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How much would you say lunatic reverse affects the difficulty of the orginial lunatic?

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So how much would you say lunatic reverse improves on the difficulty of the original lunatic? Does it make it much more harder or just a bit. I can't really answer as i can't even get past p3 of original lunatic.

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Honestly when I played it, I found myself losing a unit just because of brainfarts. "OH Sheema can totally finish off that guy OH CRAP HE ATTACKED FIRST". It makes you think a lot more, and archers/snipers are even better then they are already on Lunatic.

I never finished though. I ragequit on Chapter 20.

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Ranged attacks are amazing.

Glower Sorcerers are a pain in the ass.

Much more thinking, with results not as random as FE13's Lunatic+.

I found it rather fun.

I mean, my end-game scores, weren't the best, but I managed to beat it once or twice.

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All enemies in all the arenas are given Vantage+, so this contributes in making some of the weak units even harder to train.

One could argue it makes the good units less likely to get 2 consecutive wins in the base arena... slightly altering the money you turn into exp... something along those lines.

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