Brom Posted September 14, 2014 Share Posted September 14, 2014 Here is an interesting note, the codes on the wiird site for Gecko didn't work for me on Dolphin but worked perfectly when I booted off usbloader gx on my wii. Quote Link to comment Share on other sites More sharing options...
DeannaAce Posted September 15, 2014 Share Posted September 15, 2014 Here is an interesting note, the codes on the wiird site for Gecko didn't work for me on Dolphin but worked perfectly when I booted off usbloader gx on my wii. how to do that? pls show me how so i can test Quote Link to comment Share on other sites More sharing options...
DeannaAce Posted September 15, 2014 Share Posted September 15, 2014 Hmm, looks like interest is rising around here. Also, I've been busy with Other Things. It's been gently requested that I attach a file of what I have--something I should have done months ago. I'm going to supply links to an excel file and a shared version of the file on google docs. Be warned, the google docs version may be sluggish due to the size of the file. Google Docs link: https://docs.google.com/spreadsheets/d/1U9E6GksIrbkTqk3NmCn9L143j10YB6uzd5HR3Hclca4/edit?usp=sharing Original file: MS Excel XLSX file (Use Excel 2007 or up, or OpenOffice, a free, powerful alternative to MS Office) https://drive.google.com/file/d/0B_cbkID_vCZeeDRtSkg4MHZudlU/edit?usp=sharing Notes: The top section of the "Values" tab contains reference values for skill ranks, damage types, forge types, weapon effectiveness vs, and gold codes. The "Formulae" tab is where I figure stuff out. There are a few pertinent data bits, but the notable one is for the item names Down on the bottom right of the Formulae sheet is a section labeled "Names, from first letter". The hex location is for that first letter. "Space Allocated" is the total number of letters you can use for a particular item. Each bit is 00-FF --- Fire = 46697265 in hex. Each line of the code should be four letters only. All remaining unused space should be filled with 00, otherwise you'll see letters and symbols where you don't want them. For instance, to change the Name of "Killing Edge", We would start at 006CDCE8. By checking the allocation, we know that it has 16 spaces available to use. The new name will be "Boba Fett's Gun". 12 letters right? WRONG! Don't think letters, think spaces; punctuation and space between words counts--both have values which are separate from null space (00). There are fifteen spaces in use for this name, so it will need four codes Boba: 006CDCE8 426f6261 Fet: 006CDCEC 20466574 t's : 006CDCF0 74277320 Gun : 006CDCF4 47756e00 How you implement them is up to you, but each four letters get their own line of code separate and distinct from the others. Note the spaces between words use value 20 whereas the value after the last "n" is 00, which tells the game "stop here, no more space". Don't mix these up. More Notes: Most of the stuff which I indexed is in the Characters and Items tabs, but there are a couple of things on the Class and Skills tabs which can be changed (Base move, Skill Capacity, Skill Cost). For Items, Skills, and Classes, the main ID which other codes need for reference is the very top code in a given column. All base codes are for these things are present Skill Slots: The first few skill slots for each character belong to skills like Female Unit, Command Units, Laguz Transform Gauge, Boss Unit, Climb, Can Equip Bows/Swords/Knives, etc. There are a lot of these. Some characters only have 2 or 3; other characters have 5 or more. None of these skills have a cost and none or very few of them show up on the skills list in the game, so don't add/change skills with PAR codes in-game unless you know EXACTLY which hex location to use. The most effective way to mod this section during play is to use the memory viewer in Dolphin Debug, which you can have open at the same time as regular Dolphin. Make a save state, pause emulation, load state in Debug. Make your changes, save state in a different slot, pause debug. Resume emulation in normal Dolphin, load state number that you save in Debug: voilà ! Final Note: The BEXP codes are worthless (unless one of you has figured it out--I didn't actually read the other pages) The work-around takes slightly more time: locate the experience code for the character you want to level, and set the value to 63 (that's hex for 99) The gold codes are flawless relative to all of the other codes. If the gold codes included in the sheet work for you, then the other codes will also be fine. Some characters exist at different hex locations on different play-throughs. If a character code does not work even after you exit the screen and re-enter it, then you'll need to do some manual cheat-searching. Alternatively, the characters whose hex locations change are usually near the end of the list and switched with a nearby character, so you can try the codes for nearby characters if this occurs. Just don't save anything until you're certain you have it right. Each character/item/skill/class, etc. gets one column, no overflow. This keeps things simple. If you have discovered and posted things which are not in the spreadsheet, it's because it's late and I'm tired and haven't read all the other posts yet since my last visit. Modifying items in a character's inventory: the Might, Hit, Crit, and Weight mods are Forge mods, so you must set a forgetype in order to use them. See the Values tab for forgetypes. Base item values are located in the Items tab. For relevant questions, PM me and post your question here as well if no one has already done so--that way people know it's been asked. Now, go forth ye all and rename thine Bronze Dagger to "Bunny Snuffer". i dont know but i cant seem to get how to use ur excel file Quote Link to comment Share on other sites More sharing options...
