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FE12 0% growths patch


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It should be easy to get 0% growths... for characters that is.

Just set the first line of encrypted growths so it's the same as the second line. The second line of growths are meant for enemies (I believe) and are all 0%. So if the first line is the same, they should be all 0% too.

The tricky bit is trying to zero out class growths. This will require modelling the encryption throughout the classes and TBH I don't really want to explain it. It was annoying enough doing it for FE13...

Now this is just theory-crafting, but you could try zeroing out the cipher data. I think I tried this once and everyone had crazy minus growth rates.

When I have time, I can try and explain further.

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