Jump to content

Dolphin Users without working AR codes? Look here!

Recommended Posts

Here is an interesting note, the codes on the wiird site for Gecko didn't work for me on Dolphin but worked perfectly when I booted off usbloader gx on my wii.

Share this post

Link to post
Share on other sites

Here is an interesting note, the codes on the wiird site for Gecko didn't work for me on Dolphin but worked perfectly when I booted off usbloader gx on my wii.

how to do that? pls show me how so i can test

Share this post

Link to post
Share on other sites

Hmm, looks like interest is rising around here. Also, I've been busy with Other Things.

It's been gently requested that I attach a file of what I have--something I should have done months ago.

I'm going to supply links to an excel file and a shared version of the file on google docs. Be warned, the google docs version may be sluggish due to the size of the file.

Google Docs link:


Original file: MS Excel XLSX file (Use Excel 2007 or up, or OpenOffice, a free, powerful alternative to MS Office)



  • The top section of the "Values" tab contains reference values for skill ranks, damage types, forge types, weapon effectiveness vs, and gold codes.
  • The "Formulae" tab is where I figure stuff out. There are a few pertinent data bits, but the notable one is for the item names
  • Down on the bottom right of the Formulae sheet is a section labeled "Names, from first letter". The hex location is for that first letter. "Space Allocated" is the total number of letters you can use for a particular item. Each bit is 00-FF --- Fire = 46697265 in hex. Each line of the code should be four letters only. All remaining unused space should be filled with 00, otherwise you'll see letters and symbols where you don't want them.
  • For instance, to change the Name of "Killing Edge", We would start at 006CDCE8. By checking the allocation, we know that it has 16 spaces available to use. The new name will be "Boba Fett's Gun". 12 letters right? WRONG! Don't think letters, think spaces; punctuation and space between words counts--both have values which are separate from null space (00). There are fifteen spaces in use for this name, so it will need four codes
    1. Boba: 006CDCE8 426f6261 
       Fet: 006CDCEC 20466574
      t's : 006CDCF0 74277320
      Gun : 006CDCF4 47756e00
  • How you implement them is up to you, but each four letters get their own line of code separate and distinct from the others. Note the spaces between words use value 20 whereas the value after the last "n" is 00, which tells the game "stop here, no more space". Don't mix these up.

More Notes:

  • Most of the stuff which I indexed is in the Characters and Items tabs, but there are a couple of things on the Class and Skills tabs which can be changed (Base move, Skill Capacity, Skill Cost).
  • For Items, Skills, and Classes, the main ID which other codes need for reference is the very top code in a given column. All base codes are for these things are present
  • Skill Slots: The first few skill slots for each character belong to skills like Female Unit, Command Units, Laguz Transform Gauge, Boss Unit, Climb, Can Equip Bows/Swords/Knives, etc. There are a lot of these. Some characters only have 2 or 3; other characters have 5 or more. None of these skills have a cost and none or very few of them show up on the skills list in the game, so don't add/change skills with PAR codes in-game unless you know EXACTLY which hex location to use. The most effective way to mod this section during play is to use the memory viewer in Dolphin Debug, which you can have open at the same time as regular Dolphin. Make a save state, pause emulation, load state in Debug. Make your changes, save state in a different slot, pause debug. Resume emulation in normal Dolphin, load state number that you save in Debug: voil├á!

Final Note:

  • The BEXP codes are worthless (unless one of you has figured it out--I didn't actually read the other pages)
  • The work-around takes slightly more time: locate the experience code for the character you want to level, and set the value to 63 (that's hex for 99)
  • The gold codes are flawless relative to all of the other codes. If the gold codes included in the sheet work for you, then the other codes will also be fine.
  • Some characters exist at different hex locations on different play-throughs. If a character code does not work even after you exit the screen and re-enter it, then you'll need to do some manual cheat-searching. Alternatively, the characters whose hex locations change are usually near the end of the list and switched with a nearby character, so you can try the codes for nearby characters if this occurs. Just don't save anything until you're certain you have it right.
  • Each character/item/skill/class, etc. gets one column, no overflow. This keeps things simple.
  • If you have discovered and posted things which are not in the spreadsheet, it's because it's late and I'm tired and haven't read all the other posts yet since my last visit.
  • Modifying items in a character's inventory: the Might, Hit, Crit, and Weight mods are Forge mods, so you must set a forgetype in order to use them. See the Values tab for forgetypes. Base item values are located in the Items tab.

For relevant questions, PM me and post your question here as well if no one has already done so--that way people know it's been asked.

Now, go forth ye all and rename thine Bronze Dagger to "Bunny Snuffer".

i dont know but i cant seem to get how to use ur excel file

Share this post

Link to post
Share on other sites

Wow wow was reading the topic but got lost :/ I was just looking if it were possible to have legendary weapons with inifinite use (and not blessed) and also stats boosting items. But I am not very good at reading too much english.

