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Fire Emblem: Multiplayer


Chudooder
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This okay. Just downloaded the latest release and it now works! Just one more thing, how do I build a team? When click "go to team builder" the game exits out. Is team builder still in the works?

I'm having the same error... shouldn't have deleted the older download

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This okay. Just downloaded the latest release and it now works! Just one more thing, how do I build a team? When click "go to team builder" the game exits out. Is team builder still in the works?

I'm having the same error... shouldn't have deleted the older download

Thanks for catching this bug; I don't know how it slipped by us when we were adding the Max Units feature. I've posted a new release on the releases page, which should work. Sorry everyone for the very buggy 0.3.1 release; we will do a better job at testing in the future.

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Hello,

I've been playing this with some friends, and after some server issues things seem to be moving. However, for me the game seems to constantly crash. I'm running Windows 7 and I'm not sure why this is.

Since I can't seem to upload a log file I guess I'll just:

#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0559c9b9, pid=4576, tid=2860
#
# JRE version: Java SE Runtime Environment (7.0_51-b13) (build 1.7.0_51-b13)
# Java VM: Java HotSpot Client VM (24.51-b03 mixed mode, sharing windows-x86 )
# Problematic frame:
# C [ig4icd32.dll+0x36c9b9]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- T H R E A D ---------------

Current thread (0x0103bc00): JavaThread "main" [_thread_in_native, id=2860, stack(0x00f50000,0x00fa0000)]

siginfo: ExceptionCode=0xc0000005, writing address 0x0446d904

Registers:
EAX=0x00000001, EBX=0x20be9550, ECX=0x0446d904, EDX=0x00f9f390
ESP=0x00f9f294, EBP=0x00000000, ESI=0x00000001, EDI=0x0446d904
EIP=0x0559c9b9, EFLAGS=0x00210202

Top of Stack: (sp=0x00f9f294)
0x00f9f294: 0111b641 00000001 080fa268 0559cbaf
0x00f9f2a4: 0446d904 00000001 00f9f390 00000004
0x00f9f2b4: 0111b641 78c80020 080fa268 019a9161
0x00f9f2c4: 058f327c 080e07c8 7d0ed924 00000001
0x00f9f2d4: 00f9f390 7d0ed924 080fa268 00000004
0x00f9f2e4: 00000004 00000000 0122076e 0559cd1c
0x00f9f2f4: 00f9f30c 080e07c8 7d0ed924 00f9f390
0x00f9f304: 080fa190 06035928 76ec4f98 05b1ac7c

Instructions: (pc=0x0559c9b9)
0x0559c999: cc cc cc cc cc cc cc 56 8b 74 24 0c 57 8b 7c 24
0x0559c9a9: 0c 8b c6 8b cf 85 f6 76 12 8b 54 24 14 53 8b 1a
0x0559c9b9: 89 19 48 83 c1 04 85 c0 77 f4 5b 8d 04 b7 5f 5e
0x0559c9c9: c2 0c 00 cc cc cc cc 83 ec 08 53 55 56 8b f1 8b


Register to memory mapping:

EAX=0x00000001 is an unknown value
EBX=0x20be9550 is an unknown value
ECX=0x0446d904 is an unknown value
EDX=0x00f9f390 is pointing into the stack for thread: 0x0103bc00
ESP=0x00f9f294 is pointing into the stack for thread: 0x0103bc00
EBP=0x00000000 is an unknown value
ESI=0x00000001 is an unknown value
EDI=0x0446d904 is an unknown value


Stack: [0x00f50000,0x00fa0000], sp=0x00f9f294, free space=316k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [ig4icd32.dll+0x36c9b9]

[error occurred during error reporting (printing native stack), id 0xc0000005]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J org.lwjgl.opengl.GL11.nglBegin(IJ)V
J chu.engine.anim.Renderer.render(Lorg/newdawn/slick/opengl/Texture;FFFFFFFFFLchu/engine/anim/Transform;Ljava/lang/String;)V
J chu.engine.anim.BitmapFont.render(Ljava/lang/String;FFFLchu/engine/anim/Transform;)V
J chu.engine.anim.Renderer.drawString(Ljava/lang/String;Ljava/lang/String;FFFLchu/engine/anim/Transform;)V
J net.fe.builderStage.UnitBuilderStage$Normal.render()V
J net.fe.builderStage.UnitBuilderStage.render()V
J net.fe.FEMultiplayer.loop()V
j net.fe.FEMultiplayer.main([Ljava/lang/String;)V+21
v ~StubRoutines::call_stub

