ghast Posted May 27, 2014 Author Share Posted May 27, 2014 I didn't even thanked you back then for shwing me that SFII town rmix back then... But really, a SF-influenced FE is a wonderful idea, and I'm glad you're making it. thanks~ SF is all that Quote Link to comment Share on other sites More sharing options...
ghast Posted June 6, 2014 Author Share Posted June 6, 2014 (edited) https://www.youtube.com/watch?v=1091FKdHrnU&feature=youtu.be please tell me what you think! Malcolm animation! Hope ya'll like it! (read the description for details) little credits: thanks sairento for the map reference thanks l95, lenh, tchy and solaris for the mugs! quality wouldn't be as good without your help! Edited June 6, 2014 by XxXPierogiMaztR3pleXxX Quote Link to comment Share on other sites More sharing options...
Siuloir Posted June 6, 2014 Share Posted June 6, 2014 https://www.youtube.com/watch?v=1091FKdHrnU&feature=youtu.be Malcolm animation! Hope ya'll like it! (read the description for details) Something's off but I'm not sure what. ;P Just kidding. I remember when this animation was just a standing frame and a dream... Came out really fluid. I especially like how the last two frames of the feather drifting down coincide with the critical flash. Quote Link to comment Share on other sites More sharing options...
ghast Posted June 6, 2014 Author Share Posted June 6, 2014 yeah to think it started like this thanks! i was kind of worried that the crit is too simple compared to other anims haha Quote Link to comment Share on other sites More sharing options...
deranger Posted June 6, 2014 Share Posted June 6, 2014 It's hard to tell he's puling the arrow back when he's flying forward at the same time. Impressive map spriting. Quote Link to comment Share on other sites More sharing options...
ghast Posted June 6, 2014 Author Share Posted June 6, 2014 It's hard to tell he's puling the arrow back when he's flying forward at the same time. Impressive map spriting. ah, i removed the "bow travelling really fast blur" because it was pretty choppy, i could have fixed it. so ill try making it clearer for the patch, thanks! Quote Link to comment Share on other sites More sharing options...
Klokinator Posted June 7, 2014 Share Posted June 7, 2014 ..."qwerky" lol [spoiler=spelling]it's spelled quirky haha Quote Link to comment Share on other sites More sharing options...
Siuloir Posted June 7, 2014 Share Posted June 7, 2014 ..."qwerky" lol [spoiler=spelling]it's spelled quirky haha *Full custom animation of a nonhumanoid* *Picks out a misspelling and mocks it* Klok, sometimes I wonder if two people post under your account. :/ In the FEXNA thread you're informative, polite and concise, but then everywhere else you run around taking potshots and making rape jokes. Why can't you just be the first Klok all the time? :/ Quote Link to comment Share on other sites More sharing options...
ghast Posted June 7, 2014 Author Share Posted June 7, 2014 (edited) description lol Edited June 7, 2014 by XxXPierogiMaztR3pleXxX Quote Link to comment Share on other sites More sharing options...
Klokinator Posted June 7, 2014 Share Posted June 7, 2014 I commented on an obvious misspelling that appeared before the animation was even shown in the video. It was also such a hilarious misspelling that it made me want to point it out. Comedy is dead these days :O As far as the animation, it's fluid, nice, and not choppy. Also like the movement, if I were to suggest anything to improve it though then I would suggest making him swoop in, pause, draw the bow, and then fire. Right now he seems to draw the bow and fire as he's swooping in, which is cool in theory but makes the whole animation go by in a blur. Otherwise, it's cool and his mug is pretty wicked awesome. Quote Link to comment Share on other sites More sharing options...
ghast Posted June 7, 2014 Author Share Posted June 7, 2014 i pointed it out before you did xD as for the animation, I'm happy that you left input. The reason he doesn't just pause is because of physics really. You can't really just stop dead in your tracks unless you crash into something if you're zipping through the air. Inertia plays a role in the animation. That's why he swoops around back in his return to base. Even though physics doesn't really matter in FE, it does for flyers haha. the falco knight, wyvern knight and wyvern lord all swoop around to slow down, iirc. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted June 7, 2014 Share Posted June 7, 2014 To be fair, he does swoop in at lightspeed while firing, then politely halts instantly while waiting for damage to count down before returning to his high-speed tactical barrel roll. This is because you have to have a "pause" frame but nevertheless, he has to stop somewhere. One thing you could do would be to slow down the swoop downwards, though that would likely mean spriting /more/ frames, and that would be a pain in the ass. Either way, if it never changes and stays like this, I don't really have much to complain about. Quote Link to comment Share on other sites More sharing options...
