Jump to content
Sophie

~ Official Touhou Chat Thread~

  

19 members have voted

  1. 1. Best final boss theme?

    • Now Until the Moment You Die
      0
    • Swordsman of a Distant Star
      0
    • Complete Darkness
      0
    • Faint Dream ~ Inanimate Dream
      0
    • Legendary Illusion ~ Infinite Being
      0
    • Septette of the Dead Princess
    • Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life
      0
    • Gensokyo Millenium ~ History of the Moon
      0
    • Flight of the Bamboo Cutter ~ Lunatic Princess
    • The Venerable Ancient Battlefield ~ Suwa Foughten Field
    • Solar Sect of Mystic Wisdom ~ Nuclear Fusion
    • Emotional Skyscraper ~ Cosmic Mind
    • Great Fairy Wars ~ Fairy Wars
    • Shoutoku Legend ~ True Administrator
    • Kobito of the Shining Needle ~ Little Princess


Recommended Posts

I would not recommend Reimu for PCB for newcomers at all. ReimuA has pathetic damage output and ReimuB has trouble hitting things. Sakuya, on the other hand, has both spread (letting her hit multiple generic enemies during stages) and aimed knives (letting her hit a single enemy/boss without worrying about being directly under. A lot of PCB bosses have attacks where you're often not directly under them, so Sakuya deals with them really well.

The best part is, Sakuya gets 4 bombs/life. And considering that you can get like, 10 lives in this game, that's something like 10 bombs more than Reimu. Which should be more than enough to compensate for Sakuya's disadvantage in having to deal with Merlin's opener.

Reimu homing is great for spell card practise, for obvious reasons. She is easier to control, and the spell cards last longer so you memorise them. I improved a lot after using Reimu a bunch this draft. (Though mine were forward focus.)

Edited by Akinaoki

Share this post


Link to post
Share on other sites

I would not recommend Reimu for PCB for newcomers at all. ReimuA has pathetic damage output and ReimuB has trouble hitting things. Sakuya, on the other hand, has both spread (letting her hit multiple generic enemies during stages) and aimed knives (letting her hit a single enemy/boss without worrying about being directly under. A lot of PCB bosses have attacks where you're often not directly under them, so Sakuya deals with them really well.The best part is, Sakuya gets 4 bombs/life. And considering that you can get like, 10 lives in this game, that's something like 10 bombs more than Reimu. Which should be more than enough to compensate for Sakuya's disadvantage in having to deal with Merlin's opener.

You essentially summed up why I picked Sakuya after a bit of experimentation.

I will try using Reimu a bit more, but I'm so used to Sakuya now, so...

Share this post


Link to post
Share on other sites

I chose Sakuya too, but I feel Reimu is such a better practise character. Bombing is bad for practise anyways, unless you are practising deathbombing.

Share this post


Link to post
Share on other sites

Reimu homing is great for spell card practise, for obvious reasons. She is easier to control, and the spell cards last longer so you memorise them. I improved a lot after using Reimu a bunch this draft. (Though mine were forward focus.)

I'm not sure what you mean by easier to control, but you might as well go pacifist for spell practice if you want to stall them. I definitely wouldn't consider you to be a newcomer btw. Newcomers aren't really expected to learn how to correctly deal with every segment of the game. It's far more important for them to exploit shot type conveniences and to utilize their resources well than to rely purely on dodging skills.

In any case, it depends on what the player is comfortable with. Different people have different playstyles and it all boils down to their own preferences. However, shot types are rarely balanced in Touhou, and I personally think most newcomers would be more comfortable with SakuyaA in PCB than any other shot type because of how the shot type is designed.

You essentially summed up why I picked Sakuya after a bit of experimentation.

I will try using Reimu a bit more, but I'm so used to Sakuya now, so...

I would suggest sticking to Sakuya. If you have trouble with Merlin's opener, you can either a) bombskip it (will require more than one bomb due to lower bomb damage multiplier on nonspells), or b) learn how to deal with it. It's a very intimidating nonspell but it's not actually as bad as it looks. Once you have the courage to return straight to the area where the previous bullets were fired on, it gets far easier. And SakuyaA has enough bombs to afford bombskipping it if it scares you that much.

Though, tbh, I think it's more important that you focus on getting better at Stage 4 than in trying to get good against Prismrivers. Prismrivers are really difficult for newcomers, and I wouldn't be surprised if you end up having to spam bombs for the entire fight.

