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Dolphin Users without working AR codes? Look here!


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Dolphin 5.0 REFEE01 = 1.01? 

 

My 'specs' for the code I'm looking for.

 

Are there any working codes for brute force assigning skills for everyone? I want to put Mantle and the dragon auras on Micaiah and such.

 

 NVM took care of it. Here it is if anyone is interested

Spoiler

 

Micaiah Skill Test

04886e54 8070fe3c

04886e6c 80710414

04886e74 8070fd8c

04886e7c 8070ffc8

04886e84 8070fff4

04886e8c 80710020

 

 

Edited by WT_Neptune
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Okay so I'm running into a few new problems.

 

For the character related codes, the frontmost bit(?) is sometimes 04, and sometimes 00. I don't know what this means or what it affects. I can't tell if I can just +4000000 on all the skill slot codes compared to the other facets of the character's data and that's that or if more factors come into play but I imagine I should be able to subtract the 0000XXXX bits on the level address codes from the skill slot 1 code, and then add +4000000 to find everyone's skill slots.

 

Example Codes

Micaiah Always Level 1

00886e0e 00000001

Micaiah Skill Slot 1

04886e4c 8070faa0

04886e50 02000000

 

On top of that, post 1 or whatever says that there are 18 skill slots for everyone, which equates to 36 lines of code for each character's skills presumably. So the plan would be to find skill slot 1 and just add +80 onto the 0000XXXX 000000000 part 36 times to get all the codes for someone. 

 

A few problematic other factors though, as others have said, me accidentally killing Aran or forgetting Meg leads to I believe the next character in line inheriting the unrecruited characters' addresses. It was annoying enough that it was easier to just make a new file than figure out who is now where. Other peculiar behavior I've noticed, when I tried to turn on Nolan's skill codes on the first map in anticipation of getting him map 2, the last two pirates ended up inheriting Nolan's skills (which was a little scary lol). Finally, while there are supposedly 18 skill slots, if you do give someone that many skills, if you level up, oftentimes you'll just get stuck in a loop of removing skills on the level up screen with no way out. Edward is usually the one most prone to this for me, not sure why. I can't tell if there's an actual skill he's supposed to learn that sets this problem off or leveling at all with 18 skills will bring you to the forget a skill menu.

 

Also another thing, I've kind of avoided messing with laguz because they seem more tempermental, and the list of skill IDs is missing a lot of laguz skills. It is also missing some skills like Flourish and Mercy I'd really like to put on some characters so if anyone has any more data related to finding them, it would be very welcome. The 5 years+ 1.00 type codes scattered online don't list them and the first page post seems to be those codes offset so there's not really much information in that area. Anyways, my only attempt to mess with a laguz was Vika, but her first or second turn, she got stuck in an infinite loop of going beast form so... Yeah, I'm not sure what skills I took from her that she needs to manage her gauges or whether it is some other problem yet. 

 

 

Also... 

Here are what I think are the missing skills not on the first page

Spoiler

 

Necessary Laguz Transform Gauge - 8070EEC4

Currently Transformed - 8070EEF0

Feral One Gauge - 8070EF1C

Halfshift Gauge - 8070EF48

Judge? Also makes unshifted Laguz able to fight - 8070EFA0

locks you out of learning imbue lol - 8070EFF8

Destroy Village Skill - 8070F024

climb command enabler - 8070F050

free door/chest (not steal skill, caked into the steal skill I believe like nihil is inside mantle ) - 8070F0A8

50 gold fee chest/door - 8070F0D4

find stuff on ground chance - 8070F100

spirit teleport sephiran warp like - 8070F12C

spirit teleport part 2 (need both to have spirit movement range) - 8070F158

3 square ranged attack - 8070F184

swords equippable - 8070F1B0

lances equippable - 8070F1DC

axes equippable - 8070F208

bows equippable - 8070F234

crossbows equippable - 8070F260

knives equippable - 8070F28C

anima tome equippable - 8070F2B8

light tome equippable - 8070F2E4

dark tome equippable - 8070F310

staves equippable - 8070F33C

take no damage (not mantle) - 8070F520

cannot attack - 8070F54C

can't be enemy targeted - 8070F5A4

always survive with 1 hp - 8070F5D0

guard skill from spirits - 8070F5FC

disables fight cutscenes with this unit - 8070F704

ashera camera angle - 8070F730

dheginsea camera angle - 8070F75C

toggles lucia haircut portrait - 8070F788

disable promotion skill for micaiah - 8070F7B4

triangle attack fliers - 8070F7E0

triangle attack greil mercs version - 8070F80C

third triangle attack, unsure who it corresponds to - 8070F838

glowing ragnell/yune's blessing - 8070F864

howl - 8070FE94

shriek - 8070FEC0

quickclaw - 8070FEEC

maelstrom - 8070FF18

flourish - 8071025C

mercy - 80710288

 

 

Edited by WT_Neptune
Trying to avoid triple posting lol
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  • 1 month later...