Pinxmirs Posted September 17, 2014 Share Posted September 17, 2014 Wow wow was reading the topic but got lost :/ I was just looking if it were possible to have legendary weapons with inifinite use (and not blessed) and also stats boosting items. But I am not very good at reading too much english. Sorry ^^ Quote Link to comment Share on other sites More sharing options...
amschroeder5 Posted September 17, 2014 Share Posted September 17, 2014 repost: Has anyone found a no cap limit code that works on dolphin (I'd even take any code that makes all classes cap at a non-specific amount)? Honestly, I can figure out just about every code by hand aside from removing cap limits. If you have a NTSC code for that set aside that would be awesome, I just want to do some lol playthroughs and see what some good characters limited by shit cap limits can do. (its funny because in PoR the cap limits were almost unobtainable by most toons in most stats, but the opposite is true in RD, spec with BXP abuse, which is really sad, because the top tier promotions in general have such terribly limiting stat caps (Read as not Vanguard/BK/Chancellor/Ashera). I mean 60 levels to get a maximum of 31 in an uber growth stat?!?!?!? Really?!? I have had toons stat cap doing 20/10/5 before 'cause final caps are so low. And this is without stat increase items. Quote Link to comment Share on other sites More sharing options...
DeannaAce Posted September 20, 2014 Share Posted September 20, 2014 Wow wow was reading the topic but got lost :/ I was just looking if it were possible to have legendary weapons with inifinite use (and not blessed) and also stats boosting items. But I am not very good at reading too much english. Sorry ^^ sir if u really cant use the dolphin codes, just use the cheat engine so u can adjust the usage and exp values the way u want them.... Quote Link to comment Share on other sites More sharing options...
arc1618 Posted October 6, 2014 Share Posted October 6, 2014 It's nice to see a topic about dolphin codes, it's a pain to find these normally. My two cents: I've found most of these myself and they all work in Dolphin 4.0.2 for the NTSC-U version. Not sure where I found these, but they work great.$Bonus Exp part 1043CAADC 48673340$Bonus Exp part 2043CAAE0 4860E780$Bonus Exp part 3043CAAE4 4860E780 This will make a character level one after you level them up with bonus exp.$Level 1 Bonus Exp003C8EFE 00000001 Max class stats are stored at 8a8874+. The easiest way to find them is to look up the class max stats then convert them into hex and search for any four consecutive values. For example, male Whisper class stats: 048ab5f0 32(HP) 1C(Str) 14(Mag) 26(Skl)048ab5f4 28(Sp) 23(Lck) 1a(Def) 19(Res) I'm sure there's more data about maximum weapon levels and skills in the same area but I haven't messed around with any of that. Here's all the classes i've bothered looking up. Taken from my big txt file of codes and somewhat messy. Hero Class Max Stats048a8874 321b0a1e048a8878 1e1e1a0fVanguard Class Max Stats048a8990 41250f28048a8994 251e2017$Sentinel Female Class Max Stats048A96E0 78323232048A96E4 32323232Sentinel Female Class Max Stats048a96e0 3A(HP) 22(Str) 14(Mag) 23(Skl)048a96e4 22(Sp) 1e(Lck) 21(Def) 1e(Res)Marksman Class Max Stats048a9fc0 3C240f28048a9fc4 221e2019Whisper Male Max Stats048ab5f0 321c1426048ab5f4 28231a19Light Sage Max Stats048ac578 280f1e17048ac57c 19180f1eArch Sage Dark Max Stats048acd3c 32192722048acd40 1f1e1824Arch Sage Wind Max Stats048acf74 32172822048acf78 201e1824Light Priestess Max Stats048ad090 32162823048ad094 21281728Cleric Class Max Stats048ae018 28111819048ae01c 1828121cValkyrie Class Max Stats048ae134 32192323048ae138 222c1824Queen Class Max Stats048AFF28 78323232048AFF2C 32323232Raven King Class Max Stats048b22a8 46140a16048b22ac 191e1113Transformed048b23c4 4628142c048b23c8 321e2226Red Dragon(F) Class Max Stats048b2dc0 4614140f048b2dc4 0d1e1414Transformed048b2edc 4628281e048b2ee0 1a1e2828White Dragon Class Max Stats048b2ff8 5a0a190f048b2ffc 0a1e0f17Transformed048b3114 5a14321e048b3114 141e1e2eDragon King Class Max Stats048b3228Dragon Prince Class Max Stats048b3468 50170c12048b346c 101e1713Transformed048b3584 502e1824048b3588 201e2e26Order Incarnate Class Max Stats048b3b10 78323232 Quote Link to comment Share on other sites More sharing options...
Better578 Posted October 14, 2014 Share Posted October 14, 2014 The Gecko Codes list for Radiant Dawn lists, Geoffery's, Kieran's, and Astrid's 99 exp codes as follows: Geoffrey 99EXP [Am3692] 0089365F 00000063 Kieran 99EXP [Am3692] 00893A4F 00000063 Astrid 99EXP [Am3692] 00893E3F 00000063 However, those do not work, as well as the +B880 versions of them. I tried using Cheat engine to find the proper codes, but couldn't find it, partially due to being new at it. I was wondering, could anyone tell me their codes, or if not, detail the steps to finding exactly what they are? Thank you for your time. Quote Link to comment Share on other sites More sharing options...
Lucina563 Posted November 13, 2014 Share Posted November 13, 2014 Is there a code Make All Enemies Player Controlled, push 1 & + ON, 1 & - OFF v1 * for the English version Quote Link to comment Share on other sites More sharing options...
