Klokinator Posted January 30, 2015 Author Share Posted January 30, 2015 My fix patch must have edited the shaman and druid's movement down a point. I likely raised their bases to compensate? Link to comment Share on other sites More sharing options...
fengaridotdll Posted January 30, 2015 Share Posted January 30, 2015 It also gave Short Bows the ability to attack from 1 range And also causes the game to lock up if a Nomad Trooper attacks with it from 1 range, but whatever Link to comment Share on other sites More sharing options...
algae Posted January 30, 2015 Share Posted January 30, 2015 My fix patch must have edited the shaman and druid's movement down a point. I likely raised their bases to compensate? Probably not by too much, if you did. Link to comment Share on other sites More sharing options...
The Iron Rose Posted January 30, 2015 Share Posted January 30, 2015 I still really think the fix patch should be just the fixes and not the arbitrary balance changes but that's just me Link to comment Share on other sites More sharing options...
nowhereboy Posted January 31, 2015 Share Posted January 31, 2015 question, what item promotes lyn lords? Link to comment Share on other sites More sharing options...
Klokinator Posted January 31, 2015 Author Share Posted January 31, 2015 If you're using the fix patch, then heaven seal and earth seal. Link to comment Share on other sites More sharing options...
Sechresse Posted February 23, 2015 Share Posted February 23, 2015 I am trying to use this for the first time and I am really struggling to get it to work. I am following all the steps but it does not seem to be randomizing anything. I also tried to patch my rom with NUPS but the program aborted. I have no idea what I could be doing wrong. Link to comment Share on other sites More sharing options...
Klokinator Posted February 23, 2015 Author Share Posted February 23, 2015 It's very easy to use. You patch a vanilla rom with the fix patch, run the program to output a nightmare file, then open EA, select the text file, select the rom, and presto! Link to comment Share on other sites More sharing options...
Sechresse Posted February 23, 2015 Share Posted February 23, 2015 (edited) When I try to patch the rom with NUPS it gives me back the error "The patch doesn't match the file". Even without the fix patch, when I try to apply the text file output from the randomizer to the rom, it doesn't seem to be randomizing. Lyn, Sain, and Kent were all the same class. Would this be more appropriate for private message? Edited February 23, 2015 by Sechresse Link to comment Share on other sites More sharing options...
Klokinator Posted February 23, 2015 Author Share Posted February 23, 2015 You have the FE7 Usa rom, right? Not EU, not japanese? Link to comment Share on other sites More sharing options...
Sechresse Posted February 23, 2015 Share Posted February 23, 2015 (edited) Yes. I have a fire emblem 7 (U) rom. I was able to generate one change, though I am not sure if it resulted from forcing the fix patch through or from the randomizer. But lyn had only 2 base attack and it was impossible to clear the tutorial level to check for any other effects. EDIT: I can confirm that lyn's stats changed due to the fix patch and not the randomizer. The randomizer still seems to have no effect. EDIT: Fixed it. It was an oversight on my part with the save file. Thanks for dealing with me ;-; Edited February 24, 2015 by Sechresse Link to comment Share on other sites More sharing options...
Klokinator Posted February 24, 2015 Author Share Posted February 24, 2015 (edited) Haha, cool beans. At least you solved the issue! Edited February 24, 2015 by Klokinator Link to comment Share on other sites More sharing options...
fengaridotdll Posted February 24, 2015 Share Posted February 24, 2015 Cam's randomizer is better but this is good if you're too lazy to install Python or don't know how to use Python. Both are also partly made by Klok Link to comment Share on other sites More sharing options...
Klokinator Posted February 24, 2015 Author Share Posted February 24, 2015 Well, to say "made by"... kind of a stretch. I mean sure, I told Ephraim "Hey I wish we had a pokemon-like randomizer for fire emblem" and he said "interesting idea" and then after we discussed implementation, he coded everything. That was really the extent of my involvement. I had more direct designing impact with cam, as I had to rip all the player joining offsets. Aside from that, I had only minimal influence on the design, other than saying that some better implementations might be desirable. Link to comment Share on other sites More sharing options...