Sorry ^^

Share this post

Link to post
Share on other sites

repost: Has anyone found a no cap limit code that works on dolphin (I'd even take any code that makes all classes cap at a non-specific amount)?

Honestly, I can figure out just about every code by hand aside from removing cap limits. If you have a NTSC code for that set aside that would be awesome, I just want to do some lol playthroughs and see what some good characters limited by shit cap limits can do. (its funny because in PoR the cap limits were almost unobtainable by most toons in most stats, but the opposite is true in RD, spec with BXP abuse, which is really sad, because the top tier promotions in general have such terribly limiting stat caps (Read as not Vanguard/BK/Chancellor/Ashera). I mean 60 levels to get a maximum of 31 in an uber growth stat?!?!?!? Really?!?

I have had toons stat cap doing 20/10/5 before 'cause final caps are so low. And this is without stat increase items.

Share this post

Link to post
Share on other sites

Wow wow was reading the topic but got lost :/ I was just looking if it were possible to have legendary weapons with inifinite use (and not blessed) and also stats boosting items. But I am not very good at reading too much english.

Sorry ^^

sir if u really cant use the dolphin codes, just use the cheat engine so u can adjust the usage and exp values the way u want them....

Share this post

Link to post
Share on other sites

It's nice to see a topic about dolphin codes, it's a pain to find these normally.

My two cents:

I've found most of these myself and they all work in Dolphin 4.0.2 for the NTSC-U version.

Not sure where I found these, but they work great.
$Bonus Exp part 1
043CAADC 48673340
$Bonus Exp part 2
043CAAE0 4860E780
$Bonus Exp part 3
043CAAE4 4860E780

This will make a character level one after you level them up with bonus exp.
$Level 1 Bonus Exp
003C8EFE 00000001

Max class stats are stored at 8a8874+. The easiest way to find them is to look up the class max stats then convert them into hex and search for any four consecutive values. For example, male Whisper class stats:

048ab5f0 32(HP) 1C(Str) 14(Mag) 26(Skl)
048ab5f4 28(Sp) 23(Lck) 1a(Def) 19(Res)

I'm sure there's more data about maximum weapon levels and skills in the same area but I haven't messed around with any of that.

Here's all the classes i've bothered looking up. Taken from my big txt file of codes and somewhat messy.

Hero Class Max Stats
048a8874 321b0a1e
048a8878 1e1e1a0f

Vanguard Class Max Stats
048a8990 41250f28
048a8994 251e2017

$Sentinel Female Class Max Stats
048A96E0 78323232
048A96E4 32323232

Sentinel Female Class Max Stats
048a96e0 3A(HP) 22(Str) 14(Mag) 23(Skl)
048a96e4 22(Sp) 1e(Lck) 21(Def) 1e(Res)

Marksman Class Max Stats
048a9fc0 3C240f28
048a9fc4 221e2019

Whisper Male Max Stats
048ab5f0 321c1426
048ab5f4 28231a19

Light Sage Max Stats
048ac578 280f1e17
048ac57c 19180f1e

Arch Sage Dark Max Stats
048acd3c 32192722
048acd40 1f1e1824

Arch Sage Wind Max Stats
048acf74 32172822
048acf78 201e1824

Light Priestess Max Stats
048ad090 32162823
048ad094 21281728

Cleric Class Max Stats
048ae018 28111819
048ae01c 1828121c

Valkyrie Class Max Stats
048ae134 32192323
048ae138 222c1824

Queen Class Max Stats
048AFF28 78323232
048AFF2C 32323232

Raven King Class Max Stats
048b22a8 46140a16
048b22ac 191e1113
048b23c4 4628142c
048b23c8 321e2226

Red Dragon(F) Class Max Stats
048b2dc0 4614140f
048b2dc4 0d1e1414
048b2edc 4628281e
048b2ee0 1a1e2828

White Dragon Class Max Stats
048b2ff8 5a0a190f
048b2ffc 0a1e0f17
048b3114 5a14321e
048b3114 141e1e2e

Dragon King Class Max Stats

Dragon Prince Class Max Stats
048b3468 50170c12
048b346c 101e1713
048b3584 502e1824
048b3588 201e2e26

Order Incarnate Class Max Stats
048b3b10 78323232

Share this post

Link to post
Share on other sites

The Gecko Codes list for Radiant Dawn lists, Geoffery's, Kieran's, and Astrid's 99 exp codes as follows:

Geoffrey 99EXP [Am3692]
0089365F 00000063
Kieran 99EXP [Am3692]
00893A4F 00000063
Astrid 99EXP [Am3692]
00893E3F 00000063

However, those do not work, as well as the +B880 versions of them. I tried using Cheat engine to find the proper codes, but couldn't find it, partially due to being new at it. I was wondering, could anyone tell me their codes, or if not, detail the steps to finding exactly what they are? Thank you for your time.