Lucina563 Posted November 13, 2014 Share Posted November 13, 2014 The code for the German Version Make All Enemies Player Controlled, push 1&+ ON,1&- OFF v1* [g6flavor] 283D02FA 0000021020666C68 705F6E6F00666C84 00000000E0000000 80008000283D02FA 0000120020666C68 705F6E6F00666C84 00000001E0000000 80008000 Quote Link to comment Share on other sites More sharing options...
Combustion54321 Posted December 11, 2014 Share Posted December 11, 2014 EDIT: See a few posts below for an upload of RDCC - Radiant Dawn Code Creator! Generate masses of AR codes instantly! I had some trouble with getting some working codes on Dolphin. It took a while and even http://serenesforest.net/forums/index.php?showtopic=29220 couldn't help me. Many people seem to be posting on this forum looking for answers, so here are some answers. I found that most stuff ended up being offset by different amounts - it was a bit confusing but everything has been shifted around in memory a lot for me. Most of this was figured out with the Dolphin memory monitor thingy, which requires running the command prompt, navigating to where Dolphin is installed and running "Dolphin.exe /d". Pretty damn handy for making AR codes. NTSC-U codes, not sure whether I have the patched RD disc or not... I also posted them here: https://forums.dolphin-emu.org/Thread-wii-fire-emblem-radiant-dawn--26089?pid=319200#pid319200 I REPEAT, THESE MAY NOT WORK FOR YOU - TRY THESE ONLY IF OTHER CODES DON'T WORK: BEXP/Gold: The BEXP codes seem to be a bit temperamental in terms of specifying how much EXP you have. 0x6000 seems to give you 999999 so whatever; Part 4 doesn't seem to be a simple sum. Gold codes work fine as far as I know. [ActionReplay] $BEXP Part 1 023CAB5C 00006000 $BEXP Part 2 023CAB60 00006000 $BEXP Part 3 023CAB64 00006000 $Gold 1 043CAB50 000F423F $Gold 2 043CAB54 000F423F $Gold 3 043CAB58 000F423F For gold, Part 4 is simply the sum of the other 3. Items: [ActionReplay] $Nolan Item Slot 1 0484DB4C XXXXXXXX You can find more character addresses by adding an offset calculated from the 99% EXP codes; e.g.: Laura slot address = Nolan slot address + (Laura EXP address - Nolan EXP address): = 0x0484DB4C + (0x0084DE7F - 0x0084DA8F) = 0x0484DF3C [ActionReplay] $Laura Item Slot 1 0484DF3C XXXXXXXX (totally untested) You can find more slots for the same character by adding 0x28 to the address. [ActionReplay] $Nolan Item Slot 2 0484DB74 XXXXXXXX For XXXXXXXX numbers (copied from the Gecko page and modified with a script): Provided by: Am3692+ShadowX39+Haiyukin 80B62210 - Slim sword 80B62260 - Bronze sword 80B622B0 - Iron sword 80B62300 - Steel sword 80B62350 - Silver sword 80B623A0 - Iron blade 80B623F0 - Steel blade 80B62440 - Silver blade 80B62490 - Venin edge 80B624E0 - Brave sword 80B62530 - Killing edge 80B62580 - Wyrmslayer 80B625D0 - Wo dao 80B62620 - Caladbolg 80B62670 - Wind edge 80B626C0 - Storm sword 80B62710 - Tempest blade 80B62760 - Vague katti 80B627B0 - Florete 80B62800 - Ettard 80B62850 - Ragnell(can't give away) 80B628A0 - Alondite 80B628F0 - Amiti(can't give away) 80B62940 - Slim lance 80B62990 - Bronze lance 80B629E0 - Iron lance 80B62A30 - Steel lance 80B62A80 - Silver lance 80B62AD0 - Iron greatlance 80B62B20 - Stl greatlance 80B62B70 - Slvr greatlance 80B62BC0 - Venin lance 80B62C10 - Brave lance 80B62C60 - Killer lance 80B62CB0 - Horseslayer 80B62D00 - Javelin 80B62D50 - Short spear 80B62DA0 - Spear 80B62DF0 - Wishblade 80B62E40 - Bronze axe 80B62E90 - Iron axe 80B62EE0 - Steel axe 80B62F30 - Silver axe 80B62F80 - Iron poleaxe 80B62FD0 - Steel poleaxe 80B63020 - Silver poleaxe 80B63070 - Venin axe 80B630C0 - Brave axe 80B63110 - Killer axe 80B63160 - Hammer 80B631B0 - Hand axe 80B63200 - Short axe 80B63250 - Tomahawk 80B632A0 - Tarvos 80B632F0 - Urvan 80B63340 - Bronze bow 80B63390 - Iron bow 80B633E0 - Steel bow 80B63430 - Silver bow 80B63480 - Iron longbow 80B634D0 - Steel longbow 80B63520 - Silver longbow 80B63570 - Venin bow 80B635C0 - Killer bow 80B63610 - Brave bow 80B63660 - Rolf's bow 80B636B0 - Silencer 80B63700 - Lughnasadh 80B63750 - Double bow 80B637A0 - Bowgun 80B637F0 - Crossbow 