ghast Posted June 7, 2014 Author Share Posted June 7, 2014 yeah i can't really do much else about that wait for hp pause haha. Anyway, thanks. That's the kind of commentary i was hoping to get from someone lol Quote Link to comment Share on other sites More sharing options...
deranger Posted June 7, 2014 Share Posted June 7, 2014 (edited) You could just make the pause frame a lot later than the firing frame so the damage will be done in all likely hood before the animation gets to the pause frame, right? Put the pause command in after he's returned to standing. Though right now, you have him pausing when he fires (which doesn't abide by physics), so you might as well take the extra second to show the draw a little more. Edited June 7, 2014 by deranger Quote Link to comment Share on other sites More sharing options...
ghast Posted June 7, 2014 Author Share Posted June 7, 2014 i guess, but i just prefer that he pauses because of the game's way of dealing with damage, like it does with other flyers. thanks though for the suggestion Quote Link to comment Share on other sites More sharing options...
Siuloir Posted June 7, 2014 Share Posted June 7, 2014 I commented on an obvious misspelling that appeared before the animation was even shown in the video. It was also such a hilarious misspelling that it made me want to point it out. Comedy is dead these days :O As far as the animation, it's fluid, nice, and not choppy. Also like the movement, if I were to suggest anything to improve it though then I would suggest making him swoop in, pause, draw the bow, and then fire. Right now he seems to draw the bow and fire as he's swooping in, which is cool in theory but makes the whole animation go by in a blur. Otherwise, it's cool and his mug is pretty wicked awesome. The tone really doesn't suggest comedy at all. i guess, but i just prefer that he pauses because of the game's way of dealing with damage, like it does with other flyers. thanks though for the suggestion Fire Emblem is pretty physics light - The fighter hangs in mid air long enough to retract his entire arm before landing from his attack and walking back to idle position. Quote Link to comment Share on other sites More sharing options...
ghast Posted June 7, 2014 Author Share Posted June 7, 2014 <3 the fighter. Quote Link to comment Share on other sites More sharing options...
ghast Posted June 7, 2014 Author Share Posted June 7, 2014 Beta testing has begun! yahoo! Quote Link to comment Share on other sites More sharing options...
Shugey Posted June 8, 2014 Share Posted June 8, 2014 Yeah, bugs! Nice to see progress on this. Seems like an interesting game, as you are experimenting with new unit types. I'll keep up with this, and I can help the testing if you want. Quote Link to comment Share on other sites More sharing options...
TheyCallMeGodspeed Posted June 8, 2014 Share Posted June 8, 2014 WELP. I like the look of this one. Here's to hoping Dewey promotes into a hellhound or a Gwyllgi Quote Link to comment Share on other sites More sharing options...
ghast Posted June 8, 2014 Author Share Posted June 8, 2014 Yeah, bugs! Nice to see progress on this. Seems like an interesting game, as you are experimenting with new unit types. I'll keep up with this, and I can help the testing if you want. thank you! I got a solid number of beta testers though! WELP. I like the look of this one. Here's to hoping Dewey promotes into a hellhound or a Gwyllgi you never know! Quote Link to comment Share on other sites More sharing options...
ghast Posted June 17, 2014 Author Share Posted June 17, 2014 yo homies, was thinking about adding more custom demi-human classes in the mawd. I thought it would be cool to see how creative (with practicality in mind) you guys could be at coming up with classes (including growths/stats and all that)? You guys got any cool ideas you wanna spit out? I'm serious I'll consider em~ Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted June 17, 2014 Share Posted June 17, 2014 no fuck you ghast you said no to my super high HP/speed/defense/resistance sheep with no actual strength or skill to attack with that's purely for tanking and maybe dropping some awesome loot AND you said no to my half walnut half demon (YOU GOT SOMETHING AGAINST NUTS?!) you don't actually intend to take any of our ideas do you?!?! or just not mine, asshat Quote Link to comment Share on other sites More sharing options...
ghast Posted June 17, 2014 Author Share Posted June 17, 2014 LOL But yeah, I am considering it Quote Link to comment Share on other sites More sharing options...
Haku Posted June 17, 2014 Share Posted June 17, 2014 hmmm, chameleon/lizard (high defense and attack, low speed and skill)? Quote Link to comment Share on other sites More sharing options...
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