Tamanoir Posted January 19, 2014 Share Posted January 19, 2014 About the thiefs. Isn't it possible to add Chest Keys and Door Keys to HEctor and/or the thiefs ? Link to comment Share on other sites More sharing options...
Klokinator Posted January 19, 2014 Author Share Posted January 19, 2014 (edited) When I have time after studying I could try putting peoples palettes on different classes. Think I'm gonna start with solider I'm already doing this. Speaking of which! [Redacted. See next post.] 22 classes done! I did an additional 18 classes last night (Holy shit!) because I decided to skip the charting of the results until I'm done ripping the images. Feast your eyes on my current results! Also you will need 7zip to unzip the file. About the thiefs. Isn't it possible to add Chest Keys and Door Keys to HEctor and/or the thiefs ? I always do that manually, personally, but I discussed with Ephraim adding an if event that checks if either are thieves and if not, giving them both one door key and hector a chest key. Edited January 21, 2014 by Klok Link to comment Share on other sites More sharing options...
Kobazco Posted January 19, 2014 Share Posted January 19, 2014 (edited) Lloyd Lowen Edited January 19, 2014 by Kobazco Link to comment Share on other sites More sharing options...
Klokinator Posted January 19, 2014 Author Share Posted January 19, 2014 Uh, your point? Berserkers are three away from what I'm doing so...? Unless you're offering to help. I'd actually love help but I want uniformity and certain things so I pretty much have to do this by myself. Link to comment Share on other sites More sharing options...
Klokinator Posted January 21, 2014 Author Share Posted January 21, 2014 (edited) The palettes are finished! All classes are done (And 90% through I realized the palette labeled "Vaida" in the 2A slot was actually Teodor. More bugs caught by klok >.>) and now I have to graph the 5,600+ cells in the spreadsheet YAY! https://dl.dropboxusercontent.com/u/28014061/PALETTE%20SCREENIES.7z This even has some bonus classes, namely the FE10 Fighter from the FEditor thread and some female classes I felt like doing. Edited January 21, 2014 by Klok Link to comment Share on other sites More sharing options...
Flaming Kirlia Posted January 21, 2014 Share Posted January 21, 2014 What classes are you adding? I think you should add Halberdiers and more magic classes Link to comment Share on other sites More sharing options...
Klokinator Posted January 21, 2014 Author Share Posted January 21, 2014 I was planning to do all the classes in the feditor topic that weren't complete horse droppings, such as the FE10 fighter. FE8 classes too, like mageknight. Those will be done at a later date though xD Link to comment Share on other sites More sharing options...
Ephraim225 Posted February 8, 2014 Share Posted February 8, 2014 HEY GUYS I GOT OFF MY LAZY REAR FINALLY https://dl.dropboxusercontent.com/u/69192380/FE7Randomizer.zip This zip contains a save with Hector mode unlocked for your convenience and the program itself. To use it, run it, type in a filename for the text file and hit enter. Then take the text file to Event Assembler and use it on your ROM. This tool gives each character, including lords but excluding thieves, Ninian, Nils and Athos a random class from a selection of twenty as well as a different inventory and weapon levels to match their new class. This can cause the game to become extremely hard or even unwinnable - it is random, after all! Note that Lyn mode is unaffected because I hate Lyn mode. Please try it, and if anything strange happens, let me know~ Link to comment Share on other sites More sharing options...
Tamanoir Posted February 8, 2014 Share Posted February 8, 2014 (edited) HEY GUYS I GOT OFF MY LAZY REAR FINALLY https://dl.dropboxusercontent.com/u/69192380/FE7Randomizer.zip This zip contains a save with Hector mode unlocked for your convenience and the program itself. To use it, run it, type in a filename for the text file and hit enter. Then take the text file to Event Assembler and use it on your ROM. This tool gives each character, including lords but excluding thieves, Ninian, Nils and Athos a random class from a selection of twenty as well as a different inventory and weapon levels to match their new class. This can cause the game to become extremely hard or even unwinnable - it is random, after all! Note that Lyn mode is unaffected because I hate Lyn mode. Please try it, and if anything strange happens, let me know~ There's an error mesage that apppeared when I tried downloading it in Chrome... And Lyn and others will be modified anyway, no ? EDIT : Made it worked. How comes Marcus have a max Skill as a Swordmaster ?. That's awesome but wierd... Edited February 8, 2014 by Totally Radical Judge Link to comment Share on other sites More sharing options...
