Mono Posted April 5, 2014 Share Posted April 5, 2014 (edited) I really ought to make something like this. >_>"Anyway I'll just dump my map (and sometimes mug) creations here I guess. [spoiler=Random Maps] Just some other creations that aren't being used for any kind of project. Mostly done because I was bored. I tried my hand at formatting the Xia Kou map from Dynasty Warriors Advance to FE style. Certainly didn't work. I experimented with height here. All in all, personally I like it. Some... border thing. I was just trying out some fort tiles, don't mind me :U ... yeah. A more linear castle map with some alternation between cramped and open room (and also shamelessly copied 4 tile walls) I really would like to do more indoor maps. I just don't think I'm very good at them. I don't think I need to tell you the purpose of those islands, do I? ... I dunno. Bridges galore! I've did this one half-asleep, honestly... I like this one - a map with flying units attacking from the mountains, and your small army has to move through the woods. I - I like water tiles, okay? The darkling woods tileset feels so underused, honestly. ;~; [spoiler=32x32 Maps] Some maps that are 32x32 explicitly. I know that some of these may work better with smaller size, but I've only made them this big because I want to try my hand at bigger maps. (They're also some of my better maps, honestly, probably because they aren't too old. Most of my 2014 maps are pretty okay) Lots and loots of houses. Also beaches for possible pirate reinforcements. This map is designed so that splitting up may be a sound idea, but in practice its rather... dangerous. Iono. Would probably be better explained with enemies placed. You're supposed to defend some NPCs building a bridge on the right so you can get to the enemy castle. The cramped space might seem like a disadvantage, but can also be used quite nicely. Trespassing the woods that claim alot of the space also nets you a shortcut. Another defend map - this time there's a magic user NPC in the middle on the fort, and if you protect them for long enough, the rivers freeze so you can cross them. Here's where splitting up the group is a greater idea. (This map looks much better shortened, but since my goal is to make 32x32 maps... yeah. >_>") Now here's one I like - you start at the top left big fort thing and approach the middle, which has an NPC (you can recruit them though so no worries about that) you need to protect (and so does the top left castle, so you need to keep watch of both), but you also have to rout the enemy. [spoiler=Mugs] There's more but I don't wanna show that stuff off because it looks really lazy and bad. Edited March 7, 2015 by Mono the Meerp Quote Link to comment Share on other sites More sharing options...
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