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VincentASM

Mistakes or errors on the site 2

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In the detailed view section of "classes" from the Three Houses page on the main site there is an error with the Dark Flier section. The class is listed as having the skills of a War Monk.

(edit: grammar)

Edited by CatManThree

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https://serenesforest.net/general/mythological-references/akaneia-barensia/

In your 'mythological references' section for 'Akaneia-Barnesia', you have listed 'Macedonia'  as being a country in Europe. That country is called 'North Macedonia'.
The game is obviously referencing the Ancient Greek kindgom of Macedonia, a region which is still located in Modern Greece. For reference: https://en.wikipedia.org/wiki/Macedonia_(ancient_kingdom). Please rectify this.

 

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Hey sorry to bother with this but the thing with the three houses dark flier wasn't fixed fully. 

The screenshot was taken today. As you see the dark flier's skills are the same as the skills of the war monk 

Screenshot_20210218-102538_Chrome.jpg

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On the Class Base Stats page for New Mystery of the Emblem, Falcon Knights are listed as having a base magic stat of 3, but it's actually 4.

I was mistaken, please disregard

Edited by cluesagi

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When signing up, there's a challenge question for "what's the next upcoming Fire Emblem game in English" or something along those lines, and there is no upcoming game that we know of right now. I figured it was Three Houses after a bit, but still, that's been out for a while now and the challenge question and answer isn't relevant anymore.

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Radiant Dawn: The biorhythm page states that the wave's starting point is random and changes at the start of each chapter.

Biorhythm does change at the start of each chapter, but it only advances by one turn. Characters when recruited start at position one (always normal biorhythm) and then advance. Biorhythm at the start of each map looks random if you aren't keeping track of it but it does keep moving.

Some things I DON'T know that the page could also use:

1) Whether biorhythm advances for units while they are in a green or red army.

2) Whether The Black Knight's biorhythm in 4-e-2 always starts at neutral or is based off the Black knight from previous chapters

3) Whether Kurthnaga's biorhythm always starts at neutral when you get him in 4-e-1 or if it follows his biorhythm from 1-3.

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8229de7ead9019538e25024925c6b851.png

Louise starts with an Elixir that's missing from the Starting Items page. https://serenesforest.net/blazing-sword/characters/starting-items/ 

Funnily enough, fireemblemwiki.org, the fandom wiki and triangle attack are all missing this Elixir too.

EDIT: Apparently, this Elixir is only there on Hector Mode.

Edited by Mekkah

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Another person on a discord server found a blog with some interesting calculations for gaiden that are not in the site that were datamined from the game

Spoiler

リカバーの追撃発生率について調べた。

*リカバー 追撃チェックルーチン

・ リカバー追撃発生率 = リカバー使用者の運 + リカバー使用者の速さ %  Recover double proc chance is (caster's Luck+Speed)%

Spoiler

Other gems include the retreat chance from every map. Retreat chance is the chance of the retreat option showing any given turn.

Copied text from discord message:

"Cuz I found another page on the same blog that supposedly lists "retreat probability" (Column A is probably % in hexadecimals)

http://blog-imgs-92.fc2.com/i/z/u/izumobridge/20160612212042df0.txt

For instance ``海のほこら 野外`` (Sea Shrine Outdoors i.e. the Necrodragon fight) lists ``64`` for retreat success probability i.e. 100%

Meanwhile ``海賊の砦`` lists ``28`` i.e. 40%"

Blog in question: https://web.archive.org/web/20181028234926/http://izumobridge.blog.fc2.com/blog-category-9.html

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Okay so, a couple things I noticed with the TearRing Saga guides

First off, Mintz's listed recruitment condition in the recruitment guide is wrong (well, moreso incomplete as there are a lot of conditions that can affect the timing of when you wanna seize the gate or aggro the castle guards, BigKlingy does a better job explaining it in his video than I could)

Secondly, the Leteena event guide is missing a step where you need to go to Verje between Maps 15 and 16 with a Miracle Charm in Kreiss' inventory, this one is huge given the investment required for the Leteena event

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