--------------- P R O C E S S ---------------

Java Threads: ( => current thread )
0x00d50000 JavaThread "Service Thread" daemon [_thread_blocked, id=4848, stack(0x04b90000,0x04be0000)]
0x00d4b000 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=4004, stack(0x01160000,0x011b0000)]
0x00d4a000 JavaThread "Attach Listener" daemon [_thread_blocked, id=2976, stack(0x047d0000,0x04820000)]
0x00d46c00 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=4888, stack(0x04a10000,0x04a60000)]
0x00cd9c00 JavaThread "Finalizer" daemon [_thread_blocked, id=4668, stack(0x04990000,0x049e0000)]
0x00cd8400 JavaThread "Reference Handler" daemon [_thread_blocked, id=5088, stack(0x048a0000,0x048f0000)]
=>0x0103bc00 JavaThread "main" [_thread_in_native, id=2860, stack(0x00f50000,0x00fa0000)]

Other Threads:
0x00cd6800 VMThread [stack: 0x04770000,0x047c0000] [id=4804]
0x00d62000 WatcherThread [stack: 0x04da0000,0x04df0000] [id=4936]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
def new generation total 4992K, used 984K [0x27010000, 0x27570000, 0x2c560000)
eden space 4480K, 20% used [0x27010000, 0x270f8e08, 0x27470000)
from space 512K, 10% used [0x27470000, 0x2747d500, 0x274f0000)
to space 512K, 0% used [0x274f0000, 0x274f0000, 0x27570000)
tenured generation total 10944K, used 10355K [0x2c560000, 0x2d010000, 0x37010000)
the space 10944K, 94% used [0x2c560000, 0x2cf7ce50, 0x2cf7d000, 0x2d010000)
compacting perm gen total 12288K, used 2120K [0x37010000, 0x37c10000, 0x3b010000)
the space 12288K, 17% used [0x37010000, 0x372221a8, 0x37222200, 0x37c10000)
ro space 10240K, 41% used [0x3b010000, 0x3b442050, 0x3b442200, 0x3ba10000)
rw space 12288K, 52% used [0x3ba10000, 0x3c056800, 0x3c056800, 0x3c610000)

Card table byte_map: [0x01040000,0x010f0000] byte_map_base: 0x00f07f80

Polling page: 0x00130000

Code Cache [0x025e0000, 0x027c0000, 0x045e0000)
total_blobs=1064 nmethods=814 adapters=187 free_code_cache=30876Kb largest_free_block=31617600

Compilation events (10 events):
Event: 208.727 Thread 0x00d4b000 813 net.fe.unit.Weapon::compareTo (9 bytes)
Event: 208.727 Thread 0x00d4b000 nmethod 813 0x027b64c8 code [0x027b65d0, 0x027b668c]
Event: 208.727 Thread 0x00d4b000 814 net.fe.unit.Weapon::compareTo (42 bytes)
Event: 208.727 Thread 0x00d4b000 nmethod 814 0x027b6708 code [0x027b6810, 0x027b694c]
Event: 232.701 Thread 0x00d4b000 815 com.jcraft.jorbis.Floor1::unpack (416 bytes)
Event: 232.702 Thread 0x00d4b000 nmethod 815 0x027b6a48 code [0x027b6c40, 0x027b7478]
Event: 232.751 Thread 0x00d4b000 816 java.nio.HeapByteBuffer::getInt (18 bytes)
Event: 232.751 Thread 0x00d4b000 nmethod 816 0x027b8348 code [0x027b8480, 0x027b8684]
Event: 232.760 Thread 0x00d4b000 817 java.nio.HeapByteBuffer::putInt (20 bytes)
Event: 232.760 Thread 0x00d4b000 nmethod 817 0x027b8ac8 code [0x027b8be0, 0x027b8ce4]

