Jump to content
Sign in to follow this  

FE6 Variable WExp

Recommended Posts

This lets weapons in FE6 have different WExp values like the other GBA games, by way of a table of WExp values indexed by the item ID.


Paste the contents of "Wexp.dmp" to some free space in your ROM at an offset divisible by four.

The hex 00 80 E0 08 at the end of the file is a pointer to the Wexp table for each weapon in the game.
Change this to a pointer to wherever you want the Wexp table to go. The (Item ID)th byte in that table
will correspond to the amount of Weapon Exp the weapon of that ID gives for each hit.

Paste the following to $255D4:

00490847 2184E008

The '2184E008' represents a pointer to the offset that the WExp's code resides at +1. Change this to a pointer
to wherever you have placed it, +1.

Finally, make sure to fill out your WExp table with a bunch of 01s to start off.

Edited by Vennobennu

Share this post

Link to post
Share on other sites

My first response when I saw this was basically "lol, wait - FE6 doesn't have that?"

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...