The Gecko Code database at WiiRD lists codes for revision 1.00 of Radiant Dawn (the one with the easy mode save import glitch). It has the following for "Infinite Weapon Use".

Quote

08B5FDC9 00000081
00CA0050 00000000

The thread here says that the offset to convert 1.00 codes to 1.01 is +80 (with "80" being a hex number worth 128 decimal) - comparing working codes I have to the WiiRD database shows this is true - which would give the following. (Bolded to show difference).

Quote

08B5FE49 00000081
00CA0050 00000000

However, this causes Dolphin to spit out an error, causing the game to stall. Does anyone know what the problem is? 

EDIT: Technically, this is intended behavior, because the 1.00 version of the code causes the same errors on the 1.00 version of the game as the x80 offset code does on the 1.01 version of the game?

Edited by mads_in_zero
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  • 4 weeks later...

I've been getting some edit requests for the spreadsheet, but it looks like plenty of folks here don't know about it

Attached is a downloadable xlsx file that should be a relatively complete list of codes for the PAL version, tested using Dolphin. All characters, class, level, exp, stats, items held, stats, etc on items held, skills in your skill slots, etc. The list is generated based on offsets

Note: a few of the characters and their columns are highlighted in the Char tab. If I recall correctly, this is due to each playthrough switching the offset that some of them use, so make sure to test those ones for your character if the listed one doesn't work. I suggest modifying the experience value in order to quickly verify this.

I haven't touched it in years, so if you ask me questions about it, I might not remember all the answers, but I'll try my best, within reason. Finding the specific thing for the other specific thing is up to you. Where stuff is in the file and how to use it? That you can ask.

I recommend taking the zip and using the file directly, as google drive is horribly slow and can screw with formatting, etc. Zip is both linked below on GDrive and attached directly to the post.
 

There are two versions:
First, the original, which is also attached in a zip:
https://docs.google.com/spreadsheets/d/1bgjtsTVe5Giu66MvARN7i915Yj8-INWy/edit?usp=sharing&ouid=100706173635800767882&rtpof=true&sd=true
the same but zipped, downloadable from GDrive
https://drive.google.com/file/d/0B_cbkID_vCZeVXVWX2ZxenZHdjQ/view?usp=sharing&resourcekey=0-tyicLCZiDyQ4REorw4wlJw

Second one has been modified by other people. Not sure what they changed, aside from some formatting:
https://docs.google.com/spreadsheets/d/0B_cbkID_vCZeeDRtSkg4MHZudlU/edit?usp=sharing&ouid=100706173635800767882&resourcekey=0-iwGYySdN94O4ouGyLf-Sqw&rtpof=true&sd=true
 

Codes and Info.zip

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  • 2 weeks later...
  • 2 months later...
  • 2 weeks later...
On 2/28/2022 at 6:00 PM, Karlos_007 said:

Only tested on emulator but here are mine (More EXP / Control Units / Perfect Level Ups / Infinite Use Items...).

The offset seems to change so it may not work.

RFEP01 = PAL        RFEE01 = NTSC

where you got this codes?

RFEE01.ini 4.2 kB · 2 downloads RFEP01.ini 4.2 kB · 2 downloads

 

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  • 3 weeks later...

It's been a while, I want to share my creation which is kind of funny :

Spoiler

 

 

On 5/11/2021 at 9:55 PM, Feel_theBern776 said:

Hey does anyone know if this works in the 5.0-14095 of dolphin? Thanks in advance

Test it yourself.

On 5/12/2021 at 9:40 PM, Reeves said:
[ActionReplay]
$Nolan Blessed Item Slot 1
0484DB50 XXYYZZZZ
 

~snip~

 
ZZZZ: First two characters of the name. Knock yourself out finding characters - a few of the first ones are stars; modify the next bytes for more characters.

So I'm trying to figure this out but honestly I know nothing about how hexadecimal works or Action Replay does, I've tried looking into it but I'm just confused at this point. I'm just trying to get blessed items spawned in to give to other characters if I can.