GC Heap History (10 events):
Event: 246.893 GC heap before
{Heap before GC invocations=184 (full 3):
def new generation total 4992K, used 4645K [0x27010000, 0x27570000, 0x2c560000)
eden space 4480K, 100% used [0x27010000, 0x27470000, 0x27470000)
from space 512K, 32% used [0x274f0000, 0x275196b0, 0x27570000)
to space 512K, 0% used [0x27470000, 0x27470000, 0x274f0000)
tenured generation total 10944K, used 9438K [0x2c560000, 0x2d010000, 0x37010000)
the space 10944K, 86% used [0x2c560000, 0x2ce97b48, 0x2ce97c00, 0x2d010000)
compacting perm gen total 12288K, used 2120K [0x37010000, 0x37c10000, 0x3b010000)
the space 12288K, 17% used [0x37010000, 0x372221a8, 0x37222200, 0x37c10000)
ro space 10240K, 41% used [0x3b010000, 0x3b442050, 0x3b442200, 0x3ba10000)
rw space 12288K, 52% used [0x3ba10000, 0x3c056800, 0x3c056800, 0x3c610000)
Event: 246.893 GC heap after
Heap after GC invocations=185 (full 3):
def new generation total 4992K, used 165K [0x27010000, 0x27570000, 0x2c560000)
eden space 4480K, 0% used [0x27010000, 0x27010000, 0x27470000)
from space 512K, 32% used [0x27470000, 0x274996a0, 0x274f0000)
to space 512K, 0% used [0x274f0000, 0x274f0000, 0x27570000)
tenured generation total 10944K, used 9438K [0x2c560000, 0x2d010000, 0x37010000)
the space 10944K, 86% used [0x2c560000, 0x2ce97b48, 0x2ce97c00, 0x2d010000)
compacting perm gen total 12288K, used 2120K [0x37010000, 0x37c10000, 0x3b010000)
the space 12288K, 17% used [0x37010000, 0x372221a8, 0x37222200, 0x37c10000)
ro space 10240K, 41% used [0x3b010000, 0x3b442050, 0x3b442200, 0x3ba10000)
rw space 12288K, 52% used [0x3ba10000, 0x3c056800, 0x3c056800, 0x3c610000)
}
Event: 248.531 GC heap before
{Heap before GC invocations=185 (full 3):
def new generation total 4992K, used 4645K [0x27010000, 0x27570000, 0x2c560000)
eden space 4480K, 100% used [0x27010000, 0x27470000, 0x27470000)
from space 512K, 32% used [0x27470000, 0x274996a0, 0x274f0000)
to space 512K, 0% used [0x274f0000, 0x274f0000, 0x27570000)
tenured generation total 10944K, used 9438K [0x2c560000, 0x2d010000, 0x37010000)
the space 10944K, 86% used [0x2c560000, 0x2ce97b48, 0x2ce97c00, 0x2d010000)
compacting perm gen total 12288K, used 2120K [0x37010000, 0x37c10000, 0x3b010000)
the space 12288K, 17% used [0x37010000, 0x372221a8, 0x37222200, 0x37c10000)
ro space 10240K, 41% used [0x3b010000, 0x3b442050, 0x3b442200, 0x3ba10000)
rw space 12288K, 52% used [0x3ba10000, 0x3c056800, 0x3c056800, 0x3c610000)
Event: 248.531 GC heap after
Heap after GC invocations=186 (full 3):
def new generation total 4992K, used 165K [0x27010000, 0x27570000, 0x2c560000)
eden space 4480K, 0% used [0x27010000, 0x27010000, 0x27470000)
from space 512K, 32% used [0x274f0000, 0x275196f8, 0x27570000)
to space 512K, 0% used [0x27470000, 0x27470000, 0x274f0000)
tenured generation total 10944K, used 9438K [0x2c560000, 0x2d010000, 0x37010000)
the space 10944K, 86% used [0x2c560000, 0x2ce97b48, 0x2ce97c00, 0x2d010000)
compacting perm gen total 12288K, used 2120K [0x37010000, 0x37c10000, 0x3b010000)
the space 12288K, 17% used [0x37010000, 0x372221a8, 0x37222200, 0x37c10000)
ro space 10240K, 41% used [0x3b010000, 0x3b442050, 0x3b442200, 0x3ba10000)
rw space 12288K, 52% used [0x3ba10000, 0x3c056800, 0x3c056800, 0x3c610000)
}
Event: 249.855 GC heap before
{Heap before GC invocations=186 (full 3):
def new generation total 4992K, used 4645K [0x27010000, 0x27570000, 0x2c560000)
eden space 4480K, 100% used [0x27010000, 0x27470000, 0x27470000)
from space 512K, 32% used [0x274f0000, 0x275196f8, 0x27570000)
to space 512K, 0% used [0x27470000, 0x27470000, 0x274f0000)
tenured generation total 10944K, used 9438K [0x2c560000, 0x2d010000, 0x37010000)
the space 10944K, 86% used [0x2c560000, 0x2ce97b48, 0x2ce97c00, 0x2d010000)
compacting perm gen total 12288K, used 2120K [0x37010000, 0x37c10000, 0x3b010000)
the space 12288K, 17% used [0x37010000, 0x372221a8, 0x37222200, 0x37c10000)
ro space 10240K, 41% used [0x3b010000, 0x3b442050, 0x3b442200, 0x3ba10000)
rw space 12288K, 52% used [0x3ba10000, 0x3c056800, 0x3c056800, 0x3c610000)