Tables Posted February 8, 2014 Share Posted February 8, 2014 There's an error mesage that apppeared when I tried downloading it in Chrome... And Lyn and othes will be modified anyway, no ? The way the GBA FEs work is that character class is based off of chapter data, so if Ephraim didn't touch the chapter data for Lyn's mode, the character classes won't have changed. Link to comment Share on other sites More sharing options...
iavasechui Posted February 8, 2014 Share Posted February 8, 2014 Welp there goes getting those sweet extra levels from Lyn's mode T_T Am I correct under the assumption that even if you randomize if you play Lyn's mode first all characters from her mode will remain in their original classes once you continue to Eliwood or Hector's modes? Link to comment Share on other sites More sharing options...
Tamanoir Posted February 8, 2014 Share Posted February 8, 2014 The way the GBA FEs work is that character class is based off of chapter data, so if Ephraim didn't touch the chapter data for Lyn's mode, the character classes won't have changed. Oh, thanks ! I really don't know anithing about that... Welp there goes getting those sweet extra levels from Lyn's mode T_T Am I correct under the assumption that even if you randomize if you play Lyn's mode first all characters from her mode will remain in their original classes once you continue to Eliwood or Hector's modes? That's also what I'd want to know actually. I don't know if it is possible, but a way that madeit impossible for units to have the same class as the original would be good. I had Guy as a Fighter and Lucius as a Pirate with their animation always turned off. What exactly is causing that ? Are soldiers able to promote now ? Link to comment Share on other sites More sharing options...
Flaming Kirlia Posted February 8, 2014 Share Posted February 8, 2014 Characters appear to still have their original weapon rank Chapter 11 of hector tale is probably impossible if Hector is some class like myrmidon or pegassus knight, you should either give either matthew or hector a armour slayer weapon Also, 20 classes to choose from right [spoiler=why not 38-ish] the names are the animations, not the class names skills might change Roy-Ike-Sword+Silence Eliwood-Eliwood 2-Sword, Lance Lyn-Lyn 2-Sword, Lance Hector-Hector 2-Sword, Axe Eirika-Eirika 2-Sword Epharim-Epharim 2-Sword, Lance Soldier-Halberdier-Lance-+Crit Knight-General-Sword, Lance, Axe, Bow Lance Cavalier-Paladin-Lance, Axe Axe Cavalier-Great Knight-Axe, Sword Sword Cavalier-Ranger-Sword, Bow Pegassus (lance)-Falcon Knight-Lance, Staff Pegassus(sword)-Black Beauty-Sword, Lance Recruit-Wyvern Knight-Lance Wyvern Rider-Wyvern Lord-Sword, Lance, Axe-15 Archer-Sniper-Bow+ballistas Nomad-Nomad Tropper-Sword, Bow Mercenary-Hero-Sword, Axe Fighter-Warrior-Axe, Bow Journeyman-FE10 style fighter-Axe+steal+Thief Key Pirate-Berserker-Axe, (Sword)+Steal Brigand-Hawkeye-Axe+Crit Thief-Rougue-Sword+Steal+Thief Key Myrmidon-Swordmaster-Sword+Crit Mage(Anima)-Mage Knight-Anima, Light Shaman(Dark)-Druid-Dark, Light, Staff Monk(Light)-Sage-Light, Anima, Staff Priest(Staff)-Bishop-Staff, Light Sister(Staff)-Summoner-Staff, Dark+Thief Key Troubador(Staff)-Valkyrie-Staff, Anima Pupil(Anima)-Necromancer-Anima, Dark, Staff-31 Revenant-Entombed-Claw Bonewalker-Wight-Sword, Lance, Bow Mogall(Dark)-Arch Mogall-Dark, Anima Tarvos-Maelduin-Axe, Bow Mauthe Dog-Gwyllgi-Claw Gargoyle-Deathgoyle-Lance Bael-Elder Bael-Claw-38 Could be bigger by adding classes without pre-promoted form Link to comment Share on other sites More sharing options...
Tamanoir Posted February 8, 2014 Share Posted February 8, 2014 (edited) I just had a Eli Lord Serra with broken Res who became 20 after a level up... Characters appear to still have their original weapon rank Chapter 11 of hector tale is probably impossible if Hector is some class like myrmidon or pegassus knight, you should either give either matthew or hector a armour slayer weapon Strange, it didn't did that to me... (I hadn't obtained a Sniper yet, though...) Even with Mani Katti, it's impossible on Hard Mode (and even Esasy Mode is horrible) EDIT : OK, I know what was the problem with Guy and Lucius. Since they have a unique animation, they will use the same animation no matter what classes they are in. I think it's the same thin for the other uniques (like Harken) Edited February 8, 2014 by Totally Radical Judge Link to comment Share on other sites More sharing options...