Share this post

Link to post
Share on other sites

The code for the German Version

Make All Enemies Player Controlled, push 1&+ ON,1&- OFF v1* [g6flavor]

283D02FA 00000210
20666C68 705F6E6F
00666C84 00000000
E0000000 80008000
283D02FA 00001200
20666C68 705F6E6F
00666C84 00000001
E0000000 80008000

Share this post

Link to post
Share on other sites

EDIT: See a few posts below for an upload of RDCC - Radiant Dawn Code Creator! Generate masses of AR codes instantly!

I had some trouble with getting some working codes on Dolphin. It took a while and even http://serenesforest.net/forums/index.php?showtopic=29220 couldn't help me. Many people seem to be posting on this forum looking for answers, so here are some answers.

I found that most stuff ended up being offset by different amounts - it was a bit confusing but everything has been shifted around in memory a lot for me. Most of this was figured out with the Dolphin memory monitor thingy, which requires running the command prompt, navigating to where Dolphin is installed and running "Dolphin.exe /d". Pretty damn handy for making AR codes.

NTSC-U codes, not sure whether I have the patched RD disc or not...

I also posted them here: https://forums.dolphin-emu.org/Thread-wii-fire-emblem-radiant-dawn--26089?pid=319200#pid319200


The BEXP codes seem to be a bit temperamental in terms of specifying how much EXP you have. 0x6000 seems to give you 999999 so whatever; Part 4 doesn't seem to be a simple sum. Gold codes work fine as far as I know.
$BEXP Part 1
023CAB5C 00006000
$BEXP Part 2
023CAB60 00006000
$BEXP Part 3
023CAB64 00006000
$Gold 1
043CAB50 000F423F
$Gold 2
043CAB54 000F423F
$Gold 3
043CAB58 000F423F
For gold, Part 4 is simply the sum of the other 3.