80B63840 - Taksh 80B63890 - Aqqar 80B638E0 - Arbalest 80B63930 - Ballista 80B63980 - Iron ballista 80B639D0 - Killer ballista 80B63A20 - Onager 80B63A70 - Bronze knife 80B63AC0 - Iron knife 80B63B10 - Steel knife 80B63B60 - Silver knife 80B63BB0 - Bronze dagger 80B63C00 - Iron dagger 80B63C50 - Steel dagger 80B63CA0 - Silver dagger 80B63CF0 - Kard 80B63D40 - Stiletto 80B63D90 - Beast killer 80B63DE0 - Peshkatz 80B63E30 - Baselard 80B63E80 - Fire 80B63ED0 - Elfire 80B63F20 - Arcfire 80B63F70 - Bolganone 80B63FC0 - Rexflame 80B64010 - Cymbeline 80B64060 - Meteor 80B640B0 - Thunder 80B64100 - Elthunder 80B64150 - Arcthunder 80B641A0 - Thoron 80B641F0 - Rexbolt 80B64240 - Bolting 80B64290 - Wind 80B642E0 - Eliwind 80B64330 - Arcwind 80B64380 - Tornado 80B643D0 - Rexcaliber 80B64420 - Blizzard 80B64470 - Light 80B644C0 - Ellight 80B64510 - Shine 80B64560 - Nosferatu 80B645B0 - Valaura 80B64600 - Rexaura 80B64650 - Purge 80B646A0 - Thani 80B646F0 - Creiddylad 80B64740 - Worm 80B64790 - Carreau 80B647E0 - Verrine 80B64830 - Balberith 80B64880 - Fenrir 80B648D0 - Fang-lion-a 80B64920 - Fang-lion-s 80B64970 - Fang-lion-ss 80B649C0 - Great fang-lion-a 80B64A10 - Great fang-lion-s 80B64A60 - Great fang-lion-ss 80B64AB0 - Fang-tiger-a 80B64B00 - Fang-tiger-s 80B64B50 - Fang-tiger-ss 80B64BA0 - Claw-cat-a 80B64BF0 - Claw-cat-s 80B64C40 - Claw-cat-ss 80B64C90 - Fang-wolf-a 80B64CE0 - Fang-wolf-s 80B64D30 - Fang-wolf-ss 80B64D80 - Great fang-wolf-a 80B64DD0 - Great fang-wolf-s 80B64E20 - Great fang-wolf-ss 80B64E70 - Talon-hawk-a 80B64EC0 - Talon-hawk-s 80B64F10 - Talon-hawk-ss 80B64F60 - Great talon-hawk-a 80B64FB0 - Great talon-hawk-s 80B65000 - Great talon-hawk-ss 80B65050 - Beak-raven-a 80B650A0 - Beak-raven-s 80B650F0 - Beak-raven-ss 80B65140 - Great beak-raven-a 80B65190 - Great beak-raven-s 80B651E0 - Great beak-raven-ss 80B65230 - Breath-red dragon-a 80B65280 - Breath-red dragon-s 80B652D0 - Breath-red dragon-ss 80B65320 - Breath-white dragon-a 80B65370 - Breath-white dragon-s 80B653C0 - Breath-white dragon-ss 80B65410 - Breath-dragon prince-a 80B65460 - Breath-dragon prince-s 80B654B0 - Breath-dragon prince-ss 80B65500 - Breath-dragon king-a 80B65550 - Breath-dragon king-s 80B655A0 - Breath-dragon king-ss 80B655F0 - Fire tail 80B65640 - Thunder tail 80B65690 - Wind tail 80B656E0 - Dummy 80B65730 - Dummy 80B65780 - Judge 80B657D0 - Judge 80B65820 - Judge 80B65870 - Judge 80B658C0 - Judge 80B65910 - Judge 80B65960 - Judge 80B659B0 - Judge 80B65A00 - Judge 80B65A50 - Judge-lightmagic 80B65AA0 - Judge 80B65AF0 - Judge-lightmagic 80B65B40 - Judge-lightmagic 80B65B90 - Vortex-bug 80B65BE0 - Heal 80B65C30 - Mend 80B65C80 - Recover 80B65CD0 - Physic 80B65D20 - Fortify 80B65D70 - Restore 80B65DC0 - Silence 80B65E10 - Elsilence 80B65E60 - Sleep 80B65EB0 - Elsleep 80B65F00 - Rescue 80B65F50 - Rewarp 80B65FA0 - Torch 80B65FF0 - Hammerne 80B66040 - Unlock 80B66090 - Ward 80B660E0 - Matrona 80B66130 - Ashera staff 80B66180 - Seraph robe 80B661D0 - Energy drop 80B66220 - Spirit dust 80B66270 - Secret book 80B662C0 - Speedwing 80B66310 - Ashera icon 80B66360 - Dracoshield 80B663B0 - Talisman 80B66400 - Boots 80B66450 - Statue frag 80B664A0 - Master seal 80B664F0 - Master crown 80B66540 - Holy crown 80B66590 - Satori sign 80B665E0 - Chest key 80B66630 - Door key 80B66680 - Herb 80B666D0 - Vulnerary 80B66720 - Concoction 80B66770 - Elixer 80B667C0 - Olvi grass 80B66810 - Pure water 80B66860 - Antitoxin 80B668B0 - Panacea 80B66900 - Torch 80B66950 - Arms scroll 80B669A0 - Silver card 80B669F0 - White gem 80B66A40 - Blue gem 80B66A90 - Red gem 80B66AE0 - Dummy 80B66B30 - Spectre card 80B66B80 - Reaper card 80B66BD0 - Daemon card 80B66C20 - Frey bomb(unusable, calls it a bug) 80B66C70 - Shine barrier 80B66CC0 - Howl 80B66D10 - Shriek 80B66D60 - Quickclaw 80B66DB0 - Maelstrom 80B66E00 - Wildheart 80B66E50 - Blessing 80B66EA0 - Boon 80B66EF0 - Blood tide 80B66F40 - White pool 80B66F90 - Night tide 80B66FE0 - Shade 80B67030 - Stillness 80B67080 - Corrosion 80B670D0 - Disarm 80B67120 - Discipline 80B67170 - Miracle 80B671C0 - Resolve 80B67210 - Wrath 80B67260 - Cancel 80B672B0 - Adept 80B67300 - Counter 80B67350 - Vantage 80B673A0 - Flourish 80B673F0 - Mercy 80B67440 - Pass 80B67490 - Nihil 80B674E0 - Fortune 80B67530 - Nullify 80B67580 - Provoke 80B675D0 - Daunt 80B67620 - Paragon 80B67670 - Renewal 80B676C0 - Imbue 80B67710 - Blossom 80B67760 - Tempest(it works!) 