Share this post


Link to post
Share on other sites

Oh well then, guess Proto is right.

I have a very masochistic way of practising touhou anyways XD

Share this post


Link to post
Share on other sites

What I need to do:

EoSD: 1cc Normal with MarisaA

MoF: 1cc Normal with ReimuB

SA: 1cc Normal with MarisaB

UFO: Attempt Hard and Lunatic with SanaeB, All Spellcards Captured Run in Easy with SanaeB (closest was a run with everything captured but two due to errors), Extra with SanaeB

Ooh, the things I have to accomplish. X_X

Edited by Z.M.

Share this post


Link to post
Share on other sites

What I need to do:

EoSD: 1cc Normal with MarisaA

MarisaA may be my favorite, but I think MarisaB would be better for a first 1cc

MoF: 1cc Normal with ReimuB

MarisaC is good too, if you have trouble with ReimuB's utter lack of spread

SA: 1cc Normal with MarisaB

If you're going MarisaB (my favorite~) instead of ReimuA, it is strongly recommended that you abuse her multi-shot gimmick very well. Aside from the obvious Water Sign for spread, Earth Sign's high power is good for some of Parsee's and Rin's stuff, while Wood shotgun is overpowered enough (3.00 Power Wood shotgun is the strongest shot in the game) to pull off planned bombskips

UFO: Attempt Hard and Lunatic with SanaeB,

Poor Sanae has to undertake such painful torture...

All Spellcards Captured Run in Easy with SanaeB (closest was a run with everything captured but two due to errors), Extra with SanaeB

These sound very feasible though. You can do it, ZM!

Share this post


Link to post
Share on other sites

MarisaA may be my favorite, but I think MarisaB would be better for a first 1cc

MarisaC is good too, if you have trouble with ReimuB's utter lack of spread

If you're going MarisaB (my favorite~) instead of ReimuA, it is strongly recommended that you abuse her multi-shot gimmick very well. Aside from the obvious Water Sign for spread, Earth Sign's high power is good for some of Parsee's and Rin's stuff, while Wood shotgun is overpowered enough (3.00 Power Wood shotgun is the strongest shot in the game) to pull off planned bombskips

Poor Sanae has to undertake such painful torture...

These sound very feasible though. You can do it, ZM!

I think I'll be fine with MarisaA.

I have faith in ReimuB. Hence MoF lol

Wood Shotgun? Which one is that again?

I'll be going through some pain, too...she and I go through it together <3

I'll do my best!

Edited by Z.M.

Share this post


Link to post
Share on other sites

Unless you're already pretty friggin skilled at Touhou in general, SanaeB is pretty much the only one that would be able to survive Hard UFO's onslaught, let alone Lunatic. Nobody else can take the heat!

Share this post


Link to post
Share on other sites

Unless you're already pretty friggin skilled at Touhou in general, SanaeB is pretty much the only one that would be able to survive Hard UFO's onslaught, let alone Lunatic. Nobody else can take the heat!

MarisaA or bust

Share this post


Link to post
Share on other sites

Okay I should probably Practice Mode UFO Hard Stage 3

I just deathbombed 8 times in the Ichirin fight and still ended up entering Stage 4 with 0 lives, 1 bomb and 1 Power lol.

Edited by Scarlet

Share this post


Link to post
Share on other sites

report progress: managed not to die on stage 1

very confident on a 1cc

got past midboss yuugi!

I'M REALLY FEELING IT

Edited by Thordo

Share this post


Link to post
Share on other sites

Unless you're already pretty friggin skilled at Touhou in general, SanaeB is pretty much the only one that would be able to survive Hard UFO's onslaught, let alone Lunatic. Nobody else can take the heat!

How's your progress on that UFO Hard 1cc?

Share this post


Link to post
Share on other sites

How's your progress on that UFO Hard 1cc?

decided to go and try SA Lunatic instead

can't even get past Yuugi lmao, those lasers after her midboss actually mean something now

Share this post


Link to post
Share on other sites

For Glaceon: http://replays.gensokyo.org/download.php?id=34978

If this is your first time downloading a replay, you should right-click "Download Now" and choose "Save Link As" or whatever your browser's equivalent is. Alternative, you can just click "Download Now". If it takes you to a page filled with gibberish, then right-click and choose "Save Page As" or your browser's equivalent.

A few notes about the replay and Stage 4 in general:

- Most of Stage 4 involves streaming. You'll find that I survived a lot of sections by simply tapping either left or right really slowly.