$Nolan Item Slot 1
You can find more character addresses by adding an offset calculated from the 99% EXP codes; e.g.:
Laura slot address = Nolan slot address + (Laura EXP address - Nolan EXP address):
= 0x0484DB4C + (0x0084DE7F - 0x0084DA8F) = 0x0484DF3C
$Laura Item Slot 1
0484DF3C XXXXXXXX (totally untested)
You can find more slots for the same character by adding 0x28 to the address.
$Nolan Item Slot 2
For XXXXXXXX numbers (copied from the Gecko page and modified with a script):
Provided by: Am3692+ShadowX39+Haiyukin
80B62210 - Slim sword
80B62260 - Bronze sword
80B622B0 - Iron sword
80B62300 - Steel sword
80B62350 - Silver sword
80B623A0 - Iron blade
80B623F0 - Steel blade
80B62440 - Silver blade
80B62490 - Venin edge
80B624E0 - Brave sword
80B62530 - Killing edge
80B62580 - Wyrmslayer
80B625D0 - Wo dao
80B62620 - Caladbolg
80B62670 - Wind edge
80B626C0 - Storm sword
80B62710 - Tempest blade
80B62760 - Vague katti
80B627B0 - Florete
80B62800 - Ettard
80B62850 - Ragnell(can't give away)
80B628A0 - Alondite
80B628F0 - Amiti(can't give away)
80B62940 - Slim lance
80B62990 - Bronze lance
80B629E0 - Iron lance
80B62A30 - Steel lance
80B62A80 - Silver lance
80B62AD0 - Iron greatlance
80B62B20 - Stl greatlance
80B62B70 - Slvr greatlance
80B62BC0 - Venin lance
80B62C10 - Brave lance
80B62C60 - Killer lance
80B62CB0 - Horseslayer
80B62D00 - Javelin
80B62D50 - Short spear
80B62DA0 - Spear
80B62DF0 - Wishblade
80B62E40 - Bronze axe
80B62E90 - Iron axe
80B62EE0 - Steel axe
80B62F30 - Silver axe
80B62F80 - Iron poleaxe
80B62FD0 - Steel poleaxe
80B63020 - Silver poleaxe
80B63070 - Venin axe
80B630C0 - Brave axe
80B63110 - Killer axe
80B63160 - Hammer
80B631B0 - Hand axe
80B63200 - Short axe
80B63250 - Tomahawk
80B632A0 - Tarvos
80B632F0 - Urvan
80B63340 - Bronze bow
80B63390 - Iron bow
80B633E0 - Steel bow
80B63430 - Silver bow
80B63480 - Iron longbow
80B634D0 - Steel longbow
80B63520 - Silver longbow
80B63570 - Venin bow
80B635C0 - Killer bow
80B63610 - Brave bow
80B63660 - Rolf's bow
80B636B0 - Silencer
80B63700 - Lughnasadh
80B63750 - Double bow
80B637A0 - Bowgun
80B637F0 - Crossbow
80B63840 - Taksh
80B63890 - Aqqar
80B638E0 - Arbalest
80B63930 - Ballista
80B63980 - Iron ballista
80B639D0 - Killer ballista
80B63A20 - Onager
80B63A70 - Bronze knife
80B63AC0 - Iron knife
80B63B10 - Steel knife
80B63B60 - Silver knife
80B63BB0 - Bronze dagger
80B63C00 - Iron dagger
80B63C50 - Steel dagger
80B63CA0 - Silver dagger
80B63CF0 - Kard
80B63D40 - Stiletto
80B63D90 - Beast killer
80B63DE0 - Peshkatz
80B63E30 - Baselard
80B63E80 - Fire
80B63ED0 - Elfire
80B63F20 - Arcfire
80B63F70 - Bolganone
80B63FC0 - Rexflame
80B64010 - Cymbeline
80B64060 - Meteor
80B640B0 - Thunder
80B64100 - Elthunder
80B64150 - Arcthunder
80B641A0 - Thoron
80B641F0 - Rexbolt
80B64240 - Bolting
80B64290 - Wind
80B642E0 - Eliwind
80B64330 - Arcwind
80B64380 - Tornado
80B643D0 - Rexcaliber
80B64420 - Blizzard
80B64470 - Light
80B644C0 - Ellight
80B64510 - Shine
80B64560 - Nosferatu
80B645B0 - Valaura
80B64600 - Rexaura
80B64650 - Purge
80B646A0 - Thani
80B646F0 - Creiddylad
80B64740 - Worm
80B64790 - Carreau
80B647E0 - Verrine
80B64830 - Balberith
80B64880 - Fenrir
80B648D0 - Fang-lion-a
80B64920 - Fang-lion-s
80B64970 - Fang-lion-ss
80B649C0 - Great fang-lion-a
80B64A10 - Great fang-lion-s
80B64A60 - Great fang-lion-ss
80B64AB0 - Fang-tiger-a
80B64B00 - Fang-tiger-s
80B64B50 - Fang-tiger-ss
80B64BA0 - Claw-cat-a
80B64BF0 - Claw-cat-s
80B64C40 - Claw-cat-ss
80B64C90 - Fang-wolf-a
80B64CE0 - Fang-wolf-s
80B64D30 - Fang-wolf-ss
80B64D80 - Great fang-wolf-a
