Haiyukin Posted April 21, 2014 Share Posted April 21, 2014 Very few people seem to be even looking at FE10 hacks. What changes would make for an interesting and new experience of playing FE9 and/or 10? Quote Link to comment Share on other sites More sharing options...
Cowboy Karimov Posted April 21, 2014 Share Posted April 21, 2014 I've been thinking about Tellius hacks, but the reason why no one makes them is because no one knows how to make 3D models on this forum; if anyone does know how, it'd look like this. Quote Link to comment Share on other sites More sharing options...
Gryz Posted April 21, 2014 Share Posted April 21, 2014 In FE10, remove Formshift from the Laguz royals and give them the cat transformation gauges.FE10 could have totally done something similar to this in part 4. The story would just have to mention something like the strong presence of order makes it more difficult to maintain animal form or whatever. Quote Link to comment Share on other sites More sharing options...
Haiyukin Posted April 21, 2014 Author Share Posted April 21, 2014 Well it's possible we can do without new 3D models if we are happy with re-palettes, new sprites and new abilities and gameplay. Or indeed we could do a sequel where characters change class, like Aran decides to buy a horse and becomes a Lance Knight, or the Crimean Knights are indoors and not mounted. "Making Laguz Royals less broken" is something I'd want to look at. Or indeed not available at all. Alternatively, how would people feel about just having a randomizer? :D Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 21, 2014 Share Posted April 21, 2014 /makes a note about random reclass fe9/10 runs Quote Link to comment Share on other sites More sharing options...
Gryz Posted April 21, 2014 Share Posted April 21, 2014 That would make some weird part 2 prologues. Beware the wrath of flying cat Haar! Quote Link to comment Share on other sites More sharing options...
Haiyukin Posted April 21, 2014 Author Share Posted April 21, 2014 Yeah might have to restrict those to fliers... Quote Link to comment Share on other sites More sharing options...
Gryz Posted April 21, 2014 Share Posted April 21, 2014 It probably won't be an issue if you can edit all unit types to be able to move through sky/cloud terrain.Actually, screw the randomizer. Just make the entire cast be cats and call it Fire Meowblem. Quote Link to comment Share on other sites More sharing options...
Celice Posted April 21, 2014 Share Posted April 21, 2014 Well it's possible we can do without new 3D models if we are happy with re-palettes, new sprites and new abilities and gameplay. Or indeed we could do a sequel where characters change class, like Aran decides to buy a horse and becomes a Lance Knight, or the Crimean Knights are indoors and not mounted. "Making Laguz Royals less broken" is something I'd want to look at. Or indeed not available at all. Alternatively, how would people feel about just having a randomizer? :D I'm always down for a randomizer patch. More on topic, there are some Chinese fans who've made some small patchs for FE9 and FE10. I believe a basic item editor is available on the FEChina forums. Dunno if it actually edits data or simply views it. Quote Link to comment Share on other sites More sharing options...
Haiyukin Posted April 21, 2014 Author Share Posted April 21, 2014 (edited) I'm realizing I really don't know how to hack properly at all... How do you decide the default items people have? For example Edward always gets an Iron Sword at the start of the game, yet the value for said sword is nowhere to be found in memory. It's not even in the part that specifies the skills and base stats each character arrives with, which means it must be hardcoded somewhere, but how do we go about accessing that value? An item editor (or at least a way of designing items you want) would be pretty easy, just making creating AR codes pretty with a GUI :-P I could probably do that in Python. Edited April 21, 2014 by Haiyukin Quote Link to comment Share on other sites More sharing options...
Elieson Posted April 21, 2014 Share Posted April 21, 2014 Id like to see edittable party members just for the sake of having more even exp distribution. Also GRYZ Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 21, 2014 Share Posted April 21, 2014 i swear that someone (maybe ask vincent) made nightmare modules for fe10 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 21, 2014 Share Posted April 21, 2014 Yeah those definitely exist. I have them myself actually. Quote Link to comment Share on other sites More sharing options...
Brendor Posted April 21, 2014 Share Posted April 21, 2014 They're in the nightmare modules thread in hacking resources Quote Link to comment Share on other sites More sharing options...
Haiyukin Posted April 21, 2014 Author Share Posted April 21, 2014 ?? Nightmare modules? What are they? Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 21, 2014 Share Posted April 21, 2014 this isn't for fe10 because i don't have them on me but everyone else is backing me up that they exist so it's pretty much the same thing Quote Link to comment Share on other sites More sharing options...
Celice Posted April 21, 2014 Share Posted April 21, 2014 I'm realizing I really don't know how to hack properly at all... How do you decide the default items people have? For example Edward always gets an Iron Sword at the start of the game, yet the value for said sword is nowhere to be found in memory. It's not even in the part that specifies the skills and base stats each character arrives with, which means it must be hardcoded somewhere, but how do we go about accessing that value? If the item doesn't show up in the character's default data, then the item is probably added in during an event when the character is loaded in. I haven't played FE10 in some time, but doesn't Edward spawn on the map and then fights an enemy, before you control him? Quote Link to comment Share on other sites More sharing options...
Haiyukin Posted April 21, 2014 Author Share Posted April 21, 2014 Nope, Edward is one of the first two characters you get, and he spawns under your control AFAIK - there is a brief scene where you see him and Micaiah in-game without any control but they don't do anything; he already has his weapon at that point. CT075: Looks like what I was talking about, although what does it output? Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 21, 2014 Share Posted April 21, 2014 (edited) nothing it directly edits the game EDIT how do you even gui in python; i guess there's tkinkter but that sucks and all the other ones suck worse EDIT2 nightmare edits ROM only; it physically changes the file that you run Edited April 21, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Haiyukin Posted April 21, 2014 Author Share Posted April 21, 2014 I wrote something using WX once, it ended up pretty shiny. Editing Wii ROMs, anyone? Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 21, 2014 Share Posted April 21, 2014 yes that is literally what nightmare does it is just a fancy hex editor with labels Quote Link to comment Share on other sites More sharing options...
Haiyukin Posted April 22, 2014 Author Share Posted April 22, 2014 Fair enough :D Trying it out now... Eh. It's not amazing for FE10, it's just editing base stats and growths for different classes, it doesn't have the current values either, it's all zeroed :( Which would make using it kinda a pain. I am very confused by the module - it has a Class editor and a Growths editor, which appears to be done by Character - are there two different growth values? How do I Nightmare :( Quote Link to comment Share on other sites More sharing options...
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