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Using two offensive skills with the same activation rate at the same time?


Marc71
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See title. I mean, doesnt that causes issues? This could also lead to bad situations..

An example that uses Luna and Sol

-Luna activates when you really need Sol (to heal yourself)

-Sol activates when your HP is full while fighting a general where you need Luna.

And you can't change skills in the battle

Granted, this is about using two skills that the same time. Using one skill for the given mission is not the issue.

Also, using two offensive skills with different activation rates (take Chrom, he can use Luna when Aether won't active) is not an issue too..

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Sol and Luna have opposing synergy.

You already said it there. When lower activation rate skills are combined with Luna, it basically makes it higher chance that *SOMETHING* will proc.

Another set that has opposing synergy is Sol/HP Absorbing tome + Vengeance.

Edited by shadowofchaos
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Well, there IS an order skills activate in. But yes, when you stack multiple skills, there will be diminishing returns.

Higher activation rates for any skill are better than lower ones though, so the fact that they have the same activation rate shouldn't matter. No matter what the skills are, higher activation rates are better. The wrong skill activating at the wrong time is more a consequence of the order of priority.

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Vengeance+Nosferatu is nice if you care more about staying alive than dealing damage... But I still only ever use it on one map.

You actually can change skills during battles, though it requires a lot of setup. Either calculate your exp and class so you reach Lv.5/15 to learn a new skill and replace the one you don't want with it right when you need it, or use a DLC skill book to remove an unwanted skill.

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If I am right, those skills with lower activation chance have priotity if they can activate at all.

This and is Chroms Rightful King a flat +10% boost to the activation chance? (Read: If his skill is 40, Aether has a 30% chance to activate with rightful king or 25%?)

That is the reason why Lethality is not good (except for trolling in streetpass) when Astra is available...(and use a killer weapon to make the most use of it)

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If I am right, those skills with lower activation chance have priotity if they can activate at all.

Yes. Well, more precisely, there's a fixed order of priority. Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance. So the example you said before:

-Luna activates when you really need Sol (to heal yourself)

That's not really a thing, since Luna can only activate if Sol doesn't activate first. The skill priorities are pretty easy to see when you have 80+ skill units.

This and is Chroms Rightful King a flat +10% boost to the activation chance? (Read: If his skill is 40, Aether has a 30% chance to activate with rightful king or 25%?)

That is the reason why Lethality is not good (except for trolling in streetpass) when Astra is available...(and use a killer weapon to make the most use of it)

Rightful King is +10% activate rate to skills, not 10 skill when determining activation rate, so the former is correct. RfK is a really bad skill in general, only useful on a few niche builds and streetpass Lethality Troll teams so you can have ~25% Lethality rates. Astra is also pretty mediocre, since it's activation rate is low for what it does (especially compared to Vengeance and Luna), but sometimes it's just the best thing available, or is useful for stacking procs (which is rarely a useful thing to do but ehh).

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Astra is, believe it or not, very often a liability.

Situation 1: you have 60 HP, 50 Atk and Astra. You're up against a dude with 80 HP, 10 Def and Counter. You have a Brave.

If Astra doesn't activate on either attack, you'll do 40 + 40 and survive with 20 HP left. Any criticals are fine, and one on the first hit will leave you with 60 HP. If Astra activates at all, you'll do 20 + 20 + 20 or 40 + 20, which -will- kill you. If you get Astra on the first hit and the first hit of Astra criticals, you will also die.

Take the above situation with Luna: you will do 5 more damage than normal with Luna. If it procs on the first hit, you'll be down to 15 HP, if it procs on the second hit the enemy dies anyway.

Situation 2: You have 93 Atk and Astra, and are up against the Nightmare Sniper with 80HP, 70Def, Dragonskin, and Pavise+. You have a Brave and will double.

Your attacks will be doing 5 Damage to him. That's 20 Damage overall, 1/4 of what you need to kill him. If Astra activates, your hits will do 10 total damage each, leaving him with 40 HP, only halfway dead. Even if you somehow critical, it would only do 4 extra damage- you have 20 attacks, so would need at least a 50% crit rate to have a 50% chance of killing him. Good luck with that.

Take the above situation with Luna: your hits will be doing 14 damage each to him, 3 more per hit than Astra. He'll have a total of 24 HP left, and while that's not 0 it's a lot closer, and a single critical would give you all the extra damage you need (so 25% crit for an even chance of success).

Now, keep in mind that that's not even taking into account that Astra's activation rate is half that of Luna's. I'm also ignoring supports because they can ORKO anything in four hits.

Edited by Czar_Yoshi
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