SeinuFireflower Posted February 2, 2014 Share Posted February 2, 2014 (edited) I made a python script that will convert a regular type FE world map to the format needed for proper insertion into FE6. The pil python image module is required to run this script. The lz77 compressed world map for FE6 is located at 0x002C8874 and the palette(I don't know if it's compressed or what but the only way I could properly edit the pallete was in a hex editor but the format is 8 bytes 00 8 bytes 00 8 bytes and so on) is located at 0x002D1BA5 and is a 256 color image. video: http://www.youtube.com/watch?v=MOrSJS7uoQE Download:https://dl.dropboxusercontent.com/u/9148587/FE6_WMC.7zThe Python PIL Module can be found here:http://www.pythonware.com/products/pil/Have Fun and enjoy FE6 world map editing! Edited February 2, 2014 by KiaLuminous Quote Link to comment Share on other sites More sharing options...
Agro Posted February 8, 2014 Share Posted February 8, 2014 I don't know if this is a dumb question or what, but could/can this work with FE7's world map? Quote Link to comment Share on other sites More sharing options...
gringe Posted February 8, 2014 Share Posted February 8, 2014 Wow! Thanks! This will be incredibly useful for the translation patch! Quote Link to comment Share on other sites More sharing options...
Jubby Posted February 12, 2014 Share Posted February 12, 2014 I don't know if this is a dumb question or what, but could/can this work with FE7's world map? It's entirely likely (Haven't gone into how FE6 inserts it myself but 96% of the game engine is reused so why shouldn't the world map be) although the zoom is different so maybe not. Quote Link to comment Share on other sites More sharing options...
SeinuFireflower Posted August 31, 2014 Author Share Posted August 31, 2014 (edited) Wow! Thanks! This will be incredibly useful for the translation patch! there's already a very complete translation @ http://www.romhacking.net/translations/854/ I don't know if this is a dumb question or what, but could/can this work with FE7's world map? no it doesn't on, also FE6 doesn't use TSA for it's world map while FE7 does; I also have a broken(changes world map but doesn't appear correctly IIRC) world map hack for FE7 in my doc, FE8 is similar but uses different TSA data from FE7 my doc is located here: https://www.dropbox.com/s/ltt5bb2xejz9d4b/Fireflower%27s%20Doc.zip?dl=0 Edited August 31, 2014 by SeinuFireflower Quote Link to comment Share on other sites More sharing options...
ThisProfileNoLongerUsed Posted August 31, 2014 Share Posted August 31, 2014 (edited) there's already a very complete translation @ http://www.romhacking.net/translations/854/ no it doesn't on, also FE6 doesn't use TSA for it's world map while FE7 does; I also have a broken(changes world map but doesn't appear correctly IIRC) world map hack for FE7 in my doc, FE8 is similar but uses different TSA data from FE7 my doc is located here: https://www.dropbox.com/s/ltt5bb2xejz9d4b/Fireflower%27s%20Doc.zip?dl=0 You must be new here. Gringe's translation is vastly superior to the previous translation, and is almost fully complete. Also necrobump Edited August 31, 2014 by Rokklaggio Quote Link to comment Share on other sites More sharing options...
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