80B64DD0 - Great fang-wolf-s
80B64E20 - Great fang-wolf-ss
80B64E70 - Talon-hawk-a
80B64EC0 - Talon-hawk-s
80B64F10 - Talon-hawk-ss
80B64F60 - Great talon-hawk-a
80B64FB0 - Great talon-hawk-s
80B65000 - Great talon-hawk-ss
80B65050 - Beak-raven-a
80B650A0 - Beak-raven-s
80B650F0 - Beak-raven-ss
80B65140 - Great beak-raven-a
80B65190 - Great beak-raven-s
80B651E0 - Great beak-raven-ss
80B65230 - Breath-red dragon-a
80B65280 - Breath-red dragon-s
80B652D0 - Breath-red dragon-ss
80B65320 - Breath-white dragon-a
80B65370 - Breath-white dragon-s
80B653C0 - Breath-white dragon-ss
80B65410 - Breath-dragon prince-a
80B65460 - Breath-dragon prince-s
80B654B0 - Breath-dragon prince-ss
80B65500 - Breath-dragon king-a
80B65550 - Breath-dragon king-s
80B655A0 - Breath-dragon king-ss
80B655F0 - Fire tail
80B65640 - Thunder tail
80B65690 - Wind tail
80B656E0 - Dummy
80B65730 - Dummy
80B65780 - Judge
80B657D0 - Judge
80B65820 - Judge
80B65870 - Judge
80B658C0 - Judge
80B65910 - Judge
80B65960 - Judge
80B659B0 - Judge
80B65A00 - Judge
80B65A50 - Judge-lightmagic
80B65AA0 - Judge
80B65AF0 - Judge-lightmagic
80B65B40 - Judge-lightmagic
80B65B90 - Vortex-bug
80B65BE0 - Heal
80B65C30 - Mend
80B65C80 - Recover
80B65CD0 - Physic
80B65D20 - Fortify
80B65D70 - Restore
80B65DC0 - Silence
80B65E10 - Elsilence
80B65E60 - Sleep
80B65EB0 - Elsleep
80B65F00 - Rescue
80B65F50 - Rewarp
80B65FA0 - Torch
80B65FF0 - Hammerne
80B66040 - Unlock
80B66090 - Ward
80B660E0 - Matrona
80B66130 - Ashera staff
80B66180 - Seraph robe
80B661D0 - Energy drop
80B66220 - Spirit dust
80B66270 - Secret book
80B662C0 - Speedwing
80B66310 - Ashera icon
80B66360 - Dracoshield
80B663B0 - Talisman
80B66400 - Boots
80B66450 - Statue frag
80B664A0 - Master seal
80B664F0 - Master crown
80B66540 - Holy crown
80B66590 - Satori sign
80B665E0 - Chest key
80B66630 - Door key
80B66680 - Herb
80B666D0 - Vulnerary
80B66720 - Concoction
80B66770 - Elixer
80B667C0 - Olvi grass
80B66810 - Pure water
80B66860 - Antitoxin
80B668B0 - Panacea
80B66900 - Torch
80B66950 - Arms scroll
80B669A0 - Silver card
80B669F0 - White gem
80B66A40 - Blue gem
80B66A90 - Red gem
80B66AE0 - Dummy
80B66B30 - Spectre card
80B66B80 - Reaper card
80B66BD0 - Daemon card
80B66C20 - Frey bomb(unusable, calls it a bug)
80B66C70 - Shine barrier
80B66CC0 - Howl
80B66D10 - Shriek
80B66D60 - Quickclaw
80B66DB0 - Maelstrom
80B66E00 - Wildheart
80B66E50 - Blessing
80B66EA0 - Boon
80B66EF0 - Blood tide
80B66F40 - White pool
80B66F90 - Night tide
80B66FE0 - Shade
80B67030 - Stillness
80B67080 - Corrosion
80B670D0 - Disarm
80B67120 - Discipline
80B67170 - Miracle
80B671C0 - Resolve
80B67210 - Wrath
80B67260 - Cancel
80B672B0 - Adept
80B67300 - Counter
80B67350 - Vantage
80B673A0 - Flourish
80B673F0 - Mercy
80B67440 - Pass
80B67490 - Nihil
80B674E0 - Fortune
80B67530 - Nullify
80B67580 - Provoke
80B675D0 - Daunt
80B67620 - Paragon
80B67670 - Renewal
80B676C0 - Imbue
80B67710 - Blossom
80B67760 - Tempest(it works!)
80B677B0 - Serenity(it works!)
80B67800 - Celerity
80B67850 - Savior
80B678A0 - Guard
80B678F0 - Pavise
80B67940 - Beastfoe
80B67990 - Birdfoe
80B679E0 - Dragonfoe
80B67A30 - Parity
80B67A80 - Gamble
80B67AD0 - Smite
80B67B20 - Laguzguard(unusable, calls it a bug)
80B67B70 - Beorcguard(unusable, calls it a bug)
80B67BC0 - Full guard(unusable, calls it a bug)
80B67C10 - Knight ward(unusable, calls it a bug)
80B67C60 - Troop scroll(unusable, calls it a bug)
80B67CB0 - Laguz stone
80B67D00 - Laguz stone blue
80B67D50 - Wild stone
80B67DA0 - Laguz gem
80B67DF0 - Coin
80B67E40 - Rudol gem(can't give away)

