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Army of Shadow's LTC


MelonGx
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If DLC skills are available, the LTC becomes a piece of cake.

Just to use an Assassin to pair up with a Dark Flier, both in LB/Sol/All+2/Spd+2(*) + Brave Sword/Bow/Celica's Gale.

You can always get the 6-turn with this duel, even engaging Def 70 / Res 70 risens.

* It requires SPD 65 to have 4x attack against all opponents.

For Assassin, your character should have a SPD bonus 65 - 10(LB) - 2(All+2) - 6(Dark Flier's tag bonus) - 46(Assassin's SPD) = +1 or above.

For Dark Flier, your character should have a SPD bonus 65 - 10(LB) - 2(All+2) - 7(Assassin's tag bonus) - 42(Dark Flier's SPD) - 2(Spd+2) = +2 or above.

I'm considering the following 3 patterns for a non-DLC-skill run.

1) A Ruin tank with Vantage/Vengeance/Wrath/HitRate+20, pairing up with a dual supporter (probably a Sage or Grandmaster) who has DualSupport+/Solidarity/Anathema/Hex.

2) A Holy weapon user (probably a female General) with Vantage/Vengeance/Lancefaire, pairing up with another Holy weapon user or a pure supporter (Sniper/Grandmaster).

3) PrinceMarth in Assassin with DualStrike+/Lucky7/QuickBurn/DualSupport+/Avoid+10(or Luna) + Brave Bow/Eirika's Sword, pairing up with a Holy weapon user with additional skill Demoiselle.

All of them are made for ORKO risens every turn.

1 is effective on Def 70 risens, but weaks on Res 70 risens or Aegis.

2 is effective on Res 70 risens, but weaks on Def 70 risens or Pavise (except Holy Bow users on Aegis).

3 uses Dual Strike to ORKO every risen regardless of Aegis/Pavise, but still weaks on Def 70 risens.

Both 1's critical rate and 3's DualStrike rate are up to 85% which is a little bit unstable.

There's still a problem that both 1 and 2 are addicted to Vengeance's output too much.

If the unit avoids enemy's attack in the first turn, the LTC fails.

If your tagging opponent don't have an additional unit (supposed that you act in 1st turn), his/her unit's HP will be recovered by 20 in 6th turn, which decreases Vengeance's output to make the LTC fail.

(Edit) For the 6th turn, we still have an alternative method which is much more stable --- an additional pair of pattern 1/2 units with full HP and Counter. It's not difficult to make such a pair for OHKO just one risen.

Besides all the above, there's still another method here:

4) Use extremed SPD Morgan to perform the same strategy as LB enabled:

Lon'qu!Yarne!Morgan @ Assassin (SPD 57): Defender/Sol(or Luna/Vengeance)/Bowfaire/Str+2/Counter + Brave Bow, pairing up with any Assassin.

Lon'qu!Severa!Morgan @ Assassin (SPD 56): Spd+2/Sol(or Luna/Vengeance)/Bowfaire/Str+2/Defender(or Counter) + Brave Bow, pairing up with any Assassin.

They're still weak on Def 70 risens though.

Any other ideas?

Edited by MelonGx
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Uh oh.....There's already a better strategy for non-DLC-skill LTC.

Both tag members use 3 Holy weapon units with Counter is OK.

The problem is how to make enemy risen's accuracy as high as possible.

If avoided enemy's attack, units should have an average Str.40+ for normal risen, an average Str.48+ for 6th turn's boss risen, an average Str.56+ for Pavised/Aegised normal risen, an average Str.52+ for Def 70 risen by Warrior's Holy Bow (*) with Luna activated (**), to make a ORKO with DualStrike.

* Def 70 risens always have a Pavise so using a Warrior with Holy Bow your damage will never be halved.

** If Luna hasn't been activated, it does require a Counter to be triggered otherwise the LTC fails.

So the best unit for this LTC could be.....Seth, Titania (for being General with Counter/Lancefaire) and Prince Marth (for being General/Warrior with Counter/DualStrike+)?

Edited by MelonGx
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