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What Asset/Flaw should I make MU as Dread Fighter


Tide of Waves
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Okay then, Speed I guess. Or Luck. Then again, I'm one of the few people who actually likes Luck. So I guess Speed, all in all.

I'm pretty much, a sword-magic user, like I know there's Tactians/Grandmasters, but dread fighter, is looking awsome~ xD

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I play dread fighter MU

Without a doubt Luck/HP for asset/flaw because it raises both strength and magic. (The main reason i use it is for miracle as well)

It lowers defense and Resistance however dread fighters will be dodging with the dread fighters speed.

Soo, should I go for +Spd, and -Res?

EDIT: Oooh, Vantage time. :D

Edited by Tide of Waves
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Would Dread Fighters, need Armshtrift?

Idek how to spell that word.

I think everyone uses Armsthrift, Aggressor, Ignis, Lifetaker, and Movement +1.

(Galeforce instead of Aggressor)

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This topic is primarily about Asset/Flaw, with an aside about AT... But if it was asking for the #1 skillset for Dread Fighters, I doubt it would contain any of those except Aggressor and, dependent on taste, AT.

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So why not +Mag for the extra Spd?

Personally, I'd go +Mag/-Def, because Def won't hurt any of your offenses. You are a little weaker physically, but your purpose is to be an anti-mage unit and it won't hurt you there (OK, it drops your Res by 1, but it's still +1 and you have Res+10 and great caps). Besides, if you need to patch up your Def you still have plenty of options; Armads, Helswath, Ragnell, and Book of Naga are all up to the task.

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