Blessing and other stuff:

$Nolan Blessed Item Slot 1
This is just the Item Slot +0x4.
XX: Number of uses. Not useful if you are blessing.
YY: Add the following together using a hex calculator:
+0x01: ???
+0x02: ???
+0x04: Locked to that character
+0x08: ???
+0x10: Blessed Item (you can bless anything)
+0x20: Forged Item (causes blank name if one is not already set, e.g. by it actually being forged)
+0x40: Makes name turn red, I guess drop on death... Interesting to see if that means you can give enemies items.
+0x80: Item is equipped (forced equips cause game freezes when you try to use them...)
ZZZZ: First two characters of the name. Knock yourself out finding characters - a few of the first ones are stars; modify the next bytes for more characters.


Forged-ness must also be indicated by the above (Blessing etc) code using +20 (or else already be a forged weapon), else stats will remain normal.
$Nolan Forged Weapon Slot 1
WW: Added Mt
XX: Added Hit
YY: Added Crit
ZZ: Added Wt
Large numbers become negative, e.g. ZZ = FA will give you -6 Wt. No idea what it does if you have a non-weapon there.

99% EXP and other character attributes:

Some characters still missing. Search addresses by increments of 0x3F0. Not all tested, may be a little random like in Path Of Radiance. Again, converted from an existing list using a script.
$Micaiah 99 EXP
0084FA0F 00000063
$Edward 99 EXP
0084FDFF 00000063
$Leonardo 99 EXP
008501EF 00000063
$Nolan 99 EXP
0084DA8F 00000063
$Laura 99 EXP
0084DE7F 00000063
$Sothe 99 EXP
00852D3F 00000063
$Ilyana 99 EXP
008550AF 00000063
$Aran 99 EXP
0085645F 00000063
$Meg 99 EXP
0084E26F 00000063
$Volug 99 EXP
0084E65F 00000063
$Tauroneo 99 EXP
0084EA4F 00000063
$Jill 99 EXP
0084EE3F 00000063
$Zihark 99 EXP
0084F22F 00000063
$Fiona 99 EXP
008587CF 00000063
$Tormod 99 EXP
008583DF 00000063
$Muarim 99 EXP
00858BBF 00000063
$Vika 99 EXP
00858FAF 00000063
$Nailah 99 EXP
008505DF 00000063
$Rafiel 99 EXP
0084F61F 00000063
$Marcia 99 EXP
00850DBF 00000063
$Elincia 99 EXP
008509CF 00000063
$Nealuchi 99 EXP
008544DF 00000063
$Leanne 99 EXP
008548CF 00000063
$Haar 99 EXP
00854CBF 00000063
$Brom 99 EXP
008511AF 00000063
$Nephenee 99 EXP
0085198F 00000063
$Heather 99 EXP
00856C3F 00000063
$Lucia 99 EXP
00851D7F 00000063
$Lethe 99 EXP
0085216F 00000063
$Mordecai 99 EXP
0085255F 00000063
$Geoffrey 99 EXP
0085C2DF 00000063
$Kieran 99 EXP
0085C6CF 00000063
$Astrid 99 EXP
0085CABF 00000063
$Makalov 99 EXP
0085CEAF 00000063
$Danved 99 EXP
0085D29F 00000063
$Calill 99 EXP
0085294F 00000063
$Ike 99 EXP
0085312F 00000063
$Soren 99 EXP
0085390F 00000063
$Titania 99 EXP
0085351F 00000063
$Boyd 99 EXP
0085549F 00000063
$Gatrie 99 EXP
0085606F 00000063
$Shinon 99 EXP
00855C7F 00000063
$Mia 99 EXP
0085702F 00000063
$Mist 99 EXP
00853CFF 00000063
$Rhys 99 EXP
0085684F 00000063
$Rolf 99 EXP
008540EF 00000063
$Oscar 99 EXP
0085588F 00000063
$Ranulf 99 EXP
0085780F 00000063
$Kyza 99 EXP
00857BFF 00000063
$Lyre 99 EXP
0085741F 00000063
$Reyson 99 EXP
00857FEF 00000063
If you want to modify other attributes of a character, change the address for 99EXP. The byte before (address ending in E instead of F) governs the current level of that character. e.g.:
$Nolan Level 10
0084DA8E 0000000A
You can try messing around with the values from http://www.gamefaqs.com/boards/920189-fire-emblem-path-of-radiance/25075967 Post #3. Those are for Path Of Radiance but they should be similar to here; you can also see the Skill Modifier stuff if you want to try translating it from http://geckocodes.org/?c=RFEE01 , it will just need to be moved around, all the memory is the same structure, just with an offset.


