blyegg Posted April 8, 2014 Author Share Posted April 8, 2014 (edited) Iono... This is a weird tileset. The red parts are teleports. :/ Also, does anyone have the tilesets from fe1-5? please pm me them if you do EDIT: Edited April 8, 2014 by Blyvern Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted April 8, 2014 Share Posted April 8, 2014 I'm pretty sure they were added to the map tileset thing a while ago but here they are again Quote Link to comment Share on other sites More sharing options...
blyegg Posted April 8, 2014 Author Share Posted April 8, 2014 (edited) Thanks! By any chance do you have FE11 and FE12 ones? *shot* Edited April 8, 2014 by Blyvern Quote Link to comment Share on other sites More sharing options...
blyegg Posted April 9, 2014 Author Share Posted April 9, 2014 Why am I trying out older tilesets? I dunno. :/ Quote Link to comment Share on other sites More sharing options...
blyegg Posted April 10, 2014 Author Share Posted April 10, 2014 meh Quote Link to comment Share on other sites More sharing options...
Mono Posted April 10, 2014 Share Posted April 10, 2014 Too many stairs. Also it looks like you're only using the grey floor tiles with something green on them. Try mixing them up with the grey floor tiles that doesnt have green spots on them, it makes it look less tile spammy. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted April 10, 2014 Share Posted April 10, 2014 Perspective has been brutally murdered. R.I.P. If you're making a big dungeon, I highly recommend not putting in villages and houses also. Your stairs rival the village in size and totally dwarf the houses. Quote Link to comment Share on other sites More sharing options...
blyegg Posted April 11, 2014 Author Share Posted April 11, 2014 (edited) -i think i forgot how to map- EDIT: Edited April 11, 2014 by Blyvern Quote Link to comment Share on other sites More sharing options...
Fateborn Posted April 11, 2014 Share Posted April 11, 2014 How the hell do you get in there? I can see the destructible wall but. Think of it in a normal perspective... there should be a way to get into the dungeon via nonviolent method. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 11, 2014 Share Posted April 11, 2014 How the hell do you get in there? I can see the destructible wall but. Think of it in a normal perspective... there should be a way to get into the dungeon via nonviolent method. Technically, the stairs could work (the ones that go to a lower floor) Quote Link to comment Share on other sites More sharing options...
Fateborn Posted April 11, 2014 Share Posted April 11, 2014 Only a technically, but it's rather pointless. Quote Link to comment Share on other sites More sharing options...
Haku Posted April 11, 2014 Share Posted April 11, 2014 (edited) About 80% of the floor in the largest room is using the same tile :O Bly, try giving the floor some variation, and add a few pillars :P Edited April 11, 2014 by Haku Quote Link to comment Share on other sites More sharing options...
Primefusion Posted April 11, 2014 Share Posted April 11, 2014 I suggest adding some structure and flow. Hallways, height variation, that sort of thing. In-game if someone stands in the right spot, the screen would look like this: Not something that's very interesting to play through. Quote Link to comment Share on other sites More sharing options...
deranger Posted April 11, 2014 Share Posted April 11, 2014 cracked wall on the throne room's gonna look weird broken Quote Link to comment Share on other sites More sharing options...
blyegg Posted April 12, 2014 Author Share Posted April 12, 2014 I just gotta put something in the empty part. Might add a door there? Quote Link to comment Share on other sites More sharing options...
Fateborn Posted April 12, 2014 Share Posted April 12, 2014 you missed a tile. Quote Link to comment Share on other sites More sharing options...
blyegg Posted April 12, 2014 Author Share Posted April 12, 2014 you missed a tile. Could you elaborate? I honestly have no idea what you mean. Quote Link to comment Share on other sites More sharing options...
Fateborn Posted April 12, 2014 Share Posted April 12, 2014 -buys a teacher pointer stick- -shoves up his pair of glasses- -slams stick on his student's desk to get Blyvern out of his daze- -furiously pound the stick on the blackboard- -perfectly aims at the very tile Blyvern had missed- -3,5- Quote Link to comment Share on other sites More sharing options...
blyegg Posted April 12, 2014 Author Share Posted April 12, 2014 (edited) Oh, I couldn't see it because I had already fixed it when I added the door... sorry >.< Speaking of which. NOTE: Don't mention the shading. I WILL fix it. Edited April 12, 2014 by Blyvern Quote Link to comment Share on other sites More sharing options...
blyegg Posted April 15, 2014 Author Share Posted April 15, 2014 help me Quote Link to comment Share on other sites More sharing options...
Primefusion Posted April 16, 2014 Share Posted April 16, 2014 From a gameplay standpoint this map looks like a nightmare. It's nothing but sand that's difficult to move across. Desert maps typically are either a little smaller, taking into account the limited mobility of units, or they include sections where movement isn't restricted. I suggest adding in some patches of ground where units can move normally. Maybe the the very south and/or around the pyramids. The middle-left plateau with the palm tree would work too. Otherwise foot units are moving across a large map 1 tile at a time. Talk about a time-sink. Quote Link to comment Share on other sites More sharing options...
blyegg Posted April 22, 2014 Author Share Posted April 22, 2014 (edited) expanded upon a map from prime's map pack i was bored pillar shading fixed Edited April 22, 2014 by Blyvern Quote Link to comment Share on other sites More sharing options...
blyegg Posted April 27, 2014 Author Share Posted April 27, 2014 Working on the Map topic thing, at a loss for the mountains. ATM they're just placeholders. Really all I'm looking for is advice, I guess. Quote Link to comment Share on other sites More sharing options...
blyegg Posted June 15, 2014 Author Share Posted June 15, 2014 Been a while... Quote Link to comment Share on other sites More sharing options...
Fateborn Posted June 15, 2014 Share Posted June 15, 2014 The eyes are inconsistent with each other thus look strange. One is light, another is dark. If you wanted them that way, make one eye have different color to actually show that clearly. Quote Link to comment Share on other sites More sharing options...
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