Garland Chaos Posted February 8, 2014 Share Posted February 8, 2014 Are the stats adjusted to resemble the characters' vanilla base stats? Because I have a brigand Hector with 20 HP, 5 Str, 1 Skill, 5 Spd, 3 Lck, 3 Def, and 0 Res. Link to comment Share on other sites More sharing options...
Tryhard Posted February 8, 2014 Share Posted February 8, 2014 [3:47:53 PM] Kelsper: this is the shittest thing I've seen balanced.png The palettes are funky too, but oh well, thanks for your work anyway. Link to comment Share on other sites More sharing options...
Garland Chaos Posted February 8, 2014 Share Posted February 8, 2014 This is Oswin btw. Link to comment Share on other sites More sharing options...
Pixelman Posted February 8, 2014 Share Posted February 8, 2014 (edited) Okay... I got a file of this: ORG $CC7BDCAllyUnitsENM:UNIT 0x1 0x24 0x0 0x9 [12,11] [12,10] [0x44,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITlabel19:UNIT 0x1A 0x36 0x1 0x9 [15,8] [12,9] [0x16,0x3,0x0,0x0] [0x0,0x0,0x0,0x0]UNITlabel20:UNIT 0x19 0x20 0x1 0x11 [3,7] [4,9] [0x37,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITlabel23:UNIT 0xE 0x39 0x1 0x9 [15,9] [14,9] [0x1F,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITlabel33:UNIT 0x8 0x2E 0x1 0x19 [16,2] [16,3] [0x2D,0x5B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x9 0x24 0x1 0x11 [16,2] [17,3] [0x44,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITRebecca:UNIT 0xE 0x39 0x1 0x9 [15,9] [14,9] [0x1F,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITORG $CC812CAllyUnitsENM:UNIT 0x2 0x32 0x0 0x9 [14,5] [10,5] [0x14,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITORG $CC820CAllyUnitsENM:UNIT 0x1 0x24 0x0 0x9 [3,14] [3,14] [0x44,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x1A 0x36 0x1 0x9 [3,12] [3,12] [0x16,0x3,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0xE 0x39 0x1 0x9 [2,13] [2,13] [0x1F,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x19 0x20 0x1 0x11 [4,13] [4,13] [0x37,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x8 0x2E 0x1 0x19 [5,14] [5,14] [0x2D,0x5B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x9 0x24 0x1 0x11 [4,15] [4,15] [0x44,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITORG $CC840CC12Units:UNIT 0x2 0x32 0x1 0x9 [2,0] [2,1] [0x14,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITlabel33:UNIT 0x23 0x3C 0x1 0x11 [1,0] [1,0] [0x1,0x6A,0x0,0x0] [0x0,0x0,0x0,0x0]UNITlabel34:UNIT 0xB 0x1 0x1 0x49 [2,0] [2,0] [0x9,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x11 0x2F 0x1 0x9 [1,0] [1,1] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITAllyUnitsHNM:UNIT 0x2 0x32 0x1 0x9 [4,2] [4,2] [0x14,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0xB 0x1 0x1 0x49 [3,2] [3,2] [0x9,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITORG $CC88E4label31:UNIT 0x6 0x2C 0x0 0x1D [8,15] [7,14] [0x4A,0x6B,0x0,0x0] [0x0,0x3,0x0,0x0]ORG $CC9804label49:UNIT 0x1B 0xA 0x0 0x19 [6,14] [6,15] [0x3,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITORG $CC9824label50:UNIT 0x1B 0xA 0x0 0x19 [6,14] [6,15] [0x3,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITORG $CC9934label48:UNIT 0x13 0x1D 0x0 0xB [9,2] [11,2] [0x4B,0x5E,0x0,0x0] [0x3,0x3,0x1,0x0]UNITORG $CCA848label41:UNIT 0x2D 0x2F 0x1 0x21 [21,14] [21,14] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x31 0x3 0x1 0x19 [21,13] [21,13] [0x8D,0x28,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x2E 0x18 0x1 0x21 [22,13] [22,13] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x2F 0x14 0x1 0x29 [15,11] [15,11] [0x14,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x30 0x2C 0x1 0x21 [19,15] [19,15] [0x4A,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITlabel42:UNIT 0x2D 0x2F 0x1 0x21 [21,14] [21,14] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x31 0x3 0x1 0x19 [21,13] [21,13] [0x8D,0x28,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x2E 0x18 0x1 0x21 [22,13] [22,13] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x2F 0x14 0x1 0x29 [15,11] [15,11] [0x14,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNIT 0x30 0x2C 0x1 0x21 [19,15] [19,15] [0x4A,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITORG $CCB400label41:UNIT 0xDA 0x1C 0x0 0x1A [16,9] [16,9] [0x0,0x0,0x0,0x0] [0x6,0x3,0x9,0x0]UNITlabel48:UNIT 0x10 0x18 0x0 0x1B [16,9] [16,9] [0x2C,0x6B,0x0,0x0] [0x13,0x3,0x9,0x0]UNITlabel42:UNIT 0x4 0x28 0x48 0x2D [16,8] [16,8] [0x16,0x0,0x0,0x0] [0x12,0x3,0x9,0x0]UNITlabel43:UNIT 0xDA 0x1C 0x0 0x1A [16,9] [16,9] [0x0,0x0,0x0,0x0] [0x13,0x3,0x9,0x0]UNITlabel49:UNIT 0x10 0x18 0x0 0x1B [16,9] [16,9] [0x2C,0x6B,0x0,0x0] [0x12,0x3,0x9,0x0]UNITlabel44:UNIT 0x4 0x28 0x48 0x2D [16,8] [16,8] [0x16,0x0,0x0,0x0] [0x0,0x3,0x9,0x0]UNITORG $CCBF20label36:UNIT 0x16 0x1C 0x0 0x41 [17,6] [17,7] [0x3E,0x5C,0x6B,0x0] [0x0,0x0,0x0,0x0]UNITORG $CCD714label28:UNIT 0x33 0x39 0x0 0x41 [8,6] [8,6] [0x20,0x28,0x6F,0x0] [0x0,0x0,0x0,0x0]UNITlabel34:UNIT 0x1E 0x2F 0x0 0x3B [3,0] [3,5] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]UNITlabel35:UNIT 0x1E 0x2F 0x0 0x3B [3,0] [3,5] [0x2C,0x6B,0x0,0x0] [0x0,0x3,0xE,0x0]UNITORG $CD0FB4label60:UNIT 0x32 0x20 0x0 0x4B [16,0] [16,1] [0x37,0x6B,0x7A,0x0] [0x0,0x0,0xA,0x0]ORG $CD1064label51:UNIT 0x34 0x17 0x0 0x9 [12,6] [12,6] [0x16,0x21,0x5A,0x0] [0x0,0x0,0x0,0x0]UNITlabel59:UNIT 0x20 0x2C 0x0 0x3D [0,15] [0,15] [0x4A,0x6B,0x79,0x0] [0x0,0x0,0x0,0x0]UNITORG $CD233Clabel42:UNIT 0x22 0x36 0x0 0x23 [18,12] [17,12] [0xA,0x0,0x0,0x0] [0x0,0x21,0x2,0x0]UNITlabel43:UNIT 0x22 0x36 0x0 0x23 [18,12] [17,12] [0xA,0x0,0x0,0x0] [0x0,0x22,0x2,0x0]UNITORG $CD4514label50:UNIT 0x5 0x13 0x0 0x1D [0,6] [1,6] [0x24,0x0,0x0,0x0] [0x0,0x3,0x1,0x0]UNITlabel51:UNIT 0x5 0x13 0x0 0x1D [24,18] [23,17] [0x24,0x0,0x0,0x0] [0x0,0x3,0x1,0x0]UNITORG $CD3718label54:UNIT 0x2C 0x30 0x0 0xB [18,17] [16,17] [0x2D,0x3,0x6C,0x0] [0x0,0xE,0x9,0x0]UNITlabel55:UNIT 0x2C 0x30 0x0 0xB [18,3] [17,4] [0x2D,0x3,0x6C,0x0] [0x0,0x0,0x0,0x0]UNITORG $CD5024label39:UNIT 0x1F 0xB 0x0 0x63 [20,20] [20,19] [0x5,0x6B,0x0,0x0] [0x6,0xB,0xA,0x0]UNITORG $CD5D1Clabel39:UNIT 0xF 0x11 0x0 0x21 [10,11] [10,11] [0x4,0x1,0x73,0x0] [0x0,0x0,0x0,0x0]UNIT 0x15 0x13 0x0 0x31 [11,11] [11,11] [0x20,0x2D,0x0,0x0] [0x0,0x0,0x0,0x0]UNITlabel40:UNIT 0xF 0x11 0x0 0x21 [10,11] [10,11] [0x4,0x1,0x73,0x0] [0x0,0x0,0x0,0x0]UNIT 0x15 0x13 0x0 0x31 [11,11] [11,11] [0x20,0x2D,0x0,0x0] [0x0,0x0,0x0,0x0]UNITORG $CD7054label46:UNIT 0x7 0x1E 0x0 0x43 [24,22] [23,22] [0x3F,0x0,0x0,0x0] [0x0,0x0,0xA,0x0]UNITlabel47:UNIT 0x38 0x1E 0x0 0x45 [24,9] [23,9] [0x4B,0x0,0x0,0x0] [0x0,0x0,0xA,0x0]UNITORG $CD7DA4label46:UNIT 0x7 0x1E 0x0 0x43 [0,0] [2,8] [0x3F,0x0,0x0,0x0] [0x0,0x0,0xA,0x0]UNITlabel47:UNIT 0x38 0x1E 0x0 0x45 [0,8] [3,8] [0x4B,0x0,0x0,0x0] [0x0,0x0,0xA,0x0]UNITORG $CD9078label45:UNIT 0x14 0x32 0x0 0x2B [25,16] [25,16] [0x14,0x6c,0x0,0x0] [0x6,0x3,0x0,0x0]ORG $CDB408label56:UNIT 0x21 0xD 0x0 0x4C [28,25] [28,24] [0x4,0x20,0x0,0x0] [0x0,0x0,0x1,0x0]UNITORG $CDDE1Clabel28:UNIT 0x37 0x11 0x0 0x2A [5,7] [5,7] [0xC,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]UNITORG $CDE960label69:UNIT 0x12 0x1E 0x0 0x80 [5,2] [5,3] [0x3F,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]UNITlabel70:UNIT 