80B677B0 - Serenity(it works!) 80B67800 - Celerity 80B67850 - Savior 80B678A0 - Guard 80B678F0 - Pavise 80B67940 - Beastfoe 80B67990 - Birdfoe 80B679E0 - Dragonfoe 80B67A30 - Parity 80B67A80 - Gamble 80B67AD0 - Smite 80B67B20 - Laguzguard(unusable, calls it a bug) 80B67B70 - Beorcguard(unusable, calls it a bug) 80B67BC0 - Full guard(unusable, calls it a bug) 80B67C10 - Knight ward(unusable, calls it a bug) 80B67C60 - Troop scroll(unusable, calls it a bug) 80B67CB0 - Laguz stone 80B67D00 - Laguz stone blue 80B67D50 - Wild stone 80B67DA0 - Laguz gem 80B67DF0 - Coin 80B67E40 - Rudol gem(can't give away) Blessing and other stuff: [ActionReplay] $Nolan Blessed Item Slot 1 0484DB50 XXYYZZZZ This is just the Item Slot +0x4. XX: Number of uses. Not useful if you are blessing. YY: Add the following together using a hex calculator: +0x01: ??? +0x02: ??? +0x04: Locked to that character +0x08: ??? +0x10: Blessed Item (you can bless anything) +0x20: Forged Item (causes blank name if one is not already set, e.g. by it actually being forged) +0x40: Makes name turn red, I guess drop on death... Interesting to see if that means you can give enemies items. +0x80: Item is equipped (forced equips cause game freezes when you try to use them...) ZZZZ: First two characters of the name. Knock yourself out finding characters - a few of the first ones are stars; modify the next bytes for more characters. Forging: Forged-ness must also be indicated by the above (Blessing etc) code using +20 (or else already be a forged weapon), else stats will remain normal. [ActionReplay] $Nolan Forged Weapon Slot 1 0484DB6A WWXXYYZZ WW: Added Mt XX: Added Hit YY: Added Crit ZZ: Added Wt Large numbers become negative, e.g. ZZ = FA will give you -6 Wt. No idea what it does if you have a non-weapon there. 99% EXP and other character attributes: Some characters still missing. Search addresses by increments of 0x3F0. Not all tested, may be a little random like in Path Of Radiance. Again, converted from an existing list using a script. [ActionReplay] $Micaiah 99 EXP 0084FA0F 00000063 $Edward 99 EXP 0084FDFF 00000063 $Leonardo 99 EXP 008501EF 00000063 $Nolan 99 EXP 0084DA8F 00000063 $Laura 99 EXP 0084DE7F 00000063 $Sothe 99 EXP 00852D3F 00000063 $Ilyana 99 EXP 008550AF 00000063 $Aran 99 EXP 0085645F 00000063 $Meg 99 EXP 0084E26F 00000063 $Volug 99 EXP 0084E65F 00000063 $Tauroneo 99 EXP 0084EA4F 00000063 $Jill 99 EXP 0084EE3F 00000063 $Zihark 99 EXP 0084F22F 00000063 $Fiona 99 EXP 008587CF 00000063 $Tormod 99 EXP 008583DF 00000063 $Muarim 99 EXP 00858BBF 00000063 $Vika 99 EXP 00858FAF 00000063 $Nailah 99 EXP 008505DF 00000063 $Rafiel 99 EXP 0084F61F 00000063 $Marcia 99 EXP 00850DBF 00000063 $Elincia 99 EXP 008509CF 00000063 $Nealuchi 99 EXP 008544DF 00000063 $Leanne 99 EXP 008548CF 00000063 $Haar 99 EXP 00854CBF 00000063 $Brom 99 EXP 008511AF 00000063 $Nephenee 99 EXP 0085198F 00000063 $Heather 99 EXP 00856C3F 00000063 $Lucia 99 EXP 00851D7F 00000063 $Lethe 99 EXP 0085216F 00000063 $Mordecai 99 EXP 0085255F 00000063 $Geoffrey 99 EXP 0085C2DF 00000063 $Kieran 99 EXP 0085C6CF 00000063 $Astrid 99 EXP 0085CABF 00000063 $Makalov 99 EXP 0085CEAF 00000063 $Danved 99 EXP 0085D29F 00000063 $Calill 99 EXP 0085294F 00000063 $Ike 99 EXP 0085312F 00000063 $Soren 99 EXP 0085390F 00000063 $Titania 99 EXP 0085351F 00000063 $Boyd 99 EXP 0085549F 00000063 $Gatrie 99 EXP 0085606F 00000063 $Shinon 99 EXP 00855C7F 00000063 $Mia 99 EXP 0085702F 00000063 $Mist 99 EXP 00853CFF 00000063 $Rhys 99 EXP 0085684F 00000063 $Rolf 99 EXP 008540EF 00000063 $Oscar 99 EXP 0085588F 00000063 $Ranulf 99 EXP 0085780F 00000063 $Kyza 99 EXP 00857BFF 00000063 $Lyre 99 EXP 0085741F 00000063 $Reyson 99 EXP 00857FEF 00000063 If you want to modify other attributes of a character, change the address for 99EXP. The byte before (address ending in E instead of F) governs the current