Event: 249.855 GC heap after
Heap after GC invocations=187 (full 3):
def new generation total 4992K, used 511K [0x27010000, 0x27570000, 0x2c560000)
eden space 4480K, 0% used [0x27010000, 0x27010000, 0x27470000)
from space 512K, 99% used [0x27470000, 0x274efff8, 0x274f0000)
to space 512K, 0% used [0x274f0000, 0x274f0000, 0x27570000)
tenured generation total 10944K, used 9844K [0x2c560000, 0x2d010000, 0x37010000)
the space 10944K, 89% used [0x2c560000, 0x2cefd0a0, 0x2cefd200, 0x2d010000)
compacting perm gen total 12288K, used 2120K [0x37010000, 0x37c10000, 0x3b010000)
the space 12288K, 17% used [0x37010000, 0x372221a8, 0x37222200, 0x37c10000)
ro space 10240K, 41% used [0x3b010000, 0x3b442050, 0x3b442200, 0x3ba10000)
rw space 12288K, 52% used [0x3ba10000, 0x3c056800, 0x3c056800, 0x3c610000)
}
Event: 250.900 GC heap before
{Heap before GC invocations=187 (full 3):
def new generation total 4992K, used 4991K [0x27010000, 0x27570000, 0x2c560000)
eden space 4480K, 100% used [0x27010000, 0x27470000, 0x27470000)
from space 512K, 99% used [0x27470000, 0x274efff8, 0x274f0000)
to space 512K, 0% used [0x274f0000, 0x274f0000, 0x27570000)
tenured generation total 10944K, used 9844K [0x2c560000, 0x2d010000, 0x37010000)
the space 10944K, 89% used [0x2c560000, 0x2cefd0a0, 0x2cefd200, 0x2d010000)
compacting perm gen total 12288K, used 2120K [0x37010000, 0x37c10000, 0x3b010000)
the space 12288K, 17% used [0x37010000, 0x372221a8, 0x37222200, 0x37c10000)
ro space 10240K, 41% used [0x3b010000, 0x3b442050, 0x3b442200, 0x3ba10000)
rw space 12288K, 52% used [0x3ba10000, 0x3c056800, 0x3c056800, 0x3c610000)
Event: 250.901 GC heap after
Heap after GC invocations=188 (full 3):
def new generation total 4992K, used 40K [0x27010000, 0x27570000, 0x2c560000)
eden space 4480K, 0% used [0x27010000, 0x27010000, 0x27470000)
from space 512K, 7% used [0x274f0000, 0x274fa340, 0x27570000)
to space 512K, 0% used [0x27470000, 0x27470000, 0x274f0000)
tenured generation total 10944K, used 10355K [0x2c560000, 0x2d010000, 0x37010000)
the space 10944K, 94% used [0x2c560000, 0x2cf7ce50, 0x2cf7d000, 0x2d010000)
compacting perm gen total 12288K, used 2120K [0x37010000, 0x37c10000, 0x3b010000)
the space 12288K, 17% used [0x37010000, 0x372221a8, 0x37222200, 0x37c10000)
ro space 10240K, 41% used [0x3b010000, 0x3b442050, 0x3b442200, 0x3ba10000)
rw space 12288K, 52% used [0x3ba10000, 0x3c056800, 0x3c056800, 0x3c610000)
}
Event: 252.495 GC heap before
{Heap before GC invocations=188 (full 3):
def new generation total 4992K, used 4520K [0x27010000, 0x27570000, 0x2c560000)
eden space 4480K, 100% used [0x27010000, 0x27470000, 0x27470000)
from space 512K, 7% used [0x274f0000, 0x274fa340, 0x27570000)
to space 512K, 0% used [0x27470000, 0x27470000, 0x274f0000)
tenured generation total 10944K, used 10355K [0x2c560000, 0x2d010000, 0x37010000)
the space 10944K, 94% used [0x2c560000, 0x2cf7ce50, 0x2cf7d000, 0x2d010000)
compacting perm gen total 12288K, used 2120K [0x37010000, 0x37c10000, 0x3b010000)
the space 12288K, 17% used [0x37010000, 0x372221a8, 0x37222200, 0x37c10000)
ro space 10240K, 41% used [0x3b010000, 0x3b442050, 0x3b442200, 0x3ba10000)
rw space 12288K, 52% used [0x3ba10000, 0x3c056800, 0x3c056800, 0x3c610000)
Event: 252.495 GC heap after
Heap after GC invocations=189 (full 3):
def new generation total 4992K, used 53K [0x27010000, 0x27570000, 0x2c560000)
eden space 4480K, 0% used [0x27010000, 0x27010000, 0x27470000)
from space 512K, 10% used [0x27470000, 0x2747d500, 0x274f0000)
to space 512K, 0% used [0x274f0000, 0x274f0000, 0x27570000)
tenured generation total 10944K, used 10355K [0x2c560000, 0x2d010000, 0x37010000)
the space 10944K, 94% used [0x2c560000, 0x2cf7ce50, 0x2cf7d000, 0x2d010000)
compacting perm gen total 12288K, used 2120K [0x37010000, 0x37c10000, 0x3b010000)
the space 12288K, 17% used [0x37010000, 0x372221a8, 0x37222200, 0x37c10000)
ro space 10240K, 41% used [0x3b010000, 0x3b442050, 0x3b442200, 0x3ba10000)
rw space 12288K, 52% used [0x3ba10000, 0x3c056800, 0x3c056800, 0x3c610000)
}