0x12 0x1E 0x0 0x82 [5,2] [255,3] [0x3F,0x0,0x0,0x0] [0x0,0x0,0x0,0x0]UNITORG $BDCE18+52+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*2+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*4+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*5+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*6+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*7+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*8+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*9+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*11+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*14+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*15+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*16+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*17+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*18+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*19+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*20+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*21+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*22+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*25+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*26+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*27+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*30+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*31+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*32+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*33+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*34+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*44+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*45+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*46+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*47+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*48+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*49+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*50+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*51+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*52+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*55+20WORD 0x00000000WORD 0x00000000ORG $BDCE18+52*56+20WORD 0x00000000 WORD 0x00000000 However, when I put a clean ROM in the Event Assembler with my notepad, I get this error: Finished.127 errors encountered:Lable AllyUnitsENM is defined twice: AllyUnitsENM:Lable AllyUnitsENM is defined twice: AllyUnitsENM:Lable label33 is defined twice: label33:Lable label41 is defined twice: label41:Lable label48 is defined twice: label48:Lable label42 is defined twice: label42:Lable label49 is defined twice: label49:Lable label34 is defined twice: label34:Lable label42 is defined twice: label42:Lable label43 is defined twice: label43:Lable label50 is defined twice: label50:Lable label51 is defined twice: label51:Lable label39 is defined twice: label39:Lable label46 is defined twice: label46:Lable label47 is defined twice: label47:Lable label28 is defined twice: label28:Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000Second parameter of ORG is not a valid number.Code match for WORD not found: WORD 0x00000000Code match for WORD not found: WORD 0x00000000 Can someone please help? Edited February 8, 2014 by PixelmanFE Link to comment Share on other sites More sharing options...
Tamanoir Posted February 8, 2014 Share Posted February 8, 2014 Fiora makes the game freezes. I guess Farina is in a similar cases, depending where she arrives. Unless there's a way to fix this, this must be better to let them unreclassed. Link to comment Share on other sites More sharing options...
