Glorie Posted November 11, 2014 Share Posted November 11, 2014 (edited) Knock yourself out (~70 MB) I may have missed a few files (I already noticed one or two files that aren't there, but should be there. No idea why they aren't...). HOLY BUTTS, YOU ARE THE BEST. I have no idea how to possibly thank you, but you are unbelievably awesome. Edited November 11, 2014 by Tigerpanda13 Link to comment Share on other sites More sharing options...
sirmola Posted November 11, 2014 Share Posted November 11, 2014 (edited) Knock yourself out (~70 MB) I may have missed a few files (I already noticed one or two files that aren't there, but should be there. No idea why they aren't...). Is that file likely to contain unused textures (ie, you dumped all of them), or did you just search for each used texture? Edited November 11, 2014 by sirmola Link to comment Share on other sites More sharing options...
VincentASM Posted November 11, 2014 Author Share Posted November 11, 2014 Is that file likely to contain unused textures (ie, you dumped all of them), or did you just search for each used texture?It's probably something that's used, but I dunno why it's not in my folder. Maybe I didn't paste it properly or the texture ripping program didn't pull it. Or maybe there's not even got a texture in the file. Basically, if anyone notices any texture that's blatantly missing, you can blame me XD Link to comment Share on other sites More sharing options...
sirmola Posted November 11, 2014 Share Posted November 11, 2014 It's probably something that's used, but I dunno why it's not in my folder. Maybe I didn't paste it properly or the texture ripping program didn't pull it. Or maybe there's not even got a texture in the file. Basically, if anyone notices any texture that's blatantly missing, you can blame me XD I meant, will there be any textures in you file that are not used in the final game? Link to comment Share on other sites More sharing options...
VincentASM Posted November 11, 2014 Author Share Posted November 11, 2014 I meant, will there be any textures in you file that are not used in the final game?I just copied all the textures I found. There are around 1000 files, so I'm not going to look through and see what's used or what isn't XD Link to comment Share on other sites More sharing options...
~Silver Posted November 11, 2014 Share Posted November 11, 2014 (edited) actually just edited Owain's confession sprites so he has his normal eye color instead of brown eyes and I'm planning on fixing up a bunch of other confession portraits as well. [spoiler=Original sprite sheet] [spoiler=Edited sprite sheet] Quick question, as I find eye colors interesting...What color eyes does Owain have exactly? I used to think they were hazel, but... And... If that isn't the case, does he get the color from Lissa? Edited November 11, 2014 by ~Silver Link to comment Share on other sites More sharing options...
Glorie Posted November 12, 2014 Share Posted November 12, 2014 (edited) Quick question, as I find eye colors interesting... What color eyes does Owain have exactly? I used to think they were hazel, but... And... If that isn't the case, does he get the color from Lissa? Zooming in using GIMP... ------------------------------------------------------------------------------------------------------------------------------ Portrait and critical cut-in = #9aabab (light blue-grey, gotten from Lissa) Confession = #635b4a (de-saturated brown, more like Sumia's...) Official Artwork = Hard to tell, but Looks like Lissa's Texture Files = #453423 (Dark Brown) ------------------------------------------------------------------------------------------------------------------------------ TL;DR = NO ONE KNOWS. Edited November 12, 2014 by Tigerpanda13 Link to comment Share on other sites More sharing options...
weso12 Posted November 12, 2014 Share Posted November 12, 2014 (edited) It also appear generic NPC head models have blue palettes maybe you were meant to control generics at one point or places holders to prevent the game to crash with hackers? EDIT: What is this for? http://i.imgur.com/Af1J2mO.png There's one in black and white too Also assuming the game somehow changes the hair color for the kids and my units different hair colors (it would seem odd it change color for those but all the those reppetive textures for the different armies Edited November 12, 2014 by weso12 Link to comment Share on other sites More sharing options...