Looks like 18 Skill slots for each character (I have only looked at Nolan so far though - codes below were for me and Nolan was a Reaver at the time). I think adding a skill in-game just uses the first unfilled slot, and skills will stay in the slot you put them in; the order in the display window is just the order of the slots, skipping any blank slots. If there are too many skills it will go off the bottom of the list and the text for them becomes Japanese. (?!?!) You can assign multiple copies of one skill, but attempting to remove one of them will remove all of them and give you a single scroll. I don't think you can make skills removable here - removability and visibility seems to be tied to the skill itself.
Each skill is set by 8 bytes, split into two parts - first is the skill identifier, second appears to be some attributes:
$Nolan Skill Slot 1 (8070F4C8 by default, which is Tarvos usable, named MSID_EQ_I)
0484DAC0 XXYY0000
To find the next slot, add 0x8 to both addresses:
$Nolan Skill Slot 2 (not sure what the default 8070EE98 is, named MSID_HIGHEST - you can make the name appear if you screw about a bit with enabling it while looking at the screen)
0484DAC8 YYZZ0000
$Nolan Skill Slot 3 (not sure what the default 8070F260 is, named MSID_EQBALLISTA - guessing Nolan can use a ballista?! Didn't know that!)
0484DAD0 YYZZ0000
Defaults are YYZZ = 0200 for normal skills, 0101 for locked skills (Critical +X, Shove, Mastery Skills etc), 0003 for Tarvos usable.
+0x01: ???
+0x02: ???
+0x01: Padlock icon (only actually makes the skill removable when you are forced to remove a skill after a level up resulting in a character having too many skills)
+0x02: Makes skill free for Capacity
XXXXXXXX (another borrowed list, scripted an offset and sorted):
8070EE6C - MSID_HIGHER (Second Tier)
8070EE98 - MSID_HIGHEST (Third Tier)
8070EF74 - MSID_BOSS
8070F368 - Ragnell/Ettard usable
8070F394 - Florete usable
8070F3C0 - Amiti usable
8070F3EC - Thani usable
8070F418 - Cymbeline usable
8070F444 - Creiddylad usable
8070F470 - Caladbolg usable
8070F49C - Lughnasadh usable
8070F4C8 - Tarvos usable
8070F890 - Canto
8070F8BC - Shove
8070F8E8 - Steal
8070F914 - Galdrar
8070F940 - Crit +5
8070F96C - Crit +10
8070F998 - Crit +15
8070F9C4 - Crit +20
8070F9F0 - Crit +25
8070FA1C - Aurora
8070FA48 - Formshift
8070FA74 - Aether
8070FAA0 - Astra
8070FACC - Impale
8070FAF8 - Colossus
8070FB24 - Deadeye
8070FB50 - Luna
8070FB7C - Eclipse
8070FBA8 - Bane
8070FBD4 - Lethality
8070FC00 - Flare
8070FC2C - Corona
8070FC58 - Sol
8070FC84 - Stun
8070FCB0 - Roar
8070FCDC - Rend
8070FD08 - Savage
8070FD34 - Tear
8070FD60 - Ire
8070FD8C - Sacrifice
8070FDB8 - Glare
8070FDE4 - Insight
8070FE10 - Vigilance
8070FE3C - Mantle
8070FF44 - Wildheart
8070FF70 - Blessing
8070FF9C - Boon
8070FFC8 - Blood tide
8070FFF4 - White pool
80710020 - Night tide
80710078 - Stillness
807100A4 - Corrosion
807100D0 - Disarm
807100FC - Discipline
80710128 - Miracle
80710154 - Resolve
80710180 - Wrath
807101AC - Cancel
807101D8 - Adept
80710204 - Counter
80710230 - Vantage
807102B4 - Pass
807102E0 - Nihil
8071030C - Fortune
80710338 - Nullify
80710364 - Provoke
80710390 - Daunt
807103BC - Paragon
807103E8 - Renewal
80710414 - Imbue
80710440 - Blossom
807104C4 - Celerity
807104F0 - Savior
8071051C - Guard
80710548 - Pavise
80710574 - Beastfoe
807105A0 - Birdfoe
807105CC - Dragonfoe
807105F8 - Parity
80710624 - Gamble

Some credit due to everyone in http://www.kodewerx.org/forum/viewtopic.php?f=18&t=5793 ... People never explain how the codes work though, all the sites just say "HERES YOUR FREE STUFF DERP" and you have no idea how to alter the codes to suit you better.

Making the Dawn Brigade suck less! ACTIVATE ONCE FOR EACH CHARACTER AND THEN TURN OFF AGAIN. Activating once, and then activating again in a different chapter screws up skills in ways I can't figure out easily. Only done the first 5 characters but that's okay. You can figure out Aran if you like.
0484DB4C 80B632A0
0284DB50 00002890
0484DAD4 8070F9F0
0484DAD8 00030000
0484DADC 80710230
0484DAE0 00020000
0484DAE4 807103BC
0484DAE8 00020000
0484DAEC 80710440
0484DAF0 00020000
0484FEBC 80B62620
0284FEC0 00002890
0484FE3C 8070F9F0
0484FE40 00030000
0484FE4C 80710154
0484FE50 00020000
0484FE54 807103BC
0484FE58 00020000
0484FE5C 80710440
0484FE60 00020000
0484FACC 80B646A0
0284FAD0 00003290
0484FA74 8070F9F0
0484FA78 00030000
0484FA7C 80710180
0484FA80 00020000
0484FA84 807103BC
0484FA88 00020000
0484FA8C 80710440
0484FA90 00020000
048502AC 80B63700
028502B0 00002890
0485023C 8070F9F0
04850240 00030000
04850244 807101D8
04850248 00020000
0485024C 807103BC
04850250 00030000
04850254 80710440
04850258 00020000
0484DF3C 80B65C30
0284DF40 00001490
0484DF64 80B65CD0
0284DF68 00000F10
0484DF8C 80B66950
0284DF90 00000100
0484DEC4 80710128
0484DEC8 00020000
0484DECC 807102B4
0484DED0 00020000
0484DED4 807103BC
0484DED8 00020000
0484DEDC 80710440
0484DEE0 00020000
0484DEE4 80710548
0484DEE8 00020000

I'm really knew to this whole code editing thing. How exactly do you sum the first three for the gold cheat?

Share this post

Link to post
Share on other sites

Holy shit the readme tutorial is the most unhelpful and confusing shit I ever had to navigate across. Even the stackoverflow answers were confusing. I finally got it to work. There is nothing more than a disservice than making someone run around in circles with such documentation... I appreciate the efforts of making the program but not everyone is genius level with knowing what binaries to get, what is shell, blablabla!