Deoptimization events (0 events):
No events

Internal exceptions (10 events):
Event: 26.443 Thread 0x0103bc00 Threw 0x271241e0 at C:\re\jdk7u51\527\hotspot\src\share\vm\prims\jvm.cpp:1244
Event: 26.444 Thread 0x0103bc00 Threw 0x2712a750 at C:\re\jdk7u51\527\hotspot\src\share\vm\prims\jvm.cpp:1244
Event: 26.444 Thread 0x0103bc00 Threw 0x2712cfb0 at C:\re\jdk7u51\527\hotspot\src\share\vm\prims\jvm.cpp:1244
Event: 26.446 Thread 0x0103bc00 Threw 0x27143508 at C:\re\jdk7u51\527\hotspot\src\share\vm\prims\jvm.cpp:1244
Event: 26.447 Thread 0x0103bc00 Threw 0x27145f70 at C:\re\jdk7u51\527\hotspot\src\share\vm\prims\jvm.cpp:1244
Event: 26.448 Thread 0x0103bc00 Threw 0x2714ac48 at C:\re\jdk7u51\527\hotspot\src\share\vm\prims\jvm.cpp:1244
Event: 46.907 Thread 0x0103bc00 Threw 0x271c5540 at C:\re\jdk7u51\527\hotspot\src\share\vm\prims\jni.cpp:1632
Event: 46.912 Thread 0x0103bc00 Threw 0x271e2b78 at C:\re\jdk7u51\527\hotspot\src\share\vm\prims\jni.cpp:1632
Event: 148.449 Thread 0x0103bc00 Threw 0x27299c78 at C:\re\jdk7u51\527\hotspot\src\share\vm\prims\jni.cpp:1632
Event: 148.449 Thread 0x0103bc00 Threw 0x2729a3b8 at C:\re\jdk7u51\527\hotspot\src\share\vm\prims\jni.cpp:1632

Events (10 events):
Event: 246.893 Executing VM operation: GenCollectForAllocation
Event: 246.893 Executing VM operation: GenCollectForAllocation done
Event: 248.531 Executing VM operation: GenCollectForAllocation
Event: 248.531 Executing VM operation: GenCollectForAllocation done
Event: 249.855 Executing VM operation: GenCollectForAllocation
Event: 249.855 Executing VM operation: GenCollectForAllocation done
Event: 250.900 Executing VM operation: GenCollectForAllocation
Event: 250.901 Executing VM operation: GenCollectForAllocation done
Event: 252.495 Executing VM operation: GenCollectForAllocation
Event: 252.495 Executing VM operation: GenCollectForAllocation done