Glorie Posted November 12, 2014 Share Posted November 12, 2014 (edited) 1. - Probably just placeholders or "just in case" stuff. 2. - Those are just test patterns. There are more of them, and some of them say "Test" on them. Those are probably some of what they used to make sure the textures were drawing from the right places. 3. - That would be my conclusion as well. If you're looking the hair files, you may recognize some of the MU hairstyles. For instance, uHair_F_c054_01_c0 is pretty obviously FMU 2's second hairstyle (short female, long straight hair with straight chopped bangs and black bows on the sides). They are all white. I may have missed a few files (I already noticed one or two files that aren't there, but should be there. No idea why they aren't...). I'm going through and renaming the files for my own purposes by what they're used for, so I'll track down what ones are missing. I've already noticed that the bronze sword texture is missing. It could be that it borrows from the lance texture, so I might be mistaken. Also, Arcfire and Bolganone have the same texture? and Rexcalibur has the same symbol? Oh, that is going to BUG me... Missing so far: Bronze Sword Short Spear Killer Lance Superior Lance Innes' Bow (Arrow and Quiver are there) Edited November 13, 2014 by Tigerpanda13 Link to comment Share on other sites More sharing options...
Glorie Posted November 12, 2014 Share Posted November 12, 2014 (edited) · Hidden by Balcerzak, November 14, 2014 - No reason given Hidden by Balcerzak, November 14, 2014 - No reason given *deleted* Edited November 13, 2014 by Tigerpanda13 Link to comment
~Silver Posted November 12, 2014 Share Posted November 12, 2014 Zooming in using GIMP... ------------------------------------------------------------------------------------------------------------------------------ Portrait and critical cut-in = #9aabab (light blue-grey, gotten from Lissa) Confession = #635b4a (de-saturated brown, more like Sumia's...) Official Artwork = Hard to tell, but Looks like Lissa's Texture Files = #453423 (Dark Brown) ------------------------------------------------------------------------------------------------------------------------------ TL;DR = NO ONE KNOWS. ...maybe his eyes change color? It would fit a guy of Owain's standing. Link to comment Share on other sites More sharing options...
Faye Posted November 12, 2014 Share Posted November 12, 2014 Does anyone know how to edit the hair colors of the My Unit and future children sprites? 8U; I have tried myself, using Photoshop, but the results are messy and gross, nothing like the color in the game. Link to comment Share on other sites More sharing options...
Ryo Posted November 13, 2014 Share Posted November 13, 2014 MPID_ライミ Raimi MPID_イマーン Iman MPID_シャラール Chalard MPID_ムスタファー Mustafa MPID_密偵 Spy MPID_ヤウズ Yauz MPID_マテウス Mattheus MPID_デュラント Durant MPID_セルバンテス Cervantes MPID_ディセンデ Descend MPID_バルカ Barca MPID_エクセライ Excellus MPID_ナーガ Naga MPID_ギムレー Grima Wait, so Naga was meant to be a boss? Or is this just a list of important non-playable characters? Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted November 13, 2014 Share Posted November 13, 2014 There is a generic ally spy that appears.... somewhere. Link to comment Share on other sites More sharing options...
Elieson Posted November 13, 2014 Share Posted November 13, 2014 Or maybe he's just named Spy? I vaguely remember random assassins walking around the Feroxi cutscenes...maybe that? Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted November 13, 2014 Share Posted November 13, 2014 Or maybe he's just named Spy? Yes. This is what I meant... there is a blue assassin named spy that appears somewhere that I don't remember Link to comment Share on other sites More sharing options...
Sock Posted November 13, 2014 Share Posted November 13, 2014 Yes. This is what I meant... there is a blue assassin named spy that appears somewhere that I don't remember Chapter 9, before the battle. Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted November 13, 2014 Share Posted November 13, 2014 Yeah, just dawned on me I probably could have checked the on site script, huh Link to comment Share on other sites More sharing options...
47948201 Posted November 13, 2014 Share Posted November 13, 2014 (edited) Hey hey so uh I asked about the models before but the friend that wants to use them (actually I'd like playing with them too but this is mostly for her xP) just got a FE13 ROM to try stuff with.It's unfortunately hard to find "3DS model ripper" rather than "model ripper compatible with 3ds Max", but I did end up here not long ago: http://forums.maco64.com/topic/7185751/1/I haven't tried it, I'm not the one with the ROM, but is this even the right direction, or should we be trying something else, or, uhhh...? EDIT: Not-so-breaking news! " ...yknow like I don't even know how to decompile this thing and google is useless" So uh yeah that sounds kinda important, given I mean decryption is kinda the breakthrough that led to this thread being created so uhhhh? Edited November 14, 2014 by 47948201 Link to comment Share on other sites More sharing options...