level of that character. e.g.: [ActionReplay] $Nolan Level 10 0084DA8E 0000000A You can try messing around with the values from http://www.gamefaqs.com/boards/920189-fire-emblem-path-of-radiance/25075967 Post #3. Those are for Path Of Radiance but they should be similar to here; you can also see the Skill Modifier stuff if you want to try translating it from http://geckocodes.org/?c=RFEE01 , it will just need to be moved around, all the memory is the same structure, just with an offset. Skills: Looks like 18 Skill slots for each character (I have only looked at Nolan so far though - codes below were for me and Nolan was a Reaver at the time). I think adding a skill in-game just uses the first unfilled slot, and skills will stay in the slot you put them in; the order in the display window is just the order of the slots, skipping any blank slots. If there are too many skills it will go off the bottom of the list and the text for them becomes Japanese. (?!?!) You can assign multiple copies of one skill, but attempting to remove one of them will remove all of them and give you a single scroll. I don't think you can make skills removable here - removability and visibility seems to be tied to the skill itself. Each skill is set by 8 bytes, split into two parts - first is the skill identifier, second appears to be some attributes: [ActionReplay] $Nolan Skill Slot 1 (8070F4C8 by default, which is Tarvos usable, named MSID_EQ_I) 0484DABC XXXXXXXX 0484DAC0 XXYY0000 To find the next slot, add 0x8 to both addresses: [ActionReplay] $Nolan Skill Slot 2 (not sure what the default 8070EE98 is, named MSID_HIGHEST - you can make the name appear if you screw about a bit with enabling it while looking at the screen) 0484DAC4 XXXXXXXX 0484DAC8 YYZZ0000 [ActionReplay] $Nolan Skill Slot 3 (not sure what the default 8070F260 is, named MSID_EQBALLISTA - guessing Nolan can use a ballista?! Didn't know that!) 0484DACC XXXXXXXX 0484DAD0 YYZZ0000 Defaults are YYZZ = 0200 for normal skills, 0101 for locked skills (Critical +X, Shove, Mastery Skills etc), 0003 for Tarvos usable. YY: +0x01: ??? +0x02: ??? ZZ: +0x01: Padlock icon (only actually makes the skill removable when you are forced to remove a skill after a level up resulting in a character having too many skills) +0x02: Makes skill free for Capacity XXXXXXXX (another borrowed list, scripted an offset and sorted): 8070EE40 - MSID_FEMALE 8070EE6C - MSID_HIGHER (Second Tier) 8070EE98 - MSID_HIGHEST (Third Tier) 8070EF74 - MSID_BOSS 8070EFCC - MSID_FLY 8070F260 - MSID_EQBALLISTA 8070F368 - Ragnell/Ettard usable 8070F394 - Florete usable 8070F3C0 - Amiti usable 8070F3EC - Thani usable 8070F418 - Cymbeline usable 8070F444 - Creiddylad usable 8070F470 - Caladbolg usable 8070F49C - Lughnasadh usable 8070F4C8 - Tarvos usable 8070F890 - Canto 8070F8BC - Shove 8070F8E8 - Steal 8070F914 - Galdrar 8070F940 - Crit +5 8070F96C - Crit +10 8070F998 - Crit +15 8070F9C4 - Crit +20 8070F9F0 - Crit +25 8070FA1C - Aurora 8070FA48 - Formshift 8070FA74 - Aether 8070FAA0 - Astra 8070FACC - Impale 8070FAF8 - Colossus 8070FB24 - Deadeye 8070FB50 - Luna 8070FB7C - Eclipse 8070FBA8 - Bane 8070FBD4 - Lethality 8070FC00 - Flare 8070FC2C - Corona 8070FC58 - Sol 8070FC84 - Stun 8070FCB0 - Roar 8070FCDC - Rend 8070FD08 - Savage 8070FD34 - Tear 8070FD60 - Ire 8070FD8C - Sacrifice 8070FDB8 - Glare 8070FDE4 - Insight 8070FE10 - Vigilance 8070FE3C - Mantle 8070FF44 - Wildheart 8070FF70 - Blessing 8070FF9C - Boon 8070FFC8 - Blood tide 8070FFF4 - White pool 80710020 - Night tide 80710078 - Stillness 807100A4 - Corrosion 807100D0 - Disarm 807100FC - Discipline 80710128 - Miracle 80710154 - Resolve 80710180 - Wrath 807101AC - Cancel 807101D8 - Adept 80710204 - Counter 80710230 - Vantage 807102B4 - Pass 807102E0 - Nihil 8071030C - Fortune 80710338 - Nullify 80710364 - Provoke 80710390 - Daunt 807103BC - Paragon 807103E8 - Renewal 80710414 - Imbue 80710440 - Blossom 807104C4 - Celerity 807104F0 - Savior 8071051C - Guard 80710548 - Pavise 80710574 - Beastfoe 807105A0 - Birdfoe 807105CC - Dragonfoe 807105F8 - Parity 80710624 - Gamble Some credit due to everyone in