If you only want the item being blessed, use this code :

Spoiler

0084DB51 00000010

As for the name of the forged weapon, it uses the ASCII table
 

On 6/9/2021 at 4:10 PM, Indu said:

Hello good people. Use to be a member here but I lost my old account info. Anyways, I would love to have florette deal magic damage, but for the life of me I can not understand how to go about fixing, or shifting the code I have which is for version 1.00 I suppose. I am playing on dolphin and the gecko code I have is:

04b60340 00c80009

If anyone could help me convert the code I would be really happy. Please and thank you.

There you go :

Spoiler

00B603C3 00000009

 

On 6/26/2021 at 4:56 PM, Adamxero said:

I don't suppose you could do a AR code for control all enemies, perfect Level ups and infinite power up items like Energy Drop etc?

I don't see the why do you want to use AR codes instead of Gecko codes but here are the codes :

Gecko Codes :

Spoiler
  • Make all Enemies Played Controlled (Press R on the Gamecube Controller)

2a3D792e 000000b4
2066B8A8 702E7468
0066B8C4 00000001
CC000000 00000000
0066B8C4 00000000
E0000000 80008000
  • Always Perfect Level-Ups

088C361A 64646464
216500FC 00000000
088C361E 64646464
216500FC 00000000
  • All stat boosting items have Infinite Use

20b5411c 50320a46
08B63DB9 00000001
00090050 00000000
e0000000 80008000

 

 

Translated for AR codes :

Spoiler
  • Make all Enemies Played Controlled (Press R on the Gamecube Controller)

I don't know how to do toggles in AR codes and I am too lazy to do the old fashion way of using another button to deactivate the code
  • Always Perfect Level-Ups

00000000 848C361A
64646464 00B3003F
00000000 848C361E
64646464 00B3003F
00000000 848CE64E
64646464 00B2003F
00000000 848CE652
64646464 00B2003F
  • All stat boosting items have Infinite Use

8CB5411C 50320A46
00000000 80B63DB9
00000001 000A0050
00000000 40000000

 

 

 

On 11/4/2021 at 10:47 PM, mads_in_zero said:

The Gecko Code database at WiiRD lists codes for revision 1.00 of Radiant Dawn (the one with the easy mode save import glitch). It has the following for "Infinite Weapon Use".

The thread here says that the offset to convert 1.00 codes to 1.01 is +80 (with "80" being a hex number worth 128 decimal) - comparing working codes I have to the WiiRD database shows this is true - which would give the following. (Bolded to show difference).

However, this causes Dolphin to spit out an error, causing the game to stall. Does anyone know what the problem is? 

EDIT: Technically, this is intended behavior, because the 1.00 version of the code causes the same errors on the 1.00 version of the game as the x80 offset code does on the 1.01 version of the game?

It is because the addresses of codes like this are also used in the opening cutscene which leads to crash the game if we change values.

To solve this issue, you have to either activate the code once you loaded your file or add another piece of code like this :

20b5411c 50320a46
[insert your code that crash at the start of the game]
e0000000 80008000

 

Edited by Whai
Adding space to make it more easier to read
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  • 2 weeks later...
On 2/28/2022 at 6:00 PM, Karlos_007 said:

Only tested on emulator but here are mine (More EXP / Control Units / Perfect Level Ups / Infinite Use Items...).

The offset seems to change so it may not work.

RFEP01 = PAL        RFEE01 = NTSC

 

RFEE01.ini 4.2 kB · 9 downloads RFEP01.ini 4.2 kB · 6 downloads

by me dont work it which emulator version have you use?

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  • 3 months later...
On 4/23/2022 at 3:36 AM, Thanh said:

I have been replaying this game, does anyone have a code that work for inf items place in convoy/ or just inf promoting items

Posted this elsewhere and thought I should edit it here too. This is an all items convoy code. *Use with 300 Space convoy code*

223E92A0 80B5FE10

083E92A0 80B5FE10

21270028 00000050

083E92A4 00000050

01270028 00000000

E0000000 80008000

You can pull out all the items you want and the convoy will not replenish until the Slim Sword is pulled out or sold.

Let me know if it isn't working.

Edited by pineapple21
Better code submitted.
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  • 2 months later...
  • 2 weeks later...

You can use this code to be able to assign all skills at zero cost. then you can just turn the code off. Removing the skills with the code off should place them in your inventory.

If you really just want it for the one skill, let me know and I can see if I can get the code working.

Spoiler

20B54158 8070F8BC

0870F8AB 00000000

0050002C 00000000

0870F8AE 00000000

0050002C 00000000

E0000000 80008000

 

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  • 1 month later...