Flaming Kirlia Posted February 8, 2014 Share Posted February 8, 2014 Okay... I got a file of this: ORG $CC7BDC AllyUnitsENM: UNIT 0x1 0x24 0x0 0x9 [12,11] [12,10] [0x44,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label19: UNIT 0x1A 0x36 0x1 0x9 [15,8] [12,9] [0x16,0x3,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label20: UNIT 0x19 0x20 0x1 0x11 [3,7] [4,9] [0x37,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label23: UNIT 0xE 0x39 0x1 0x9 [15,9] [14,9] [0x1F,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label33: UNIT 0x8 0x2E 0x1 0x19 [16,2] [16,3] [0x2D,0x5B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x9 0x24 0x1 0x11 [16,2] [17,3] [0x44,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT Rebecca: UNIT 0xE 0x39 0x1 0x9 [15,9] [14,9] [0x1F,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $CC812C AllyUnitsENM: UNIT 0x2 0x32 0x0 0x9 [14,5] [10,5] [0x14,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $CC820C AllyUnitsENM: UNIT 0x1 0x24 0x0 0x9 [3,14] [3,14] [0x44,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x1A 0x36 0x1 0x9 [3,12] [3,12] [0x16,0x3,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0xE 0x39 0x1 0x9 [2,13] [2,13] [0x1F,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x19 0x20 0x1 0x11 [4,13] [4,13] [0x37,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x8 0x2E 0x1 0x19 [5,14] [5,14] [0x2D,0x5B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x9 0x24 0x1 0x11 [4,15] [4,15] [0x44,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $CC840C C12Units: UNIT 0x2 0x32 0x1 0x9 [2,0] [2,1] [0x14,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label33: UNIT 0x23 0x3C 0x1 0x11 [1,0] [1,0] [0x1,0x6A,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label34: UNIT 0xB 0x1 0x1 0x49 [2,0] [2,0] [0x9,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x11 0x2F 0x1 0x9 [1,0] [1,1] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT AllyUnitsHNM: UNIT 0x2 0x32 0x1 0x9 [4,2] [4,2] [0x14,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0xB 0x1 0x1 0x49 [3,2] [3,2] [0x9,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $CC88E4 label31: UNIT 0x6 0x2C 0x0 0x1D [8,15] [7,14] [0x4A,0x6B,0x0,0x0] [0x0,0x3,0x0,0x0] ORG $CC9804 label49: UNIT 0x1B 0xA 0x0 0x19 [6,14] [6,15] [0x3,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $CC9824 label50: UNIT 0x1B 0xA 0x0 0x19 [6,14] [6,15] [0x3,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $CC9934 label48: UNIT 0x13 0x1D 0x0 0xB [9,2] [11,2] [0x4B,0x5E,0x0,0x0] [0x3,0x3,0x1,0x0] UNIT ORG $CCA848 label41: UNIT 0x2D 0x2F 0x1 0x21 [21,14] [21,14] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x31 0x3 0x1 0x19 [21,13] [21,13] [0x8D,0x28,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2E 0x18 0x1 0x21 [22,13] [22,13] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2F 0x14 0x1 0x29 [15,11] [15,11] [0x14,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x30 0x2C 0x1 0x21 [19,15] [19,15] [0x4A,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label42: UNIT 0x2D 0x2F 0x1 0x21 [21,14] [21,14] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x31 0x3 0x1 0x19 [21,13] [21,13] [0x8D,0x28,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2E 0x18 0x1 0x21 [22,13] [22,13] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2F 0x14 0x1 0x29 [15,11] [15,11] [0x14,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x30 0x2C 0x1 0x21 [19,15] [19,15] [0x4A,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $CCB400 label41: UNIT 0xDA 0x1C 0x0 0x1A [16,9] [16,9] [0x0,0x0,0x0,0x0] [0x6,0x3,0x9,0x0] UNIT label48: UNIT 0x10 0x18 0x0 0x1B [16,9] [16,9] [0x2C,0x6B,0x0,0x0] [0x13,0x3,0x9,0x0] UNIT label42: UNIT 0x4 0x28 0x48 0x2D [16,8] [16,8] [0x16,0x0,0x0,0x0] [0x12,0x3,0x9,0x0] UNIT label43: UNIT 0xDA 0x1C 0x0 0x1A [16,9] [16,9] [0x0,0x0,0x0,0x0] [0x13,0x3,0x9,0x0] UNIT label49: UNIT 0x10 0x18 0x0 0x1B [16,9] [16,9] [0x2C,0x6B,0x0,0x0] [0x12,0x3,0x9,0x0] UNIT label44: UNIT 0x4 0x28 0x48 0x2D [16,8] [16,8] [0x16,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT ORG $CCBF20 label36: UNIT 0x16 0x1C 0x0 0x41 [17,6] [17,7] [0x3E,0x5C,0x6B,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $CCD714 label28: UNIT 0x33 0x39 0x0 0x41 [8,6] [8,6] [0x20,0x28,0x6F,0x0] [0x0,0x0,0x0,0x0] UNIT