Duncan Idaho Posted January 30, 2014 Share Posted January 30, 2014 First why is nergal class labelled in 0x45 as Transported and not Dark Druid? or D Druid?, second what is the difference between a playable sage and the Uber sage class that all the morphs seem to share? Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 30, 2014 Share Posted January 30, 2014 The nightmare modules suck. That's the reason for Nergal's badname (I noticed this yesterday as a matter of fact) and I was thinking of fixing all the issues with them in the near future. The UberSage is a class that Limstella uses which has an S rank in Staves/Anima both, and some morphs use it too for other reasons. The S ranks are the main differences though. Quote Link to comment Share on other sites More sharing options...
Duncan Idaho Posted January 30, 2014 Author Share Posted January 30, 2014 And extra cap points on DEF and res if the page is correct. A new question arises tho is there a patch to fix Dark Druid Staff animation? it also glitches the staff uses as bizaree as it might sound. Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 30, 2014 Share Posted January 30, 2014 it's easy enough to fix; there's a module somewhere that lets you determine which animation is used for which weapon type Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 30, 2014 Share Posted January 30, 2014 The nightmare modules suck. That's the reason for Nergal's badname (I noticed this yesterday as a matter of fact) and I was thinking of fixing all the issues with them in the near future. The UberSage is a class that Limstella uses which has an S rank in Staves/Anima both, and some morphs use it too for other reasons. The S ranks are the main differences though. Uber sages also have a 30 def cap IIRC :u Also, doesn't it still label those 'unused classes' as unused? (They're used for the rescue animation, as minor as that is, IIRC) Quote Link to comment Share on other sites More sharing options...
Duncan Idaho Posted January 30, 2014 Author Share Posted January 30, 2014 it's easy enough to fix; there's a module somewhere that lets you determine which animation is used for which weapon type It's not exactly what i need, the function works, there is even a sprite animation, the problem is how the animation is executed, the 'square' for the Dark Druid is too small so the image becomes chopped as soon as you start with the healing. Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 30, 2014 Share Posted January 30, 2014 (edited) are you referring to the battle animation or the map animation? i've never heard of a glitch with the map animation and if you're referring to the battle animation then i have literally no idea what you just said Edited January 30, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 30, 2014 Share Posted January 30, 2014 CT, when you give a staff to the DD, his sprite becomes garbled when he uses it is what Duncan is saying. I think this may have to do with the cape glitch but I'm not even certain of that. Quote Link to comment Share on other sites More sharing options...
Duncan Idaho Posted January 30, 2014 Author Share Posted January 30, 2014 are you referring to the battle animation or the map animation? i've never heard of a glitch with the map animation and if you're referring to the battle animation then i have literally no idea what you just said I'll upload a vid later, but is more or less what Klok just said, the battle animation for the staff gets garbled up and somehow it afffected Fortify uses, i had fortify set for 80 uses, the glitch caused the 0 in 80 to be removed meaning any fortify staff now has xx/ 8 Quote Link to comment Share on other sites More sharing options...
Duncan Idaho Posted January 30, 2014 Author Share Posted January 30, 2014 http://www.youtube.com/watch?v=7bbOfXHTSd4&feature=youtu.be -> vid with the glitch Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 30, 2014 Share Posted January 30, 2014 Truly. Beautiful. Quote Link to comment Share on other sites More sharing options...
Duncan Idaho Posted January 31, 2014 Author Share Posted January 31, 2014 Truly. Beautiful. Feh i have an intel integrated card, i used VBA RR own system to record the stuff it looks better in an reduced tab/window. Quote Link to comment Share on other sites More sharing options...
Duncan Idaho Posted January 31, 2014 Author Share Posted January 31, 2014 (edited) And now i have a problem, for some reason when i promote rath the game resets, as if pressed ctrl+r And what do i need to do to be able to upload .ups files here? http://www.mediafire.com/download/1gww2zqmyqk4g0a/Fire%20Emblem%20copia.ups -> patch of the game with the problem. The reset happens if i do it in the prep screen. Edited January 31, 2014 by Duncan Idaho Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 31, 2014 Share Posted January 31, 2014 (edited) i've seen that before and that error is because the oam isn't done properly set his staff animation to be the same as his regular casting animation (i'm not even sure why it's set differently) setting things to have over 64 uses generally does weird shit in my experience you can fix your own damn promotion glitch Edited January 31, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Duncan Idaho Posted January 31, 2014 Author Share Posted January 31, 2014 i've seen that before and that error is because the oam isn't done properly set his staff animation to be the same as his regular casting animation (i'm not even sure why it's set differently) setting things to have over 64 uses generally does weird shit in my experience you can fix your own damn promotion glitch I'll get to it, thanks, oh which of the animation modules should i use? Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 31, 2014 Share Posted January 31, 2014 idr it's one of the ones that says like "battle animation list" or something Quote Link to comment Share on other sites More sharing options...
Duncan Idaho Posted January 31, 2014 Author Share Posted January 31, 2014 Thanks for the answer, otherwise i might have turned the game onto a no merlinus run, i reached ch 26 and merlinus is now promoting and becoming pretty much a tank (30 LCK, DEF, RES and SPE) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.