MelonGx Posted December 26, 2013 Share Posted December 26, 2013 (edited) This stage offers a mirror match, which means offensive team is quite the same as defensive team. But their purposes are different and unbalanced. Offensive team should have a victory on the battle. But defensive team is just required to kill opponent at least one. (Edit) What I want to do is building a team to kill offensive unit as easy as possible and prevent offensive team to win. I tried building a few teams but didn't feel them harder to be defeated at all, except a team with absolutely no Galeforce units. With all units in Lethality or Range 1 Counter, and no Galeforce, if I doubled some to destroy opponent units with no risk, my pairs would force to engage the rest enemies' Lethality and/or Range 1 Counter at enemy phase. This sounds a good idea. Any other ideas? Edited December 26, 2013 by MelonGx Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted December 26, 2013 Share Posted December 26, 2013 You have pair up. You will always have the advantage unless you do the "exploit" in reverse. Use up a lot of tonics on units to be copied. And then second seal yourself down once the chapter actually starts. If only they copied your weapons too... It'd be like that. Quote Link to comment Share on other sites More sharing options...
MelonGx Posted December 26, 2013 Author Share Posted December 26, 2013 Downgrading class on turn 1 sounds great. But how do the copies have your own weapon? I tried some patterns but they always had the default Silver ones. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted December 26, 2013 Share Posted December 26, 2013 "If" they did. That was a streetpass battle with myself. Quote Link to comment Share on other sites More sharing options...
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