Dynamic libraries:
0x011b0000 - 0x011df000 C:\Program Files (x86)\Java\jre7\bin\java.exe
0x77b30000 - 0x77cb0000 C:\Windows\SysWOW64\ntdll.dll
0x756c0000 - 0x757d0000 C:\Windows\syswow64\kernel32.dll
0x76eb0000 - 0x76ef7000 C:\Windows\syswow64\KERNELBASE.dll
0x76b20000 - 0x76bc0000 C:\Windows\syswow64\ADVAPI32.dll
0x76880000 - 0x7692c000 C:\Windows\syswow64\msvcrt.dll
0x76b00000 - 0x76b19000 C:\Windows\SysWOW64\sechost.dll
0x77330000 - 0x77420000 C:\Windows\syswow64\RPCRT4.dll
0x75550000 - 0x755b0000 C:\Windows\syswow64\SspiCli.dll
0x75540000 - 0x7554c000 C:\Windows\syswow64\CRYPTBASE.dll
0x77000000 - 0x77100000 C:\Windows\syswow64\USER32.dll
0x76750000 - 0x767e0000 C:\Windows\syswow64\GDI32.dll
0x76ff0000 - 0x76ffa000 C:\Windows\syswow64\LPK.dll
0x76930000 - 0x769cd000 C:\Windows\syswow64\USP10.dll
0x71a10000 - 0x71bae000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll
0x766f0000 - 0x76747000 C:\Windows\syswow64\SHLWAPI.dll
0x75650000 - 0x756b0000 C:\Windows\system32\IMM32.DLL
0x769f0000 - 0x76abc000 C:\Windows\syswow64\MSCTF.dll
0x753d0000 - 0x75406000 C:\Windows\SysWOW64\nvinit.dll
0x0f000000 - 0x0f006000 C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\_etoured.dll
0x73080000 - 0x730bd000 C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvd3d9wrap.dll
0x76d00000 - 0x76e9d000 C:\Windows\syswow64\SETUPAPI.dll
0x76ad0000 - 0x76af7000 C:\Windows\syswow64\CFGMGR32.dll
0x767e0000 - 0x7686f000 C:\Windows\syswow64\OLEAUT32.dll
0x775d0000 - 0x7772c000 C:\Windows\syswow64\ole32.dll
0x764d0000 - 0x764e2000 C:\Windows\syswow64\DEVOBJ.dll
0x73000000 - 0x7303b000 C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvdxgiwrap.dll
0x63350000 - 0x6340f000 C:\Program Files (x86)\Java\jre7\bin\msvcr100.dll
0x62910000 - 0x62c90000 C:\Program Files (x86)\Java\jre7\bin\client\jvm.dll
0x71620000 - 0x71627000 C:\Windows\system32\WSOCK32.dll
0x755b0000 - 0x755e5000 C:\Windows\syswow64\WS2_32.dll
0x76ac0000 - 0x76ac6000 C:\Windows\syswow64\NSI.dll
0x72e80000 - 0x72eb2000 C:\Windows\system32\WINMM.dll
0x77b00000 - 0x77b05000 C:\Windows\syswow64\PSAPI.DLL
0x63d30000 - 0x63d3c000 C:\Program Files (x86)\Java\jre7\bin\verify.dll
0x63d10000 - 0x63d30000 C:\Program Files (x86)\Java\jre7\bin\java.dll
0x634b0000 - 0x634c3000 C:\Program Files (x86)\Java\jre7\bin\zip.dll
0x10000000 - 0x1004c000 C:\Users\Mark\AppData\Local\Temp\natives1596278706\lwjgl.dll
0x63100000 - 0x631c8000 C:\Windows\system32\OPENGL32.dll
0x63580000 - 0x635a2000 C:\Windows\system32\GLU32.dll
0x63010000 - 0x630f7000 C:\Windows\system32\DDRAW.dll
0x63d00000 - 0x63d06000 C:\Windows\system32\DCIMAN32.dll
0x72f30000 - 0x72f43000 C:\Windows\system32\dwmapi.dll
0x75470000 - 0x75479000 C:\Windows\system32\VERSION.dll
0x72e00000 - 0x72e80000 C:\Windows\system32\uxtheme.dll
0x05230000 - 0x05f91000 C:\Windows\system32\ig4icd32.dll
0x77540000 - 0x775c3000 C:\Windows\syswow64\CLBCatQ.DLL
0x6ebb0000 - 0x6ec29000 C:\Windows\system32\mscms.dll
0x71660000 - 0x71677000 C:\Windows\system32\USERENV.dll
0x73440000 - 0x7344b000 C:\Windows\system32\profapi.dll
0x63540000 - 0x63578000 C:\Windows\system32\icm32.dll
0x63450000 - 0x63464000 C:\Program Files (x86)\Java\jre7\bin\net.dll
0x729e0000 - 0x72a1c000 C:\Windows\system32\mswsock.dll
0x729c0000 - 0x729c6000 C:\Windows\System32\wship6.dll
0x63d40000 - 0x63d4f000 C:\Program Files (x86)\Java\jre7\bin\nio.dll
0x62ec0000 - 0x63003000 C:\Program Files (x86)\Java\jre7\bin\awt.dll
0x04ae0000 - 0x04b45000 C:\Users\Mark\AppData\Local\Temp\natives1596278706\OpenAL32.dll
0x75880000 - 0x764ca000 C:\Windows\syswow64\SHELL32.dll
0x00c20000 - 0x00c59000 C:\Windows\System32\MMDevApi.dll
0x70f60000 - 0x71055000 C:\Windows\System32\PROPSYS.dll
0x67290000 - 0x67302000 C:\Windows\system32\dsound.dll
0x71390000 - 0x713b5000 C:\Windows\system32\POWRPROF.dll
0x046d0000 - 0x04706000 C:\Windows\system32\AUDIOSES.DLL
0x62dd0000 - 0x62ebb000 C:\Windows\system32\dbghelp.dll

VM Arguments:
jvm_args: -Djava.library.path=C:\Users\Mark\AppData\Local\Temp\\natives1596278706
java_command: net.fe.FEMultiplayer
Launcher Type: SUN_STANDARD

Environment Variables:
PATH=C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\WiFi\bin\;C:\Program Files\Common Files\Intel\WirelessCommon\;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\;C:\Program Files (x86)\Common Files\Roxio Shared\OEM\DLLShared\;C:\Program Files (x86)\Common Files\Roxio Shared\OEM\DLLShared\;C:\Program Files (x86)\Common Files\Roxio Shared\OEM\12.0\DLLShared\;C:\Program Files (x86)\Roxio\OEM\AudioCore\
USERNAME=Mark
OS=Windows_NT
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 42 Stepping 7, GenuineIntel



--------------- S Y S T E M ---------------

OS: Windows 7 , 64 bit Build 7601 Service Pack 1

CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 42 stepping 7, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, aes, ht, tsc, tscinvbit

Memory: 4k page, physical 8280236k(4347840k free), swap 16558608k(12431876k free)

vm_info: Java HotSpot Client VM (24.51-b03) for windows-x86 JRE (1.7.0_51-b13), built on Dec 18 2013 19:09:58 by "java_re" with unknown MS VC++:1600

time: Sat Feb 08 18:37:00 2014
elapsed time: 252 seconds

I've only experienced crashes in Team Building and when actually playing on a map. Could you offer any insight?

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It looks like you're running out of memory somewhere. Can you post your graphics card specs? (VRAM, type) How much RAM do you have?

