X-Naut Posted January 14, 2015 Share Posted January 14, 2015 BRING BACK OLDER STAVES Seriously, older staves boil down to more than just status staves: before Awakening we had Warp, Thief/Unlock, Torch, Again, etc. Staves can do more than heal, raise Resistance or pull in units. And on that note, Rescue is not an entry-level ability. It was rare and had a high rank in previous games for good reason. If you want a lower-level version then how about a Return staff? Moves units to their location at the start of the turn, possibly with a lower range cap; perfect for bringing units to safety without breaking maps in two. The Mag/2 range formula could stand to be retooled as well: it was fine before, but with higher caps and easy bonuses... Activation skills could also use a nerf, especially if units are going to have multiple skills. Either limit their activation to one per round of combat, or switch to a manual activation system. Vengeance should be a passive skill too, returning half the damage taken when counterattacking instead of turning units into Danger Mario. Wrath could use similar treatment. Quote Link to comment Share on other sites More sharing options...
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