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Fire Emblem: Shadow Dragon Action Replay More Codes Discovered


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Alright, I just obtained an Action Replay DSi as my Birthday Gift and I just unlocked a few undiscovered codes for Fire Emblem: Shadow Dragon that it wasn't listed in CodeJunkies.com and I just run the second playthrough and unlocked Chapter 6x with just Lowing the Allies' HP. And I also selected the Quick Level Up, Max HP, and Low HP.

But, I just noticed that code for Max HP that if the player has selected for Max HP and then, stays on the Fort after the turn will revert the HP back to the like 99 HP -> Current Character's HP if it touches the Fort or Castle.

But here's the Undiscovered Codes that I found:

Over 100 Moves (I think this might adds 99 Moves)

Just change from 6C or 6B from the Max HP or Low HP -> 6D for Adding Over 100 Moves. It permanently stays if its selected the character and it also allows to move in all areas in the map and I did tested this out on Caeda as a Pegasus Knight also and she can Move in all places in the Map. And I did tested out on Non and Mounted Characters and they can move on the all the areas on Land also.

It should be like this:

62197504 00000000

B2197504 00000000

2000006D 00000063

D2000000 00000000

But, I did this discover this one also Make the Characters on the Map turns Invisible. But, this one stops the game and I think that one might be crashed.

62197504 00000000

B2197504 00000000

2000006F 00000063

D2000000 00000000

But, I did this discover this one also can do Select + L or R (It can choose which button you can use after holding Select)

94000130 FFFB0000

But, I just wondered that what kind of new codes that I can might possibly obtain clone Aum Staves, Elysian Whips, and some of the others with Action Replay.

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I don't dabble with codes much; I prefer to grab my hex editor out.

However, pretty sure I saw some Japanese codes for hacking items into the game. I don't *think* they work in the English releases though.

Yup... tried the "Add all items to convoy" code and it only works in the Japanese version.

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Yup... tried the "Add all items to convoy" code and it only works in the Japanese version.

Someone can probably port those with a few memory dumps.

There's even the disassembler for the emulators to figure it out if it's an ASM code.

...but then again, I don't care enough about Shadow Dragon to memory hack it.

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  • 4 weeks later...

Not to make an odd request; but has anything been uncovered for codes that allow for teleporting to other chapters via the savescreen? (entering a code, saving, then it saves at the chapter you want to go to)

Becaue I really think it's dumb that you have to kill off everyone to access the gaiden chapters.

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I'm not particularly sure of the DS's memory structure... as every time I found an address, it moved somewhere else when I was messing with FE12.

But I'm sure you're referring to like how in the GBA games, you could skip to any chapter you wanted after modifying the "chapter" value during the save screen?

(This applied in Radiant Dawn too if you were into Wii Hacking)

...I wonder if someone could actually figure out the ONE event code that has that "Move to this chapter" and just make it so that the whole game lets you play all the Gaiden chapters (besides the fake falchion one)

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But I'm sure you're referring to like how in the GBA games, you could skip to any chapter you wanted after modifying the "chapter" value during the save screen?

Bingo. During my first run of Binding Blade, I heard about the True End requirements, but 20x baffled me (I went in mostly blind). So I grabbed codes for the two of them just to make sure. Then it turned out I got the other Divine Weapon anyway afterwards, so I never needed it.

But yeah, that is why I'm curious about SD codes; I really don't know who looked at the Gaiden chapters and thought it was a good idea that you had to kill everyone, but it got through.

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