EDIT: Also, if you can, can you run the .jar via console and copy the output?

(Open command window in the folder, use

java -jar "Fire Emblem Multiplayer.jar"

as the command)

Edited by Chudooder
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Forgive me if any of this is not what you were looking for!

Graphics card is (I think this is it?) Intel R HD, VRAM is 1696MB (1.5 Gb), and RAM is 8gb.

Apologies but I didn't understand how to do what is described in your edit. Could you provide more detailed instructions if possible?

Edited by Vayatir
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Hm, your graphics card specs are fine, so it must be something else causing the crash.

To run from command line,

  • open the folder that the .jar is in
  • shift-rightclick the folder (in some empty space)
  • select "Open command window here"
  • type the following command: java -jar "Fire Emblem Multiplayer.jar"
  • if it says something like: 'java' is not recognized as an internal or external command, then don't worry about the rest of this, just tell me more about what triggers the crash if you can.
  • if you did it correctly, the game should start, and the console should start filling up with a bunch of lines
  • play until the point where the game crashes
  • the console should say something like:
Exception in thread "main" java.lang.???
   at ???
   at ???
...
  • copy or screenshot the output and post it here. Only the stuff about the Exception is important
Edited by Chudooder
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I got the 'Java is not recognized as an internal or external command etc etc' message.

Well I was playing just now, but honestly I'm not doing anything special to cause the game to crash. What just happened was that the game closed whilst I was managing Tana's equipment (buying and selling weapons), but I've also had the game suddenly close twice when playing against a friend. It was on the map screen whilst we were moving units towards each other.

It doesn't seem to be a specific action causing this to happen, as the game can progress for several turns before this occurs.It seems to be something that happens after a certain amount of time. For example I can buy and sell equipment just fine, but after spending too long doing so the game suddenly closes. Same thing with matches.

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I got the 'Java is not recognized as an internal or external command etc etc' message.

If you're getting the 'java is not recognized as an internal or external command' message, see if you can find where java is installed on your computer, and type the full path to it in command line.

For example, on my computer, I found java installed at "C:\Program Files\Java\jre7\bin\java.exe", so I would run:

"C:\Program Files\Java\jre7\bin\java" -jar "Fire Embelm Multiplayer.jar"

Note that the full path to java is in quotes and the ".exe" is left out. See if that works; if it does, see if you can get the game to crash again and post the exception output like Chu said previously.

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That's not a bug in our code, it seems like you're having a memory issue

http://www.minecraftforum.net/topic/1821173-exception-access-violation-0xc0000005/

Looks like it's a bad Java installation? We use the same engine as Minecraft so this thread should be relevant. Try reinstalling Java and see if it fixes the problem.

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Okay I can't believe I didn't think of that myself. Thank you.

So a friend and I have been trying to play for the last hour or so. I can seemingly play without it crashing after a period of time, which is good! But, we've encountered a few issues. First of all (and the most serious) is that our attacks don't seem to register. For instance, I tried having Tana w/ Gradivus attack my friend's Ephraim across a wall at two range. Nothing happened, and Tana ended her turn as if I had pressed wait. Then my opponent tried attacking one of my units, and the same thing happened for them. What's even weirder, as to the other one it looked as if we hadn't moved our units at all.

This happened in the next two matches we tried, no matter which unit we used, they would just end their turn and to the other player it would look like they hadn't moved from their original position. Also, when we tried attacking an unarmed unit the game froze up.

Finally, in the first match we had the turn counter randomly started skipping turns. At the end of Turn 5 it skipped to Turn 22, and then on the next turn it skipped to 43. At one point my friend ended up getting two turns in a row for some reason.

If you need any data, I could try and collect it.

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It sounds like the server is crashing for some reason. Lemme try recreating it on my end.

EDIT: Okay, found the bug. I will upload a fixed version in a bit.

EDIT2: Found the attacking unarmed units bug.

Edited by Chudooder
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Thanks for being patient with us and helping us bug test! We managed to fix the game-breaking bugs, so this version should work.

https://github.com/chudooder/FEMultiplayer/releases/tag/0.3.3-beta

On supports: While it would be a nice tactical option and would add complexity to the teambuilding, we haven't had any plans to implement them. This is mainly because of the limited pool of units at the moment. Maybe once we get more units into the game, we can definitely try to figure out a way to do supports.

Classes such as Wyvern Lords and Great Knights are kind of in the same position; we'll add them later once we get the major gameplay and networking stuff ironed out.

