Mikey Séregon Posted June 27, 2014 Share Posted June 27, 2014 I've applied the Nintendlord's Walking Sound patch, but it doesn't have any doc about how to use it.... It writes some pointers (I don't know if those are pointers or not) at 0xD70000, but I have no idea about how change walking sounds. And now music start playing when a unit walks. This is what it writes at 0xD70000: Some ideas? Quote Link to comment Share on other sites More sharing options...
Arch Posted June 27, 2014 Share Posted June 27, 2014 https://dl.dropboxusercontent.com/u/19964863/Walking%20Sounds%20NMM.rar This is written for another offset, but if you just change the address to 0xD70000 it should be exactly what you need. Each pointer corresponds to a class slot, stick this in with your class editor. Quote Link to comment Share on other sites More sharing options...
Mikey Séregon Posted June 27, 2014 Author Share Posted June 27, 2014 That worked, thanks! But, why Armoured Walk and Ballista Moving share the same offset (0x8C9CEF4)? Quote Link to comment Share on other sites More sharing options...
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