- Do not hesitate to kill white fairies asap. Go focused to maximize your damage output against them.

- Avoid unnecessarily moving too much. If there are slow bullets approaching you, you can wait for them to get a bit closer before dodging them.

- Avoid getting cornered e.g. in the section after Lily, if you see a wall of blue bullets that may impair your movement later, then you should go around it to give yourself more freedom to move in.

- The first set of white fairies are followed by kedamas (swirly enemies) that fire suicide bullets i.e. they will fire waves of bullets at you if you kill them. They will fire a different pattern of aimed green arrowheads if you do not kill them. I find the green arrowheads to be much easier to dodge since it's pure basic streaming, so you'll notice that I stopped firing knives during that segment of the replay. Some players find the green arrowheads very intimidating though, so I would suggest you try out both approaches (shooting and not-shooting) in Practice Mode and decide whichever one you're more comfortable with.

- Lily's attacks are very straightforward. Although the red arrowheads in her first pattern are aimed, you can just deal with it like a normal wave of bullets for you to dodge

- Merlin's opener looks pretty scary. Those two wavy arcs can kill you, don't touch them! The basic approach to this attack is to keep turning back and cross the area with the blue arrowheads that Merlin fired in the previous wave.

- Merlin's second attack requires you to read the paths of the lasers and the red bullets and react accordingly. Sometimes the spread of red bullets make you feel like you might be trapped, but this is likely because the hitbox of the bullets are smaller than they look, so you can often survive by sitting between them.

- For the Prismrivers' first spell, you basically need to stream the aimed arrowheads, while also making sure you don't get hit by the colored bullets. If you start from one side, you can simply stream all the way to the other side and clear the spell before you get trapped.

- It's very important which side to start with, however. Because the sister that you damage the most during this spell will be the one involved in the next attack and spell. I chose Lunasa (wearing black) out of habit from Normal Mode, but I heard that Lyrica (wearing red) is easier on Easy. I would suggest checking out all three of them and deciding which one is the easiest for you.

- The penultimate spell is pretty tough, but it's easier if you go near a corner instead of sitting in the middle. Be careful though, because it can still randomly send in bullet waves that are annoying to dodge from whichever corner you picked.

- The final spell is much easier imo, since the bullets change direction together in large clumps, often leaving large gaps for you to exploit. Once again, the corner is safer than the center.

And finally, the most important part:

- Although the replay was a perfect clear, you don't have to try producing a perfect run of Stage 4 yourself. Trying to perfect everything will often to lead to death, which would be a complete waste of all the bombs that you were carrying when you died. You have 4 bombs per life, and PCB gives you a lot of lives. Make good use of them. Abuse Practice Mode to improve both your dodging skills (mostly streaming, in this case) as well as your bomb utilization decisions. Keep trying until you are satisfied with how much resources (bombs+lives) you've spent on the stage. You can be a bit liberal with how much you spend in Stage 4, because imo it's tougher than both Stage 5 and Stage 6 (not counting the midbosses/bosses).

Good luck!

Share this post


Link to post
Share on other sites

Balcer I see that no-death Reimu C run. I am very very glad you're not ranked. ><

Share this post


Link to post
Share on other sites

Balcer I see that no-death Reimu C run. I am very very glad you're not ranked. ><

In my defense, I bombed more than necessary.

I do have to say, I never in my wildest dreams imagined my second no-miss run would come from Subterranean Animism. (IIRC the first was Netherworld IN Easy.)

Share this post


Link to post
Share on other sites

meanwhile i can't reach stage 4 hue

Yuugi is the typical stage 4 difficulty spike.

...a whole stage early.

In some of my Normal attempts I lost more lives on Stage 3 than I did on Stage 5.

(or maybe I just suck at her personally)

Share this post


Link to post
Share on other sites

Yuugi is the typical stage 4 difficulty spike.

...a whole stage early.

In some of my Normal attempts I lost more lives on Stage 3 than I did on Stage 5.

(or maybe I just suck at her personally)

i can't talk much about normal but on easy that was definitely the case for me

stage 4 was a breeze once i managed to get past stage 3

tbh i'm not even finding most of the stuff i'm dying to hard i just...

keep dying >_>

i also sometimes still die at stage 1 from bullets i didn't even see, oops not mentioning failing to graze the big fairies bullets

i actually think marisaA makes things worse since it takes longer to get to full power so i risk myself more trying to attain it

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...