http://www.kodewerx.org/forum/viewtopic.php?f=18&t=5793 ... People never explain how the codes work though, all the sites just say "HERES YOUR FREE STUFF DERP" and you have no idea how to alter the codes to suit you better. Making the Dawn Brigade suck less! ACTIVATE ONCE FOR EACH CHARACTER AND THEN TURN OFF AGAIN. Activating once, and then activating again in a different chapter screws up skills in ways I can't figure out easily. Only done the first 5 characters but that's okay. You can figure out Aran if you like. [ActionReplay] $Nolan 0484DB4C 80B632A0 0284DB50 00002890 0484DAD4 8070F9F0 0484DAD8 00030000 0484DADC 80710230 0484DAE0 00020000 0484DAE4 807103BC 0484DAE8 00020000 0484DAEC 80710440 0484DAF0 00020000 $Edward 0484FEBC 80B62620 0284FEC0 00002890 0484FE3C 8070F9F0 0484FE40 00030000 0484FE4C 80710154 0484FE50 00020000 0484FE54 807103BC 0484FE58 00020000 0484FE5C 80710440 0484FE60 00020000 $Micaiah 0484FACC 80B646A0 0284FAD0 00003290 0484FA74 8070F9F0 0484FA78 00030000 0484FA7C 80710180 0484FA80 00020000 0484FA84 807103BC 0484FA88 00020000 0484FA8C 80710440 0484FA90 00020000 $Leo 048502AC 80B63700 028502B0 00002890 0485023C 8070F9F0 04850240 00030000 04850244 807101D8 04850248 00020000 0485024C 807103BC 04850250 00030000 04850254 80710440 04850258 00020000 $Laura 0484DF3C 80B65C30 0284DF40 00001490 0484DF64 80B65CD0 0284DF68 00000F10 0484DF8C 80B66950 0284DF90 00000100 0484DEC4 80710128 0484DEC8 00020000 0484DECC 807102B4 0484DED0 00020000 0484DED4 807103BC 0484DED8 00020000 0484DEDC 80710440 0484DEE0 00020000 0484DEE4 80710548 0484DEE8 00020000 I'm really knew to this whole code editing thing. How exactly do you sum the first three for the gold cheat? Quote Link to comment Share on other sites More sharing options...
tps242 Posted January 18, 2015 Share Posted January 18, 2015 (edited) Holy shit the readme tutorial is the most unhelpful and confusing shit I ever had to navigate across. Even the stackoverflow answers were confusing. I finally got it to work. There is nothing more than a disservice than making someone run around in circles with such documentation... I appreciate the efforts of making the program but not everyone is genius level with knowing what binaries to get, what is shell, blablabla! ZERO: Install python, google, download, install 2.7... self-explanatory. FIRST. To install pip, securely download get-pip.py and save it to somewhere (right-click and save). SECOND: Now right click on that downloaded file and run it with IDLE (Python GUI), open another GUI with one of the tabs on top Windows or something... click run module. It will download the shit and install it. THIRD : Hold down Windows+X, click on system, advanced system settings, advanced, environmental variables, click new, variable is Path, value is C:\python27 FOURTH: Hold down Windows+X, click on Command Prompt Admin FIFTH : Type in cd C:\Python27\Scripts or wherever you saved your C:\Python27\Scripts, hopefully the default same as mines. Might be under C:\Program Files\Python27\Scripts under 32 version... just go for 64 for simplicity.. SIXTH : Type in pip install -U PySide and press enter SEVENTH : RUN THE AR CODE GENERATOR V0.1 AND ENJOY! Edited January 18, 2015 by tps242 Quote Link to comment Share on other sites More sharing options...
tps242 Posted January 18, 2015 Share Posted January 18, 2015 (edited) Are the codes suppose to not work? 1.00,1.01, wiimote, gamecube, all 16 codes make no difference, yes cheats was enabled. Is there a working example of how to use the NSTC code generator to make PAL codes? The excel sheet is so obscure and needlessly comprehensive which has no practical use for people who just want to get some codes working. I understand the theory is important for making such codes but the end user is concerned about the "Can I do it in 3 seconds, and not spend 99 years trying to understand the theory". I =HEX2DEC(F68) =F69+A72 where -2350176 is your number outputted with =DEC2HEX(F70) and changed the appropriate first byte of digits, and still not working. Edited January 18, 2015 by tps242 Quote Link to comment Share on other sites More sharing options...