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Probably not something that desperately needs looking into at the moment, but will there be character nerfing/buffing in the future? Out of curiosity, a friend and I checked the level 20 stats of all the characters in the game so far (and the level 10 stats for certain classes to see if the comparisons changed much). We had some interesting results. Using the Swordmasters as an example:

Level 10 stats

Guy: 39 HP, 13 Str, 3 Mag, 23 Skl, 28 Spd, 16 Lck, 8 Def, 6 Res
Joshua: 42 HP, 16 Str, 4 Mag, 25 Skl, 26 Spd, 13 Lck, 8 Def, 5 Res
Mia: 41 HP, 16 Str, 5 Mag, 26 Skl, 28 Spd, 16 Lck, 13 Def, 7 Res
Edward: 36 HP, 13 Str, 3 Mag, 23 Skl, 24 Spd, 14 Lck, 11 Def, 3 Res

Level 20 stats

Guy: 47 HP, 16 Str, 4 Mag, 28 Skl, 35 Spd, 20 Lck, 9 Def, 8 Res
Joshua: 50 HP, 19 Str, 5 Mag, 31 Skl, 32 Spd, 16 Lck, 10 Def, 7 Res
Mia: 48 HP, 19 Str, 5 Mag, 32 Skl, 33 Spd, 20 Lck, 15 Def, 8 Res
Edward: 43 HP, 15 Str, 4 Mag, 28 Skl, 30 Spd, 16 Lck, 14 Def, 4 Res

At level 10, Mia is literally the only Swordmaster worth using. She outclasses everyone else without question. But at level 20, things change a bit: Mia is still probably the best Swordmaster to choose from, but Guy has 35 Speed, the highest possible so far (shared with level 20 Matthew and Tana btw) and thus giving him a decent niche. Joshua is mostly outclassed by Mia still, but the differences other than Def aren't all that notable, so using him out of personal preference is acceptable. Edward, meanwhile, is terrible at both levels: using him as a Swordmaster instead of another is just a handicap.

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Something's I noticed with the stats as well is that you're using the average levels for them which I completely agree with. However, you didn't include the promotion gains which I think would be more interesting. Although looking at it, it's probably intentional considering Lucius is now a Sage instead of a Bishop. I'm actually not sure the differences between promotions for each game, however I can see why you done it.

In particular however, ignoring Lucius, will you be doing polls or something similar for other characters such as Marisa or Amelia? I personally make Amelia a General, however I think the majority prefer her as a Paladin. Similarly, I see Marisa preferred as a Swordmaster. I do think it's too much work to include both, so do you think a poll would be the best option or rather, just go with what you feel is right? A relatively minor thing for now though that I'm sure a few will say, will there be any recolouring the Fire Emblem 7 mugs to match the colours of Fire Emblem 8? It's odd seeing them together.

Also what can we expect to be added? More characters from Marth's/Ike's universe? Or possibly even Leaf or Krom. I'm very excited for this, great work so far.

Could possibly see tournaments held with this in the future.

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Probably not something that desperately needs looking into at the moment, but will there be character nerfing/buffing in the future? Out of curiosity, a friend and I checked the level 20 stats of all the characters in the game so far (and the level 10 stats for certain classes to see if the comparisons changed much).

We will definitely be nerfing and buffing units in the future. These are just the stats I pulled off of serenes forest and plugged straight into the game, so I haven't actually looked at how the units stack up against each other (especially when they come from different games).

Something's I noticed with the stats as well is that you're using the average levels for them which I completely agree with. However, you didn't include the promotion gains which I think would be more interesting. Although looking at it, it's probably intentional considering Lucius is now a Sage instead of a Bishop. I'm actually not sure the differences between promotions for each game, however I can see why you done it.

In particular however, ignoring Lucius, will you be doing polls or something similar for other characters such as Marisa or Amelia? I personally make Amelia a General, however I think the majority prefer her as a Paladin. Similarly, I see Marisa preferred as a Swordmaster. I do think it's too much work to include both, so do you think a poll would be the best option or rather, just go with what you feel is right? A relatively minor thing for now though that I'm sure a few will say, will there be any recolouring the Fire Emblem 7 mugs to match the colours of Fire Emblem 8? It's odd seeing them together.

Also what can we expect to be added? More characters from Marth's/Ike's universe? Or possibly even Leaf or Krom. I'm very excited for this, great work so far.

Could possibly see tournaments held with this in the future.

We will probably be adding promotional gains, if only to balance out stats a bit more (at the moment thats fairly low priority though).

Hm... I was not aware most people prefer Amelia as a paladin (but I don't really use her anyway, but that's just me). A poll is an interesting idea though, we will play with it and see what we can do.

We may end up recoloring the sprites to match FE8 colors, but since we'll be adding other characters from other games, things might look odd anyway.

More characters will be added, especially from Marth's and Ike's games. Probably not anything before FE7 though, as most people have not played those games.

Edited by jedyobidan
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We sneaked in a fix to our palette swapping shader so that we can pass in different palettes, so getting those in will probably be the next thing we do.

I can't play this for some reason, whenever I press enter while the FE Multiplayer file is highlighted, it just closes out before it even starts.

Is there any output in a log file? Your Java might be outdated but I'm not sure.

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When you're in a server, the Exit button doesn't seem to work: your name is removed from the list of people, but you're kept on that screen rather than being brought back to the starting screen.

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