% hit (sic)

Soren receives 39/39 damage!

Soren is KO'd!

Stats:

SB

Kieran 49/49

Marcia 43/43

Rhys 39/39

Rolf 44/44

Lucia 42/42

Refa

Ike 52/52

Oscar 49/49

Soren 0/39

Tanith 38/38

Stefan 46/46

Refa's turn is next.

(To comment on this discussion, Rolf's hit support bonuses are higher than Soren's avo bonuses, and 70 hit is not that bad... I also don't know why Soren started out with Rexbolt, which weighs him down by 10 AS, or 20 avo, but even with 80 displayed hit it wouldn't have meant much probably... Still, 100% hit so I didn't even have to use the RNG this time around)

Edited by Espinosa
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