Install python, google, download, install 2.7... self-explanatory.


To install pip, securely download get-pip.py and save it to somewhere (right-click and save).


Now right click on that downloaded file and run it with IDLE (Python GUI), open another GUI with one of the tabs on top Windows or something... click run module.

It will download the shit and install it.


Hold down Windows+X, click on system, advanced system settings, advanced, environmental variables, click new, variable is Path, value is C:\python27


Hold down Windows+X, click on Command Prompt Admin


Type in cd C:\Python27\Scripts or wherever you saved your C:\Python27\Scripts, hopefully the default same as mines. Might be under C:\Program Files\Python27\Scripts under 32 version... just go for 64 for simplicity..


Type in pip install -U PySide and press enter




Edited by tps242

Share this post

Link to post
Share on other sites

Are the codes suppose to not work? 1.00,1.01, wiimote, gamecube, all 16 codes make no difference, yes cheats was enabled.


Is there a working example of how to use the NSTC code generator to make PAL codes?

The excel sheet is so obscure and needlessly comprehensive which has no practical use for people who just want to get some codes working. I understand the theory is important for making such codes but the end user is concerned about the "Can I do it in 3 seconds, and not spend 99 years trying to understand the theory".


=F69+A72 where -2350176 is your number

outputted with =DEC2HEX(F70)

and changed the appropriate first byte of digits, and still not working.

Edited by tps242

Share this post

Link to post
Share on other sites

I was so tempted to try AR codes on this game, because I was getting frustrated in certain parts, but I could never figure out how to get this to work. I guess I'm glad in hindsight I beat it without cheating.

Share this post

Link to post
Share on other sites

Im having trouble getting the friggen thing working, i've gone through the entire topic, doing everything people say, but nothing is happening. I've inside python 2.7.9 (current) and downloaded pyside. The only thing im it says im missing is Pyside.Qtcore.... Would that be my only problem, and if so, can someone help me with this?

Share this post

Link to post
Share on other sites

Does anyone have a code that can make it so soren, tormod, and ilyana can have light and dark weapon level, i mean, i gave them the skills, but they don't get the weapon level to use anything

Share this post

Link to post
Share on other sites

I'm using Dolphin, and none of my codes are working. I posted a bunch from the internet, put it on AR, and activated them, and nothing happened. I used the Gecko function that auto-finds codes and activated them, but nothing happens.

I don't need to activate all of them. Howeve, the codes for max weapon levels, perfect levelups and infinite BEXP are much appreciated.

Also, is there a method of changing units' stats? Like giving Leonardo an actual HP stat?

Share this post

Link to post
Share on other sites

I'm using Dolphin, and none of my codes are working. I posted a bunch from the internet, put it on AR, and activated them, and nothing happened. I used the Gecko function that auto-finds codes and activated them, but nothing happens.

I don't need to activate all of them. Howeve, the codes for max weapon levels, perfect levelups and infinite BEXP are much appreciated.

Also, is there a method of changing units' stats? Like giving Leonardo an actual HP stat?

:) i have some code list which works in both pal and ntsc-u version for me, give me your email, took me quite a while to search and make them work , you can find the bexp,gold and 99exp per char( from micaiah to reyson, the rests are still unknown to me, been trying to find them) and the blessed weapon,blessed item(ntsc-u only, you can use them to max arm scroll)

Share this post

Link to post
Share on other sites

The only thing I'd like to be able to do is unlock prf weapons like the Florete.

you can add a florette in the inventory, and change someone class/skill so they would be able to use the florette, it's actually not quite difficult when you figure out how to use the code in post #1

Share this post

Link to post
Share on other sites

New user here. Hello all.

Before I get too far into this, can this generator make a file able to display clear data status of 1 or more? I ended up starting a HM file in a different slot than my clear data, and really wish to complete HM with all the extras (especially since I already have everything set up and ready to go, but stuck on 3-13 due to my error).

I already attempted to use the Gecko codes, but for some reason it will not work to change the clear data (although there were a bunch that DID work, yet not that one).

Edited by Bob thy dead

Share this post

Link to post
Share on other sites

I tried to change Marcia's slot with the calculation "0x0484DB4C + (0x00850DBF - 0x0084DA8F) = 0x4850E7C".

But when I input "04850E7C 80B66950" into the AR code segment, nothing happened.

Similarly, The EXP codes I have for Brom don't work, and he isn't affected by the "Constant Level 10" code.

And another thing: I checked up on those calculations for Laura's item editor. "0x0484DB4C + (0x0084DE7F - 0x0084DA8F)" doesn't calculate to "0x0484DF3C", it calculates to "0x484DF3C".

Edited by Delphi Sage

Share this post

Link to post
Share on other sites

Is it possible to make the Florette function like a magic sword? I'd be over the moon if that was doable.

Edited by Radiant head

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...