label34: UNIT 0x1E 0x2F 0x0 0x3B [3,0] [3,5] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label35: UNIT 0x1E 0x2F 0x0 0x3B [3,0] [3,5] [0x2C,0x6B,0x0,0x0] [0x0,0x3,0xE,0x0] UNIT ORG $CD0FB4 label60: UNIT 0x32 0x20 0x0 0x4B [16,0] [16,1] [0x37,0x6B,0x7A,0x0] [0x0,0x0,0xA,0x0] ORG $CD1064 label51: UNIT 0x34 0x17 0x0 0x9 [12,6] [12,6] [0x16,0x21,0x5A,0x0] [0x0,0x0,0x0,0x0] UNIT label59: UNIT 0x20 0x2C 0x0 0x3D [0,15] [0,15] [0x4A,0x6B,0x79,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $CD233C label42: UNIT 0x22 0x36 0x0 0x23 [18,12] [17,12] [0xA,0x0,0x0,0x0] [0x0,0x21,0x2,0x0] UNIT label43: UNIT 0x22 0x36 0x0 0x23 [18,12] [17,12] [0xA,0x0,0x0,0x0] [0x0,0x22,0x2,0x0] UNIT ORG $CD4514 label50: UNIT 0x5 0x13 0x0 0x1D [0,6] [1,6] [0x24,0x0,0x0,0x0] [0x0,0x3,0x1,0x0] UNIT label51: UNIT 0x5 0x13 0x0 0x1D [24,18] [23,17] [0x24,0x0,0x0,0x0] [0x0,0x3,0x1,0x0] UNIT ORG $CD3718 label54: UNIT 0x2C 0x30 0x0 0xB [18,17] [16,17] [0x2D,0x3,0x6C,0x0] [0x0,0xE,0x9,0x0] UNIT label55: UNIT 0x2C 0x30 0x0 0xB [18,3] [17,4] [0x2D,0x3,0x6C,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $CD5024 label39: UNIT 0x1F 0xB 0x0 0x63 [20,20] [20,19] [0x5,0x6B,0x0,0x0] [0x6,0xB,0xA,0x0] UNIT ORG $CD5D1C label39: UNIT 0xF 0x11 0x0 0x21 [10,11] [10,11] [0x4,0x1,0x73,0x0] [0x0,0x0,0x0,0x0] UNIT 0x15 0x13 0x0 0x31 [11,11] [11,11] [0x20,0x2D,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label40: UNIT 0xF 0x11 0x0 0x21 [10,11] [10,11] [0x4,0x1,0x73,0x0] [0x0,0x0,0x0,0x0] UNIT 0x15 0x13 0x0 0x31 [11,11] [11,11] [0x20,0x2D,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $CD7054 label46: UNIT 0x7 0x1E 0x0 0x43 [24,22] [23,22] [0x3F,0x0,0x0,0x0] [0x0,0x0,0xA,0x0] UNIT label47: UNIT 0x38 0x1E 0x0 0x45 [24,9] [23,9] [0x4B,0x0,0x0,0x0] [0x0,0x0,0xA,0x0] UNIT ORG $CD7DA4 label46: UNIT 0x7 0x1E 0x0 0x43 [0,0] [2,8] [0x3F,0x0,0x0,0x0] [0x0,0x0,0xA,0x0] UNIT label47: UNIT 0x38 0x1E 0x0 0x45 [0,8] [3,8] [0x4B,0x0,0x0,0x0] [0x0,0x0,0xA,0x0] UNIT ORG $CD9078 label45: UNIT 0x14 0x32 0x0 0x2B [25,16] [25,16] [0x14,0x6c,0x0,0x0] [0x6,0x3,0x0,0x0] ORG $CDB408 label56: UNIT 0x21 0xD 0x0 0x4C [28,25] [28,24] [0x4,0x20,0x0,0x0] [0x0,0x0,0x1,0x0] UNIT ORG $CDDE1C label28: UNIT 0x37 0x11 0x0 0x2A [5,7] [5,7] [0xC,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $CDE960 label69: UNIT 0x12 0x1E 0x0 0x80 [5,2] [5,3] [0x3F,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label70: UNIT 0x12 0x1E 0x0 0x82 [5,2] [255,3] [0x3F,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT ORG $BDCE18+52+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*2+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*4+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*5+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*6+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*7+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*8+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*9+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*11+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*14+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*15+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*16+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*17+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*18+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*19+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*20+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*21+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*22+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*25+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*26+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*27+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*30+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*31+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*32+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*33+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*34+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*44+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*45+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*46+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*47+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*48+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*49+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*50+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*51+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*52+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*55+20 WORD 0x00000000 WORD 0x00000000 ORG $BDCE18+52*56+20 WORD 0x00000000 WORD 0x00000000 However, when I put a clean ROM in the Event Assembler with my notepad, I get this error: Finished. 