CT075 Posted February 25, 2015 Share Posted February 25, 2015 i'm going to parrot that and say that the version of the randomizer hosted on my dropbox and my github (which is the one linked to in my thread) contains zero code that isn't mine the only stuff there that i didn't do myself was calculating all of the offsets (which was done by klok) Link to comment Share on other sites More sharing options...
Schuperman Posted March 1, 2015 Share Posted March 1, 2015 Hey, I just finished my first playthrough of this randomizer. It was awesome. One question. Is it actually possible to get Jaffar? His health was rediculously low and he had a lot of nerfed stats so he continuously died before I could even reach him. (Maxime can easily on-hit him). Since you can't get Jaffar, you can;t get the side quest with Sonia. Is there a way around this? I have patch V0.73. Link to comment Share on other sites More sharing options...
Klokinator Posted March 1, 2015 Author Share Posted March 1, 2015 Hmm. Well, I'll tell you right now there were a lot of things I never finished with the randomizer, and general game balance is one of them. Cam is working on V2.0 so when that happens, I'll redo my entire fix patch. If you want, just give him like +5 or +10 hp or something in his character page, that should fix any issues. Link to comment Share on other sites More sharing options...
Dispelle Posted March 21, 2015 Share Posted March 21, 2015 (edited) I'm not sure what you meant by "outputted text". After naming the file, selecting 'yes' to change Hector and Eliwood's classes, I open the event assembler to see nothing named 'Random Test' (what I named the file). Help? Edited March 21, 2015 by Dispelle Link to comment Share on other sites More sharing options...
Lordsodor Posted April 18, 2015 Share Posted April 18, 2015 It's my first time using a Randomizer, so I wanted to randomize Fire Emblem The Sacred Stones, I used the FE8 Template text file with the Event Assembler, but when I click Assemble I get this: ¿Am I doing something wrong? It's my first time randomizing and I want to try this out, I appreciate the help Link to comment Share on other sites More sharing options...
fengaridotdll Posted April 18, 2015 Share Posted April 18, 2015 It's my first time using a Randomizer, so I wanted to randomize Fire Emblem The Sacred Stones, I used the FE8 Template text file with the Event Assembler, but when I click Assemble I get this: ¿Am I doing something wrong? It's my first time randomizing and I want to try this out, I appreciate the help ..It's incapable of randomizing FE8. Cam's randomizer can do that, but not as good as with FE7 though Link to comment Share on other sites More sharing options...
Kobazco Posted April 18, 2015 Share Posted April 18, 2015 Just go use this randomizer http://serenesforest.net/forums/index.php?showtopic=46886Sure you might have to take 5 or so mins to install python, but it's easier to use through the provided script.txt that you can modify n stuff. Also it can randomize FE8 and you won't get errors unless you do something to mess up the actual program like I have done several times when trying to find out why the hell stat boosters are given to characters thru the randomizer. Link to comment Share on other sites More sharing options...
CT075 Posted April 19, 2015 Share Posted April 19, 2015 i'm a little offended, in what way is mine worse than this in regards to fe7? Link to comment Share on other sites More sharing options...
Kobazco Posted April 19, 2015 Share Posted April 19, 2015 (edited) ignore this Edited April 19, 2015 by Kobazco Link to comment Share on other sites More sharing options...
Thedeathby2 Posted May 3, 2015 Share Posted May 3, 2015 For some reason my randomized Hawkeye doesn't have battle animations when I fight anybody even with them turned on. Link to comment Share on other sites More sharing options...
The Magus Posted May 4, 2015 Share Posted May 4, 2015 (edited) I'm using the randomizer with the fix patch, and for some reason all of my units seem to be keeping their original weapon classes along with their new ones - Eliwood uses swords and dark magic as a shaman, nomad!Dorkas has axes as well as bows, etc. I mean, I know I can just choose not to use the weapons they shouldn't have, but I thought it might be worth mentioning. ...Also, bandits and fighters seem to be wielding all of their axes with the handaxe animations... Also, I got Serra as a Myrmidon, but it shows her stats with magic instead of strength and the magic weapon levels instead of physical. And she also only uses the ranged sword animation... Edited May 4, 2015 by The Magus Link to comment Share on other sites More sharing options...
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