Radiant head Posted January 21, 2015 Share Posted January 21, 2015 I was so tempted to try AR codes on this game, because I was getting frustrated in certain parts, but I could never figure out how to get this to work. I guess I'm glad in hindsight I beat it without cheating. Quote Link to comment Share on other sites More sharing options...
Hirotune Posted February 5, 2015 Share Posted February 5, 2015 Im having trouble getting the friggen thing working, i've gone through the entire topic, doing everything people say, but nothing is happening. I've inside python 2.7.9 (current) and downloaded pyside. The only thing im it says im missing is Pyside.Qtcore.... Would that be my only problem, and if so, can someone help me with this? Quote Link to comment Share on other sites More sharing options...
vechaithenilon Posted February 7, 2015 Share Posted February 7, 2015 I got the program launched but could not find any working codes. How can I use the cheats manager of dolphin to find the offset value? Quote Link to comment Share on other sites More sharing options...
Hirotune Posted February 9, 2015 Share Posted February 9, 2015 Does anyone have a code that can make it so soren, tormod, and ilyana can have light and dark weapon level, i mean, i gave them the skills, but they don't get the weapon level to use anything Quote Link to comment Share on other sites More sharing options...
Delphi Sage Posted February 11, 2015 Share Posted February 11, 2015 I'm using Dolphin, and none of my codes are working. I posted a bunch from the internet, put it on AR, and activated them, and nothing happened. I used the Gecko function that auto-finds codes and activated them, but nothing happens. I don't need to activate all of them. Howeve, the codes for max weapon levels, perfect levelups and infinite BEXP are much appreciated. Also, is there a method of changing units' stats? Like giving Leonardo an actual HP stat? Quote Link to comment Share on other sites More sharing options...
Radiant head Posted February 12, 2015 Share Posted February 12, 2015 The only thing I'd like to be able to do is unlock prf weapons like the Florete. Quote Link to comment Share on other sites More sharing options...
Delphi Sage Posted February 15, 2015 Share Posted February 15, 2015 Is there a code to give you Arms Scrolls? Because the Max weapon level codes aren't working for me. Quote Link to comment Share on other sites More sharing options...
Bob thy dead Posted February 20, 2015 Share Posted February 20, 2015 (edited) New user here. Hello all. Before I get too far into this, can this generator make a file able to display clear data status of 1 or more? I ended up starting a HM file in a different slot than my clear data, and really wish to complete HM with all the extras (especially since I already have everything set up and ready to go, but stuck on 3-13 due to my error). I already attempted to use the Gecko codes, but for some reason it will not work to change the clear data (although there were a bunch that DID work, yet not that one). Edited February 20, 2015 by Bob thy dead Quote Link to comment Share on other sites More sharing options...
Delphi Sage Posted February 21, 2015 Share Posted February 21, 2015 (edited) I tried to change Marcia's slot with the calculation "0x0484DB4C + (0x00850DBF - 0x0084DA8F) = 0x4850E7C". But when I input "04850E7C 80B66950" into the AR code segment, nothing happened. Similarly, The EXP codes I have for Brom don't work, and he isn't affected by the "Constant Level 10" code. And another thing: I checked up on those calculations for Laura's item editor. "0x0484DB4C + (0x0084DE7F - 0x0084DA8F)" doesn't calculate to "0x0484DF3C", it calculates to "0x484DF3C". Edited February 21, 2015 by Delphi Sage Quote Link to comment Share on other sites More sharing options...
Radiant head Posted February 21, 2015 Share Posted February 21, 2015 (edited) Is it possible to make the Florette function like a magic sword? I'd be over the moon if that was doable. Edited February 21, 2015 by Radiant head Quote Link to comment Share on other sites More sharing options...
Delphi Sage Posted February 25, 2015 Share Posted February 25, 2015 New user here. Hello all. Before I get too far into this, can this generator make a file able to display clear data status of 1 or more? I ended up starting a HM file in a different slot than my clear data, and really wish to complete HM with all the extras (especially since I already have everything set up and ready to go, but stuck on 3-13 due to my error). I already attempted to use the Gecko codes, but for some reason it will not work to change the clear data (although there were a bunch that DID work, yet not that one). You'll probably just have to start over. Load a save from GameFAQs and then go from there. Sorry. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 25, 2015 Share Posted February 25, 2015 I'll be honest, I have no clue how to make a control enemies code, nor how the Always Perfect Level-Ups code works... All you have to do is find the pointer in the character data for allegiance. Follow that address. Each side is in 0xC blocks, with the last 32-bit value one being a value of 0-3. 0=blue, 1=red, etc. Change 1 to 0 and all reds will be blue. Best to save state when using it, as suspending or battle saving will make it permanent. Quote Link to comment Share on other sites More sharing options...
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