127 errors encountered: Lable AllyUnitsENM is defined twice: AllyUnitsENM: Lable AllyUnitsENM is defined twice: AllyUnitsENM: Lable label33 is defined twice: label33: Lable label41 is defined twice: label41: Lable label48 is defined twice: label48: Lable label42 is defined twice: label42: Lable label49 is defined twice: label49: Lable label34 is defined twice: label34: Lable label42 is defined twice: label42: Lable label43 is defined twice: label43: Lable label50 is defined twice: label50: Lable label51 is defined twice: label51: Lable label39 is defined twice: label39: Lable label46 is defined twice: label46: Lable label47 is defined twice: label47: Lable label28 is defined twice: label28: Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Second parameter of ORG is not a valid number. Code match for WORD not found: WORD 0x00000000 Code match for WORD not found: WORD 0x00000000 Can someone please help? happened the same to me, just play the game, it should be fine Link to comment Share on other sites More sharing options...
Pixelman Posted February 8, 2014 Share Posted February 8, 2014 happened the same to me, just play the game, it should be fine That's weird, it works now... Thank you for the help. I appreciate it. Link to comment Share on other sites More sharing options...
Ephraim225 Posted February 8, 2014 Share Posted February 8, 2014 Fiora makes the game freezes. I guess Farina is in a similar cases, depending where she arrives. Unless there's a way to fix this, this must be better to let them unreclassed. Right, I forgot, Fiora tries to walk past water tiles to appear on the map. The way to fix that would be to edit this section of the text file: ORG $CCD714 label28: UNIT 0x33 0x39 0x0 0x41 [8,6] [8,6] [0x20,0x28,0x6F,0x0] [0x0,0x0,0x0,0x0] UNIT label34: UNIT 0x1E 0x2F 0x0 0x3B [3,0] [3,5] [0x2C,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label35: UNIT 0x1E 0x2F 0x0 0x3B [3,0] [3,5] [0x2C,0x6B,0x0,0x0] [0x0,0x3,0xE,0x0] UNIT Changing the bolded parts to [3,4] [3,5] should make Fiora spawn past the water tiles; it'll look strange but it'll be playable again anyway. Link to comment Share on other sites More sharing options...
Klokinator Posted February 8, 2014 Author Share Posted February 8, 2014 Just remember guys, this is an early release so it'll be exceptionally buggy. Also if we make a version for fexna then there will be no bugs because fexna is a million times easier for this sort of thing. Link to comment Share on other sites More sharing options...
Klokinator Posted February 8, 2014 Author Share Posted February 8, 2014 [3:47:53 PM] Kelsper: this is the shittest thing I've seen balanced.png The palettes are funky too, but oh well, thanks for your work anyway. By the way, Eliwood, Hector, and Lyndis have shitty bases like that because they just use their class bases and don't have any character additions. Marcus has a WTF skill stat because that's all he really focuses on. Link to comment Share on other sites More sharing options...
Tamanoir Posted February 8, 2014 Share Posted February 8, 2014 Right, I forgot, Fiora tries to walk past water tiles to appear on the map. The way to fix that would be to edit this section of the text file: Changing the bolded parts to [3,4] [3,5] should make Fiora spawn past the water tiles; it'll look strange but it'll be playable again anyway. That's what I figured out. Thanks ! I also wonder how the forced Promotion will happen, since Lords can promote using regular promoting Items. By the way, Eliwood, Hector, and Lyndis have shitty bases like that because they just use their class bases and don't have any character additions. Marcus has a WTF skill stat because that's all he really focuses on. As a Swordmaster, he actually start with Skill maxed. Link to comment Share on other sites More sharing options...
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