VincentASM Posted November 14, 2014 Author Share Posted November 14, 2014 If people want to try viewing models, I can upload sample files until you figure out the format. Here's everyone's favourite Manakete: Download Disclaimer: Head and hair aren't included, so don't freak if body features are missing. Link to comment Share on other sites More sharing options...
nocturnal YL Posted November 14, 2014 Share Posted November 14, 2014 (edited) Ah, some huge news I missed, I see, even if I'm just a few weeks off. If that DLC trailer showed anything, this game's models are made with Maya. But I don't think this is useful info... Apparently, there's this forensic tool that identifies file formats. I'm not gonna install Java just for that, though, and I doubt a new, private file format would end up in a British public organisation's database this soon. Seeing that some people started to figure out how to extract Smash 3DS models... *searches* Yep, methods that would work for other games' BCMDL / BRRES / whatever format don't seem to work here. Rightful God through breeding, canon.So...Chrom x SumiaLissa x VaikeFrederick x MaribelleVirion x ChercheSully x KellamStahl x MirielRicken x PanneGaius x TharjaCordelia x LibraGregor x NowiOlivia x HenryLucina x LaurentOwain x KjelleInigo x CynthiaBrady x SeveraGerome x NahYarne x NoireBecause of not having an actual “fast” support, the following characters have been omitted to stay single in canon (or MU x MU, because two Morgans):Male MUFemale MUDonnel (Yeah, extra male gen 1)Lon’qu (Makes sense)Male MorganFemale Morgan I got 5 of these pairings right. Brady × Severa and Henry × Olivia are the only ones that I could tell based on the conversation. Besides those and the obvious Chrom × Sumia, I got Stahl × Miriel and Inigo × Cynthia right by sheer coinidence. Other than those, Gaius × Tharja surprised me; I thought he'd end up with Mariabelle or Nowi (I paired him with Nowi). Obviously, I didn't count the support points back then; and I'll continue to support my headcanon regardless. Virion × Libra FTW! Edited November 14, 2014 by nocturnal YL Link to comment Share on other sites More sharing options...
DarkKnightAyla Posted November 14, 2014 Share Posted November 14, 2014 So did anyone else notice that Olivia's battle model has freckles? I actually never noticed it until I looked through the battle model textures: Despite this, her character portrait doesn't have freckles which is a real shame since that would be just adorable. Link to comment Share on other sites More sharing options...
NeonZ Posted November 14, 2014 Share Posted November 14, 2014 (edited) It also appear generic NPC head models have blue palettes maybe you were meant to control generics at one point or places holders to prevent the game to crash with hackers? Maybe the past game characters at some point were meant to use generic enemy models rather than Avatars? Male enemy Knights in the DLC chapters use the default enemy Knight model, rather than Avatar faces, so that could be a glitch due to changing how they worked at some point. Edited November 15, 2014 by NeonZ Link to comment Share on other sites More sharing options...
fengaridotdll Posted November 14, 2014 Share Posted November 14, 2014 So did anyone else notice that Olivia's battle model has freckles? I actually never noticed it until I looked through the battle model textures: Despite this, her character portrait doesn't have freckles which is a real shame since that would be just adorable. Olivia with freckles on the portrait would be all 10 kinds of adorable Link to comment Share on other sites More sharing options...
VincentASM Posted November 14, 2014 Author Share Posted November 14, 2014 Ah, some huge news I missed, I see, even if I'm just a few weeks off. If that DLC trailer showed anything, this game's models are made with Maya. But I don't think this is useful info... Apparently, there's this forensic tool that identifies file formats. I'm not gonna install Java just for that, though, and I doubt a new, private file format would end up in a British public organisation's database this soon. Seeing that some people started to figure out how to extract Smash 3DS models... *searches* Yep, methods that would work for other games' BCMDL / BRRES / whatever format don't seem to work here. If the file header is any clue, these are just CGFX files, although possible modified ones. Sadly I don't have a program that can view them : / Link to comment Share on other sites More sharing options...
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