Welp, I can't seem to get the codes from the Code Creator to work anymore. It's spitting out things that seem to have no effect. Tried giving everyone 99exp on a new game and I'm getting no change. These worked 2 years ago on my old PC. I really don't want to actually set up gecko on my wii.

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On 12/19/2022 at 8:57 PM, Stef to the An said:

Welp, I can't seem to get the codes from the Code Creator to work anymore. It's spitting out things that seem to have no effect. Tried giving everyone 99exp on a new game and I'm getting no change. These worked 2 years ago on my old PC. I really don't want to actually set up gecko on my wii.

Are you looking for gecko code on Dolphin? That's about all I can help with.

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On 12/21/2022 at 1:02 AM, pineapple21 said:

Are you looking for gecko code on Dolphin? That's about all I can help with.

I was using the AR, but I'll take some gecko codes. I was just looking to dick around with stat items, 99exp units, and any "playable"/secret weapons. Maybe something to make max bonds less annoying. Maybe someone makes a code to make Fiona viable when you recruit her.

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On 12/26/2022 at 6:15 AM, Stef to the An said:

I was using the AR, but I'll take some gecko codes. I was just looking to dick around with stat items, 99exp units, and any "playable"/secret weapons. Maybe something to make max bonds less annoying. Maybe someone makes a code to make Fiona viable when you recruit her.

There should be some gecko codes for both 99exp and all weapons. May even be able to find a gecko to AR converter. 

As for bonds, that's something I'd have to look into. I don't think I have seen anything like that for gecko. A code could be made for Fiona to increase her stats by the equivalent of the "Transfer Bonus" from the gamecube game. +5 HP and +2 all other stats. Is that kinda what you were looking for?

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  • 1 month later...
On 4/1/2022 at 2:37 AM, Whai said:

To solve this issue, you have to either activate the code once you loaded your file or add another piece of code like this :

20b5411c 50320a46
[insert your code that crash at the start of the game]
e0000000 80008000

Ideally, I'd love to get everything working with the PAL version of the game, I only asked for NTSC because that's what all the codes you find online are. Will this fix work for PAL? I'm using the PAL codes provided by Karlos_007 further up in the thread. And while they throw up errors, they don't seem to do anything either (using the infinite item and weapon durability effects).

In addition to those two, some codes I'd really like for PAL are PoR style BEXP (where there's no cap on how many stats can be raised), and an infinite gold code. I've read through the entire thread but I really don't understand regional offsets, especially because I get the impression different versions of Dolphin also cause those to change (?).

EDIT: Oh! It'd also be really useful to have a PAL port of the NG+ code that lets you see the new game plus dialogue even on your first real run.

Since there's been a little bit more activity in the thread since last, I just thought I'd ask again. I actually ended up finishing PoR and RD with the US versions/codes, but I want more easily accessible PAL codes for completeness' sake. Thanks!

Edited by mads_in_zero
Forgot a code I'd like ported
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On 2/19/2023 at 12:27 AM, mads_in_zero said:

Ideally, I'd love to get everything working with the PAL version of the game, I only asked for NTSC because that's what all the codes you find online are. Will this fix work for PAL? I'm using the PAL codes provided by Karlos_007 further up in the thread. And while they throw up errors, they don't seem to do anything either (using the infinite item and weapon durability effects).

In addition to those two, some codes I'd really like for PAL are PoR style BEXP (where there's no cap on how many stats can be raised), and an infinite gold code. I've read through the entire thread but I really don't understand regional offsets, especially because I get the impression different versions of Dolphin also cause those to change (?).

EDIT: Oh! It'd also be really useful to have a PAL port of the NG+ code that lets you see the new game plus dialogue even on your first real run.

Since there's been a little bit more activity in the thread since last, I just thought I'd ask again. I actually ended up finishing PoR and RD with the US versions/codes, but I want more easily accessible PAL codes for completeness' sake. Thanks!

This is unlikely to work for PAL as offsets are probably different. I took a look into conversion from NTSC to PAL, and it seems more complicated than I know how to do. It would likely be easier to just recreate the codes from the PAL game. There are a few guides you could use throughout the forums to see if you can some offsets. Either Dolphin Memory Editor or Cheat Engine can help you find the offsets. I do not have the PAL version of the game so I can't take a look myself. 😞

Are there any PAL codes that are working for you? Are you able to provide the PAL and NTSC codes of that same code?

Edited by pineapple21
New thought
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  • 11 months later...

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